diff options
Diffstat (limited to 'keyboards/thevankeyboards/minivan/keymaps/josjoha')
30 files changed, 0 insertions, 10574 deletions
diff --git a/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_colemak.c b/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_colemak.c deleted file mode 100644 index 38b4c37138..0000000000 --- a/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_colemak.c +++ /dev/null @@ -1,201 +0,0 @@ -/* - * License (GPL): - -This program is free software: you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation, either version 2 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with this program. If not, see <http://www.gnu.org/licenses/>. - - * Author: © 2020 by Jos Boersema - * - */ - -// --------------------------------------v--------------------------------------- -// Configuration: -// --------------------------------------v--------------------------------------- - -// --------------------------------------^--------------------------------------- -// Below here no more comfortable configuration options..... -// --------------------------------------^--------------------------------------- - - - /* Redefine a layer in this file - * - * _Activate_ one or more of the below BASESFILE_LAYER_..., to redefine the layer - * in this file. The version in ./keymap.c will be ignored. Keep in mind to use - * transparent keys (_______) for “hold” layer switch keys on the BASE map, for - * your new layer. - */ -// #define BASESFILE_LAYER_ACC -// #define BASESFILE_LAYER_DRA -// #define BASESFILE_LAYER_BON -// #define BASESFILE_LAYER_PAD -// #define BASESFILE_LAYER_MOV -// #define BASESFILE_LAYER_RAR -// #define BASESFILE_LAYER_FUN - - /* ⬇ */ - - /* Layer _..._BASE: Qwerty, normal BASE layer and 'default' layer - * - * - Dual use keys create a delay in the key (tap/hold keys), therefore - * space is not dual use (most ued key), neither is hyphen. - */ - -// Process user configuration wrt ‛Default’ or ‛Alternative’ spot for this layout. -# if defined(BASE_COLEMAK__DEF_BASE) - [ _DEF_BASE ] = LAYOUT_redefined ( -# elif defined(BASE_COLEMAK__ALT_BASE) - [ _ALT_BASE ] = LAYOUT_redefined ( -# endif - -/* - Layer _..._BASE (Letters). This is Colemak, except backspace/tab - | Right hand - <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pinky2> // Keys by finger - -o- <|> ... //-o- BASE access - Esc qQ wW fF pP gG | jJ lL uU yY ;: Bksp - Tab+LCtl aA rR sS tT dD | hH nN eE iI oO '" - LSht+_PAD zZ xX cC vV bB | kK mM ,< .> /? RSht+_FUN - +_MOV⁵ | +_RAR⁶ - --------------------------------------------------------------------------------------- - Left+LAlt Del;_ACC _..._NSY(_DRA) Enter+_MOV| Space _..._NSY(_DRA) LGUI Right;_RAR - hold hold₍₁,₂٭₎ hold | hold₍₁,₂٭₎ hold // switch type - hold₍₂₎ ^-┃-----------------------+--------^ ┃ // ₁₎ both = _DRA - ┗━━━_BON━━━╋┅───────────┄┄┄«or»┄┄┄─+─────────┅┛ // ₂₎ both = _BON - <1 ± <2 <3 <4 | 4> 3> 2> ± 1> // Keys by number - ^³ ^⁴ // Optional more keys - (RGUI) (_MOV) - - ₁) Dual hold for _DRA, single hold for _..._NSY. Marked by: ^--…--^ - ₂) Hold key “<2” with either٭ key “<3” or “3>” for _BON, single hold “<2” for _ACC. Marked: ┗━━…━━┛ - ₃) 'South paw' hardware configuration. Configurable, default shown. - ₄) 'Arrow' hardware configuration Configurable, default shown. - ₃ ₄) There are two more optional hardware keys, to make it easier to compile for - a 12x12x12x11 or 12x12x12x12 layouts. - ₅) Left Shift when pressed with another key. Medium long: to toggle _PAD. Long: toggle _MOV. - ₆) Right shift when pressed with another key. medium long: to toggle _FUN. Long: toggle _RAR. -*/ -// -// <pink2 , <pink, <ring, <midd, <indx, <ind|, indx>, inde>, midd> , ring> , pink> , pink2> , -// -*!- , , , , , <|,> , , , , , , - KC_ESC , KC_Q , KC_W , KC_F , KC_P , KC_G , KC_J , KC_L , KC_U , KC_Y , KC_SCLN , KC_BSPC , - LCTL_T ( KC_TAB ) , KC_A , KC_R , KC_S , KC_T , KC_D , KC_H , KC_N , KC_E , KC_I , KC_O , KC_QUOT , - CHOLTAP_LSHFT , KC_Z , KC_X , KC_C , KC_V , KC_B , KC_K , KC_M , KC_COMM , KC_DOT , KC_SLSH , CHOLTAP_RSHFT , -// ----------------------------------------------------------------------------------------------------------------- - LALT_T ( KC_LEFT ) - -# ifdef TRANSMINIVAN_LEFTSIDE - , MO ( _PAD ) -# endif - -# ifdef MORE_KEY__COMMAND - , MORE_key1_BASE -# endif - -# ifdef SWITCH_HOLD_ACC_NSY - , DUO_HOLD , CHOLTAP_ACCE -# else - , CHOLTAP_ACCE , DUO_HOLD -# endif - , LEFTCENTER_THUMB - -# ifdef TRANSMINIVAN_MIDLEFT - , TRANS_MIDLEFT -# endif - - , RIGHTCENTER_THUMB , DUO_HOLD , KC__YGUI - -# ifdef TRANSMINIVAN_RIGHTSIDE - , MO ( _FUN ) -# endif - -# ifdef MORE_KEY__ARROW - , MORE_key2 -# endif - - , CHOLTAP_LAYR -// , , , <|,> , , , -// <1 ± ± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1> - - ), - - /* ⬆⬇ */ - - /* Layer _..._NSY: Numbers and symbols, to work with the Colemak base layer above (unchanged from Qwerty). - * Off hand Number input (-.Bksp ent (shft)tab). - */ - // KC_TILD does not work there, because of a limitation with shifted keys (nov 2019). - -// Process user configuration wrt ‛Default’ or ‛Alternative’ spot for this layout. -# if defined(BASE_COLEMAK__DEF_BASE) - [ _DEF_NSY ] = LAYOUT_redefined ( -# elif defined(BASE_COLEMAK__ALT_BASE) - [ _ALT_NSY ] = LAYOUT_redefined ( -# endif - -/* - Layer _..._NSY (Numbers and SYmbols). This fits the above Colemak layer _..._BASE - - <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring>pin>pink2> - -*- <|> //(toggle) Access on _FUN - BASE ! @ # $ % | ^ & * ( ) Del - Tab+LCtl 1! 2@ 3# 4$ 5% | 6^ 7& 8* 9( 0) `~+RCtl - -+LSht [{ ]} -_ \| =+ | + | _ { } ~+RSht - ^^ ^ // Only differences with normal version _..._NSY - --------------------------------------------------------------------------- - Left+LAlt ___ ___ Ent | . ___ LGUI Right+RAlt - -*- <|> -*- //(hold) Access on _..._BASE - <1 ± <2 <3 <4 | 4> 3> 2> ± 1> - ^ ^ - (RGUI) (_MOV) -*/ -// -// -// <pink2 , <pinky , <ring , <middl , <index , <indx2 |, indx2> , index> , middl> , ring> , pinky> , pink2> , -// , -*- , , , , <|,> , , , , , , - CTO_BASE , KC_EXLM , KC_AT , KC_HASH , KC_DLR , KC_PERC , KC_CIRC , KC_AMPR , KC_ASTR , KC_LPRN , KC_RPRN , KC_DEL , - LCTL_T ( KC_TAB ) , KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , RCTL_T ( KC_GRV ) , - LSFT_DASH , KC_LBRC , KC_RBRC , KC_MINS , KC_BSLS , KC_EQL , KC_PLUS , KC_PIPE , KC_UNDS , KC_LCBR , KC_RCBR , RSFT_TILDE , -// --------------------------------------------------------------------------------------------------------------------------------------------- - LALT_T ( KC_LEFT ) - -# ifdef TRANSMINIVAN_LEFTSIDE - , XXXXXXX -# endif - -# ifdef MORE_KEY__COMMAND - , MORE_key1 -# endif - - , _______ , _______ , KC_ENT - -# ifdef TRANSMINIVAN_MIDLEFT - , TRANS_MIDLEFT -# endif - - , KC_DOT , DUO_HOLD , KC__YGUI - -# ifdef TRANSMINIVAN_RIGHTSIDE - , XXXXXXX -# endif - -# ifdef MORE_KEY__ARROW - , MORE_key2 -# endif - - , RALT_T ( KC_RGHT ) -// , , -*- , <|,> , -*- , , -// <1 ± ± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1> - - ), - - /* ⬆⬇ */ diff --git a/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_colemak.md b/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_colemak.md deleted file mode 100644 index e09532babd..0000000000 --- a/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_colemak.md +++ /dev/null @@ -1,95 +0,0 @@ -# Minifan layout - -Compiled for: Colemak -===================== - -This file details the compile version `#define BASE_COLEMAK__DEF_BASE, BASE_COLEMAK__ALT_BASE`. -This is a Colemak layout. - -Control follows Unix logic here (left/center), not Colemak Backspace. - -Colemak keymaps ---------------- - -──────────Colemak────────────── - -![Minivan layout Image BASEdef](http://socialism.nl/misc/minivan/minivan_base_layer_colemak_ve.jpg) -Layer: `..._BASE` - -![Minivan layout Image BASEdef](http://socialism.nl/misc/minivan/minivan_nsy_layer_qwerty_vc.jpg) -Layer: `..._NSY` - -──────────in common──────────── - -(…) - -For more about the other layers, see ➡ ![readme.md](./readme.md) ⬅ - -![Minivan illustration Overview layers by key, Colemak](http://socialism.nl/misc/minivan/minivan-all-layers-clear-visualization-by-key_colemak_2000_vi.jpg) - -Layers (text) -============= - - ───────────────Colemak──────────────── - Layer _..._BASE (Letters). This is Colemak, except backspace/tab - | Right hand - <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pinky2> // Keys by finger - -o- <|> ... //-o- BASE access - Esc qQ wW fF pP gG | jJ lL uU yY ;: Bksp - Tab+LCtl aA rR sS tT dD | hH nN eE iI oO '" - LSht+_PAD zZ xX cC vV bB | kK mM ,< .> /? RSht+_FUN - +_MOV⁵ | +_RAR⁶ - --------------------------------------------------------------------------------------- - Left+LAlt Del;_ACC _..._NSY(_DRA) Enter+_MOV| Space _..._NSY(_DRA) RGUI Right;_RAR - hold hold₍₁,₂٭₎ hold | hold₍₁,₂٭₎ hold // switch type - hold₍₂₎ ^-┃-----------------------+--------^ ┃ // ₁₎ both = _DRA - ┗━━━_BON━━━╋┅───────────┄┄┄«or»┄┄┄─+─────────┅┛ // ₂₎ both = _BON - <1 ± <2 <3 <4 | 4> 3> 2> ± 1> // Keys by number - ^³ ^⁴ // Optional more keys - (LGUI) (_MOV) - - ₁) Dual hold for _DRA, single hold for _..._NSY. Marked by: ^--…--^ - ₂) Hold key “<2” with either٭ key “<3” or “3>” for _BON, single hold “<2” for _ACC. Marked: ┗━━…━━┛ - ₃) 'South paw' hardware configuration. Configurable, default shown. - ₄) 'Arrow' hardware configuration Configurable, default shown. - ₃ ₄) There are two more optional hardware keys, to make it easier to compile for - a 12x12x12x11 or 12x12x12x12 layouts. - ₅) Left Shift when pressed with another key. Medium long: to toggle _PAD. Long: toggle _MOV. - ₆) Right shift when pressed with another key. medium long: to toggle _FUN. Long: toggle _RAR. - -Remarks: The left modifiers have a slight delay in combination with an outside pointer device (mouse, stylus). -It seems this will be difficult to fix, because it is spread over two devices. To avoid the -±0.2 second delay, activate a layer where the modifiers are direct (`_PAD`), using the layer toggle on left shift. - -The two keys with ';' (Del;`_ACC`, Right;`_RAR`) do not auto-repeat on double tap, like QMK normal layer-tap keys. -There is an uncluttered _Delete_ on `_PAD`, an uncluttered _Right_ arrow on the `_MOV` layer. - -Holding both `_DEF_NSY` keys left and right of the "split space bar" (enter, space) results in layer `_DRA`. - -Holding either one of the just above mentioned `_DEF_NSY` layer keys (<3 and 3>), with the `_ACC` layer key -(on <2) results in layer `_BON`. - - -- - - - - - Layer _..._NSY (Numbers and SYmbols). (Same as Qwerty numbers layer.) - - <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring>pin>pink2> - -*- <|> //(toggle) Access on _FUN - BASE ! @ # $ % | ^ & * ( ) Del - Tab+LCtl 1! 2@ 3# 4$ 5% | 6^ 7& 8* 9( 0) `~+RCtl - -+LSht [{ ]} -_ \| =+ | + | _ { } ~+RSht - ^^ ^ // Only differences with Dvorak version _DEF_NSY - --------------------------------------------------------------------------- - Left+LAlt ___ ___ Ent | . ___ RGUI Right+RAlt - -*- <|> -*- u //(hold) Access on _DEF_BASE - <1 ± <2 <3 <4 | 4> 3> 2> ± 1> - ^ ^ - (LGUI) (_MOV) - - - -- - - - - diff --git a/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_dvorak.c b/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_dvorak.c deleted file mode 100644 index 22f62cc831..0000000000 --- a/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_dvorak.c +++ /dev/null @@ -1,200 +0,0 @@ -/* - * License (GPL): - -This program is free software: you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation, either version 2 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with this program. If not, see <http://www.gnu.org/licenses/>. - - * Author: © 2020 by Jos Boersema - * - */ - -// --------------------------------------v--------------------------------------- -// Configuration: -// --------------------------------------v--------------------------------------- - - -// --------------------------------------^--------------------------------------- -// Below here no more comfortable configuration options..... -// --------------------------------------^--------------------------------------- - - /* Redefine a layer in this file - * - * _Activate_ one or more of the below BASESFILE_LAYER_..., to redefine the layer - * in this file. The version in ./keymap.c will be ignored. Keep in mind to use - * transparent keys (_______) for “hold” layer switch keys on the BASE map, for - * your new layer. - */ -// #define BASESFILE_LAYER_ACC -// #define BASESFILE_LAYER_DRA -// #define BASESFILE_LAYER_BON -// #define BASESFILE_LAYER_PAD -// #define BASESFILE_LAYER_MOV -// #define BASESFILE_LAYER_RAR -// #define BASESFILE_LAYER_FUN - - /* ⬇ */ - - /* Layer _..._BASE: default BASE layer (Dvorak) - * - * - Dual use keys create a delay in the key (tap/hold keys), therefore - * space is not dual use (most used key), neither is hyphen. - */ - -// Process user configuration wrt ‛Default’ or ‛Alternative’ spot for this layout. -# if defined(BASE_DVORAK__DEF_BASE) - [ _DEF_BASE ] = LAYOUT_redefined ( -# elif defined(BASE_DVORAK__ALT_BASE) - [ _ALT_BASE ] = LAYOUT_redefined ( -# endif - -/* - Layer _..._BASE (LeTteRs, standard Dvorak) - | Right hand - <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pinky2> // Keys by finger - -o- <|> ... //-o- BASE access - Esc '" ,< .> pP yY | fF gG cC rR lL Bksp - Tab+LCtl aA oO eE uU iI | dD hH tT nN sS -_ - LSht+_PAD ;: qQ jJ kK xX | bB mM wW vV zZ RSht+_FUN - +_MOV⁵ | +_RAR⁶ - --------------------------------------------------------------------------------------- - Left+LAlt Del;_ACC _..._NSY(_DRA) Enter+_MOV| Space _..._NSY(_DRA) LGUI Right;_RAR - hold hold₍₁,₂٭₎ hold | hold₍₁,₂٭₎ hold // switch type - hold₍₂₎ ^-┃-----------------------+--------^ ┃ // ₁₎ both = _DRA - ┗━━━_BON━━━╋┅───────────┄┄┄«or»┄┄┄─+─────────┅┛ // ₂₎ both = _BON - <1 ± <2 <3 <4 | 4> 3> 2> ± 1> // Keys by number - ^³ ^⁴ // Optional more keys - … … - - ₁) Dual hold for _DRA, single hold for _..._NSY. Marked by: ^--…--^ - ₂) Hold key “<2” with either٭ key “<3” or “3>” for _BON, single hold “<2” for _ACC. Marked: ┗━━…━━┛ - ³) 'South paw' hardware configuration - ⁴) 'Arrow' hardware configuration - ³ ⁴) There are two more optional hardware keys, to make it easier to compile for - a 12x12x12x11 or 12x12x12x12 layouts. - ⁵) Left Shift when pressed with another key. Medium long: to toggle _PAD. Long: toggle _MOV. - ⁶) Right shift when pressed with another key. medium long: to toggle _FUN. Long: toggle _RAR. -*/ -// -// <pink2 , <pinky , <ring , <middl , <indx, <ind|, indx>, inde>, midd>, ring>, pink>, pink2> , -// -*!- , , , , , <|,> , , , , , , - KC_ESC , KC_QUOT , KC_COMM , KC_DOT , KC_P , KC_Y , KC_F , KC_G , KC_C , KC_R , KC_L , KC_BSPC , - LCTL_T ( KC_TAB ) , KC_A , KC_O , KC_E , KC_U , KC_I , KC_D , KC_H , KC_T , KC_N , KC_S , KC_MINS , - CHOLTAP_LSHFT , KC_SCLN , KC_Q , KC_J , KC_K , KC_X , KC_B , KC_M , KC_W , KC_V , KC_Z , CHOLTAP_RSHFT , -// ----------------------------------------------------------------------------------------------------------------- - LALT_T ( KC_LEFT ) - -# ifdef TRANSMINIVAN_LEFTSIDE - , MO ( _PAD ) -# endif - -# ifdef MORE_KEY__COMMAND - , MORE_key1_BASE -# endif - -# ifdef SWITCH_HOLD_ACC_NSY - , DUO_HOLD , CHOLTAP_ACCE -# else - , CHOLTAP_ACCE , DUO_HOLD -# endif - - , LEFTCENTER_THUMB - -# ifdef TRANSMINIVAN_MIDLEFT - , TRANS_MIDLEFT -# endif - - , RIGHTCENTER_THUMB , DUO_HOLD , KC__YGUI - -# ifdef TRANSMINIVAN_RIGHTSIDE - , MO ( _FUN ) -# endif - -# ifdef MORE_KEY__ARROW - , MORE_key2 -# endif - - , CHOLTAP_LAYR -// , , , <|,> , , , -// <1 ± ± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1> - - ), - - /* ⬆⬇ */ - - /* Layer _..._NSY: Numbers and symbols. - * Off hand Number input (-.Bksp ent (shft)tab). - */ - // KC_TILD does not work there, because of a limitation with shifted keys (nov 2019). - -// Process user configuration wrt ‛Default’ or ‛Alternative’ spot for this layout. -# if defined(BASE_DVORAK__DEF_BASE) - [ _DEF_NSY ] = LAYOUT_redefined ( -# elif defined(BASE_DVORAK__ALT_BASE) - [ _ALT_NSY ] = LAYOUT_redefined ( -# endif - -/* - Layer _..._NSY (Numbers and SYmbols) - - <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring>pin>pink2> - -*- <|> //(toggle) Access on _FUN - BASE ! @ # $ % | ^ & * ( ) Del - Tab+LCtl 1! 2@ 3# 4$ 5% | 6^ 7& 8* 9( 0) `~+RCtl - -+LSht [{ ]} /? \| =+ | + | ? { } ~+RSht - --------------------------------------------------------------------------- - Left+LAlt ___ ___ Ent | . ___ LGUI Right+RAlt - -*- <|> -*- //(hold) Access on _..._BASE - <1 ± <2 <3 <4 | 4> 3> 2> ± 1> - … … -*/ -// -// -// <pink2 , <pinky , <ring , <middl , <index , <indx2 |, indx2> , index> , middl> , ring> , pinky> , pink2> , -// , -*- , , , , <|,> , , , , , , - CTO_BASE , KC_EXLM , KC_AT , KC_HASH , KC_DLR , KC_PERC , KC_CIRC , KC_AMPR , KC_ASTR , KC_LPRN , KC_RPRN , KC_DEL , - LCTL_T ( KC_TAB ) , KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , RCTL_T ( KC_GRV ) , - LSFT_DASH , KC_LBRC , KC_RBRC , KC_SLSH , KC_BSLS , KC_EQL , KC_PLUS , KC_PIPE , KC_QUES , KC_LCBR , KC_RCBR , RSFT_TILDE , -// --------------------------------------------------------------------------------------------------------------------------------------------- - LALT_T ( KC_LEFT ) - -# ifdef TRANSMINIVAN_LEFTSIDE - , TRANS_LEFT -# endif - -# ifdef MORE_KEY__COMMAND - , MORE_key1 -# endif - - , _______ , _______ , KC_ENT - -# ifdef TRANSMINIVAN_MIDLEFT - , TRANS_MIDLEFT -# endif - , KC_DOT , DUO_HOLD , KC__YGUI - -# ifdef TRANSMINIVAN_RIGHTSIDE - , TRANS_RIGHT -# endif - -# ifdef MORE_KEY__ARROW - , MORE_key2 -# endif - - , RALT_T ( KC_RIGHT ) -// , , -*- , <|,> , -*- , , -// <1 ± ± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1> - - ), - - - /* ⬆⬇ */ diff --git a/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_dvorak.md b/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_dvorak.md deleted file mode 100644 index fb2c48b869..0000000000 --- a/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_dvorak.md +++ /dev/null @@ -1,92 +0,0 @@ -# Minifan layout - -Compiled for: Dvorak -==================== - -This file details the compile version `#define BASE_DVORAK__DEF_BASE, -BASE_DVORAK__ALT_BASE`. This is a Dvorak layout. - -Dvorak keymaps --------------- - -──────────Dvorak─────────────── - -![Minivan layout Image BASEdef-alt](http://socialism.nl/misc/minivan/minivan_base_layer_dvorak_ve.jpg) -Layer: `..._BASE` - -![Minivan layout Image NSYdef-alt](http://socialism.nl/misc/minivan/minivan_nsy_layer_dvorak_vc.jpg) -Layer: `..._NSY` - -──────────in common──────────── - -(…) - -For more about the other layers, see ➡ ![readme.md](./readme.md) ⬅ - -![Minivan illustration Overview layers by key, Dvorak](http://socialism.nl/misc/minivan/minivan-all-layers-clear-visualization-by-key_dvorak_2000_vi.jpg) - -Layers (text) -============= - - Layer _..._BASE (LeTteRs, standard Dvorak) - | Right hand - <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pinky2> // Keys by finger - -o- <|> ... //-o- BASE access - Esc '" ,< .