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+/*
+Copyright 2020 <contact@vwolf.be>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+#pragma once
+#include "config_common.h"
+
+/* Define RGB */
+#ifdef RGB_MATRIX_ENABLE
+
+#define RGB_MATRIX_LED_COUNT 62
+#define RGB_DI_PIN D1
+
+#define RGB_DISABLE_WHEN_USB_SUSPENDED
+#define RGB_MATRIX_KEYPRESSES
+#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
+#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 120
+
+#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_ALL
+
+#define ENABLE_RGB_MATRIX_ALPHAS_MODS
+#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
+#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
+#define ENABLE_RGB_MATRIX_BREATHING
+#define ENABLE_RGB_MATRIX_BAND_SAT
+#define ENABLE_RGB_MATRIX_BAND_VAL
+#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
+#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
+#define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
+#define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
+#define ENABLE_RGB_MATRIX_CYCLE_ALL
+#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
+#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
+#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
+#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
+#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
+#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
+#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
+#define ENABLE_RGB_MATRIX_DUAL_BEACON
+#define ENABLE_RGB_MATRIX_RAINBOW_BEACON
+#define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
+#define ENABLE_RGB_MATRIX_RAINDROPS
+#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
+#define ENABLE_RGB_MATRIX_HUE_BREATHING
+#define ENABLE_RGB_MATRIX_HUE_PENDULUM
+#define ENABLE_RGB_MATRIX_HUE_WAVE
+#define ENABLE_RGB_MATRIX_PIXEL_RAIN
+// The PIXEL_FRACTAL effect does not work properly when the matrix layout is
+// different from the physical layout; it also has problems when underglow
+// LEDs are present, or when multiple LEDs are associated with the same key.
+#undef ENABLE_RGB_MATRIX_PIXEL_FRACTAL
+
+// Framebuffer effects; can be enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS
+// is defined. Both of these effects currently don't work properly when the
+// key matrix does not match the physical layout, so they are disabled.
+#undef ENABLE_RGB_MATRIX_TYPING_HEATMAP
+#undef ENABLE_RGB_MATRIX_DIGITAL_RAIN
+
+// Reactive effects; can be enabled only if at least one of
+// RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined.
+#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
+#define ENABLE_RGB_MATRIX_SOLID_REACTIVE
+#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
+#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
+#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
+#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
+#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
+#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
+#define ENABLE_RGB_MATRIX_SPLASH
+#define ENABLE_RGB_MATRIX_MULTISPLASH
+#define ENABLE_RGB_MATRIX_SOLID_SPLASH
+#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
+
+#endif