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-rw-r--r--layouts/community/ortho_4x12/crs/keymap.c253
1 files changed, 0 insertions, 253 deletions
diff --git a/layouts/community/ortho_4x12/crs/keymap.c b/layouts/community/ortho_4x12/crs/keymap.c
deleted file mode 100644
index e0d553362c..0000000000
--- a/layouts/community/ortho_4x12/crs/keymap.c
+++ /dev/null
@@ -1,253 +0,0 @@
-// Can't Remember Sh*t Keymap for 4x12 ortho
-// http://www.keyboard-layout-editor.com/#/gists/c6c0ac051b2b118a34ef84ebadab54c7
-
-#include QMK_KEYBOARD_H
-#include "action_layer.h"
-#ifdef AUDIO_ENABLE
- #include "audio.h"
-#endif
-#include "eeconfig.h"
-
-extern keymap_config_t keymap_config;
-
-// Each layer gets a name for readability, which is then used in the keymap matrix below.
-// The underscores don't mean anything - you can have a layer called STUFF or any other name.
-// Layer names don't all need to be of the same length, obviously, and you can also skip them
-// entirely and just use numbers.
-#define _QWERTY 0
-#define _ARROW 1
-#define _GAME 2
-#define _LOWER 3
-#define _RAISE 4
-#define _PLOVER 5
-#define _ADJUST 16
-
-enum custom_keycodes {
- QWERTY = SAFE_RANGE,
- ARROW,
- GAME,
- LOWER,
- RAISE,
- BACKLIT,
- PLOVER,
- EXT_PLV
-};
-
-const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
-
-/* Qwerty
- * ,-----------------------------------------------------------------------------------.
- * | Esc | Q | W | E | R | T | Y | U | I | O | P | Bksp |
- * |------+------+------+------+------+-------------+------+------+------+------+------|
- * | Tab | A | S | D | F | G | H | J | K | L | ; | ' |
- * |------+------+------+------+------+------|------+------+------+------+------+------|
- * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
- * |------+------+------+------+------+------+------+------+------+------+------+------|
- * | Ctrl | GUI | \ | Alt | Lower|SpcRse| Space|Raise | [ | - | = | ] |
- * `-----------------------------------------------------------------------------------'
- */
-[_QWERTY] = LAYOUT_ortho_4x12( \
- KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
- KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
- KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_T(KC_ENT), \
- KC_LCTL, KC_LGUI, KC_BSLS, KC_LALT, LOWER, LT(4, KC_SPC), KC_SPC, RAISE, LT(3, KC_LBRC), KC_MINS, KC_EQL, CTL_T(KC_RBRC) \
-),
-
-/* Arrow
- * ,-----------------------------------------------------------------------------------.
- * | Esc | Q | W | E | R | T | Y | U | I | O | P | Bksp |
- * |------+------+------+------+------+-------------+------+------+------+------+------|
- * | Tab | A | S | D | F | G | H | J | K | L | ; | ' |
- * |------+------+------+------+------+------|------+------+------+------+------+------|
- * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
- * |------+------+------+------+------+------+------+------+------+------+------+------|
- * | Ctrl | GUI | \ | Alt | Lower| Space| Space|Raise | Left | Down | Up |Right |
- * `-----------------------------------------------------------------------------------'
- */
-[_ARROW] = LAYOUT_ortho_4x12( \
- KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
- KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
- KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_T(KC_ENT), \
- KC_LCTL, KC_LGUI, KC_BSLS, KC_LALT, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT \
-),
-
-/* Game
- * ,-----------------------------------------------------------------------------------.