> pP yY | fF gG cC rR lL Bksp - Tab+LCtl aA oO eE uU iI | dD hH tT nN sS -_ - LSht+_PAD ;: qQ jJ kK xX | bB mM wW vV zZ RSht+_FUN - +_MOV⁵ | +_RAR⁶ - --------------------------------------------------------------------------------------- - Left+LAlt Del;_ACC _DEF_NSY(_DRA) Enter+_MOV| Space _DEF_NSY(_DRA) RGUI Right;_RAR - hold hold₍₁,₂٭₎ hold | hold₍₁,₂٭₎ hold // switch type - hold₍₂₎ ^-┃-----------------------+--------^ ┃ // ₁₎ both = _DRA - ┗━━━_BON━━━╋┅───────────┄┄┄«or»┄┄┄─+─────────┅┛ // ₂₎ both = _BON - <1 ± <2 <3 <4 | 4> 3> 2> ± 1> // Keys by number - ^³ ^⁴ // Optional more keys - (LGUI) (_MOV) - - ₁) Dual hold for _DRA, single hold for _DEF_NSY. Marked by: ^--…--^ - ₂) Hold key “<2” with either٭ key “<3” or “3>” for _BON, single hold “<2” for _ACC. Marked: ┗━━…━━┛ - ₃) 'South paw' hardware configuration. Configurable, default shown. - ₄) 'Arrow' hardware configuration Configurable, default shown. - ₃ ₄) There are two more optional hardware keys, to make it easier to compile for - a 12x12x12x11 or 12x12x12x12 layouts. - ₅) Left Shift when pressed with another key. Medium long: to toggle _PAD. Long: toggle _MOV. - ₆) Right shift when pressed with another key. medium long: to toggle _FUN. Long: toggle _RAR. - -Remarks: The left modifiers have a slight delay in combination with an outside pointer device (mouse, stylus). -It seems this will be difficult to fix, because it is spread over two devices. To avoid the -±0.2 second delay, activate a layer where the modifiers are direct (`_PAD`), using the layer toggle on left shift. - -The two keys with ';' (Del;`_ACC`, Right;`_RAR`) do not auto-repeat on double tap, like QMK normal layer-tap keys. -There is an uncluttered _Delete_ on `_PAD`, an uncluttered _Right_ arrow on the `_MOV` layer. - -Holding both `_DEF_NSY` keys left and right of the "split space bar" (enter, space) results in layer `_DRA`. - -Holding either one of the just above mentioned `_DEF_NSY` layer keys (<3 and 3>), with the `_ACC` layer key -(on <2) results in layer `_BON`. - -- - - - - Layer _..._NSY (Numbers and SYmbols) - - <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring>pin>pink2> - -*- <|> //(toggle) Access on _FUN - BASE ! @ # $ % | ^ & * ( ) Del - Tab+LCtl 1! 2@ 3# 4$ 5% | 6^ 7& 8* 9( 0) `~+RCtl - -+LSht [{ ]} /? \| =+ | + | ? { } ~+RSht - --------------------------------------------------------------------------- - Left+LAlt ___ ___ Ent | . ___ RGUI Right+RAlt - -*- <|> -*- //(hold) Access on _DEF_BASE - <1 ± <2 <3 <4 | 4> 3> 2> ± 1> - ^ ^ - (LGUI) (_MOV) - -- - - - -Key associations ----------------- -Key placement associations between layers for Dvorak. - -![Minivan layout Image associations](http://socialism.nl/misc/minivan/minivan-relationships_dvorak_1500_ve.jpg) - diff --git a/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_dvorak_descramble.c b/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_dvorak_descramble.c deleted file mode 100644 index c686704a4b..0000000000 --- a/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_dvorak_descramble.c +++ /dev/null @@ -1,242 +0,0 @@ -/* - * License (GPL): - -This program is free software: you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation, either version 2 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with this program. If not, see <http://www.gnu.org/licenses/>. - - * Author: © 2020 by Jos Boersema - * - */ - -// --------------------------------------v--------------------------------------- -// Configuration: -// --------------------------------------v--------------------------------------- - - -// --------------------------------------^--------------------------------------- -// Below here no more comfortable configuration options..... -// --------------------------------------^--------------------------------------- - - /* Redefine a layer in this file - * - * _Activate_ one or more of the below BASESFILE_LAYER_..., to redefine the layer - * in this file. The version in ./keymap.c will be ignored. Keep in mind to use - * transparent keys (_______) for “hold” layer switch keys on the BASE map, for - * your new layer. - * - */ -// #define BASESFILE_LAYER_ACC -// #define BASESFILE_LAYER_DRA -// #define BASESFILE_LAYER_BON -// #define BASESFILE_LAYER_PAD -// #define BASESFILE_LAYER_MOV -// #define BASESFILE_LAYER_RAR -// #define BASESFILE_LAYER_FUN - - /* ⬆⬇ */ - - /* Layers _ALT_BASE, _ALT_NSY: Descramble basic layers if the computer itself is - * applying Dvorak remapping. - * - * When a computer is already set to Dvorak, connecting a - * keyboard which is natively Dvorak results in garbage. - * The computer side normal keycodes to Dvorak remapping goes - * on top of the wrong input, resulting in the following being - * effective: - * - * _DEF_BASE layer: | - * Esc - w v l f u i j p n Bspc - * Tab a r . g c e d y b o [ - * Sht s ' h t q x m , k ; Sht - * Enter Space - * _DEF_NSY layer: | - * _DEF_BASE ! @ # $ % ^ & * ( ) Bspc - * [ 1 2 3 4 5 \ ] z / = ` - * Sht 0 9 8 7 6 | } Z ? + ` - * Enter Space - * - * _ACC layer: | - * <just semi-random character strings> - * - * _DRA, _BON: same as _ACC: garbage. - * - * To solve this results in the strange layout given below. - * The result is close to a Qwerty layout. It will not be ideal - * for Qwerty typers because the symbols are not arranged that - * well. - */ - - - /* Layer _ALT_BASE: Descrambled _DEF_BASE layer for a computer already set to Dvorak (see above). - * It is a copy of _DEF_BASE, with moved around stuff, and points to _ALT_NSY instead - * of _DEF_NSY, because that too has some descrambled symbols. The rest is the same. - * - */ - -// This layout is only foreseen on ‛Alternate’. - [ _ALT_BASE ] = LAYOUT_redefined ( - -/* - Layer _ALT_BASE (Dvorak descramble mode for letters, end result shown) - | Right hand - <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pinky2> // Keys by finger - -o- <|> ... //-o- BASE access - Esc '" ,< .> pP yY | fF gG cC rR lL Bksp - Tab+LCtl aA oO eE uU iI | dD hH tT nN sS -_ - LSht+_PAD ;: qQ jJ kK xX | bB mM wW vV zZ RSht+_FUN - +_MOV⁵ | +_RAR⁶ - --------------------------------------------------------------------------------------- - Left+LAlt Del;_ACC _ALT_NSY(_DRA) Enter+_MOV| Space _ALT_NSY(_DRA) LGUI Right;_RAR - hold hold₍₁,₂٭₎ hold | hold₍₁,₂٭₎ hold // switch type - hold₍₂₎ ^-┃-----------------------+--------^ ┃ // ₁₎ both = _DRA - ┗━━━━━━━━━━╋┅───────────┄┄┄«or»┄┄┄─+─────────┅┛ // ₂₎ both = _BON - <1 ± <2 <3 <4 | 4> 3> 2> ± 1> // Keys by number - ^³ ^⁴ // Optional more keys - (RGUI) (_MOV) - - ₁) Dual hold for _DRA, single hold for _DEF_NSY. Marked by: ^--…--^ - ₂) Hold key “<2” with either٭ key “<3” or “3>” for _BON, single hold “<2” for _ACC. Marked: ┗━━…━━┛ - ₃) 'South paw' hardware configuration. Configurable, default shown. - ₄) 'Arrow' hardware configuration Configurable, default shown. - ₃ ₄) There are two more optional hardware keys, to make it easier to compile for - a 12x12x12x11 or 12x12x12x12 layouts. - ₅) Left Shift when pressed with another key. Medium long: to toggle _PAD. Long: toggle _MOV. - ₆) Right shift when pressed with another key. medium long: to toggle _FUN. Long: toggle _RAR. - - - _ALT_BASE input results in the same as _DEF_BASE with computer side Dvorak remapping. Only shown what changes: - - '" ,< .> pP yY | fF gG cC rR lL // row 4, result - oO eE uU iI | dD hH tT nN sS -_ // row 3, result - ;: qQ jJ kK xX | bB wW vV zZ // row 2, result - --------------------------------------------------------------------------------------- - _ALT_NSY _ALT_NSY // row 1, result - - (Keys for 'aA', '\|' and 'mM' are the same in Dvorak and Qwerty.) - - */ -// -// -// <pink2 , <pink, <ring, <midd, <indx, <ind|, indx>, inde>, middle> , ring> , pink> , pink2> , -// -*- , , , , , <|,> , , , , , -!- , - KC_ESC , KC_Q , KC_W , KC_E , KC_R , KC_T , KC_Y , KC_U , KC_I , KC_O , KC_P , KC_BSPC , - LCTL_T ( KC_TAB ) , KC_A , KC_S , KC_D , KC_F , KC_G , KC_H , KC_J , KC_K , KC_L , KC_SCLN , KC_QUOT , - CHOLTAP_LSHFT , KC_Z , KC_X , KC_C , KC_V , KC_B , KC_N , KC_M , KC_COMM , KC_DOT , KC_SLSH , CHOLTAP_RSHFT , -// ----------------------------------------------------------------------------------------------------------------- - LALT_T ( KC_LEFT ) - -# ifdef TRANSMINIVAN_LEFTSIDE - , MO ( _PAD ) -# endif - -# ifdef MORE_KEY__COMMAND - , MORE_key1_BASE -# endif - -# ifdef SWITCH_HOLD_ACC_NSY - , DUO_HOLD , CHOLTAP_ACCE -# else - , CHOLTAP_ACCE , DUO_HOLD -# endif - - , LEFTCENTER_THUMB - -# ifdef TRANSMINIVAN_MIDLEFT - , TRANS_MIDLEFT -# endif - - , RIGHTCENTER_THUMB , DUO_HOLD , KC__YGUI - -# ifdef TRANSMINIVAN_RIGHTSIDE - , MO ( _FUN ) -# endif - -# ifdef MORE_KEY__ARROW - , MORE_key2 -# endif - - , CHOLTAP_LAYR -// , , , <|,> , , , -// <1 ± ± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1> - - ), - - /* ⬆⬇ */ - - - /* Layer _ALT_NSY: Descrambled _DEF_NSY layer for a computer already set to Dvorak (see just above). - * - */ - // KC_TILD does not work there, because of a limitation with shifted keys (nov 2019). - - [ _ALT_NSY ] = LAYOUT_redefined ( - -/* - Layer _ALT_NSY (Dvorak descramble mode for numbers/symbols) - - <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring>pin>pink2> - -*- <|> //(toggle) Access on _FUN - BASE ! @ # $ % | ^ & * ( ) Del - Tab+LCtl 1! 2@ 3# 4$ 5% | 6^ 7& 8* 9( 0) `~+RCtl - -+LSht -_ =+ [{ \| ]} | } | { _ + ~+RSht // row 2, raw - --------------------------------------------------------------------------- - Left+LAlt ___ ___ Ent | . ___ LGUI Right+RAlt - -*- <|> -*- //(hold) Access on _DEF_BASE - <1 ± <2 <3 <4 | 4> 3> 2> ± 1> - ^ ^ - (RGUI) (_MOV) - - _ALT_NSY input results in the same as _DEF_NSY with computer side Dvorak remapping. Only shown what changes: - - [{ ]} /? =+ | + ? { } // row 2, result - */ -// -// <pink2 , <pinky , <ring , <middl , <index , <indx2 |, indx2> , index> , middl> , ring> , pinky> , pink2> , -// , -*- , , , , <|,> , , , , -*- , , - CTO_BASE , KC_EXLM , KC_AT , KC_HASH , KC_DLR , KC_PERC , KC_CIRC , KC_AMPR , KC_ASTR , KC_LPRN , KC_RPRN , KC_DEL , - LCTL_T ( KC_TAB ) , KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , RCTL_T ( KC_GRV ) , - LSFT_DASH , KC_MINS , KC_EQL , KC_LBRC , KC_BSLS , KC_RBRC , KC_RCBR , KC_PIPE , KC_LCBR , KC_UNDS , KC_PLUS , RSFT_TILDE , -// -------------------------------------------------------------------------------------------------------------------------------------------- - LALT_T ( KC_LEFT ) - -# ifdef TRANSMINIVAN_LEFTSIDE - , XXXXXXX -# endif - -# ifdef MORE_KEY__COMMAND - , MORE_key1 -# endif - - , _______ , _______ , KC_ENT - -# ifdef TRANSMINIVAN_MIDLEFT - , TRANS_MIDLEFT -# endif - - , KC_DOT , DUO_HOLD , KC__YGUI - -# ifdef TRANSMINIVAN_RIGHTSIDE - , XXXXXXX -# endif - -# ifdef MORE_KEY__ARROW - , MORE_key2 -# endif - - , RALT_T ( KC_RIGHT ) -// , , -*- , <|,> , -*- , , -// <1 ± ± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1> - - ), - - /* ⬆⬇ */ diff --git a/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_dvorak_descramble.md b/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_dvorak_descramble.md deleted file mode 100644 index c9a81fc082..0000000000 --- a/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_dvorak_descramble.md +++ /dev/null @@ -1,135 +0,0 @@ -# Minifan layout - -Compiled for: Dvorak² -===================== - -This file details the compile version `#define BASE_DVORAK_DESCRAMBLE__ALT_BASE` -which has a special version of Dvorak so that you can type Dvorak on a computer -*already* set to do Dvorak layout re-mapping. - -This can be useful on for example a laptop, for which the build-in -keyboard should to be in Dvorak. - -Dvorak² keymaps ---------------- - -──────────Dvorak─────────────── - -![Minivan layout Image BASEdef-alt](http://socialism.nl/misc/minivan/minivan_base_layer_dvorak_ve.jpg) -Layer: `..._BASE` - -![Minivan layout Image NSYdef-alt](http://socialism.nl/misc/minivan/minivan_nsy_layer_dvorak_vc.jpg) -Layer: `..._NSY` - -──────────in common──────────── - -(…) - -For more about the other layers, see ➡ ![readme.md](./readme.md) ⬅ - -![Minivan illustration Overview layers by key, Dvorak](http://socialism.nl/misc/minivan/minivan-all-layers-clear-visualization-by-key_dvorak_2000_vi.jpg) - -Layers (text) -============= - - Layer _ALT_BASE (Dvorak descramble mode for letters) - | Right hand - <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pinky2> // Keys by finger - -o- <|> ... // -o- BASE access - Esc '" ,< .> pP yY | fF gG cC rR lL Bksp - Tab+LCtl aA oO eE uU iI | dD hH tT nN sS -_ - LSht+_PAD ;: qQ jJ kK xX | bB mM wW vV zZ RSht+_FUN - +_MOV⁵ | +_RAR⁶ - --------------------------------------------------------------------------------------- - Left+LAlt Del;_ACC _ALT_NSY(_DRA) Enter+_MOV| Space _ALT_NSY(_DRA) RGUI Right;_RAR - hold hold₍₁,₂٭₎ hold | hold₍₁,₂٭₎ hold // switch type - hold₍₂₎ ^-┃-----------------------+--------^ ┃ // ₁₎ both = _DRA - ┗━━━━━━━━━━╋┅───────────┄┄┄«or»┄┄┄─+─────────┅┛ // ₂₎ both = _BON - <1 ± <2 <3 <4 | 4> 3> 2> ± 1> // Keys by number - ^³ ^⁴ // Optional more keys - (LGUI) (_MOV) - - ₁) Dual hold for _DRA, single hold for _DEF_NSY. Marked by: ^--…--^ - ₂) Hold key “<2” with either٭ key “<3” or “3>” for _BON, single hold “<2” for _ACC. Marked: ┗━━…━━┛ - ₃) 'South paw' hardware configuration. Configurable, default shown. - ₄) 'Arrow' hardware configuration Configurable, default shown. - ₃ ₄) There are two more optional hardware keys, to make it easier to compile for - a 12x12x12x11 or 12x12x12x12 layouts. - ₅) Left Shift when pressed with another key. Medium long: to toggle _PAD. Long: toggle _MOV. - ₆) Right shift when pressed with another key. medium long: to toggle _FUN. Long: toggle _RAR. - - - This layer input results in the same as normal Dvorak if computer side Dvorak remapping is occuring. - Only shown what changes: - - '" ,< .> pP yY | fF gG cC rR lL // row 4, result - oO eE uU iI | dD hH tT nN sS -_ // row 3, result - ;: qQ jJ kK xX | bB wW vV zZ // row 2, result - ------------------------------------------------------------------------------- - _ALT_NSY _ALT_NSY // row 1, result - - (Keys for 'aA', '\|' and 'mM' are the same in Dvorak and Qwerty.) - -- - - - - Layer _ALT_NSY (Dvorak descramble mode for numbers-symbols) - - <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring>pin>pink2> - -*- <|> //(toggle) Access on _FUN - BASE ! @ # $ % | ^ & * ( ) Del - Tab+LCtl 1! 2@ 3# 4$ 5% | 6^ 7& 8* 9( 0) `~+RCtl - -+LSht -_ =+ [{ \| ]} | } | { _ + ~+RSht // row 2, raw - --------------------------------------------------------------------------- - Left+LAlt ___ ___ Ent | . ___ RGUI Right+RAlt - -*- <|> -*- //(hold) Access on _DEF_BASE - <1 ± <2 <3 <4 | 4> 3> 2> ± 1> - ^ ^ - (LGUI) (_MOV) - - This layer input results in the same as regular Dvorak _..._NSY layer, if computer side Dvorak remapping - is occuring. Only shown what changes: - - [{ ]} /? =+ | + ? { } // row 2, result - -- - - - -Special feature: 'Descramble' mode -================================== - -![Minivan descramble Dvorak](http://socialism.nl/misc/minivan/minivan_descramble.jpg) - - This is an option to take care of typing normally on a computer already - set to Dvorak ('descramble' mode.) - - Activation: go to `_RAR` layer, than touch what is space bar on the BASE layer - (the key just right from the middle on the first row). This cycles through the modes. - - ⮚ When the left led is white: normal mode. - ⮚ Right led white: full descramble mode (Linux descrambled Unicode input). - ⮚ Middle led white: half descramble mode, with normal Unicode input system. - - With the middle led set to white, you can take advantage of a Unicode - input mode that works on your system, if it is the same when the - computer is set to Dvorak or not (see `_RAR` layer for Unicode input - encoding selection). This more or less means there is one more Unicode - encoding option than already standard in QMK: 'descrambled' version for - Linux (Shift-Control-U HEX) encoding, for use on a computer *already* set to - Dvorak. - - To test it, (in Debian/Linux) go to a terminal in X and type (normal user) - - > setxkbmap -layout us -variant dvorak - - Undo: - - > setxkbmap -layout us - - Unicode on Windos operating system may require to install something special. - - -Key associations ----------------- -Key placement associations between layers for Dvorak. - -![Minivan layout Image associations](http://socialism.nl/misc/minivan/minivan-relationships_dvorak-descramble_1500_ve.jpg) - diff --git a/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_hebrew.c b/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_hebrew.c deleted file mode 100644 index cac77aac60..0000000000 --- a/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_hebrew.c +++ /dev/null @@ -1,291 +0,0 @@ -/* - * License (GPL): - -This program is free software: you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation, either version 2 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with this program. If not, see <http://www.gnu.org/licenses/>. - - * Author: © 2021 by Jos Boersema - * - */ - -// --------------------------------------v--------------------------------------- -// Configuration: -// --------------------------------------v--------------------------------------- - -// See the user configuration file: ./base_hebrew.h - -// --------------------------------------^--------------------------------------- -// Below here no more comfortable configuration options..... -// --------------------------------------^--------------------------------------- - - /* ⬇ */ - - /* Layer _..._BASE: default BASE layer (Hebrew) - * - * - Dual use keys create a delay in the key (tap/hold keys), therefore - * space is not dual use (most used key), neither is hyphen. - */ - -// Process user configuration wrt ‛Default’ or ‛Alternative’ spot for this layout. -# if defined(BASE_HEBREW__DEF_BASE) - [ _DEF_BASE ] = LAYOUT_redefined ( -# elif defined(BASE_HEBREW__ALT_BASE) - [ _ALT_BASE ] = LAYOUT_redefined ( -# endif - -/* - Layer _..._BASE (LeTteRs, standard Hebrew as in Israel) - ➡ This is a simple hebrew layout. Notice the letter ק is displaced from normal, - to retain compatibility with Dvorak-English for ,<.