diff options
Diffstat (limited to 'layouts/community/ergodox/drashna/visualizer.c_old')
| -rw-r--r-- | layouts/community/ergodox/drashna/visualizer.c_old | 77 | 
1 files changed, 77 insertions, 0 deletions
diff --git a/layouts/community/ergodox/drashna/visualizer.c_old b/layouts/community/ergodox/drashna/visualizer.c_old new file mode 100644 index 0000000000..6b1c3ff498 --- /dev/null +++ b/layouts/community/ergodox/drashna/visualizer.c_old @@ -0,0 +1,77 @@ +/* +Copyright 2017 Fred Sundvik + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program.  If not, see <http://www.gnu.org/licenses/>. +*/ + +#include "./simple_visualizer.h" +#include "util.h" +#include "drashna.h" +#include "rgblight_list.h" + +#define LCD_COLOR_wrapper(...) LCD_COLOR(__VA_ARGS__) +// This function should be implemented by the keymap visualizer +// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing +// that the simple_visualizer assumes that you are updating +// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is +// stopped. This can be done by either double buffering it or by using constant strings +static void get_visualizer_layer_and_color(visualizer_state_t* state) { + +  switch(get_highest_layer(state->status.layer|default_layer_state)) { +    case _LOWER: +      state->layer_text = "Lower"; +      state->target_lcd_color = LCD_COLOR_wrapper(HSV_GREEN); +      break; +    case _RAISE: +      state->layer_text = "Raise"; +      state->target_lcd_color = LCD_COLOR_wrapper(HSV_YELLOW); +      break; +    case _ADJUST: +      state->layer_text = "Adjust"; +      state->target_lcd_color = LCD_COLOR_wrapper(HSV_RED); +      break; +    case _MACROS: +      state->layer_text = "Macros"; +      state->target_lcd_color = LCD_COLOR_wrapper(HSV_ORANGE); +      break; +    case _MEDIA: +      state->layer_text = "Media"; +      state->target_lcd_color = LCD_COLOR_wrapper(HSV_CHARTREUSE); +      break; +    case _GAMEPAD: +      state->layer_text = "Game"; +      state->target_lcd_color = LCD_COLOR_wrapper(HSV_ORANGE); +      break; +    case _QWERTY: +      state->layer_text = "QWERTY"; +      state->target_lcd_color = LCD_COLOR_wrapper(HSV_CYAN); +      break; +    case _WORKMAN: +      state->layer_text = "Workman"; +      state->target_lcd_color = LCD_COLOR_wrapper(HSV_GOLDENROD); +      break; +    case _DVORAK: +      state->layer_text = "Dvorak"; +      state->target_lcd_color = LCD_COLOR_wrapper(HSV_SPRINGGREEN); +      break; +    case _COLEMAK: +      state->layer_text = "Colemak"; +      state->target_lcd_color = LCD_COLOR_wrapper(HSV_MAGENTA); +      break;      break; +    default: +      state->layer_text = "NONE"; +      state->target_lcd_color = LCD_COLOR_wrapper(HSV_RED); +      break; +  } +}  | 
