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-rw-r--r--keyboards/wilba_tech/rama_works_m50_a/rama_works_m50_a.h23
1 files changed, 0 insertions, 23 deletions
diff --git a/keyboards/wilba_tech/rama_works_m50_a/rama_works_m50_a.h b/keyboards/wilba_tech/rama_works_m50_a/rama_works_m50_a.h
index 25759acfbd..24dae9d7d0 100644
--- a/keyboards/wilba_tech/rama_works_m50_a/rama_works_m50_a.h
+++ b/keyboards/wilba_tech/rama_works_m50_a/rama_works_m50_a.h
@@ -18,26 +18,3 @@
#include "quantum.h"
#include "keyboards/wilba_tech/wt_rgb_backlight_keycodes.h"
#include "via.h"
-
-#define ___ KC_NO
-
-/* This is a shortcut to help you visually see your layout.
- *
- * The first section contains all of the arguments representing the physical
- * layout of the board and position of the keys.
- *
- * The second converts the arguments into a two-dimensional array which
- * represents the switch matrix.
- */
-#define LAYOUT( \
- K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, \
- K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, \
- K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, \
- K30, K31, K32, K33, K34, K35, K36, K38, K39, K3A, K3B, K3C \
-) { \
- { K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C }, \
- { K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C }, \
- { K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C }, \
- { K30, K31, K32, K33, K34, K35, K36, ___, K38, K39, K3A, K3B, K3C } \
-}
-