>. There are no niqqud - available, because it is far too many unique symbols in Unicode, and it is - rarely used. - - HEBREW_ISRAEL - | Right hand - <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pinky2> // Keys by finger - -o- <|> ... //-o- BASE access - Esc /; ׳ ק ר א | ט ו ן ם פ Bksp - Tab+LCtl ש ד ג/RLM כ₪ ע | י ח ל/LRM ך ף: ,״ //Right-Left-Mark - LSht+_PAD ז ס ב ה נ | מ צ ת< ץ> .? RSht+_FUN //<>os side flip? - +_MOV⁵ | +_RAR⁶ - --------------------------------------------------------------------------------------- - Left+LAlt Del;_ACC _..._NSY(_DRA) Enter+_MOV| Space _..._NSY(_DRA) LGUI Right;_RAR - hold hold₍₁,₂٭₎ hold | hold₍₁,₂٭₎ hold // switch type - hold₍₂₎ ^-┃-----------------------+--------^ ┃ // ₁₎ both = _DRA - ┗━━━_BON━━━╋┅───────────┄┄┄«or»┄┄┄─+─────────┅┛ // ₂₎ both = _BON - <1 ± <2 <3 <4 | 4> 3> 2> ± 1> // Keys by number - ^³ ^⁴ // Optional more keys - … … - - HEBREW_QWERTY - | Right hand - <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pinky2> // Keys by finger - -o- <|> ... //-o- BASE access - Esc ת• ץ• ק ר א | ט ו ן ם׳ פ״ Bksp - Tab+LCtl ש ד ג/RLM כ₪ ע | י ח ל/LRM ך ף: '" //Right-Left-Mark - LSht+_PAD ז ס ב ה נ | מ צ ,< .> /? RSht+_FUN - +_MOV⁵ | +_RAR⁶ - --------------------------------------------------------------------------------------- - Left+LAlt Del;_ACC _..._NSY(_DRA) Enter+_MOV| Space _..._NSY(_DRA) LGUI Right;_RAR - hold hold₍₁,₂٭₎ hold | hold₍₁,₂٭₎ hold // switch type - hold₍₂₎ ^-┃-----------------------+--------^ ┃ // ₁₎ both = _DRA - ┗━━━_BON━━━╋┅───────────┄┄┄«or»┄┄┄─+─────────┅┛ // ₂₎ both = _BON - <1 ± <2 <3 <4 | 4> 3> 2> ± 1> // Keys by number - ^³ ^⁴ // Optional more keys - … … - - HEBREW_DVORAK - | Right hand - <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pinky2> // Keys by finger - -o- <|> ... //-o- BASE access - Esc '" ,< .> ר א | ט ו ן ם׳ פ״ Bksp - Tab+LCtl ש ד ג/RLM כ₪ ע | י ח ל/LRM ך ף ־ //Right-Left-Mark - LSht+_PAD ז: ס ב ה נ | מ צ ת ץ ק• RSht+_FUN - +_MOV⁵ | +_RAR⁶ - --------------------------------------------------------------------------------------- - Left+LAlt Del;_ACC _..._NSY(_DRA) Enter+_MOV| Space _..._NSY(_DRA) LGUI Right;_RAR - hold hold₍₁,₂٭₎ hold | hold₍₁,₂٭₎ hold // switch type - hold₍₂₎ ^-┃-----------------------+--------^ ┃ // ₁₎ both = _DRA - ┗━━━_BON━━━╋┅───────────┄┄┄«or»┄┄┄─+─────────┅┛ // ₂₎ both = _BON - <1 ± <2 <3 <4 | 4> 3> 2> ± 1> // Keys by number - ^³ ^⁴ // Optional more keys - … … - - - ₁) Dual hold for _DRA, single hold for _..._NSY. Marked by: ^--…--^ - ₂) Hold key “<2” with either٭ key “<3” or “3>” for _BON, single hold “<2” for _ACC. Marked: ┗━━…━━┛ - ³) 'South paw' hardware configuration - ⁴) 'Arrow' hardware configuration - ³ ⁴) There are two more optional hardware keys, to make it easier to compile for - a 12x12x12x11 or 12x12x12x12 layouts. - ⁵) Left Shift when pressed with another key. Medium long: to toggle _PAD. Long: toggle _MOV. - ⁶) Right shift when pressed with another key. medium long: to toggle _FUN. Long: toggle _RAR. - ⁷) Letters marked with • are displaced from standard hebrew layout. -*/ -// -// <pink2 , <pinky , <ring , <middl , <indx , <ind|, indx> , inde> , midd> , ring> , pink> , pink2> , -// -*!- , , , , , <|,> , , , , , , - KC_ESC - -# if defined(HEBREW_ISRAEL) - , XP_HEB_AA , XP_HEB_AB , XP_HEB_AC -# elif defined(HEBREW_QWERTY) - , XP_HEB_AA , XP_HEB_AB , XP_HEB_AC -# elif defined(HEBREW_DVORAK) - , KC_QUOT , KC_COMM , KC_DOT -# endif // HEBREW_DVORAK/QWERTY - , XP_HEB_AD , XP_HEB_AE , XP_HEB_AF , XP_HEB_AG , XP_HEB_AH , XP_HEB_AI , XP_HEB_AJ , KC_BSPC , - LCTL_T ( KC_TAB ) , XP_HEB_BA , XP_HEB_BB , XP_HEB_BC , XP_HEB_BD , XP_HEB_BE , XP_HEB_BF , XP_HEB_BG , XP_HEB_BH , XP_HEB_BI , XP_HEB_BJ -// ^^^^^^^^^ Different in Qwerty (done in macros) with ':' - -# if defined(HEBREW_ISRAEL) - , XP_HEB_BK , // ," -# elif defined(HEBREW_QWERTY) - , KC_QUOT , // '" -# elif defined(HEBREW_DVORAK) - , XP_HEB_MQF , // ־ -# endif // HEBREW_* - - CHOLTAP_LSHFT , XP_HEB_CA , XP_HEB_CB , XP_HEB_CC , XP_HEB_CD , XP_HEB_CE , XP_HEB_CF , XP_HEB_CG - -# if defined(HEBREW_ISRAEL) - , XP_HEB_CH , XP_HEB_CI , XP_HEB_CJ -# elif defined(HEBREW_QWERTY) - , KC_COMM , KC_DOT , KC_SLSH -# elif defined(HEBREW_DVORAK) - , XP_HEB_CH , XP_HEB_CI , XP_HEB_CJ -# endif // HEBREW_* - , CHOLTAP_RSHFT , -// ----------------------------------------------------------------------------------------------------------------- - LALT_T ( KC_LEFT ) - -# ifdef TRANSMINIVAN_LEFTSIDE - , MO ( _PAD ) -# endif - -# ifdef MORE_KEY__COMMAND - , MORE_key1_BASE -# endif - -# ifdef SWITCH_HOLD_ACC_NSY - , DUO_HOLD , CHOLTAP_ACCE -# else - , CHOLTAP_ACCE , DUO_HOLD -# endif - - , LEFTCENTER_THUMB - -# ifdef TRANSMINIVAN_MIDLEFT - , TRANS_MIDLEFT -# endif - - , RIGHTCENTER_THUMB , DUO_HOLD , KC__YGUI - -# ifdef TRANSMINIVAN_RIGHTSIDE - , MO ( _FUN ) -# endif - -# ifdef MORE_KEY__ARROW - , MORE_key2 -# endif - - , CHOLTAP_LAYR -// , , , <|,> , , , -// <1 ± ± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1> - - ), - - /* ⬆⬇ */ - - /* Layer _..._NSY: Numbers and symbols. - * Off hand Number input (-.Bksp ent (shft)tab). - */ - // KC_TILD does not work there, because of a limitation with shifted keys (nov 2019). - -// Process user configuration wrt ‛Default’ or ‛Alternative’ spot for this layout. -# if defined(BASE_HEBREW__DEF_BASE) - [ _DEF_NSY ] = LAYOUT_redefined ( -# elif defined(BASE_HEBREW__ALT_BASE) - [ _ALT_NSY ] = LAYOUT_redefined ( -# endif - -/* - Layer _..._NSY (Numbers and SYmbols) - ➡ The brace type symbols are *not* reversed as on standard hebrew boards (I find it confusing). - - HEBREW_ISRAEL & HEBREW_QWERTY - <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring>pin>pink2> - -*- <|> //(toggle) Access on _FUN - BASE ! @ # $ % | ^ & * ( ) Del - Tab+LCtl 1! 2@ 3# 4$ 5% | 6^ 7& 8* 9( 0) `~+RCtl - -+LSht [{ ]} -_ \| =+ | + | ־ { } ~+RSht - ^ // Only difference with Qwerty - --------------------------------------------------------------------------- - Left+LAlt ___ ___ Ent | . ___ LGUI Right+RAlt - -*- <|> -*- //(hold) Access on _..._BASE - <1 ± <2 <3 <4 | 4> 3> 2> ± 1> - … … - - HEBREW_DVORAK (Same as standard Dvorak) - <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring>pin>pink2> - -*- <|> //(toggle) Access on _FUN - BASE ! @ # $ % | ^ & * ( ) Del - Tab+LCtl 1! 2@ 3# 4$ 5% | 6^ 7& 8* 9( 0) `~+RCtl - -+LSht [{ ]} /? \| =+ | + | ? { } ~+RSht - --------------------------------------------------------------------------- - Left+LAlt ___ ___ Ent | . ___ LGUI Right+RAlt - -*- <|> -*- //(hold) Access on _..._BASE - <1 ± <2 <3 <4 | 4> 3> 2> ± 1> - … … -*/ -// -// -// <pink2 , <pinky , <ring , <middl , <index , <indx2 |, indx2> , index> , middl> , ring> , pinky> , pink2> , -// , -*- , , , , <|,> , , , , , , - CTO_BASE , KC_EXLM , KC_AT , KC_HASH , KC_DLR , KC_PERC , KC_CIRC , KC_AMPR , KC_ASTR , KC_LPRN , KC_RPRN , KC_DEL , - LCTL_T ( KC_TAB ) , KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , RCTL_T ( KC_GRV ) , - LSFT_DASH , KC_LBRC , KC_RBRC - -# if defined(HEBREW_ISRAEL) - , KC_MINUS // allows -_, with Maqaf on mirror place right -# elif defined(HEBREW_QWERTY) - , KC_MINUS // same as HEBREW_ISRAEL -# elif defined(HEBREW_DVORAK) - , KC_SLSH -# endif // HEBREW_* - - , KC_BSLS , KC_EQL , KC_PLUS , KC_PIPE - - -# if defined(HEBREW_ISRAEL) - , XP_HEB_MQF // '־' Maqaf -# elif defined(HEBREW_QWERTY) - , XP_HEB_MQF // -# elif defined(HEBREW_DVORAK) - , KC_QUES -# endif // HEBREW_* - , KC_LCBR , KC_RCBR , RSFT_TILDE , -// --------------------------------------------------------------------------------------------------------------------------------------------- - LALT_T ( KC_LEFT ) - -# ifdef TRANSMINIVAN_LEFTSIDE - , TRANS_LEFT -# endif - -# ifdef MORE_KEY__COMMAND - , MORE_key1 -# endif - - , _______ , _______ , KC_ENT - -# ifdef TRANSMINIVAN_MIDLEFT - , TRANS_MIDLEFT -# endif - , KC_DOT , DUO_HOLD , KC__YGUI - -# ifdef TRANSMINIVAN_RIGHTSIDE - , TRANS_RIGHT -# endif - -# ifdef MORE_KEY__ARROW - , MORE_key2 -# endif - - , RALT_T ( KC_RIGHT ) -// , , -*- , <|,> , -*- , , -// <1 ± ± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1> - - ), - - - /* ⬆⬇ */ diff --git a/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_hebrew.h b/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_hebrew.h deleted file mode 100644 index f5604b8f1e..0000000000 --- a/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_hebrew.h +++ /dev/null @@ -1,52 +0,0 @@ -/* - * License (GPL): - -This program is free software: you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation, either version 2 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with this program. If not, see <http://www.gnu.org/licenses/>. - - * Author: © 2021 by Jos Boersema - * - */ - -#pragma once - -// --------------------------------------v--------------------------------------- -// Configuration: -// --------------------------------------v--------------------------------------- - - /* Harmonize layout with a Latin layout - * - * See base_hebrew.md for design objectives. - */ - #define HEBREW_ISRAEL // Close to standard Israeli hebrew. -//#define HEBREW_QWERTY // Harmonize punctuation symbols with Qwerty. -//#define HEBREW_DVORAK // Harmonize punctuation symbols with Dvorak. - -// --------------------------------------^--------------------------------------- -// Below here no more comfortable configuration options..... -// --------------------------------------^--------------------------------------- - - /* Redefine a layer in this file - * - * _Activate_ one or more of the below BASESFILE_LAYER_..., to redefine the layer - * in this file. The version in ./keymap.c will be ignored. Keep in mind to use - * transparent keys (_______) for “hold” layer switch keys on the BASE map, for - * your new layer. - */ -// #define BASESFILE_LAYER_ACC -// #define BASESFILE_LAYER_DRA -// #define BASESFILE_LAYER_BON -// #define BASESFILE_LAYER_PAD -// #define BASESFILE_LAYER_MOV -// #define BASESFILE_LAYER_RAR -// #define BASESFILE_LAYER_FUN diff --git a/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_hebrew.md b/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_hebrew.md deleted file mode 100644 index 0e7adc40c8..0000000000 --- a/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_hebrew.md +++ /dev/null @@ -1,198 +0,0 @@ -# Minifan layout - -Compiled for: Hebrew -==================== - -This file details the compile version `#define BASE_HEBREW__DEF_BASE, -BASE_HEBREW__ALT_BASE`. This is a basic Hebrew layout, without niqqud. - -Only the most common symbols are implemented. Hebrew symbols are all -done in Unicode. - -See also ![./readme.md](./readme.md) chapter 7 _Language support_. - -Parenthesis/braces/etc direction seems to be dealt with at the computer -side, depending on the surrounding symbols. The keyboard is printing -these symbols unchanged from what they are in standard Latin layouts, -and are represented that way in the manual. - -Options -======= - -You can compile the hebrew to be like a common Israeli layout, or to harmonize the -punctuation symbols with either Dvorak or Qwerty. See the configuration file -![./base_hebrew.h](./base_hebrew.h) - -☞ Israeli Hebrew - -As close to a simple standard hebrew layout as possible. -A little larger memory cost than the other options. No `'"` ASCII quotes symbols, -but proper ׳ and ״ (in Unicode). - -☞ Qwerty with Hebrew - -The letters ת, ץ get displaced from the standard hebrew layout. -Numerical layer is the same as standard Qwerty, except the symbol -`_` symbol becomes `־` (Maqaf). No `;` symbol. - -☞ Qwerty derivatives with Hebrew - -It is adviced to use Qwerty with Hebrew in this case, and adjust by hand -coding if needed. “Workman” should harmonize the same as Qwerty. -Colemak displaces the “;:” key relative to Qwerty, therefore you may -like to change the “:” shifted symbol (by hand). The obscurity of this -use case gets extreme, there will not be options for this. - -☞ Dvorak with Hebrew - -The letter ק gets displaced from the standard hebrew layout. -Numerical layer is the same as standard Dvorak. No `;` symbol. - - -Flash memory cost ------------------ - -This layout adds several dozen new Unicode symbols, which takes up a certain -amount of additional space in keyboard memory. If you end up going over -the limit, you may need to change your compilation software setup, and/or -you can look into the “Eviscerations” chapters in ![./user_config.h](./user_config.h) - -Hebrew keymaps --------------- - -──────────Hebrew Israel──────── - -![Minivan layout Image BASEdef-alt](http://socialism.nl/misc/minivan/minivan_base_layer_hebrew-israel_ve.jpg) -Layer: `..._BASE` - -![Minivan layout Image NSYdef-alt](http://socialism.nl/misc/minivan/minivan_nsy_layer_hebrew-israel_vd.jpg) -Layer: `..._NSY` - -──────────in common──────────── - -(…) - -──────────Hebrew Qwerty──────── - -![Minivan layout Image BASEdef-alt](http://socialism.nl/misc/minivan/minivan_base_layer_hebrew-qwerty_ve.jpg) -Layer: `..._BASE` - -![Minivan layout Image NSYdef-alt](http://socialism.nl/misc/minivan/minivan_nsy_layer_hebrew-israel_vd.jpg) -Layer: `..._NSY` - -──────────in common──────────── - -(…) - -──────────Hebrew Dvorak──────── - -![Minivan layout Image BASEdef-alt](http://socialism.nl/misc/minivan/minivan_base_layer_hebrew-dvorak_ve.jpg) -Layer: `..._BASE` - -![Minivan layout Image NSYdef-alt](http://socialism.nl/misc/minivan/minivan_nsy_layer_dvorak_vc.jpg) -Layer: `..._NSY` (Same as Dvorak.) - -──────────in common──────────── - -(…) - -For more about the other layers, see ➡ ![readme.md](./readme.md) ⬅ - -![Minivan illustration Overview layers by key, Hebrew](http://socialism.nl/misc/minivan/minivan-all-layers-clear-visualization-by-key_hebrew_2000_vk.jpg) - -Layers (text) -============= - -(The “x” padding was necessary to undo the direction of these characters being reversed. -This layout might still not be represenetd correctly on your system. See the graphics instead.) - - HEBREW_ISRAEL - | Right hand - <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pinky2> // Keys by finger - -o- <|> ... //-o- BASE access - Escxxxxxxxx/;xxxx׳xxxxxקxxxxxרxxxxxאxxxxx|xטxxxxxוxxxxxןxxxxxםxxxxxפxxxxxxxxxxBksp - Tab+LCtlxxxשxxxxxדxxxxxג/RLMxכx₪xxxעxxxxx|xיxxxxxחxxxxxל/LRMxךxxxxxף:xxxxxxxxxxx,״ //Right-Left-Mark - LSht+_PADxxזxxxxxסxxxxxבxxxxxהxxxxxנxxxxx|xמxxxxxצxxxxxת<xxxxץ>xxxx.?xxxxRSht+_FUN //<>os side flip? - +_MOV⁵ | +_RAR⁶ - --------------------------------------------------------------------------------------- - - HEBREW_QWERTY - | Right hand - <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pinky2> // Keys by finger - -o- <|> ... //-o- BASE access - Escxxxxxxxxת•xxxxץ•xxxxקxxxxxרxxxxxאxxxxx|xטxxxxxוxxxxxןxxxxxםx׳xxxפx״xxxxxxxxBksp - Tab+LCtlxxxשxxxxxדxxxxxג/RLMxכx₪xxxעxxxxx|xיxxxxxחxxxxxל/LRMxךxxxxxף:xxxxxxxxxxx'" //Right-Left-Mark - LSht+_PADxxזxxxxxסxxxxxבxxxxxהxxxxxנxxxxx|xמxxxxxצxxxxx,<xxxx.>xxxx/?xxxxRSht+_FUN - +_MOV⁵ | +_RAR⁶ - --------------------------------------------------------------------------------------- - (…) - - HEBREW_DVORAK - Layer _..._BASE (LeTteRs, standard Hebrew) - | Right hand - <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pinky2> // Keys by finger - -o- <|> ... //-o- BASE access - Escxxxxxxxx'"xxxx,<xxxx.>xxxxרxxxxxאxxxxx|xטxxxxxוxxxxxןxxxxxםx׳xxxפx״xxxxxxxxBksp - Tab+LCtlxxxשxxxxxדxxxxxג/RLMxכx₪xxxעxxxxx|xיxxxxxחxxxxxל/LRMxךxxxxxףxxxxxxxxxxxxx־ //Right/Left-Mark - LSht+_PADxxז:xxxxסxxxxxבxxxxxהxxxxxנxxxxx|xמxxxxxצxxxxxתxxxxxץxxxxxק•xxxxRSht+_FUN - +_MOV⁵ | +_RAR⁶ - --------------------------------------------------------------------------------------- - Left+LAlt Del;_ACC _DEF_NSY(_DRA) Enter+_MOV| Space _DEF_NSY(_DRA) RGUI Right;_RAR - hold hold₍₁,₂٭₎ hold | hold₍₁,₂٭₎ hold // switch type - hold₍₂₎ ^-┃-----------------------+--------^ ┃ // ₁₎ both = _DRA - ┗━━━_BON━━━╋┅───────────┄┄┄«or»┄┄┄─+─────────┅┛ // ₂₎ both = _BON - <1 ± <2 <3 <4 | 4> 3> 2> ± 1> // Keys by number - ^³ ^⁴ // Optional more keys - (LGUI) (_MOV) - - - ₁) Dual hold for _DRA, single hold for _DEF_NSY. Marked by: ^--…--^ - ₂) Hold key “<2” with either٭ key “<3” or “3>” for _BON, single hold “<2” for _ACC. Marked: ┗━━…━━┛ - ₃) 'South paw' hardware configuration. Configurable, default shown. - ₄) 'Arrow' hardware configuration Configurable, default shown. - ₃ ₄) There are two more optional hardware keys, to make it easier to compile for - a 12x12x12x11 or 12x12x12x12 layouts. - ₅) Left Shift when pressed with another key. Medium long: to toggle _PAD. Long: toggle _MOV. - ₆) Right shift when pressed with another key. medium long: to toggle _FUN. Long: toggle _RAR. - ⁷) Letters marked with • are displaced from standard hebrew layout. - -Remarks: The left modifiers have a slight delay in combination with an outside pointer device (mouse, stylus). -It seems this will be difficult to fix, because it is spread over two devices. To avoid the -±0.2 second delay, activate a layer where the modifiers are direct (`_PAD`), using the layer toggle on left shift. - -The two keys with ';' (Del;`_ACC`, Right;`_RAR`) do not auto-repeat on double tap, like QMK normal layer-tap keys. -There is an uncluttered _Delete_ on `_PAD`, an uncluttered _Right_ arrow on the `_MOV` layer. - -Holding both `_DEF_NSY` keys left and right of the "split space bar" (enter, space) results in layer `_DRA`. - -Holding either one of the just above mentioned `_DEF_NSY` layer keys (<3 and 3>), with the `_ACC` layer key -(on <2) results in layer `_BON`. - -- - - - - Layer _..._NSY (Numbers and SYmbols) - - HEBREW_ISRAEL & HEBREW_QWERTY (_ becomes ־ Maqaf) - <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring>pin>pink2> - -*- <|> //(toggle) Access on _FUN - BASExxxxx!xxxxx@xxxxx#xxxxx$xxxxx%xxxxx|x^xxxxx&xxxxx*xxxxx(xxxx)xxxxxxxDel - Tab+LCtlx1!xxxx2@xxxx3#xxxx4$xxxx5%xxxx|x6^xxxx7&xxxx8*xxxx9(xxx0)xx`~+RCtl - -+LShtxxx[{xxxx]}xxxx-_xxxx\|xxxx=+xxxx|x+xxxxx|xxxxx־xxxxx{xxxxx}xxx~+RSht - ^ // Only difference with Qwerty - --------------------------------------------------------------------------- - Left+LAlt ___ ___ Ent | . ___ RGUI Right+RAlt - -*- <|> -*- //(hold) Access on _DEF_BASE - <1 ± <2 <3 <4 | 4> 3> 2> ± 1> - ^ ^ - (LGUI) (_MOV) - - - HEBREW_DVORAK (Same as standard Dvorak) - <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring>pin>pink2> - -*- <|> //(toggle) Access on _FUN - BASE ! @ # $ % | ^ & * ( ) Del - Tab+LCtl 1! 