- * | 1 | Q | W | E | R | T | Y | U | I | O | P | Bksp |
- * |------+------+------+------+------+-------------+------+------+------+------+------|
- * |Shift | A | S | D | F | G | H | J | K | L | ; | ' |
- * |------+------+------+------+------+------|------+------+------+------+------+------|
- * | Ctrl | Z | X | C | V | B | N | M | , | . | / |Enter |
- * |------+------+------+------+------+------+------+------+------+------+------+------|
- * | Alt | 4 | 3 | 2 | Lower| Space |Raise | Left | Down | Up | Right|
- * `-----------------------------------------------------------------------------------'
- */
-[_GAME] = LAYOUT_ortho_4x12( \
- KC_1, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
- KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
- KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______ , \
- KC_LALT, KC_4, KC_3, KC_2, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT \
-),
-
-
-/* Lower (switched to # because KP# were weird in terminal emulators)
- * ,-----------------------------------------------------------------------------------.
- * | Del | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
- * |------+------+------+------+------+-------------+------+------+------+------+------|
- * | Tab | F1 | F2 | F3 | F4 | F5 | F6 | 4 | 5 | 6 | . | * |
- * |------+------+------+------+------+------+------+------+------+------+------+------|
- * | | F7 | F8 | F9 | F10 | F11 | F12 | 1 | 2 | 3 | / |Enter |
- * |------+------+------+------+------+------+------+------+------+------+------+------|
- * | Esc | | | | | | 0 | | | | KP_+ | |
- * `-----------------------------------------------------------------------------------'
- */
-[_LOWER] = LAYOUT_ortho_4x12( \
- KC_DEL, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______, \
- _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_4, KC_5, KC_6, KC_DOT, KC_ASTR, \
- _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_1, KC_2, KC_3, KC_SLSH, _______, \
- KC_ESC, _______, _______, _______, _______, _______, KC_0, _______, _______, _______, KC_PLUS, _______ \
-),
-
-/* Raise
- * ,-----------------------------------------------------------------------------------.
- * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Del |
- * |------+------+------+------+------+-------------+------+------+------+------+------|
- * | Del | Wh Up|RightC| M-Up | LeftC|QWERTY| Left | Down | Up | Right| | | ` |
- * |------+------+------+------+------+------|------+------+------+------+------+------|
- * | | Wh Dn| M-L | M-Dn | M-R | | - | = | [ | ] | \ | |
- * |------+------+------+------+------+------+------+------+------+------+------+------|
- * | | App | | | | | Ins | | Home | PGDN | PGUP | End |
- * `-----------------------------------------------------------------------------------'
- */
-[_RAISE] = LAYOUT_ortho_4x12( \
- KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL, \
- KC_DEL, KC_WH_U, KC_BTN2, KC_MS_U, KC_BTN1, QWERTY, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_PIPE, KC_GRV, \
- _______, KC_WH_D, KC_MS_L, KC_MS_D, KC_MS_R, _______, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLASH, _______, \
- _______, KC_APP, _______, _______, _______, _______, KC_INS, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END \
-),
-
-/* Plover layer (http://opensteno.org)
- * ,-----------------------------------------------------------------------------------.
- * | # | # | # | # | # | # | # | # | # | # | # | # |
- * |------+------+------+------+------+-------------+------+------+------+------+------|
- * | | S | T | P | H | * | * | F | P | L | T | D |
- * |------+------+------+------+------+------|------+------+------+------+------+------|
- * | | S | K | W | R | * | * | R | B | G | S | Z |
- * |------+------+------+------+------+------+------+------+------+------+------+------|
- * | Exit | | | A | O | | E | U | | | |
- * `-----------------------------------------------------------------------------------'
- */
-
-[_PLOVER] = LAYOUT_ortho_4x12 ( \
- KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1 , \
- XXXXXXX, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, \
- XXXXXXX, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
- EXT_PLV, XXXXXXX, XXXXXXX, KC_C, KC_V, XXXXXXX, XXXXXXX, KC_N, KC_M, XXXXXXX, XXXXXXX, XXXXXXX \
-),
-
-
-/* Adjust (Lower + Raise)
- * ,-----------------------------------------------------------------------------------.
