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-rw-r--r--keyboards/xd60/keymaps/Jos/keymap.c20
1 files changed, 0 insertions, 20 deletions
diff --git a/keyboards/xd60/keymaps/Jos/keymap.c b/keyboards/xd60/keymaps/Jos/keymap.c
index 250becf74e..c57f634f2b 100644
--- a/keyboards/xd60/keymaps/Jos/keymap.c
+++ b/keyboards/xd60/keymaps/Jos/keymap.c
@@ -74,26 +74,6 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS), */
};
-// Macros
-const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
-
- // MACRODOWN only works in this function
- switch(id) {
- case 0:
- if (record->event.pressed) { register_code(KC_RSFT); }
- else { unregister_code(KC_RSFT); }
- break;
- }
-
- return MACRO_NONE;
-};
-
-
-// Loop
-void matrix_scan_user(void) {
- // Empty
-};
-
// LGUI acts as F(1) if held or as a tapped LGUI if tapped. Adapted from https://goo.gl/WnqGNS
// Commented lines are for the "sticky" layer on two presses. Left it here for reference.
static const int GUILAY = 2; // GUI Layer is layer #2