2@ 3# 4$ 5% | 6^ 7& 8* 9( 0) `~+RCtl - -+LSht [{ ]} /? \| =+ | + | ? { } ~+RSht - --------------------------------------------------------------------------- - (…) -- - - diff --git a/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_numpad.c b/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_numpad.c deleted file mode 100644 index b54af62011..0000000000 --- a/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_numpad.c +++ /dev/null @@ -1,409 +0,0 @@ -/* - * License (GPL): - -This program is free software: you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation, either version 2 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with this program. If not, see <http://www.gnu.org/licenses/>. - - * Author: © 2020 by Jos Boersema - * - */ - -// --------------------------------------v--------------------------------------- -// Configuration: -// --------------------------------------v--------------------------------------- - -// See the user configuration file: ./base_numpad.h - -// --------------------------------------^--------------------------------------- -// Below here no more comfortable configuration options..... -// --------------------------------------^--------------------------------------- - -// This is moved into ./user_config.h, because global #defines are affected. -//((#include "./base_numpad.h" // Pull in the user configuration)) - - /* ⬇ */ - - /* Layer _..._BASE: default BASE layer (Dvorak) - * - * This thing is different from the usual different letters arrangement. - * It is a numbers pad, one for the left hand, and one for the right - * hand. Both are as identical as possible. The use case is the same as - * a number pad keyboard: single handed numbers input. - * - * The number 5 is under the middle finger home row, as expected for blind - * number pad typing. - * - * The left/upper key, where normally BASE is located, is now OTHER_BASE. - * That switches the board to the ‛Default’ layout, which is effectively the - * same way as a return to BASE in the sense of BASE being the letters/layer - * switch layer. “Other Base” reached from the normal letters/layer-switching - * BASE layout will then turn the keyboard into these number pads layers. - * - * A modified Numbers&Symbols layer _NSY is still supplied with this Numbers - * Pad layout (as with other Base layers). - * - * The standard numbers pad layer _PAD also still exists. That one has the - * numbers arranged differently. - * - */ - -// When putting this layer on ‛Default’, it produced undesired side effects: -// • _RAR and _MOV hold keys on the ‛Alternate’ letters layer, failed to switch back. -// • Parts of the Numbers Pad keys got activated through transparent layer switch keys on letters layer. -// Since there is no use for Numpad on ‛Default’ Base anyway, this is simply not supported, which seems to solve the problem. - - -# ifndef NUMPAD_BASE_SINGLE - - [ _ALT_BASE ] = LAYOUT_redefined ( - -/* - Layer _..._BASE (Number pad, square layout) - - <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring>pin>pink2> - <|> - !AlterGo Bspc 7 8 9 - | Bspc 7 8 9 - Bspc //!AlterGo: to _DEF_BASE - = * 4 5 6 + | * 4 5 6 + = - _NSY¹ / 1 2 3 , | / 1 2 3 , _NSY¹ - ------------------------------------------------------------------------ - xxx 0 . Ent | NumL 0 . Ent - <|> - <1 ± <2 <3 <4 | 4> 3> ± 2> 1> - … | …² - - Layer _..._BASE (Number pad, with NumLock off) - - <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring >pin>pink2> - <|> - !AlterGo Bspc Home Up PgUp - | Bspc Home Up PgUp - Bspc //!AlterGo: to _DEF_BASE - = * Left 5 Right + | * Left 5 Right + = // modified 5 - _NSY¹ / End Down PgDn , | / End Down PgDn , _NSY¹ - ------------------------------------------------------------------------- - xxx Ins Del Ent | NumL Ins Del Ent - <|> - <1 ± <2 <3 <4 | 4> 3> ± 2> 1> - … | …² - - ₁) Toggle to the accompanying Super-Sub-Script (_NSY) layer. - ₂) Note anomaly: additional hardware key ‛arrow’ shifted one to the left. - -*/ -// -// <pink2 , <pinky , <ring , <middl , <indx , <ind|, indx> , inde> , midd> , ring> , pink> , pink2> , -// -*!- , , , , , <|,> , , , , , , - OTHER_BASE_GO , KC_BSPC , KC_KP_7 , KC_KP_8 , KC_KP_9 , KC_KP_MINUS , KC_BSPC , KC_KP_7 , KC_KP_8 , KC_KP_9 , KC_KP_MINUS , KC_BSPC , - KC_KP_EQUAL , KC_KP_ASTERISK , KC_KP_4 , KC_KP_5 , KC_KP_6 , KC_KP_PLUS , KC_KP_ASTERISK , KC_KP_4 , KC_KP_5 , KC_KP_6 , KC_KP_PLUS , KC_KP_EQUAL , - CTO_NUMS , KC_KP_SLASH , KC_KP_1 , KC_KP_2 , KC_KP_3 , KC_KP_COMMA , KC_KP_SLASH , KC_KP_1 , KC_KP_2 , KC_KP_3 , KC_KP_COMMA , CTO_NUMS , -// ------------------------------------------------------------------------------------------------------------------------------------------------------- - XXXXXXX - -# ifdef TRANSMINIVAN_LEFTSIDE - , TRANS_LEFT -# endif - -# ifdef MORE_KEY__COMMAND - , MORE_key1 // Note anomaly, not MORE_key1_BASE: numpad is treated as a common layer here, because that is ± how it functions. -# endif - - , KC_KP_0 , KC_KP_DOT , KC_KP_ENTER - -# ifdef TRANSMINIVAN_MIDLEFT - , TRANS_MIDLEFT -# endif - - , KC_NUM , KC_KP_0 -// ---⬇ -// Note anomaly: the additional 'arrow' hardware key is shifted one to the -// left, compared to other Base layouts, and so is TRANS_RIGHT This is to -// maintain 'window/command' key on the same key between layers. - -# ifdef TRANSMINIVAN_RIGHTSIDE - , TRANS_RIGHT -# endif - -# ifdef MORE_KEY__ARROW - - //, MORE_key2 - , KC__YGUI - -// Note anomaly: not the usual configurable key (MORE_key2), but GUI. This -// is because position has shifted already, and this GUI allows all the usual -// keys on a 100% keyboard to be reached with all modifiers, including GUIs, -// if 'command' hardware key is included. Unfortunately this causes a gap -// in the numpad layout, but pressing GUI by itself in error will unlikely -// produce serious mistakes. Maintaining similar keys between layers seems -// more important. Since Numpad already is a navigation cluster, it seems -// more important to allow all keys to be reachable with all modifiers, -// including GUIs, than to have a quick switch over to the _MOV layer here. -// Obviously it is fair enough to do this differently, but if someone needs a -// Numpad + either GUI key combination, that could be a real problem without -// GUIs here, whereas adding a _MOV switch is a matter of convenience. It -// seems important to be able to type anything a regular 100% keyboard can, -// or as near to it as possible. -// -// These anomalies are the same for all the Numpad layers here. - -# endif -// ---⬆ - , KC_KP_DOT - - , KC_KP_ENTER -// , , , <|,> , , , -// <1 ± ± , <2 , <3 , <4 |, 4> , 3> ± ± , 2> , 1> - - ), - - /* ⬆⬇ */ - - /* Layer _ALT_NSY: super-/sub-script numbers numpad, square layout - */ - - [ _ALT_NSY ] = LAYOUT_redefined ( - -/* - Layer _..._BASE (super-/sub-script numbers, Numlock on/off) - - <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring>pin>pink2> - <|> - BASE Bspc ⁷₇ ⁸₈ ⁹₉ - | Bspc ⁷₇ ⁸₈ ⁹₉ - Bspc - = * ⁴₄ ⁵₅ ⁶₆ + | * ⁴₄ ⁵₅ ⁶₆ + = - LSht / ¹₁ ²₂ ³₃ , | / ¹₁ ²₂ ³₃ , RSht - -*- <|> -*- //(toggle) Access on Base - ------------------------------------------------------------------------ - xxx ⁰₀ .DEL Ent | xxx ⁰₀ .DEL Ent - <|> - <1 ± <2 <3 <4 | 4> 3> ± 2> 1> - … | …¹ - - ₁) Note anomaly: additional hardware key ‛arrow’ shifted one to the left. - -*/ -//High/low numbers guide: -//¹₁ ²₂ ³₃ ⁴₄ ⁵₅ | ⁶₆ ⁷₇ ⁸₈ ⁹₉ ⁰₀ -//XP_DRA_BA XP_DRA_BB XP_DRA_BC XP_DRA_BD XP_DRA_BE XP_DRA_BF XP_DRA_BG XP_DRA_BH XP_DRA_BI XP_DRA_BJ -// -// <pink2 , <pinky , <ring , <middl , <indx , <ind|, indx> , inde> , midd> , ring> , pink> , pink2> , -// -*!- , , , , , <|,> , , , , , , - CTO_BASE , KC_BSPC , XP_DRA_BG , XP_DRA_BH , XP_DRA_BI , KC_KP_MINUS , KC_BSPC , XP_DRA_BG , XP_DRA_BH , XP_DRA_BI , KC_KP_MINUS , KC_BSPC , - KC_KP_EQUAL , KC_KP_ASTERISK , XP_DRA_BD , XP_DRA_BE , XP_DRA_BF , KC_KP_PLUS , KC_KP_ASTERISK , XP_DRA_BD , XP_DRA_BE , XP_DRA_BF , KC_KP_PLUS , KC_KP_EQUAL , - KC_LSFT , KC_KP_SLASH , XP_DRA_BA , XP_DRA_BB , XP_DRA_BC , KC_KP_COMMA , KC_KP_SLASH , XP_DRA_BA , XP_DRA_BB , XP_DRA_BC , KC_KP_COMMA , KC_RSFT , -// ----------------------------------------------------------------------------------------------------------------------------------------------------------------- - XXXXXXX - -# ifdef TRANSMINIVAN_LEFTSIDE - , TRANS_LEFT -# endif - -# ifdef MORE_KEY__COMMAND - , MORE_key1 -# endif - - , XP_DRA_BJ , KC_KP_DOT , KC_KP_ENTER - -# ifdef TRANSMINIVAN_MIDLEFT - , TRANS_MIDLEFT -# endif - - , XXXXXXX , XP_DRA_BJ - -// See comment on the first layout in this file (double handed Base layer), about the next few keys: -// ---⬇ - -# ifdef TRANSMINIVAN_RIGHTSIDE - , TRANS_RIGHT -# endif - -# ifdef MORE_KEY__ARROW - //, MORE_key2 - , KC__YGUI -# endif -// ---⬆ - , KC_KP_DOT - - , KC_KP_ENTER -// , , , <|,> , , , -// <1 ± ± , <2 , <3 , <4 |, 4> , 3> ± ± , 2> , 1> - - ), - - /* ⬆⬇ */ - -# else // NUMPAD_BASE_SINGLE is defined ==================================================================== - - [ _ALT_BASE ] = LAYOUT_redefined ( - -/* - - * Layer Numbers Pad on Base: - * « See also documentation in keymap.c at _PAD layer, of which this is almost entirely a copy » - * One difference is the key to go to the _ALT_NSY layer (denoted “NUMS:” just below). - * The other difference is the key to switch to default Base and also immediately goes there - * (denoted “!AlterGo” here). - - Layer _ALT_BASE (Number pad, with NumLock on) - - <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring>pin>pink2> - <|> - !AlterGo NUMS: xxx xxx xxx xxx | = 7 8 9 - Bspc // NUMS: to ¹/₁ - LCtl xxx xxx xxx xxx xxx | * 4 5 6 + RCtl - LSht xxx xxx xxx xxx xxx | / 1 2 3 , RSht - ------------------------------------------------------------------------ - LAlt Del Tab Ent | NumL 0 . RAlt - <|> - <1 ± <2 <3 <4 | 4> 3> ± 2> 1> - … | …¹ - - Layer _ALT_BASE (Number pad, with NumLock off) - - <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring >pin>pink2> - <|> - !AlterGo NUMS: xxx xxx xxx xxx | = Home Up PgUp - Bspc // NUMS: to ¹/₁ - LCtl xxx xxx xxx xxx xxx | * Left 5 Right + RCtl // modified 5 - LSht xxx xxx xxx xxx xxx | / End Down PgDn , RSht - ------------------------------------------------------------------------- - LAlt Del Tab Ent | NumL Ins Del RAlt - <|> - <1 ± <2 <3 <4 | 4> 3> ± 2> 1> - … | …¹ - - ₁) Note anomaly: additional hardware key ‛arrow’ shifted one to the left. - -*/ - -//High/low numbers guide: -//¹₁ ²₂ ³₃ ⁴₄ ⁵₅ | ⁶₆ ⁷₇ ⁸₈ ⁹₉ ⁰₀ -//XP_DRA_BA XP_DRA_BB XP_DRA_BC XP_DRA_BD XP_DRA_BE XP_DRA_BF XP_DRA_BG XP_DRA_BH XP_DRA_BI XP_DRA_BJ -// -// <pink2 , <pinky , <ring , <middl , <index , <indx2 |, indx2> , index> , middl> , ring> , pinky> , pink2> , -// , , , , , -*- <|,> , , , , , , - OTHER_BASE_GO , CTO_NUMS , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , KC_KP_EQUAL , KC_KP_7 , KC_KP_8 , KC_KP_9 , KC_KP_MINUS , KC_BSPC , - KC_LCTL , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , KC_KP_ASTERISK , KC_KP_4 , KC_KP_5 , KC_KP_6 , KC_KP_PLUS , KC_RCTL , - KC_LSFT , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , KC_KP_SLASH , KC_KP_1 , KC_KP_2 , KC_KP_3 , KC_KP_COMMA , KC_RSFT , -// ------------------------------------------------------------------------------------------------------------------------------------ - KC_LALT - -# ifdef TRANSMINIVAN_LEFTSIDE - , TRANS_LEFT -# endif - -# ifdef MORE_KEY__COMMAND - , MORE_key1 -# endif - - , KC_DEL , KC_TAB , KC_KP_ENTER - -# ifdef TRANSMINIVAN_MIDLEFT - , TRANS_MIDLEFT -# endif - - , KC_NUM , KC_KP_0 - -// See comment on the first layout in this file (double handed Base layer), about the next few keys: -// ---⬇ - -# ifdef TRANSMINIVAN_RIGHTSIDE - , TRANS_RIGHT -# endif - -# ifdef MORE_KEY__ARROW - //, MORE_key2 - , KC__YGUI -# endif -// ---⬆ - , KC_KP_DOT - - , KC_RALT -// , , , <|,> , , , -// <1 ± ± , <2 , <3 , <4 |, 4> , 3> ± ± , 2> , 1> - - ), - - /* ⬆⬇ */ - - [ _ALT_NSY ] = LAYOUT_redefined ( - -/* - - * Layer Numbers Pad on Base: - * This layer is the same as the above, except the numbers are in super-/sub-script. - * - - Layer _ALT_NSY (Number pad, with NumLock on/off) - - <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring>pin>pink2> - <|> - BASE xxx xxx xxx xxx xxx | = ⁷₇ ⁸₈ ⁹₉ - Bspc - LCtl xxx xxx xxx xxx xxx | * ⁴₄ ⁵₅ ⁶₆ + RCtl - LSht xxx xxx xxx xxx xxx | / ¹₁ ²₂ ³₃ , RSht - ------------------------------------------------------------------------ - LAlt Del Tab Ent | xxx ⁰₀ .DEL RAlt - <|> - <1 ± <2 <3 <4 | 4> 3> ± 2> 1> - … | …¹ - - ₁) Note anomaly: additional hardware key ‛arrow’ shifted one to the left. - -*/ - -//High/low numbers guide: -//¹₁ ²₂ ³₃ ⁴₄ ⁵₅ | ⁶₆ ⁷₇ ⁸₈ ⁹₉ ⁰₀ -//XP_DRA_BA XP_DRA_BB XP_DRA_BC XP_DRA_BD XP_DRA_BE XP_DRA_BF XP_DRA_BG XP_DRA_BH XP_DRA_BI XP_DRA_BJ -// -// <pink2 , <pinky , <ring , <middl , <index , <indx2 |, indx2> , index> , middl> , ring> , pinky> , pink2> , -// , , , , , -*- <|,> , , , , , , - CTO_BASE , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , KC_KP_EQUAL , XP_DRA_BG , XP_DRA_BH , XP_DRA_BI , KC_KP_MINUS , KC_BSPC , - KC_LCTL , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , KC_KP_ASTERISK , XP_DRA_BD , XP_DRA_BE , XP_DRA_BF , KC_KP_PLUS , KC_RCTL , - KC_LSFT , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , KC_KP_SLASH , XP_DRA_BA , XP_DRA_BB , XP_DRA_BC , KC_KP_COMMA , KC_RSFT , -// ----------------------------------------------------------------------------------------------------------------------------------- - KC_LALT - -# ifdef TRANSMINIVAN_LEFTSIDE - , TRANS_LEFT -# endif - -# ifdef MORE_KEY__COMMAND - , MORE_key1 -# endif - - , KC_DEL , KC_TAB , KC_KP_ENTER - -# ifdef TRANSMINIVAN_MIDLEFT - , TRANS_MIDLEFT -# endif - - , XXXXXXX , XP_DRA_BJ - -// See comment on the first layout in this file (double handed Base layer), about the next few keys: -// ---⬇ - -# ifdef TRANSMINIVAN_RIGHTSIDE - , TRANS_RIGHT -# endif - -# ifdef MORE_KEY__ARROW - //, MORE_key2 - , KC__YGUI -# endif -// ---⬆ - , KC_KP_DOT - - , KC_RALT -// , , , <|,> , , , -// <1 ± ± , <2 , <3 , <4 |, 4> , 3> ± ± , 2> , 1> - - ), - -# endif // NUMPAD_BASE_SINGLE - - /* ⬆⬇ */ - diff --git a/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_numpad.h b/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_numpad.h deleted file mode 100644 index d4440721ff..0000000000 --- a/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_numpad.h +++ /dev/null @@ -1,96 +0,0 @@ -/* - * License (GPL): - -This program is free software: you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation, either version 2 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with this program. If not, see <http://www.gnu.org/licenses/>. - - * Author: © 2020 by Jos Boersema - * - */ - -#pragma once - -// --------------------------------------v--------------------------------------- -// Configuration: -// --------------------------------------v--------------------------------------- - - /* ➡ Number pad Configuration ⬅ - * - * This concerns this Base layer in the shape of a numerical key pad, not the numerical - * key pad layer which is part of the common layer system, which is defined and configured - * elsewhere (see ./user_config.h). - * - * _Activate_ the below to have a single keypad definition on this layer, for the right - * hand. Modifiers are also defined. - * _Remove_ the below to have two keypad definitions on this Base layer, one for each hand. - * - * In both cases, you can reach the accompanying number pad layer with the super-/sub-script - * numbers. For either option, there is a matching * super-/sub-script layer, which is - * automatically compiled with it. - */ - #define NUMPAD_BASE_SINGLE // _Activate_ to resemble a one handed numerical keyboard, for right hand. - // _Remove_ to have two numerical key pads, side by side, one for each hand. - // - /* Tip: When in doubt it might be best to choose the single handed layer, because it - * resembles a regular keyboard more, and has modifier combinations. - */ - - - /* ➡ Removing the numbers pad _PAD layer ⬅ - * - * You may have no use for this common layer, if you have a numerical - * keypad on the Alternate Base already. - * - * While _PAD layer gives quick uncluttered access to Control, Shift and Alt - * to modify your pointer device input, the _MOV layer does the same. You - * end up with the same functionality, with or without _PAD, in this matter. - * - * This does precisely the same as REMOVE_PAD in ./user_config.h, but this - * setting here overrides any setting in ./user_config.h - */ -//#define REMOVES_PAD // _Activate_ to strip out the _PAD layer, _remove_ to have the _PAD layer. - -// --------------------------------------^--------------------------------------- -// Below here no more comfortable configuration options..... -// --------------------------------------^--------------------------------------- - - /* Redefine a layer in this file - * - * _Activate_ one or more of the below BASESFILE_LAYER_..., to redefine the layer - * in this file. The version in ./keymap.c will be ignored. Keep in mind to use - * transparent keys (_______) for “hold” layer switch keys on the BASE map, for - * your new layer. - */ -// #define BASESFILE_LAYER_ACC -// #define BASESFILE_LAYER_DRA -// #define BASESFILE_LAYER_BON -// #define BASESFILE_LAYER_PAD -// #define BASESFILE_LAYER_MOV -// #define BASESFILE_LAYER_RAR -// #define BASESFILE_LAYER_FUN - - -// The below sets some things up based on the above #defines. - -// Stripping out _PAD layer, sets the #define used global configuration file ./user_config.h -# ifdef REMOVES_PAD // this file -# ifndef REMOVE_PAD // user_config.h -# define REMOVE_PAD // removes _PAD layer -# endif -# endif -// Inserting the _PAD layer, even if stripped in ./user_config.h -# ifndef REMOVES_PAD // this file -# ifdef REMOVE_PAD // user_config.h -# undef REMOVE_PAD // activtaes _PAD layer -# endif -# endif diff --git a/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_numpad.md b/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_numpad.md deleted file mode 100644 index 0ebe9a29d9..0000000000 --- a/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_numpad.md +++ /dev/null @@ -1,364 +0,0 @@ -# Minifan layout - -Compile options ---------------- - -In ![./base_numpad.h](./base_numpad.h) this base layout is configured. - -• Single numpad. - -This number pad choice only has a number pad for the right hand. The -usual