diff options
Diffstat (limited to 'keyboards/ymdk/melody96/keymaps/dvz/keymap.c')
-rw-r--r-- | keyboards/ymdk/melody96/keymaps/dvz/keymap.c | 161 |
1 files changed, 161 insertions, 0 deletions
diff --git a/keyboards/ymdk/melody96/keymaps/dvz/keymap.c b/keyboards/ymdk/melody96/keymaps/dvz/keymap.c new file mode 100644 index 0000000000..cea3970e18 --- /dev/null +++ b/keyboards/ymdk/melody96/keymaps/dvz/keymap.c @@ -0,0 +1,161 @@ + /* Copyright 2021 Milan Düwel + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include QMK_KEYBOARD_H + + /* This keymap is designed for use with a German keyboard layout. + * It is essentially the same as the default via keymap but adds combo functionality to type umlauts as well as lighting layers for various actions. + * Toggling the combo feature also disables KC_LGUI so both can be turned off for gaming. If you want to get rid of it without reflashing new firmware, use KC_RGUI instead. + * Layers 2 and 3 are currently unused but are configurable within via. + */ + +enum combos { + UML_AE, + UML_OE, + UML_UE, + UML_SZ +}; + +const uint16_t PROGMEM ae_combo[] = {KC_A, KC_E, COMBO_END}; +const uint16_t PROGMEM oe_combo[] = {KC_O, KC_E, COMBO_END}; +const uint16_t PROGMEM ue_combo[] = {KC_U, KC_E, COMBO_END}; +const uint16_t PROGMEM sz_combo[] = {KC_S, KC_Y, COMBO_END}; + +combo_t key_combos[COMBO_COUNT] = { + [UML_AE] = COMBO(ae_combo, KC_QUOT), + [UML_OE] = COMBO(oe_combo, KC_SCLN), + [UML_UE] = COMBO(ue_combo, KC_LBRC), + [UML_SZ] = COMBO(sz_combo, KC_MINS) +}; + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + + [0] = LAYOUT( + KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_HOME, KC_END, KC_PGUP, KC_PGDN, KC_DEL, + KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_BSPC, KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_P7, KC_P8, KC_P9, KC_PMNS, + KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_P4, KC_P5, KC_P6, KC_PPLS, + KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_P1, KC_P2, KC_P3, KC_PENT, + KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(1), MO(1), KC_LEFT, KC_DOWN, KC_RGHT, KC_P0, KC_PDOT, KC_PENT), + + [1] = LAYOUT( + RESET, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_VOLD, + KC_TRNS, RGB_TOG, KC_TRNS, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_VOLD, + BL_TOGG, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_VOLU, + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, CMB_TOG, BL_TOGG, BL_INC, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_PGUP, KC_TRNS, KC_TRNS, KC_TRNS, KC_MUTE, + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_HOME, KC_PGDN, KC_END, KC_TRNS, KC_TRNS, KC_MUTE), + + [2] = LAYOUT( + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS), + + [3] = LAYOUT( + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS), +}; + +/* The lighting layers feature a caps indicator as well as layer blinks for mute and the function layer (blink only to allow unhindered adjustment of the RGB backlight settings). + Sadly these colours can not be customized within VIA. +*/ + +const rgblight_segment_t PROGMEM my_capslock_layer[] = RGBLIGHT_LAYER_SEGMENTS( + {0, 1, HSV_RED}, + {15, 17, HSV_RED} +); + +const rgblight_segment_t PROGMEM my_function_layer[] = RGBLIGHT_LAYER_SEGMENTS( + {10, 12, HSV_YELLOW} +); + +const rgblight_segment_t PROGMEM my_f2_layer[] = RGBLIGHT_LAYER_SEGMENTS( + {0, 17, HSV_CYAN} +); + +const rgblight_segment_t PROGMEM my_f3_layer[] = RGBLIGHT_LAYER_SEGMENTS( + {0, 17, HSV_PURPLE} +); + +const rgblight_segment_t PROGMEM my_flash_layer[] = RGBLIGHT_LAYER_SEGMENTS( + {0, 17, HSV_RED} +); + +// Now define the array of layers. Later layers take precedence +const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST( + my_capslock_layer, + my_function_layer, // Overrides caps lock layer + my_f2_layer, + my_f3_layer, + my_flash_layer +); + +void keyboard_post_init_user(void) { + // Enable the LED layers + rgblight_layers = my_rgb_layers; +}; + +bool led_update_user(led_t led_state) { + rgblight_set_layer_state(0, led_state.caps_lock); + return true; +}; + +layer_state_t layer_state_set_user(layer_state_t state) { + //rgblight_set_layer_state(1, layer_state_cmp(state, 1)); + rgblight_set_layer_state(2, layer_state_cmp(state, 2)); + rgblight_set_layer_state(3, layer_state_cmp(state, 3)); + return state; +}; + +// Note we user post_process_record_user because we want the state +// after the flag has been flipped... +void post_process_record_user(uint16_t keycode, keyrecord_t *record) { + switch (keycode) { + case KC_CAPS: + case KC_MUTE: + case CMB_TOG: + if (record->event.pressed) { + rgblight_blink_layer(4, 250); + } + break; + case MO(1): + if (record->event.pressed) { + rgblight_blink_layer(1, 250); + } + break; + } +}; + +bool process_record_user(uint16_t keycode, keyrecord_t *record) { + switch (keycode) { + case KC_LGUI: //use combo toggle to disable the win key while gaming + if (record->event.pressed) { + if (is_combo_enabled()==false) { + return false; + } + } + return true; // Let QMK send the enter press/release events + default: + return true; // Process all other keycodes normally + } +}; |