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-rw-r--r--keyboards/x16/config.h17
-rw-r--r--keyboards/x16/info.json37
-rw-r--r--keyboards/x16/x16.c16
-rw-r--r--keyboards/x16/x16.h39
4 files changed, 21 insertions, 88 deletions
diff --git a/keyboards/x16/config.h b/keyboards/x16/config.h
index 673e71eca8..c30966d9d2 100644
--- a/keyboards/x16/config.h
+++ b/keyboards/x16/config.h
@@ -16,23 +16,6 @@
#pragma once
-
-/*
- * Keyboard Matrix Assignments
- *
- * Change this to how you wired your keyboard
- * COLS: AVR pins used for columns, left to right
- * ROWS: AVR pins used for rows, top to bottom
- * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
- * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
- *
-*/
-#define MATRIX_ROW_PINS { E6, F7, D6, B6 }
-#define MATRIX_COL_PINS { C7, C6, B4, D7 }
-
-/* COL2ROW, ROW2COL*/
-#define DIODE_DIRECTION COL2ROW
-
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
diff --git a/keyboards/x16/info.json b/keyboards/x16/info.json
index b5e457d424..7a7c8ae022 100644
--- a/keyboards/x16/info.json
+++ b/keyboards/x16/info.json
@@ -8,6 +8,11 @@
"pid": "0x016A",
"device_version": "0.0.1"
},
+ "matrix_pins": {
+ "cols": ["C7", "C6", "B4", "D7"],
+ "rows": ["E6", "F7", "D6", "B6"]
+ },
+ "diode_direction": "COL2ROW",
"backlight": {
"pin": "B5",
"levels": 5
@@ -17,25 +22,25 @@
"layouts": {
"LAYOUT_ortho_4x4": {
"layout": [
- {"x":0, "y":0},
- {"x":1, "y":0},
- {"x":2, "y":0},
- {"x":3, "y":0},
+ {"matrix": [0, 0], "x": 0, "y": 0},
+ {"matrix": [0, 1], "x": 1, "y": 0},
+ {"matrix": [0, 2], "x": 2, "y": 0},
+ {"matrix": [0, 3], "x": 3, "y": 0},
- {"x":0, "y":1},
- {"x":1, "y":1},
- {"x":2, "y":1},
- {"x":3, "y":1},
+ {"matrix": [1, 0], "x": 0, "y": 1},
+ {"matrix": [1, 1], "x": 1, "y": 1},
+ {"matrix": [1, 2], "x": 2, "y": 1},
+ {"matrix": [1, 3], "x": 3, "y": 1},
- {"x":0, "y":2},
- {"x":1, "y":2},
- {"x":2, "y":2},
- {"x":3, "y":2},
+ {"matrix": [2, 0], "x": 0, "y": 2},
+ {"matrix": [2, 1], "x": 1, "y": 2},
+ {"matrix": [2, 2], "x": 2, "y": 2},
+ {"matrix": [2, 3], "x": 3, "y": 2},
- {"x":0, "y":3},
- {"x":1, "y":3},
- {"x":2, "y":3},
- {"x":3, "y":3}
+ {"matrix": [3, 0], "x": 0, "y": 3},
+ {"matrix": [3, 1], "x": 1, "y": 3},
+ {"matrix": [3, 2], "x": 2, "y": 3},
+ {"matrix": [3, 3], "x": 3, "y": 3}
]
}
}
diff --git a/keyboards/x16/x16.c b/keyboards/x16/x16.c
deleted file mode 100644
index 82a2f65c68..0000000000
--- a/keyboards/x16/x16.c
+++ /dev/null
@@ -1,16 +0,0 @@
-/* Copyright 2019
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-#include "x16.h"
diff --git a/keyboards/x16/x16.h b/keyboards/x16/x16.h
deleted file mode 100644
index cf8bab4730..0000000000
--- a/keyboards/x16/x16.h
+++ /dev/null
@@ -1,39 +0,0 @@
-/* Copyright 2019
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-#pragma once
-
-#include "quantum.h"
-
-/* This a shortcut to help you visually see your layout.
- *
- * The first section contains all of the arguments representing the physical
- * layout of the board and position of the keys.
- *
- * The second converts the arguments into a two-dimensional array which
- * represents the switch matrix.
- */
-#define LAYOUT_ortho_4x4( \
- K01, K02, K03, K04, \
- K11, K12, K13, K14, \
- K21, K22, K23, K24, \
- K31, K32, K33, K34 \
-) \
-{ \
- { K01, K02, K03, K04 }, \
- { K11, K12, K13, K14 }, \
- { K21, K22, K23, K24 }, \
- { K31, K32, K33, K34 } \
-}