modifiers are in their expected places. - -The single numbers pad variation is also a compile option for the _common -layer_ `_PAD`, albeit without a super/subscript auxilery layer. - -• Dual numpad. - -This numbers pad choice has a number pad for each hand. There are two -number pads together on the keyboard at once. - -Numpad keymaps -============== - -Single numpad -------------- - -──────────Numpad─────────────── - -![Minivan layout Image BASEdef](http://socialism.nl/misc/minivan/minivan_base_layer_numpad_single_vd.jpg) -Layer: `..._BASE` - -![Minivan layout Image BASEdef](http://socialism.nl/misc/minivan/minivan_nsy_layer_numpad_single_vd.jpg) -Layer: `..._NSY` - -──────────in common──────────── - -The otherwise ‛common’ layers are not directly available in this special layout. -You can still reach them as normal through your other Base layer. - -For more about the other layers, see ➡ ![readme.md](./readme.md) ⬅ - -![Minivan illustration Overview layers by key, Numpad single](http://socialism.nl/misc/minivan/minivan-all-layers-clear-visualization-by-key_numpad_single_2000_vi.jpg) - - -Layers (text) - - Layer _ALT_BASE (Number pad, with NumLock on) - - <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring>pin>pink2> - <|> - !AlterGo NUMS: xxx xxx xxx xxx | = 7 8 9 - Bspc // NUMS: to ¹/₁ - LCtl xxx xxx xxx xxx xxx | * 4 5 6 + RCtl - LSht xxx xxx xxx xxx xxx | / 1 2 3 , RSht - ------------------------------------------------------------------------ - LAlt Del Tab Ent | NumL 0 . RAlt - <|> - <1 ± <2 <3 <4 | 4> 3> ± 2> 1> - LGUI | RGUI¹ - - Layer _ALT_BASE (Number pad, with NumLock off) - - <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring >pin>pink2> - <|> - !AlterGo NUMS: xxx xxx xxx xxx | = Home Up PgUp - Bspc // NUMS: to ¹/₁ - LCtl xxx xxx xxx xxx xxx | * Left 5 Right + RCtl // modified 5 - LSht xxx xxx xxx xxx xxx | / End Down PgDn , RSht - ------------------------------------------------------------------------- - LAlt Del Tab Ent | NumL Ins Del RAlt - <|> - <1 ± <2 <3 <4 | 4> 3> ± 2> 1> - ^ | ^ - LGUI | RGUI¹ - - - ₁) Note anomaly: additional hardware key ‛arrow’ shifted one to the left. - -- - - - - Layer _ALT_NSY (Number pad, with NumLock on/off) - - <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring>pin>pink2> - <|> - BASE xxx xxx xxx xxx xxx | = ⁷₇ ⁸₈ ⁹₉ - Bspc - LCtl xxx xxx xxx xxx xxx | * ⁴₄ ⁵₅ ⁶₆ + RCtl - LSht xxx xxx xxx xxx xxx | / ¹₁ ²₂ ³₃ , RSht - ------------------------------------------------------------------------ - LAlt Del Tab Ent | xxx ⁰₀ .DEL RAlt - <|> - <1 ± <2 <3 <4 | 4> 3> ± 2> 1> - ^ | ^ - LGUI | RGUI¹ - - ₁) Note anomaly: additional hardware key ‛arrow’ shifted one to the left. - -Dual numpad ------------ - -![Minivan layout all](http://socialism.nl/misc/minivan/minivan_keycapview_numpad_double_vg.jpg) - -──────────Numpad─────────────── - -![Minivan layout Image BASEdef](http://socialism.nl/misc/minivan/minivan_base_layer_numpad_double_vg.jpg) -Layer: `..._BASE` - -![Minivan layout Image BASEdef](http://socialism.nl/misc/minivan/minivan_nsy_layer_numpad_double_vd.jpg) -Layer: `..._NSY` - -──────────in common──────────── - -The otherwise ‛common’ layers are not directly available in this special layout. -You can still reach them as normal through your other Base layer. - -For more about the other layers, see ➡ ![readme.md](./readme.md) ⬅ - -![Minivan illustration Overview layers by key, Numpad double](http://socialism.nl/misc/minivan/minivan-all-layers-clear-visualization-by-key_numpad_double_2000_vi.jpg) - - -Layers (text) - - ───────────────Numpad──────────────── - - Layer _..._BASE (Number pad, square layout) - - <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring>pin>pink2> - <|> - !AlterGo Bspc 7 8 9 - | Bspc 7 8 9 - Bspc //!AlterGo: to _DEF_BASE - = * 4 5 6 + | * 4 5 6 + = - _NSY¹ / 1 2 3 , | / 1 2 3 , _NSY¹ - ------------------------------------------------------------------------ - xxx 0 . Ent | NumL 0 . Ent - <|> - <1 ± <2 <3 <4 | 4> 3> ± 2> 1> - ^ | ^ - LGUI | RGUI² - - Layer _..._BASE (Number pad, with NumLock off) - - <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring >pin>pink2> - <|> - !AlterGo Bspc Home Up PgUp - | Bspc Home Up PgUp - Bspc //!AlterGo: to _DEF_BASE - = * Left 5 Right + | * Left 5 Right + = // modified 5 - _NSY¹ / End Down PgDn , | / End Down PgDn , _NSY¹ - ------------------------------------------------------------------------- - xxx Ins Del Ent | NumL Ins Del Ent - <|> - <1 ± <2 <3 <4 | 4> 3> ± 2> 1> - ^ | ^ - LGUI | RGUI² - - ₁) Toggle to the accompanying Super-Sub-Script (_NSY) layer. - ₂) Note anomaly: additional hardware key ‛arrow’ shifted one to the left. - -- - - - - Layer _..._BASE (super-/sub-script numbers, Numlock on/off) - - <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring>pin>pink2> - <|> - BASE Bspc ⁷₇ ⁸₈ ⁹₉ - | Bspc ⁷₇ ⁸₈ ⁹₉ - Bspc - = * ⁴₄ ⁵₅ ⁶₆ + | * ⁴₄ ⁵₅ ⁶₆ + = - LSht / ¹₁ ²₂ ³₃ , | / ¹₁ ²₂ ³₃ , RSht - -*- <|> -*- //(toggle) Access on Base - ------------------------------------------------------------------------ - xxx ⁰₀ .DEL Ent | xxx ⁰₀ .DEL Ent - <|> - <1 ± <2 <3 <4 | 4> 3> ± 2> 1> - ^ | ^ - LGUI | RGUI¹ - - ₁) Note anomaly: additional hardware key ‛arrow’ shifted one to the left. - - -Special Base layer Numpad -========================= - -This is a layout resembling a “numbers pad”. A “numbers pad” -is a separate square on a 100% sized keyboard, or separate keypad. - -Unlike more usual base layers choices, which typically contain a letters -layout and access to all the common layers, this ‛Base’ layer is -quite different. Once you have switched to it, you lack keys to access -all ‛common’ layers. - -You can only switch back to your ‛regular’ base layer, or switch to a -second form of the numbers pad. This second layer is called “auxilery” -layer here, but technically it is the same thing as the numbers/symbols -`_NSY` layer, which accompanies a letters layer like Qwerty or Dvorak. - -Use the top left key from the numbers pad layer, to switch back to the -other ‛Base’ layer. This is also unique to this special ‛Base’ layer, -but similar to the way the “common layers” switch back to Base. - -The other Base layer (once you are in this Number Pad layer) for most -people will be a letters layer with Qwerty, Dvorak or some other layout -on it, in which the keyboard will start up. To reach the numbers pad -Base layer, use the key ‛Other Base’ on the `_RAR` layer. - - -Led colors ----------- - -The led colors for this ‛Base’ layer are different from the usual. They show -the state of the Numbers Lock, on or off. Colors are green/light-blue/blue to -indicate Numbers Lock is off, which means the navigation cluster is active. -Colors are blue/light-blue/green to indicate the Numbers Lock is on, -meaning you can type numbers. - -This follows the same scheme as the `_PAD` layer, which in turn follows -the logic of the `_NSY` (numbers/symbols) layer being blue, and the `_MOV` -(movement/navigation) layer being green, in such a way that the left most -led is the indicator thereof, following reading direction left to right. The -brightness of the leds is diminished, to indicate the difference with `_PAD` -layer (whether or not that layer is compiled). - - -Auxilery numpad layer ---------------------- - -With the numbers pad layer comes a second layer, as is normal for -all Base layer choices. This second layer is the same as the normal -numbers pad, except the numbers are in super- ⁽¹²³⁾ or sub-script -₍₁₂₃₎. - -The numbers on the second layer become subscript when Shift is pressed, -otherwise they are in super-script. These super-/sub-script forms of the -numbers Unicode (see the `_RAR` layer). - -This second form of numbers pad is reached from keys on the numbers pad -Base layer. You can switch back to the regular numbers pad, with the -upper/left key. Another key stroke from there on the upper/left key, -will bring you back to what is likely your regular typing layer. - - -Auxilery numpad layer led colors --------------------------------- - -For the second layer that comes with it, with super-/sub-script numbers, -the led colors are what they “normally” are (for other compile -choices) for this layer (the ‛Alternate‛ Base accompanying layer, -usually numbers/symbols): blue/blue/light-blue. There is no indication -of Numbers Lock on this layer, although a few keys are altered by Numbers -Lock (Dot/Delete ‛.’, and Enter). - - -‛Arrow’ additional hardware key -=============================== - -Unlike with other layers: the optional ‛arrow’ hardware key on the -right hand is not inserted between the last and second last keys on the -right, and neither is it set to the configurable default value (toggle -`_MOV` layer). Instead, this key is inserted one key over to the left, -and it is set to GUI. - -The reason is that this GUI will line up with the GUI on the ‛Base’ -layer. If combined with the ‛command’ hardware key on the right, set -to the other GUI, you can reach all Numbers Pad keys with all modifiers, -including both GUIs. - -Another reason is that a typical use of the additional hardware -key on the right (called ‛Arrow’) will by default lead to a navigation -layer, however the Numbers Pad already has its own navigation. To add -a toggle to `_MOV` would be a matter of convenience, whereas not being -able to reach all Numbers Pad keys with either GUI could represent a -serious problem. - -Downsides to this design are the loss of default ‛Arrow’ hardware key -use on this layer, and a sort of gap of one key in the Numbers Pad layout. -The downsides seem to be matters of style and convenience, whereas not -being able to type whatever you can on a 100% keyboard could be a serious -problem for someone (keyboard shortcuts mainly). - -There is no default solution to type everything with all modifiers -including the GUIs, without adding the additional hardware key(s). -Obviously it is possible to just stick a GUI on a free spot, but that -makes things chaotic. Single pad Numbers Pad could be re-arranged to -make room for GUI, which would loose more of its similarity to other -keyboards. - - -Numbers pads everywhere ? -========================= - -Perhaps the amount of options for a numberical keypad are a bit overkill. -It had to do with how it developed. - -For some overview of your options: - - ① Common layer numerical keypad. Just another layer, like `_RAR`, `_BON`, etc. - - 1. You can have a numerical keypad in the _common layers._ - 2. You can also remove this layer entirely. - - 3. This “common layers” numbers pad is activated through the Base layer, on Left Shift tap. - 4. Returns to ‛Default Base’ with upper/left key. - - 5. Variation of form: right hand square form, resembling a key pad on - other keyboards. - 6. Variation of form: the numbers in a straight line, resembling the - `_NSY` layer and other layers. - - ② A numerical keypad on the other ‛Base’ layer, in the dual layout system. - - 1. You can have a numerical keypad on the ‛Alternate Base’ position. - 2. You can also put something different on ‛Alternate Base’, such as a - Colemak layout. - - 3. This layer is activated through the `_RAR` layer, by choosing ‛Other - Base’. - 4. Returns to ‛Default Base’ with upper/left key, effectively the same as with - the common numerical keypad layer, and all other common layers. - - 5. Variation of form: right hand square form, resembling a key pad on - other keyboards. - 6. Variation of form: dual handed square form, so you have a key pad for - each hand. - - 7. For all variation of form, there is an accompanying layer which is - the same, except the numbers are in Unicode super (unshifted) and - sub-script (shifted). - -Some examples: - -① As close to a 100% ‛regular’ keyboard as possible. - - If you have no use for ‛Alternate Base’ with anything else, you could put - the single handed numerical keypad there, and remove the common `_PAD` layer - to have less mental clutter. - - This makes accessing `_MOV` on Left Shift easier, you have modifiers with - the numerical keypad, and you have super/sub-script as well (although its use - is probably rather rare). - -② The predictable numbers typing option. - - If you want ‛Alternate Base’ to have something else (or nothing - at all), keep the `_PAD` layer, and choose straight line numbers, - so that you don't have to learn a second way to type numbers, if you - ever have a need to type keypad numbers (which could be quite rare). - - In this version, you are not envisioning the use of keypad navigation, - but rather use regular `_MOV` layer navigation. (This was the original - programming on the keyboard, before more options developed; it follows - the overall logic that the same or similar keys are in the same or - similar positions.) - -③ The everything option. - - You could keep both `_PAD` with straight lined up numbers if you like typing - all numbers the same way, and also compile numpad single square on ‛Alternate - Base’ to have good access to a regular numerical keypad, should you ever need - it, and/or to have an easier to access navigation cluster there (easier than - navigation on the straight line numpad variation that is, where navigation - is difficult). - -④ The numerical keyboard specialist. - - You could compile it for both hands, if you type so much on a numerical - keypad, that it is useful to be fast on it with either hand. - - It will be harder to type on the double numerical keyboard with modifiers - (Shift, Control, Alt), but if you compile with the common numbers pad layer, - you can reach such combinations there. To keep things similar, you can compile - this common numbers pad layer with numbers in square form, rather than a straight - line. diff --git a/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_qwerty.c b/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_qwerty.c deleted file mode 100644 index 0814070f3d..0000000000 --- a/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_qwerty.c +++ /dev/null @@ -1,209 +0,0 @@ -/* - * License (GPL): - -This program is free software: you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation, either version 2 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with this program. If not, see <http://www.gnu.org/licenses/>. - - * Author: © 2020 by Jos Boersema - * - */ - -// --------------------------------------v--------------------------------------- -// Configuration: -// --------------------------------------v--------------------------------------- - -// --------------------------------------^--------------------------------------- -// Below here no more comfortable configuration options..... -// --------------------------------------^--------------------------------------- - - - /* Redefine a layer in this file - * - * _Activate_ one or more of the below BASESFILE_LAYER_..., to redefine the layer - * in this file. The version in ./keymap.c will be ignored. Keep in mind to use - * transparent keys (_______) for “hold” layer switch keys on the BASE map, for - * your new layer. - */ -// #define BASESFILE_LAYER_ACC -// #define BASESFILE_LAYER_DRA -// #define BASESFILE_LAYER_BON -// #define BASESFILE_LAYER_PAD -// #define BASESFILE_LAYER_MOV -// #define BASESFILE_LAYER_RAR -// #define BASESFILE_LAYER_FUN - - /* ⬇ */ - - /* Layer _..._BASE: Qwerty, normal BASE layer and 'default' layer - * - * - Dual use keys create a delay in the key (tap/hold keys), therefore - * space is not dual use (most ued key), neither is hyphen. - */ - -// Process user configuration wrt ‛Default’ or ‛Alternative’ spot for this layout. -# if defined(BASE_QWERTY__DEF_BASE) - [ _DEF_BASE ] = LAYOUT_redefined ( -# elif defined(BASE_QWERTY__ALT_BASE) - [ _ALT_BASE ] = LAYOUT_redefined ( -# endif - -/* - Layer _..._BASE (Letters). This is Qwerty - | Right hand - <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pinky2> // Keys by finger - -o- <|> ... //-o- BASE access - Esc qQ wW eE rR tT | yY uU iI oO pP Bksp - Tab+LCtl aA sS dD fF gG | hH jJ kK lL ;: '" - LSht+_PAD zZ xX cC vV bB | nN mM ,< .> /? RSht+_FUN - +_MOV⁵ | +_RAR⁶ - --------------------------------------------------------------------------------------- - Left+LAlt Del;_ACC _..._NSY(_DRA) Enter+_MOV| Space _..._NSY(_DRA) LGUI Right;_RAR - hold hold₍₁,₂٭₎ hold | hold₍₁,₂٭₎ hold // switch type - hold₍₂₎ ^-┃-----------------------+--------^ ┃ // ₁₎ both = _DRA - ┗━━━_BON━━━╋┅───────────┄┄┄«or»┄┄┄─+─────────┅┛ // ₂₎ both = _BON - <1 ± <2 <3 <4 | 4> 3> 2> ± 1> // Keys by number - ^³ ^⁴ // Optional more keys - (RGUI) (_MOV) - - ₁) Dual hold for _DRA, single hold for _..._NSY. Marked by: ^--…--^ - ₂) Hold key “<2” with either٭ key “<3” or “3>” for _BON, single hold “<2” for _ACC. Marked: ┗━━…━━┛ - ₃) 'South paw' hardware configuration. Configurable, default shown. - ₄) 'Arrow' hardware configuration Configurable, default shown. - ₃ ₄) There are two more optional hardware keys, to make it easier to compile for - a 12x12x12x11 or 12x12x12x12 layouts. - ₅) Left Shift when pressed with another key. Medium long: to toggle _PAD. Long: toggle _MOV. - ₆) Right shift when pressed with another key. medium long: to toggle _FUN. Long: toggle _RAR. -*/ -// -// <pink2 , <pink, <ring, <midd, <indx, <ind|, indx>, inde>, midd> , ring> , pink> , pink2> , -// -*!- , , , , , <|,> , , , , , , - KC_ESC , KC_Q , KC_W , KC_E , KC_R , KC_T , KC_Y , KC_U , KC_I , KC_O , KC_P , KC_BSPC , - LCTL_T ( KC_TAB ) , KC_A , KC_S , KC_D , KC_F , KC_G , KC_H , KC_J , KC_K , KC_L , KC_SCLN , KC_QUOT , - CHOLTAP_LSHFT , KC_Z , KC_X , KC_C , KC_V , KC_B , KC_N , KC_M , KC_COMM , KC_DOT , KC_SLSH , CHOLTAP_RSHFT , -// ----------------------------------------------------------------------------------------------------------------- - LALT_T ( KC_LEFT ) - -# ifdef TRANSMINIVAN_LEFTSIDE - , MO ( _PAD ) -# endif - -# ifdef MORE_KEY__COMMAND - , MORE_key1_BASE -# endif - -# ifdef SWITCH_HOLD_ACC_NSY - , DUO_HOLD , CHOLTAP_ACCE -# else - , CHOLTAP_ACCE , DUO_HOLD -# endif - - , LEFTCENTER_THUMB - -# ifdef TRANSMINIVAN_MIDLEFT - , TRANS_MIDLEFT -# endif - - , RIGHTCENTER_THUMB , DUO_HOLD , KC__YGUI - -# ifdef TRANSMINIVAN_RIGHTSIDE - , MO ( _FUN ) -# endif - -# ifdef MORE_KEY__ARROW - , MORE_key2 -# endif - - , CHOLTAP_LAYR -// , , , <|,> , , , -// <1 ± ± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1> - - ), - - /* ⬆⬇ */ - - /* Layer _..._NSY: Numbers and symbols, to work with the Qwerty base layer above. - * Off hand Number input (-.Bksp ent (shft)tab). - */ - // KC_TILD does not work there, because of a limitation with shifted keys (nov 2019). - -// Process user configuration wrt ‛Default’ or ‛Alternative’ spot for this layout. -# if defined(BASE_QWERTY__DEF_BASE) - [ _DEF_NSY ] = LAYOUT_redefined ( -# elif defined(BASE_QWERTY__ALT_BASE) - [ _ALT_NSY ] = LAYOUT_redefined ( -# endif - -/* - Layer _..._NSY (Numbers and SYmbols). This fits the above Qwerty layer _..._BASE - - <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring>pin>pink2> - -*- <|> //(toggle) Access on _FUN - BASE ! @ # $ % | ^ & * ( ) Del - Tab+LCtl 1! 