- * | C-A-I|Qwerty| | |Reset |Macro0| | | | |PLOVER|C-A-D |
- * |------+------+------+------+------+-------------+------+------+------+------+------|
- * | Caps | Arrow| |Aud on|Audoff| Game |AGswap|AGnorm| PrtSc|ScrLck| Break| |
- * |------+------+------+------+------+------|------+------+------+------+------+------|
- * | |Voice-|Voice+|Mus on|Musoff| Prev | Next | Mute | VolDn| VolUp| | |
- * |------+------+------+------+------+------+------+------+------+------+------+------|
- * | Brite| | | | | Play/Pause | | BL_T |BL_DEC|BL_INC|BL_ST |
- * `-----------------------------------------------------------------------------------'
- */
-[_ADJUST] = LAYOUT_ortho_4x12( \
- LALT(LCTL(KC_INS)), QWERTY, _______, _______, QK_BOOT, M(0), _______, _______, _______, _______, PLOVER, LALT(LCTL(KC_DEL)), \
- KC_CAPS, ARROW, _______, AU_ON, AU_OFF, GAME, AG_SWAP, AG_NORM, KC_PSCR, KC_SLCK, KC_PAUS, _______, \
- _______, MUV_DE, MUV_IN, MU_ON, MU_OFF, KC_MPRV, KC_MNXT, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______, \
- BACKLIT, _______, _______, _______, _______, KC_MPLY, KC_MPLY, _______, BL_TOGG, BL_DEC , BL_INC , BL_STEP \
-)
-
-
-};
-
-const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) // this is the function signature -- just copy/paste it into your keymap file as it is.
-{
- switch(id) {
- case 0: // this would trigger when you hit a key mapped as M(0)
- if (record->event.pressed) {
- return MACRO( D(LSFT), T(LEFT), U(LSFT), D(LCTL), T(X), U(LCTL), T(RIGHT), D(LCTL), T(V), U(LCTL), T(LEFT), END ); // this swaps the characters on either side of the cursor when the macro executes
- }
- break;
- }
- return MACRO_NONE;
-};
-
-
-#ifdef AUDIO_ENABLE
-float tone_qwerty[][2] = SONG(QWERTY_SOUND);
-float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
-#endif
-
-
-void persistant_default_layer_set(uint16_t default_layer) {
- eeconfig_update_default_layer(default_layer);
- default_layer_set(default_layer);
-}
-
-bool process_record_user(uint16_t keycode, keyrecord_t *record) {
- switch (keycode) {
- case QWERTY:
- if (record->event.pressed) {
- #ifdef AUDIO_ENABLE
- PLAY_SONG(tone_qwerty);
- #endif
- persistant_default_layer_set(1UL<<_QWERTY);
- }
- return false;
- break;
- case GAME:
- if (record->event.pressed) {
- #ifdef AUDIO_ENABLE
- PLAY_SONG(music_scale);
- #endif
- persistant_default_layer_set(1UL<<_GAME);
- }
- return false;
- break;
-
-
- case LOWER:
- if (record->event.pressed) {
- layer_on(_LOWER);
- update_tri_layer(_LOWER, _RAISE, _ADJUST);
- } else {
- layer_off(_LOWER);
- update_tri_layer(_LOWER, _RAISE, _ADJUST);
- }
- return false;
- break;
- case RAISE:
- if (record->event.pressed) {
- layer_on(_RAISE);
- update_tri_layer(_LOWER, _RAISE, _ADJUST);
- } else {
- layer_off(_RAISE);
- update_tri_layer(_LOWER, _RAISE, _ADJUST);
- }
- return false;
- break;
- case BACKLIT:
- if (record->event.pressed) {
- register_code(KC_RSFT);
- #ifdef BACKLIGHT_ENABLE
- backlight_step();
- #endif
- } else {
- unregister_code(KC_RSFT);
- }
- return false;
- break;
- }
- return true;
-}
-
-void matrix_init_user(void) {
-
-}