diff options
Diffstat (limited to 'layouts/community/ergodox/333fred/visualizer.c')
-rw-r--r-- | layouts/community/ergodox/333fred/visualizer.c | 39 |
1 files changed, 0 insertions, 39 deletions
diff --git a/layouts/community/ergodox/333fred/visualizer.c b/layouts/community/ergodox/333fred/visualizer.c deleted file mode 100644 index d13b3cd794..0000000000 --- a/layouts/community/ergodox/333fred/visualizer.c +++ /dev/null @@ -1,39 +0,0 @@ -/* -Note: this is a modified copy of ../default/visualizer.c, originally licensed GPL. -*/ - -#include "simple_visualizer.h" - -// This function should be implemented by the keymap visualizer -// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing -// that the simple_visualizer assumes that you are updating -// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is -// stopped. This can be done by either double buffering it or by using constant strings -static void get_visualizer_layer_and_color(visualizer_state_t* state) { - uint8_t saturation = 60; - if (state->status.leds & (1u << USB_LED_CAPS_LOCK)) { - saturation = 255; - } - if (state->status.layer & 0x80) { - state->target_lcd_color = LCD_COLOR(0, 255, 60); - state->layer_text = "Game Arrow"; - } else if (state->status.layer & 0x40) { - state->target_lcd_color = LCD_COLOR(0, 255, 60); - state->layer_text = "Game"; - } else if (state->status.layer & 0x20) { - state->target_lcd_color = LCD_COLOR(140, 100, 60); - state->layer_text = "Movement"; - } else if (state->status.layer & 0x10) { - state->target_lcd_color = LCD_COLOR(0, saturation, 0xFF); - state->layer_text = "Media"; - } else if (state->status.layer & 0x8) { - state->target_lcd_color = LCD_COLOR(168, saturation, 0xFF); - state->layer_text = "Symbol"; - } else if (state->status.layer & 0x2 || state->status.layer & 0x4) { - state->target_lcd_color = LCD_COLOR(216, 90, 0xFF); - state->layer_text = "Code"; - } else { - state->target_lcd_color = LCD_COLOR(84, saturation, 0xFF); - state->layer_text = "Default"; - } -} |