2@ 3# 4$ 5% | 6^ 7& 8* 9( 0) `~+RCtl - -+LSht [{ ]} -_ \| =+ | + | _ { } ~+RSht - ^^ ^ // Only differences with normal version _..._NSY - --------------------------------------------------------------------------- - Left+LAlt ___ ___ Ent | . ___ LGUI Right+RAlt - -*- <|> -*- //(hold) Access on _..._BASE - <1 ± <2 <3 <4 | 4> 3> 2> ± 1> - ^ ^ - (RGUI) (_MOV) -*/ -// -// -// <pink2 , <pinky , <ring , <middl , <index , <indx2 |, indx2> , index> , middl> , ring> , pinky> , pink2> , -// , -*- , , , , <|,> , , , , , , - CTO_BASE , KC_EXLM , KC_AT , KC_HASH , KC_DLR , KC_PERC , KC_CIRC , KC_AMPR , KC_ASTR , KC_LPRN , KC_RPRN , KC_DEL , - LCTL_T ( KC_TAB ) , KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 -// Harmonizes with ‛Qwerty Base Arrow’, so that if both are compiled, the user isn't -// messing up this key on this Qwerty layout, which has to be different in the other Qwerty. -# ifdef QWERTY_BASEARROW_HARMONIZE - , KC_SLSH , // Same as in ‛Qwerty Base Arrow’. A ‛`’ exists on _BON also. -# else - , RCTL_T ( KC_GRV ) , // Default -# endif - LSFT_DASH , KC_LBRC , KC_RBRC , KC_MINS , KC_BSLS , KC_EQL , KC_PLUS , KC_PIPE , KC_UNDS , KC_LCBR , KC_RCBR , RSFT_TILDE , -// --------------------------------------------------------------------------------------------------------------------------------------------- - LALT_T ( KC_LEFT ) - -# ifdef TRANSMINIVAN_LEFTSIDE - , XXXXXXX -# endif - -# ifdef MORE_KEY__COMMAND - , MORE_key1 -# endif - - , _______ , _______ , KC_ENT - -# ifdef TRANSMINIVAN_MIDLEFT - , TRANS_MIDLEFT -# endif - - , KC_DOT , DUO_HOLD , KC__YGUI - -# ifdef TRANSMINIVAN_RIGHTSIDE - , XXXXXXX -# endif - -# ifdef MORE_KEY__ARROW - , MORE_key2 -# endif - - , RALT_T ( KC_RGHT ) -// , , -*- , <|,> , -*- , , -// <1 ± ± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1> - - ), - - /* ⬆⬇ */ diff --git a/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_qwerty.md b/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_qwerty.md deleted file mode 100644 index 6eda191754..0000000000 --- a/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_qwerty.md +++ /dev/null @@ -1,127 +0,0 @@ -# Minifan layout - -Compiled for: Qwerty -==================== - -This file details the compile version `#define BASE_QWERTY__DEF_BASE, BASE_QWERTY__ALT_BASE`. -This is a Qwerty layout. - -Dual layout combination with Qwerty Base Arrow -============================================== -⚠ If you also compile `base_qwerty_basearrow`, the key for `/?` on `_NSY` layer in that -`base_qwerty_basearrow` layout, will be replicated in _this_ Qwerty layout on the `_NSY` -layer. It will displace the key `RCTL_T ( KC_GRV )`. Right Control, unless tapped for -‛\`’ or tapped with shift for ‛~’ ➡ becomes `/?` (slash/questionmark). - -The reason for this is that when you switch from one or the other Qwerty variation -(with or without arrows on ‛Base’ layer), it will likely be confusing to type ‛/?’ -on that key in one version of Qwerty, and suddenly get a ‛\`~’ in the other. The reason -it is not in the normal position on ‛Qwerty Base Arrow’, is because it gets displaced -by ‛Up Arrow’. - -You will likely switch from the Base Arrow variation to the regular version, due to a need -for the row of keys displaced by the arrow cluster, or the other way around to get Base -access to the arrows, rather than a need for this side effect: ‛/?’ being substituted for -‛\`~’. - -This means you will loose `_NSY` layer access to ‛\`’, in both versions of Qwerty. You will - have to use the key for ‛\`~’ on the `_BON` layer, which is an uncluttered version of this -key (it repeats). It also means that you have two keys toward ‛/?’ in standard Qwerty: the -default position for Qwerty, and this additional one to harmonize with ‛Qwerty Base Arrow’. - -This harmonization can be disabled in ![./base_qwerty_basearrow.h](./base_qwerty_basearrow.h), -with `QWERTY_BASEARROW_HARMONIZE`. - -See also: ![./base_qwerty_basearrow.md](./base_qwerty_basearrow.md) - -Qwerty keymaps --------------- - -──────────Qwerty─────────────── - -![Minivan layout Image BASEdef](http://socialism.nl/misc/minivan/minivan_base_layer_qwerty_ve.jpg) -Layer: `..._BASE` - -![Minivan layout Image BASEdef](http://socialism.nl/misc/minivan/minivan_nsy_layer_qwerty_vc.jpg) -Layer: `..._NSY` - -──────────in common──────────── - -(…) - -For more about the other layers, see ➡ ![readme.md](./readme.md) ⬅ - -![Minivan illustration Overview layers by key, Qwerty](http://socialism.nl/misc/minivan/minivan-all-layers-clear-visualization-by-key_qwerty_2000_vi.jpg) - -Layers (text) -============= - - ───────────────Qwerty───────────────── - - Layer _..._BASE (Letters). This is standard Qwerty - | Right hand - <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pinky2> // Keys by finger - -o- <|> ... //-o- BASE access - Esc qQ wW eE rR tT | yY uU iI oO pP Bksp - Tab+LCtl aA sS dD fF gG | hH jJ kK lL ;: '" - LSht+_PAD zZ xX cC vV bB | nN mM ,< .> /? RSht+_FUN - +_MOV⁵ | +_RAR⁶ - --------------------------------------------------------------------------------------- - Left+LAlt Del;_ACC _DEF_NSY(_DRA) Enter+_MOV| Space _DEF_NSY(_DRA) RGUI Right;_RAR - hold hold₍₁,₂٭₎ hold | hold₍₁,₂٭₎ hold // switch type - hold₍₂₎ ^-┃-----------------------+--------^ ┃ // ₁₎ both = _DRA - ┗━━━_BON━━━╋┅───────────┄┄┄«or»┄┄┄─+─────────┅┛ // ₂₎ both = _BON - <1 ± <2 <3 <4 | 4> 3> 2> ± 1> // Keys by number - ^³ ^⁴ // Optional more keys - (LGUI) (_MOV) - - ₁) Dual hold for _DRA, single hold for _DEF_NSY. Marked by: ^--…--^ - ₂) Hold key “<2” with either٭ key “<3” or “3>” for _BON, single hold “<2” for _ACC. Marked: ┗━━…━━┛ - ₃) 'South paw' hardware configuration. Configurable, default shown. - ₄) 'Arrow' hardware configuration Configurable, default shown. - ₃ ₄) There are two more optional hardware keys, to make it easier to compile for - a 12x12x12x11 or 12x12x12x12 layouts. - ₅) Left Shift when pressed with another key. Medium long: to toggle _PAD. Long: toggle _MOV. - ₆) Right shift when pressed with another key. medium long: to toggle _FUN. Long: toggle _RAR. - -Remarks: The left modifiers have a slight delay in combination with an outside pointer device (mouse, stylus). -It seems this will be difficult to fix, because it is spread over two devices. To avoid the -±0.2 second delay, activate a layer where the modifiers are direct (`_PAD`), using the layer toggle on left shift. - -The two keys with ';' (Del;`_ACC`, Right;`_RAR`) do not auto-repeat on double tap, like QMK normal layer-tap keys. -There is an uncluttered _Delete_ on `_PAD`, an uncluttered _Right_ arrow on the `_MOV` layer. - -Holding both `_DEF_NSY` keys left and right of the "split space bar" (enter, space) results in layer `_DRA`. - -Holding either one of the just above mentioned `_DEF_NSY` layer keys (<3 and 3>), with the `_ACC` layer key -(on <2) results in layer `_BON`. - - -- - - - - - Layer _..._NSY (Numbers and SYmbols). This fits the above Qwerty layer _DEF_BASE - - <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring>pin>pink2> - -*- <|> //(toggle) Access on _FUN - BASE ! @ # $ % | ^ & * ( ) Del - Tab+LCtl 1! 2@ 3# 4$ 5% | 6^ 7& 8* 9( 0) `~+RCtl // `~+RCtl becomes /? in dual … - -+LSht [{ ]} -_ \| =+ | + | _ { } ~+RSht // … layout with Qwerty Base Arrow - --------------------------------------------------------------------------- - Left+LAlt ___ ___ Ent | . ___ RGUI Right+RAlt - -*- <|> -*- u //(hold) Access on _DEF_BASE - <1 ± <2 <3 <4 | 4> 3> 2> ± 1> - ^ ^ - (LGUI) (_MOV) - - - -- - - - -Key associations ----------------- -Key placement associations between layers for Qwerty. - -![Minivan layout Image associations](http://socialism.nl/misc/minivan/minivan-relationships_qwerty_1500_ve.jpg) - - diff --git a/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_qwerty_basearrow.c b/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_qwerty_basearrow.c deleted file mode 100644 index 674f16c85a..0000000000 --- a/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_qwerty_basearrow.c +++ /dev/null @@ -1,251 +0,0 @@ -/* - * License (GPL): - -This program is free software: you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation, either version 2 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with this program. If not, see <http://www.gnu.org/licenses/>. - - * Author: © 2020 by Jos Boersema - * - */ - -// --------------------------------------v--------------------------------------- -// Configuration: -// --------------------------------------v--------------------------------------- - -// --------------------------------------^--------------------------------------- -// Below here no more comfortable configuration options..... -// --------------------------------------^--------------------------------------- - - - /* Redefine a layer in this file - * - * _Activate_ one or more of the below BASESFILE_LAYER_..., to redefine the layer - * in this file. The version in ./keymap.c will be ignored. Keep in mind to use - * transparent keys (_______) for “hold” layer switch keys on the BASE map, for - * your new layer. - */ -// #define BASESFILE_LAYER_ACC -// #define BASESFILE_LAYER_DRA -// #define BASESFILE_LAYER_BON -// #define BASESFILE_LAYER_PAD -// #define BASESFILE_LAYER_MOV -// #define BASESFILE_LAYER_RAR -// #define BASESFILE_LAYER_FUN - - /* ⬇ */ - - /* Layer _..._BASE: Qwerty with arrows on Base, normal BASE layer and 'default' layer - * - * - This version of Qwerty puts arrows on Base, and assumes the 'arrow' hardware key. - * When not compiled with 'arrow' hardware key, Base will not contain ‛down arrow’. - * - * This does not mean that this is the recommended version of Qwerty in general for - * the 'arrow' hardware key with Qwerty. Regular Qwerty works with the additional - * hardware key 'arrow'. The regular Qwerty compile option just works differently - * than this version with arrows on Base. Regular qwerty has the additional hardware - * key on the right be a toggle to _MOV layer, where you then have arrows in the same - * area. Notice further that in all cases, you have a hold key to the _MOV layer under - * what is colloqually known as the ‛left space bar’, which leads to convenient arrow - * keys in the home row. - * - * Putting directional arrow keys on the Base layer will cost you several keys on - * the Base layer: hold _RAR, GUI, and ‛/?’. - * • The ‛/?’ key is displaced to the _NSY layer. - * • The GUI key is lost. You could decide to also use the ‛south paw’/‛command’ - * hardware key, which is a GUI by default. - * • Hold key to _RAR layer is lost. You can only reach _RAR layer, using the right - * shift toggle, which is on a short timer. - * - * My recommendation would be: see if you can make things work with regular Qwerty - * if you are a 10 fingers typist, first. Moving your hand to this arrow cluster - * seems to be a high cost to pay. You will also loose the default location for ‛/?’. - * - * For special need situations regarding this right hand row1/2 arrow cluster, a - * tap to _MOV layer on the ‛arrow’ hardware key, should be a reasonable cost to - * pay, if a situation is already important enough to decide to move your hand there. - * For short uses of arrow keys, holding to the _MOV layer is the most efficient. - * - * If you are not a 10 finger typist though, holding a key to _MOV layer seems to be - * inconvenient, and thus arrows on Base could be better for you. - * - * Hence my conclusion: only compile ‛Qwerty with arrows on Base’ if the regular - * Qwerty isn't working for you. - * - */ - -// Process user configuration wrt ‛Default’ or ‛Alternative’ spot for this layout. -# if defined(BASE_QWERTY_BASEARROW__DEF_BASE) - [ _DEF_BASE ] = LAYOUT_redefined ( -# elif defined(BASE_QWERTY_BASEARROW__ALT_BASE) - [ _ALT_BASE ] = LAYOUT_redefined ( -# endif - -/* - Layer _..._BASE (Letters). This is Qwerty with arrows on Base - | Right hand - <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pinky2> // Keys by finger - -o- <|> ... //-o- BASE access - Esc qQ wW eE rR tT | yY uU iI oO pP Bksp - Tab+LCtl aA sS dD fF gG | hH jJ kK lL ;: '" - LSht+_PAD zZ xX cC vV bB | nN mM ,< .> Up RSht+_FUN - +_MOV⁵ | +_RAR⁶ - --------------------------------------------------------------------------------------- - Left+LAlt Del;_ACC _..._NSY(_DRA) Enter+_MOV| Space _..._NSY(_DRA) Left Right - hold hold₍₁,₂٭₎ hold | hold₍₁,₂٭₎ // switch type - hold₍₂₎ ^-┃-----------------------+--------^ ┃ // ₁₎ both = _DRA - ┗━━━_BON━━━╋┅───────────┄┄┄«or»┄┄┄─+─────────┅┛ // ₂₎ both = _BON - <1 ± <2 <3 <4 | 4> 3> 2> ± 1> // Keys by number - ^³ ^⁴ // Optional more keys - (RGUI) (Down) - - ₁) Dual hold for _DRA, single hold for _..._NSY. Marked by: ^--…--^ - ₂) Hold key “<2” with either٭ key “<3” or “3>” for _BON, single hold “<2” for _ACC. Marked: ┗━━…━━┛ - ₃) 'South paw' hardware configuration. Configurable, default shown. - ₄) 'Arrow' hardware configuration. Set to Down Arrow. - ₃ ₄) There are two more optional hardware keys, to make it easier to compile for - a 12x12x12x11 or 12x12x12x12 layouts. - ₅) Left Shift when pressed with another key. Medium long: to toggle _PAD. Long: toggle _MOV. - ₆) Right shift when pressed with another key. medium long: to toggle _FUN. Long: toggle _RAR. -*/ -// -// <pink2 , <pink, <ring, <midd, <indx, <ind|, indx>, inde>, midd> , ring> , pink> , pink2> , -// -*!- , , , , , <|,> , , , , , , - KC_ESC , KC_Q , KC_W , KC_E , KC_R , KC_T , KC_Y , KC_U , KC_I , KC_O , KC_P , KC_BSPC , - LCTL_T ( KC_TAB ) , KC_A , KC_S , KC_D , KC_F , KC_G , KC_H , KC_J , KC_K , KC_L , KC_SCLN , KC_QUOT , - CHOLTAP_LSHFT , KC_Z , KC_X , KC_C , KC_V , KC_B , KC_N , KC_M , KC_COMM , KC_DOT , KC_UP , CHOLTAP_RSHFT , - // KC_SLSH -// ----------------------------------------------------------------------------------------------------------------- - LALT_T ( KC_LEFT ) - -# ifdef TRANSMINIVAN_LEFTSIDE - , MO ( _PAD ) -# endif - -# ifdef MORE_KEY__COMMAND - , MORE_key1_BASE -# endif - -# ifdef SWITCH_HOLD_ACC_NSY - , DUO_HOLD , CHOLTAP_ACCE -# else - , CHOLTAP_ACCE , DUO_HOLD -# endif - - , LEFTCENTER_THUMB - -# ifdef TRANSMINIVAN_MIDLEFT - , TRANS_MIDLEFT -# endif - - , RIGHTCENTER_THUMB , DUO_HOLD - -# ifdef TRANSMINIVAN_RIGHTSIDE - , MO ( _FUN ) -# endif - - , KC_LEFT - // , KC__YGUI - -# ifdef MORE_KEY__ARROW - , KC_DOWN - // , MORE_key2 -# endif - - , KC_RIGHT - // , CHOLTAP_LAYR -// , , , <|,> , , , -// <1 ± ± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1> - - ), - - /* ⬆⬇ */ - - /* Layer _..._NSY: Numbers and symbols, to work with the Qwerty base layer above. - * Off hand Number input (-.Bksp ent (shft)tab). - */ - // KC_TILD does not work there, because of a limitation with shifted keys (nov 2019). - -// Process user configuration wrt ‛Default’ or ‛Alternative’ spot for this layout. -# if defined(BASE_QWERTY_BASEARROW__DEF_BASE) - [ _DEF_NSY ] = LAYOUT_redefined ( -# elif defined(BASE_QWERTY_BASEARROW__ALT_BASE) - [ _ALT_NSY ] = LAYOUT_redefined ( -# endif - -/* - Layer _..._NSY (Numbers and SYmbols). This fits the above Qwerty layer _..._BASE - - <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring>pin>pink2> - -*- <|> //(toggle) Access on _FUN - BASE ! @ # $ % | ^ & * ( ) Del - Tab+LCtl 1! 2@ 3# 4$ 5% | 6^ 7& 8* 9( 0) /? - -+LSht [{ ]} -_ \| =+ | + | _ { } ~+RSht // `~ on _BON - ^^ ^ // Only differences with normal version _..._NSY - --------------------------------------------------------------------------- - Left+LAlt ___ ___ Ent | . ___ LGUI Right+RAlt - -*- <|> -*- //(hold) Access on _..._BASE - <1 ± <2 <3 <4 | 4> 3> 2> ± 1> - ^ ^ - (RGUI) (_MOV) -*/ -// -// -// <pink2 , <pinky , <ring , <middl , <index , <indx2 |, indx2> , index> , middl> , ring> , pinky> , pink2> , -// , -*- , , , , <|,> , , , , , , - CTO_BASE , KC_EXLM , KC_AT , KC_HASH , KC_DLR , KC_PERC , KC_CIRC , KC_AMPR , KC_ASTR , KC_LPRN , KC_RPRN , KC_DEL , - LCTL_T ( KC_TAB ) , KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , KC_SLSH , - LSFT_DASH , KC_LBRC , KC_RBRC , KC_MINS , KC_BSLS , KC_EQL , KC_PLUS , KC_PIPE , KC_UNDS , KC_LCBR , KC_RCBR , RSFT_TILDE , // note¹ -// --------------------------------------------------------------------------------------------------------------------------------------------- - LALT_T ( KC_LEFT ) - -# ifdef TRANSMINIVAN_LEFTSIDE - , XXXXXXX -# endif - -# ifdef MORE_KEY__COMMAND - , MORE_key1 -# endif - - , _______ , _______ , KC_ENT - -# ifdef TRANSMINIVAN_MIDLEFT - , TRANS_MIDLEFT -# endif - - , KC_DOT , DUO_HOLD , KC__YGUI - -# ifdef TRANSMINIVAN_RIGHTSIDE - , XXXXXXX -# endif - -# ifdef MORE_KEY__ARROW - , MORE_key2 -# endif - - , RALT_T ( KC_RGHT ) -// , , -*- , <|,> , -*- , , -// <1 ± ± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1> - -// note¹ -// Sacrificing RCTL, because ‛/’ is a major much used symbol, -// which seem to warrant being uncluttered. ‛`’ exists also on _BON -// (uncluttered). This breaks the logic that all these standard symbols -// exist on this layer _NSY. However, ` and ~ are often in a diminutive -// placement on mini keyboards, and ‛arrows on top’ was always going to -// be a stretch for a keyboard like this. The other option is to have a -// special macro to put tilde ‛~’ and accent grave ‛`’ both on Shift, -// but it doesn't seem to make much difference, and makes the firmware -// even larger. - ), - - /* ⬆⬇ */ diff --git a/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_qwerty_basearrow.h b/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_qwerty_basearrow.h deleted file mode 100644 index 386a6e593a..0000000000 --- a/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_qwerty_basearrow.h +++ /dev/null @@ -1,60 +0,0 @@ -/* - * License (GPL): - -This program is free software: you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation, either version 2 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with this program. If not, see <http://www.gnu.org/licenses/>. - - * Author: © 2021 by Jos Boersema - * - */ - -#pragma once - -// --------------------------------------v--------------------------------------- -// Configuration: -// --------------------------------------v--------------------------------------- - - /* • Harmonize regular Qwerty - * - * If compiling this ‛Qwerty Base Arrow’ base pair with regular Qwerty on - * the other base pair (dual layout), the key ‛/?’ on the _NSY layer in - * Qwerty Base Arrow, will be replicated in the same spot in regular Qwerty. - * - * Regular Qwerty will still also have a ‛/?’ key in the normal Qwerty location. - * See ./base_qwerty_basearrow.md and ./base_qwerty.md for details. - */ - #define QWERTY_BASEARROW_HARMONIZE // _Activate_ to harmonize the ‛/?’ key in the regular Qwerty layout. - // _Remove_ leave regular Qwerty layout unchanged from default. - -// --------------------------------------^--------------------------------------- -// Below here no more comfortable configuration options..... -// --------------------------------------^--------------------------------------- - - - /* Redefine a layer in this file - * - * _Activate_ one or more of the below BASESFILE_LAYER_..., to redefine the layer - * in this file. The version in ./keymap.c will be ignored. Keep in mind to use - * transparent keys (_______) for “hold” layer switch keys on the BASE map, for - * your new layer. - */ -// #define BASESFILE_LAYER_ACC -// #define BASESFILE_LAYER_DRA -// #define BASESFILE_LAYER_BON -// #define BASESFILE_LAYER_PAD -// #define BASESFILE_LAYER_MOV -// #define BASESFILE_LAYER_RAR -// #define BASESFILE_LAYER_FUN - - /* ⬇ */ - diff --git a/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_qwerty_basearrow.md b/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_qwerty_basearrow.md deleted file mode 100644 index 889633714a..0000000000 --- a/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_qwerty_basearrow.md +++ /dev/null @@ -1,134 +0,0 @@ -# Minifan layout - -Compiled for: Qwerty with arrows on Base -======================================== -This version of Qwerty puts arrows on Base, and assumes the 'arrow' hardware key. - -You have to manually set *#define `MORE_KEY__ARROW`* in `./user_config.h`, -to let compilation know you have that additional hardware key. - -If not compiled with ‛Arrow’ hardware key, Base will not contain ‛Down arrow’. -You do not have to worry about what to set the additional hardware key to, on -the Base layer. This will be set to Down Arrow, to complete that arrow cluster. - -Is arrows on Base efficient ? -============================= -This variation of Qwerty is not necessarily the recommended version of -Qwerty for a board with the additional ‛Arrow’ hardware key. -The regular Qwerty compile option can provide good arrow access. - -Putting directional arrow keys on the Base layer will cost you several -keys on the Base layer: hold to layer `_RAR` (power, media, etc. layer), -GUI, and ‛/?’. - -• The ‛/?’ key is displaced to the `_NSY` (numbers & symbols) layer, and is not - in the default spot for a Qwerty layout. - -• The GUI key is lost. You could decide to also use the ‛south paw’/‛command’ - hardware key, which is a GUI by default. - -• Hold key to `_RAR` layer is lost. You can only reach `_RAR` layer using the - right shift toggle, which is on a short timer. - - -Have it both ways -================= -You could compile regular Qwerty on one of the Base pairs (‛Default’ or -‛Alternate’), and Qwerty _with Arrows on Base_ on the other. That way -you can switch to see what works for you. You could leave it like -that, and choose what you want depending on what you are doing. - -Dual layout combination with Qwerty Base Arrow -============================================== -The option `QWERTY_BASEARROW_HARMONIZE` in `./base_qwerty_basearrow.h` is set -by default, causing the key ‛/?’ in the _regular_ Qwerty layout to _also_ be -located in the same spot as in this ‛Qwerty with Arrows on Base’ layout. - -See also: ![./base_qwerty_basearrow.h](./base_qwerty_basearrow.h). -See also: ![./base_qwerty.md](./base_qwerty.md) for the reason behind this. - - -Qwerty keymaps --------------- - -──────────Qwerty─────────────── - -![Minivan layout Image BASEdef](http://socialism.nl/misc/minivan/minivan_base_layer_qwerty_basearrow_va.jpg) -Layer: `..._BASE` - -![Minivan layout Image BASEdef](http://socialism.nl/misc/minivan/minivan_nsy_layer_qwerty_basearrow_vb.jpg) -Layer: `..._NSY` - -──────────in common──────────── - -(…) - -For more about the other layers, see ➡ ![readme.md](./readme.md) ⬅ - -![Minivan illustration Overview layers by key, Qwerty arrows on Base](http://socialism.nl/misc/minivan/minivan-all-layers-clear-visualization-by-key_qwerty_basearrow_2000_vj.jpg) - -Layers (text) -============= - - ───────────────Qwerty───────────────── - - Layer _..._BASE (Letters). This is Qwerty with arrows on Base - | Right hand - <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pinky2> // Keys by finger - -o- <|> ... //-o- BASE access - Esc qQ wW eE rR tT | yY uU iI oO pP Bksp - Tab+LCtl aA sS dD fF gG | hH jJ kK lL ;: '" - LSht+_PAD zZ xX cC vV bB | nN mM ,< .> Up RSht+_FUN - +_MOV⁵ | +_RAR⁶ - --------------------------------------------------------------------------------------- - Left+LAlt Del;_ACC _..._NSY(_DRA) Enter+_MOV| Space _..._NSY(_DRA) Left Right - hold hold₍₁,₂٭₎ hold | hold₍₁,₂٭₎ // switch type - hold₍₂₎ ^-┃-----------------------+--------^ ┃ // ₁₎ both = _DRA - ┗━━━_BON━━━╋┅───────────┄┄┄«or»┄┄┄─+─────────┅┛ // ₂₎ both = _BON - <1 ± <2 <3 <4 | 4> 3> 2> ± 1> // Keys by number - ^³ ^⁴ // Optional more keys - (RGUI) (Down) - - ₁) Dual hold for _DRA, single hold for _..._NSY. Marked by: ^--…--^ - ₂) Hold key “<2” with either٭ key “<3” or “3>” for _BON, single hold “<2” for _ACC. Marked: ┗━━…━━┛ - ₃) 'South paw' hardware configuration. Configurable, default shown. - ₄) 'Arrow' hardware configuration. Set to Down Arrow. - ₃ ₄) There are two more optional hardware keys, to make it easier to compile for - a 12x12x12x11 or 12x12x12x12 layouts. - ₅) Left Shift when pressed with another key. Medium long: to toggle _PAD. Long: toggle _MOV. - ₆) Right shift when pressed with another key. medium long: to toggle _FUN. Long: toggle _RAR. - -Remarks: The left modifiers have a slight delay in combination with an outside pointer device (mouse, stylus). -It seems this will be difficult to fix, because it is spread over two devices. To avoid the -±0.2 second delay, activate a layer where the modifiers are direct (`_PAD`), using the layer toggle on left shift. - -The key with ';' (Del;`_ACC`) does not auto-repeat on double tap, like QMK normal layer-tap keys. -There is an uncluttered _Delete_ on `_PAD`. - -Holding both `_DEF_NSY` keys left and right of the "split space bar" (enter, space) results in layer `_DRA`. - -Holding either one of the just above mentioned `_DEF_NSY` layer keys (<3 and 3>), with the `_ACC` layer key -(on <2) results in layer `_BON`. - - -- - - - - - Layer _..._NSY (Numbers and SYmbols). This fits the above Qwerty layer _..._BASE - - <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring>pin>pink2> - -*- <|> //(toggle) Access on _FUN - BASE ! @ # $ % | ^ & * ( ) Del - Tab+LCtl 1! 2@ 3# 4$ 5% | 6^ 7& 8* 9( 0) /? - -+LSht [{ ]} -_ \| =+ | + | _ { } ~+RSht // See _BON for ‛`’ - ^^ ^ // Only differences with normal version _..._NSY - --------------------------------------------------------------------------- - Left+LAlt ___ ___ Ent | . ___ LGUI Right+RAlt - -*- <|> -*- //(hold) Access on _..._BASE - <1 ± <2 <3 <4 | 4> 3> 2> ± 1> - ^ ^ - (RGUI) (_MOV) - - - -- - - diff --git a/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_workman.c b/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_workman.c deleted file mode 100644 index 3a2f4eaa4f..0000000000 --- a/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_workman.c +++ /dev/null @@ -1,203 +0,0 @@ -/* - * License (GPL): - -This program is free software: you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation, either version 2 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with this program. If not, see <http://www.gnu.org/licenses/>. - - * Author: © 2021 by Jos Boersema - * - */ - -// --------------------------------------v--------------------------------------- -// Configuration: -// --------------------------------------v--------------------------------------- - -// --------------------------------------^--------------------------------------- -// Below here no more comfortable configuration options..... -// --------------------------------------^--------------------------------------- - - - /* Redefine a layer in this file - * - * _Activate_ one or more of the below BASESFILE_LAYER_..., to redefine the layer - * in this file. The version in ./keymap.c will be ignored. Keep in mind to use - * transparent keys (_______) for “hold” layer switch keys on the BASE map, for - * your new layer. - */ -// #define BASESFILE_LAYER_ACC -// #define BASESFILE_LAYER_DRA -// #define BASESFILE_LAYER_BON -// #define BASESFILE_LAYER_PAD -// #define BASESFILE_LAYER_MOV -// #define BASESFILE_LAYER_RAR -// #define BASESFILE_LAYER_FUN - - /* ⬇ */ - - /* Layer _..._BASE: Workman, normal BASE layer and 'default' layer - * - * - Dual use keys create a delay in the key (tap/hold keys), therefore - * space is not dual use (most ued key), neither is hyphen. - */ - -// Process user configuration wrt ‛Default’ or ‛Alternative’ spot for this layout. -# if defined(BASE_WORKMAN__DEF_BASE) - [ _DEF_BASE ] = LAYOUT_redefined ( -# elif defined(BASE_WORKMAN__ALT_BASE) - [ _ALT_BASE ] = LAYOUT_redefined ( -# endif - -/* - Layer _..._BASE (Letters). This is Workman - | Right hand - <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pinky2> // Keys by finger - -o- <|> ... //-o- BASE access - Esc qQ dD· rR· wW· bB· | jJ· fF· uU· pP· :;· Bksp - Tab+LCtl aA sS hH· tT· gG | yY· nN· eE· oO· iI· '" - LSht+_PAD zZ xX mM· cC· vV· | kK· lL· ,< .> /? RSht+_FUN - +_MOV⁵ | +_RAR⁶ - --------------------------------------------------------------------------------------- - Left+LAlt Del;_ACC _..._NSY(_DRA) Enter+_MOV| Space _..._NSY(_DRA) LGUI Right;_RAR - hold hold₍₁,₂٭₎ hold | hold₍₁,₂٭₎ hold // switch type - hold₍₂₎ ^-┃-----------------------+--------^ ┃ // ₁₎ both = _DRA - ┗━━━_BON━━━╋┅───────────┄┄┄«or»┄┄┄─+─────────┅┛ // ₂₎ both = _BON - <1 ± <2 <3 <4 | 4> 3> 2> ± 1> // Keys by number - ^³ ^⁴ // Optional more keys - (RGUI) (_MOV) - - ₁) Dual hold for _DRA, single hold for _..._NSY. Marked by: ^--…--^ - ₂) Hold key “<2” with either٭ key “<3” or “3>” for _BON, single hold “<2” for _ACC. Marked: ┗━━…━━┛ - ₃) 'South paw' hardware configuration. Configurable, default shown. - ₄) 'Arrow' hardware configuration Configurable, default shown. - ₃ ₄) There are two more optional hardware keys, to make it easier to compile for - a 12x12x12x11 or 12x12x12x12 layouts. - ₅) Left Shift when pressed with another key. Medium long: to toggle _PAD. Long: toggle _MOV. - ₆) Right shift when pressed with another key. medium long: to toggle _FUN. Long: toggle _RAR. - ₇) Letters marked by ‛·’ are different from Qwerty. -*/ -// -// <pink2 , <pink, <ring, <midd, <indx, <ind|, indx>, inde>, midd> , ring> , pink> , pink2> , -// -*!- , , , , , <|,> , , , , , , - KC_ESC , KC_Q , KC_D , KC_R , KC_W , KC_B , KC_J , KC_F , KC_U , KC_P , KC_SCLN , KC_BSPC , - LCTL_T ( KC_TAB ) , KC_A , KC_S , KC_H , KC_T , KC_G , KC_Y , KC_N , KC_E , KC_O , KC_I , KC_QUOT , - CHOLTAP_LSHFT , KC_Z , KC_X , KC_M , KC_C , KC_V , KC_K , KC_L , KC_COMM , KC_DOT , KC_SLSH , CHOLTAP_RSHFT , -// ----------------------------------------------------------------------------------------------------------------- - LALT_T ( KC_LEFT ) - -# ifdef TRANSMINIVAN_LEFTSIDE - , MO ( _PAD ) -# endif - -# ifdef MORE_KEY__COMMAND - , MORE_key1_BASE -# endif - -# ifdef SWITCH_HOLD_ACC_NSY - , DUO_HOLD , CHOLTAP_ACCE -# else - , CHOLTAP_ACCE , DUO_HOLD -# endif - - , LEFTCENTER_THUMB - -# ifdef TRANSMINIVAN_MIDLEFT - , TRANS_MIDLEFT -# endif - - , RIGHTCENTER_THUMB , DUO_HOLD , KC__YGUI - -# ifdef TRANSMINIVAN_RIGHTSIDE - , MO ( _FUN ) -# endif - -# ifdef MORE_KEY__ARROW - , MORE_key2 -# endif - - , CHOLTAP_LAYR -// , , , <|,> , , , -// <1 ± ± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1> - - ), - - /* ⬆⬇ */ - - /* Layer _..._NSY: Numbers and symbols, to work with the Workman base layer above. (Same as Qwerty.) - * Off hand Number input (-.Bksp ent (shft)tab). - */ - // KC_TILD does not work there, because of a limitation with shifted keys (nov 2019). - -// Process user configuration wrt ‛Default’ or ‛Alternative’ spot for this layout. -# if defined(BASE_WORKMAN__DEF_BASE) - [ _DEF_NSY ] = LAYOUT_redefined ( -# elif defined(BASE_WORKMAN__ALT_BASE) - [ _ALT_NSY ] = LAYOUT_redefined ( -# endif - -/* - Layer _..._NSY (Numbers and SYmbols). This fits the above Workman layer _..._BASE - - <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring>pin>pink2> - -*- <|> //(toggle) Access on _FUN - BASE ! @ # $ % | ^ & * ( ) Del - Tab+LCtl 1! 2@ 3# 4$ 5% | 6^ 7& 8* 9( 0) `~+RCtl - -+LSht [{ ]} -_ \| =+ | + | _ { } ~+RSht - ^^ ^ // Only differences with normal version _..._NSY - --------------------------------------------------------------------------- - Left+LAlt ___ ___ Ent | . ___ LGUI Right+RAlt - -*- <|> -*- //(hold) Access on _..._BASE - <1 ± <2 <3 <4 | 4> 3> 2> ± 1> - ^ ^ - (RGUI) (_MOV) -*/ -// -// -// <pink2 , <pinky , <ring , <middl , <index , <indx2 |, indx2> , index> , middl> , ring> , pinky> , pink2> , -// , -*- , , , , <|,> , , , , , , - CTO_BASE , KC_EXLM , KC_AT , KC_HASH , KC_DLR , KC_PERC , KC_CIRC , KC_AMPR , KC_ASTR , KC_LPRN , KC_RPRN , KC_DEL , - LCTL_T ( KC_TAB ) , KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , RCTL_T ( KC_GRV ) , - LSFT_DASH , KC_LBRC , KC_RBRC , KC_MINS , KC_BSLS , KC_EQL , KC_PLUS , KC_PIPE , KC_UNDS , KC_LCBR , KC_RCBR , RSFT_TILDE , -// --------------------------------------------------------------------------------------------------------------------------------------------- - LALT_T ( KC_LEFT ) - -# ifdef TRANSMINIVAN_LEFTSIDE - , XXXXXXX -# endif - -# ifdef MORE_KEY__COMMAND - , MORE_key1 -# endif - - , _______ , _______ , KC_ENT - -# ifdef TRANSMINIVAN_MIDLEFT - , TRANS_MIDLEFT -# endif - - , KC_DOT , DUO_HOLD , KC__YGUI - -# ifdef TRANSMINIVAN_RIGHTSIDE - , XXXXXXX -# endif - -# ifdef MORE_KEY__ARROW - , MORE_key2 -# endif - - , RALT_T ( KC_RGHT ) -// , , -*- , <|,> , -*- , , -// <1 ± ± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1> - - ), - - /* ⬆⬇ */ diff --git a/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_workman.md b/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_workman.md deleted file mode 100644 index 2d68e2ea06..0000000000 --- a/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_workman.md +++ /dev/null @@ -1,95 +0,0 @@ -# Minifan layout - -Compiled for: Workman -===================== - -This file details the compile version `#define BASE_WORKMAN__DEF_BASE, BASE_WORKMAN__ALT_BASE`. -This is a Workman layout. - -The number & symbols layer (`_NSY`) is the same as for Qwerty. - -Workman keymaps ---------------- - -─────────Workman─────────────── - -![Minivan layout Image BASEdef](http://socialism.nl/misc/minivan/minivan_base_layer_workman_va.jpg) -Layer: `..._BASE` - -![Minivan layout Image BASEdef](http://socialism.nl/misc/minivan/minivan_nsy_layer_qwerty_vc.jpg) -Layer: `..._NSY` - -──────────in common──────────── - -(…) - -For more about the other layers, see ➡ ![readme.md](./readme.md) ⬅ - -![Minivan illustration Overview layers by key, Workman](http://socialism.nl/misc/minivan/minivan-all-layers-clear-visualization-by-key_workman_2000_vi.jpg) - -Layers (text) -============= - - ───────────────Workman───────────────── - - Layer _..._BASE (Letters). This is Workman - | Right hand - <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pinky2> // Keys by finger - -o- <|> ... //-o- BASE access - Esc qQ dD rR wW bB | jJ fF uU pP :; Bksp - Tab+LCtl aA sS hH tT gG | yY nN eE oO iI '" - LSht+_PAD zZ xX mM cC vV | kK lL ,< .> /? RSht+_FUN - +_MOV⁵ | +_RAR⁶ - --------------------------------------------------------------------------------------- - Left+LAlt Del;_ACC _..._NSY(_DRA) Enter+_MOV| Space _..._NSY(_DRA) LGUI Right;_RAR - hold hold₍₁,₂٭₎ hold | hold₍₁,₂٭₎ hold // switch type - hold₍₂₎ ^-┃-----------------------+--------^ ┃ // ₁₎ both = _DRA - ┗━━━_BON━━━╋┅───────────┄┄┄«or»┄┄┄─+─────────┅┛ // ₂₎ both = _BON - <1 ± <2 <3 <4 | 4> 3> 2> ± 1> // Keys by number - ^³ ^⁴ // Optional more keys - (RGUI) (_MOV) - - ₁) Dual hold for _DRA, single hold for _..._NSY. Marked by: ^--…--^ - ₂) Hold key “<2” with either٭ key “<3” or “3>” for _BON, single hold “<2” for _ACC. Marked: ┗━━…━━┛ - ₃) 'South paw' hardware configuration. Configurable, default shown. - ₄) 'Arrow' hardware configuration Configurable, default shown. - ₃ ₄) There are two more optional hardware keys, to make it easier to compile for - a 12x12x12x11 or 12x12x12x12 layouts. - ₅) Left Shift when pressed with another key. Medium long: to toggle _PAD. Long: toggle _MOV. - ₆) Right shift when pressed with another key. medium long: to toggle _FUN. Long: toggle _RAR. - -Remarks: The left modifiers have a slight delay in combination with an outside pointer device (mouse, stylus). -It seems this will be difficult to fix, because it is spread over two devices. To avoid the -±0.2 second delay, activate a layer where the modifiers are direct (`_PAD`), using the layer toggle on left shift. - -The two keys with ';' (Del;`_ACC`, Right;`_RAR`) do not auto-repeat on double tap, like QMK normal layer-tap keys. -There is an uncluttered _Delete_ on `_PAD`, an uncluttered _Right_ arrow on the `_MOV` layer. - -Holding both `_DEF_NSY` keys left and right of the "split space bar" (enter, space) results in layer `_DRA`. - -Holding either one of the just above mentioned `_DEF_NSY` layer keys (<3 and 3>), with the `_ACC` layer key -(on <2) results in layer `_BON`. - - -- - - - - - Layer _..._NSY (Numbers and SYmbols). This fits the above Workman layer _DEF_BASE - - <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring>pin>pink2> - -*- <|> //(toggle) Access on _FUN - BASE ! @ # $ % | ^ & * ( ) Del - Tab+LCtl 1! 2@ 3# 4$ 5% | 6^ 7& 8* 9( 0) `~+RCtl - -+LSht [{ ]} -_ \| =+ | + | _ { } ~+RSht - ^^ ^ // Only differences with Dvorak version _DEF_NSY - --------------------------------------------------------------------------- - Left+LAlt ___ ___ Ent | . ___ RGUI Right+RAlt - -*- <|> -*- u //(hold) Access on _DEF_BASE - <1 ± <2 <3 <4 | 4> 3> 2> ± 1> - ^ ^ - (LGUI) (_MOV) - - - -- - - - diff --git a/keyboards/thevankeyboards/minivan/keymaps/josjoha/config.h b/keyboards/thevankeyboards/minivan/keymaps/josjoha/config.h deleted file mode 100644 index 9db4d596de..0000000000 --- a/keyboards/thevankeyboards/minivan/keymaps/josjoha/config.h +++ /dev/null @@ -1,49 +0,0 @@ -/* - * License (GPL): - -This program is free software: you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation, either version 2 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with this program. If not, see <http://www.gnu.org/licenses/>. - - * © 2019,2020 by Jos Boersema - */ - - -#pragma once -#define LAYER_STATE_16BIT // This saves more than 400 bytes on the hex file - -// place overrides here - -// Some defines meant to decrease the firmware size. The firmware is otherwise over the maximum (atmega32u4) -//# ifndef LTO_ENABLE - //Disable old style macro handling: MACRO() & action_get_macro -//# define NO_ACTION_MACRO // This saves 320 bytes - //disable calling of action_function() from the fn_actions array (deprecated) -//# define NO_ACTION_FUNCTION // This saves 96 bytes -//# endif - -#define PERMISSIVE_HOLD -#define RGBLIGHT_SLEEP // QMK docs: "If defined, the RGB lighting will be switched off when the host goes to sleep" -#define RGBLIGHT_EFFECT_BREATHING - -// Layer switch TT(layer) tapping amount to make it toggle -#define TAPPING_TERM_HOLTAP 225 // 175 ms proved unreliable, 225 ms seems ok (personal preference) - - -// Attempts to reduce firmware size: - //#define LTO_ENABLE // Did not decrease firmware size when tested on 26 Jan 2020 - //#define NO_DEBUG //disable debugging (already defined) - //#define NO_PRINT JJdisable printing/debugging using hid_listen (already defined) - //#define NO_ACTION_LAYER //disable layers (obviously need layers) - //#define NO_ACTION_TAPPING // This saves 2516 bytes (9%) (keymap uses tapping) - //#define NO_ACTION_ONESHOT // This did not reduse firmware size on 26 Jan 2020 - diff --git a/keyboards/thevankeyboards/minivan/keymaps/josjoha/keymap.c b/keyboards/thevankeyboards/minivan/keymaps/josjoha/keymap.c deleted file mode 100644 index 39eb45e15e..0000000000 --- a/keyboards/thevankeyboards/minivan/keymaps/josjoha/keymap.c +++ /dev/null @@ -1,1784 +0,0 @@ -/* - * License (GPL): - -This program is free software: you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation, either version 2 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with this program. If not, see <http://www.gnu.org/licenses/>. - - * Authors: This QMK keymap file is a combination of the default - * keymap, led code original copied/edited from ../jetpacktuxedo, some - * copy/paste from QMK documentation code examples (etc). - * Remainder: © 2019, 2020, 2021 by Jos Boersema - */ - -// --------------------------------------v--------------------------------------- -// Configuration: -// --------------------------------------v--------------------------------------- -#include "./user_config.h" // Edit this file to set user preference compile options. -// --------------------------------------^--------------------------------------- - - - - /* Configurable keymap for Minivan layouts 44, 45, 46 keys. - * May work for 12×12×12×[11-12] keys as well. - * Configuration in ./user_config.h - */ - - /* Overview of the code - * - * The base layers are in separate files; - * process_record_user(), unicode macros are defined in unicode_macros.c; - * accented characters are defined in unicode_weurope.h - * - * Unicode macros facilitate recomputing for re-computing the Dvorak with changed letters - * ('descramble'), and exist because space ran out for * UP(…). - * - * The led color code might be a bit hairy, due to speed/count middle led overlapping layer color. - * - * Preprocessor indentation: # always in column one, #includes and #defines - * are most to the left unless nested, except in the user configuration - * block where room is left for a ‛//’. Logical stuff (#if etc) is - * indented from column two, and then in each nesting goes 4 more spaces - * to the right, so in between the normal code indentations. There should - * be a newline above and below logical statements. This makes preprocessor - * statements stand out, while giving more information in each statement. - * C indentation: trying to follow QMK standard. - * - */ - - -#include QMK_KEYBOARD_H - -// Bit masks for the Base layers, to set them as Default, in order to make transparency look back to the right one. -#define _DEF_BASE_MASK 0x1 // Some functions take a bit-mask, where layer 0 (zero) is called 0x1 instead. -#define _ALT_BASE_MASK 0x2 // Some functions take a bit-mask, where layer 0 (zero) is called 0x1 instead. - -// Below #defines the internal order of the layers. -// Notice this order in layer_state_set_user as well, regarding the led indicators. -enum { - _DEF_BASE, // Default BASE layer (layer at startup). Typically the letters. - -# ifndef MINIFAN_SINGLE_LAYOUT - - _ALT_BASE, // Alternative BASE layer. - -# endif - - _DEF_NSY, // numbers and symbols - -# ifndef MINIFAN_SINGLE_LAYOUT - - _ALT_NSY, // Alternate version of _DEF_NSY - -# endif - - _MOV, // movement arrows and mouse - _RAR, // keys RARely used, Unicode config, Power keys, Media keys, alternate mode switch, speed/size count, … - -# ifndef REMOVE_PAD - - _PAD, // Numbers pad. These are different versions of the same numbers, that is ‛1’ (_NSY) ≠ ‛1’ (_PAD). - -# endif - -# ifndef REMOVE_ACC // Removes this layer entirely, if set. - - _ACC, // Accented letters - -# endif - -# ifndef REMOVE_DRA // Removes this layer entirely, if set. - - _DRA, // Unusual symbols and whatever else - -# endif - -# ifndef REMOVE_BON // Removes this layer entirely, if set. - - _BON, // Bonus layer with more Unicode symbols - -# endif - - _FUN, // function keys, layer switcher, given highest order precedence just in case -} ; -// The default and alternate base layers needs to have a low order -// number, so that the other layers can be accessed on top of it. -// Default Layer is set, according to active Base pair. - -// What BASE layer is active. -enum { - _NORMAL_, // BASE layer is _DEF_BASE - _FULL_, // BASE layer is _ALT_BASE -# ifdef DVORAK_DESCRAMBLE // not used with other keymaps - _HALF_, // BASE layer is _ALT_BASE For DVORAK_DESCRAMBLE keymap: does *not* re-compute letters in Unicode - // This is for different Unicode encodings than “Control+U+HEX” (Linux). It will go through what is set on _RAR -# endif -}; -// The mechanism is about what layer to return to, once needing to go back to the letters layer (BASE). - -# ifndef STARTUP_ALTERNATE // Startup with in default BASE, normal mode. -short alternate = _NORMAL_; -# else // Startup with alternate BASE active -short alternate = _FULL_; // -# endif - -//* Shift detection -bool shift_ison = 0; // keep track of the state of shift (Capslock is ignored). There may be more elegant code for this in - // QMK (a function seems to do it?), but this is simple and keeps the issue isolated to this file. -# define TRUE 1 -# define FALSE 0 -bool _fun_stay = FALSE; // for making _FUN layer not return to BASE after pressing an F-key -bool leds_on; // toggle leds on/off - -# ifdef LEDS_OFF_BASE_DEF -bool led_middle_on = TRUE; // Set to off later, if startup setting is off. -# endif - -bool isolate_trigger = FALSE; // detects if _FUN layer move was pressed, and no other key (no normal use of Shift). -bool capslock; // keeps track of capslock state -bool numlock; // keeps track of numlock state -//layer_state_t state_recall; // We are calling the function set_led_colors_ from this file as well. -// speed measuring -bool speed_measure = SPEED_INIT_VALUE; // feature activated or not on startup -uint32_t speed_counttime; // counts the time -short speed_countdown = SPEED_COUNTDOWN; // countdown to next computation/effects -int speed; // we store typing result (keys/second) to make reporting less stressful on user, as it doesn't run away after typing - // the value is recorded 10 times higher, to allow another digit of precision, needed to calculate Words-Per-Minute -long int speed_batches = 0; // This counts how many batches of SPEED_COUNTDOWN have been added to wordcount_speed_add -long int speed_add = 0; // This just adds the speed computed for every batch of SPEED_COUNTDOWN, also times 10 for precision -// character and word counting, attempting to count the final text being written -bool sizecount_measure = COUNT_INIT_VALUE; // feature activated or not on startup -long int sizecount_blanks = 0; // This counts spaces/enters as a means of counting words, with manual substraction key -long int sizecount_chars = 0; // This counts characters, substraction for delete/backspace -bool sizecount_word; // remember if the last character was whitespace, so a second does not count a word -bool sizecount_menu = FALSE; // menu mode for configuring sizecount led color & alert system for maximum size. -long int sizecount_max = 0; // the maximum system for count, alert user about relative size/limit -bool sizecount_max_type; // is size counting by word or by character -#define SIZECOUNT_WORD 0 // The type of text size counting: words -#define SIZECOUNT_CHAR 1 // " : characters - -/* This file contains mostly the Unicode and special macros. - It contains the function: process_record_user(...) - It has been isolated because the source file got long. - */ -#include "./unicode_macros.c" - - -// Pre-existing function, run when the keyboard starts up. -void keyboard_post_init_user (void) { - -# ifdef RGBLIGHT_ENABLE - -// Set side leds on/off startup -# ifdef STARTUP_SIDE_LEDS_OFF - leds_on = FALSE; -# else - leds_on = TRUE; -# endif - - // Set up RGB effects on _only_ the first LED - rgblight_set_effect_range (1, 1); // Takes a range: 1st arg is start, 2nd how many - rgblight_sethsv_noeeprom (HSV_WHITE); // Startup color of keyboard. - // Set LED effects to breathing mode - rgblight_mode_noeeprom (RGBLIGHT_EFFECT_BREATHING + 2); - - // Init the first and last LEDs to a static color. - setrgb (0, 0, 0, (rgb_led_t *)&led[0]); // Led[0] is led 0 - setrgb (0, 0, 0, (rgb_led_t *)&led[2]); // 2nd led - -// The logic seems to be to establish the effect first, and then toggle it on/off. -# ifdef STARTUP_MID_LED_OFF - rgblight_disable (); // -# ifdef LEDS_OFF_BASE_DEF // This messes with led effect on/off, so we need to track the state of this setting now. - led_middle_on = FALSE; -# endif -# endif - - isolate_rgblight_set (); - -# endif //RGBLIGHT_ENABLE - -// Set startup layer -# ifdef STARTUP_ALTERNATE - layer_move (_ALT_BASE); -# else - layer_move (_DEF_BASE); -# endif - - _fun_stay = TRUE; // startup with F-keys not returning to Base after stroke (_FUN) - -} - - -// Writes a number as if typed on keyboard. Typically to show a speed/text size measurement. -// If last argument is TRUE it prints a dot ‛.’ before the last digit -int write_number (long int input, short divide10) { - long int step10; - short digit; - short start = FALSE; - short printed = 0; - char output[2]; - - output[1] = '\0'; - if (0 > input) { // number is negative - send_string ("-"); // minus - printed++; - input *= -1; // turn positive - } - for (step10 = 1000000000; 0 != step10; step10 /= 10) { // assuming 32 bit, ± 10⁹ - digit = input / step10; - input = input % step10; - if (!start) { // remove leading zeros - if ((0 != digit) || (1 == step10)) start = TRUE; // If all zeros, always print last zero. - } - if (divide10 && (1 == step10)) { // print with a dot before the last digit - send_string ("."); - printed++; - } - if (start) { // print - output[0] = '0' + digit; - send_string (output); - printed++; - } - } - return printed; -} - - -// This function prevents the middle led from being altered by layer -// switching (showing the layer color, that is), when another -// functionality takes precedent over the middle led. -void middle_led_control (short hsv_h, short hsv_s, short hsv_v ) { -# ifdef RGBLIGHT_ENABLE - - if (FALSE == speed_measure) { // only touch middle led if no speed measuring going on - if ( ! ((TRUE == sizecount_measure) && (0 != sizecount_max)) ) { // only touch middle led if no text size - // counting set to a maximum is going on. - - rgblight_sethsv_noeeprom (hsv_h, hsv_s, hsv_v); // set it - } - } - -# endif -} - - -// Set middle led color for speed system. Needed in various places. -void speed_led (int speed) { -# ifdef RGBLIGHT_ENABLE - - speed /= 10; // argument is in 10 times its value - if ( ! ((TRUE == sizecount_measure) && (0 != sizecount_max)) ) { // only touch middle led if no text size - // counting set to a maximum is going on. - rgblight_sethsv_noeeprom (SPEED_HUE_STEP * speed + SPEED_HUE_START, 255, 128); // full saturation, but half lit - rgblight_set (); // only center led is altered, no need to go through isolate_rgblight_set() - } - -# endif -} - - -// do this in one place to handle left/right leds being off here -void isolate_rgblight_set (void) { - -# ifdef RGBLIGHT_ENABLE - if (!leds_on) { // left/right leds are off - // overwrite previously colors - uint8_t led0r = 0; uint8_t led0g = 0; uint8_t led0b = 0; - uint8_t led2r = 0; uint8_t led2g = 0; uint8_t led2b = 0; - led0r = 0; - led0g = 0; - led0b = 0; - led2r = 0; - led2g = 0; - led2b = 0; - setrgb(led0r, led0g, led0b, (rgb_led_t *)&led[0]); // Led 0 - setrgb(led2r, led2g, led2b, (rgb_led_t *)&led[2]); // Led 2 - } - rgblight_set (); -# endif - -} - - -// _FUN layer leds. -void indicate_fun_stay (void) { -# ifdef RGBLIGHT_ENABLE - - uint8_t led0r = 0; uint8_t led0g = 0; uint8_t led0b = 0; - uint8_t led2r = 0; uint8_t led2g = 0; uint8_t led2b = 0; - // See also below under _FUN layer led - if (_fun_stay == TRUE) { // normal mode, 0 (100% normal) - led0r = 255; // red - led2r = 255; // Yellow - led2g = 50; - }else{ - led0r = 255; // Yellow - led0g = 50; // - led2r = 255; // red - } - setrgb(led0r, led0g, led0b, (rgb_led_t *)&led[0]); // Led 0 - setrgb(led2r, led2g, led2b, (rgb_led_t *)&led[2]); // Led 2 - isolate_rgblight_set (); - -# endif //RGBLIGHT_ENABLE -} - - -// _RAR layer leds -// It is a function because this is also called when the Base layer OTHER_BASE key is pressed -void indicate_base (void) { -# ifdef RGBLIGHT_ENABLE - - uint8_t led0r = 0; uint8_t led0g = 0; uint8_t led0b = 0; - uint8_t led2r = 0; uint8_t led2g = 0; uint8_t led2b = 0; - // See also below under _FUN layer led - if (_NORMAL_ == alternate) { // normal mode, 0 (100% normal) - led0r = 255; // shine white left led - led0g = 255; - led0b = 255; - rgblight_sethsv_noeeprom (HSV_PURPLE); // This overrides the speed setting. - led2r = 100; // purple - led2b = 100; - } - -# ifdef DVORAK_DESCRAMBLE // not used with other keymaps - else if (_HALF_ == alternate) { // alternate mode, 1 (normal unicode) - led0r = 100; // purple - led0b = 100; - rgblight_sethsv_noeeprom (HSV_WHITE); // shine white middle led (still breathes) - led2r = 100; // purple - led2b = 100; - } -# endif - - else if (_FULL_ == alternate) { // alternate mode, 1 (recomputed unicode for DVORAK_DESCRAMBLE) - led0r = 100; // purple - led0b = 100; - rgblight_sethsv_noeeprom (HSV_PURPLE); - led2r = 255;// shine white right led - led2g = 255; - led2b = 255; - } - setrgb(led0r, led0g, led0b, (rgb_led_t *)&led[0]); // Led 0 - setrgb(led2r, led2g, led2b, (rgb_led_t *)&led[2]); // Led 2 - isolate_rgblight_set (); - -# endif //RGBLIGHT_ENABLE -} - - -// Sets led colors for all layers. Including Capslock/Numlock changes. See a computer side activated function for that too: -// led_update_user (…) -void set_led_colors_ (layer_state_t state) { -# ifdef RGBLIGHT_ENABLE - - uint8_t led0r = 0; uint8_t led0g = 0; uint8_t led0b = 0; - uint8_t led2r = 0; uint8_t led2g = 0; uint8_t led2b = 0; - short color_ddl = 28 ; - -# ifdef LEDS_OFF_BASE_DEF - // Special case of switching centre led effect on/off - if (!layer_state_cmp (state, _DEF_BASE)) { // letters - //if (rgblight_is_enabled()) - if (led_middle_on) { // Follows user setting based on _RAR key. - rgblight_enable_noeeprom (); // Would be easier if middle_led_control (…) could set brightness to dark, but seems to not work. - } - } -# endif - - // The order should be the reverse of the #defines of layer number of the layers on top - // because higher layer number is higher priority if activated - /* _DEF_BASE 0 _ALT_BASE 1 _DEF_NSY 2 _ALT_NSY 3 _MOV 4 _RAR 5 _PAD 6 _ACC 7 _DRA 8 _BON 9 _FUN 10 */ - if (layer_state_cmp (state, _FUN)) { // F-keys, and layer toggles - middle_led_control (HSV_RED); // purple - indicate_fun_stay (); // Indicates state of _fun_stay, but only when it is being toggled. - return ; // indicate_fun_stay function already does it all. - } - -# ifndef REMOVE_BON // Removes this layer entirely, if set. - else if (layer_state_cmp (state, _BON)) { // Bonus layer with encircled numbers and more symbols - // side leds dark - middle_led_control (HSV_YELLOW); - } -# endif // REMOVE_BON - -# ifndef REMOVE_DRA // This cuts out the whole _DRA layer - else if (layer_state_cmp (state, _DRA)) { // Unicode drawings and unusual things - led0r = 255; // gold red - led0g = 128; // - led2r = 255; // - led2g = 128; // - middle_led_control( HSV_GOLDENROD ); - } -# endif // REMOVE_DRA - -# ifndef REMOVE_ACC // This cuts out the whole _ACC layer. - else if (layer_state_cmp (state, _ACC)) { // Accented letters (Unicode input layer) - led0g = 150; // With some blue, because it is also a symbol - led0b = 100; - led2g = 150; - led2b = 100; - middle_led_control (HSV_TURQUOISE); // cyan - } -# endif // REMOVE_ACC - -# ifndef REMOVE_PAD - else if (layer_state_cmp (state, _PAD)) { // numbers pad layer - if (numlock) { - led0b = 255; // Blue for the numbers part - led2g = 255; // Green for the navigation part - }else{ - led0g = 255; // reversed - led2b = 255; // - } - middle_led_control (60, 20, 100); // yellow (low saturation) - } -# endif // REMOVE_PAD - - //--- - else if (layer_state_cmp (state, _RAR)) { // layer with special keys - indicate_base (); // this function already does it all - return; // - } - //--- - else if (layer_state_cmp (state, _MOV)) { // movement layer - led0g = 255;// movement is green, "go forward" - led2g = 255; - middle_led_control(HSV_GREEN); - } - //--- (pair) - else if (layer_state_cmp (state, _ALT_NSY)) { // alternate, numbers/symbols - led0b = 255; // first led follows the corresponding default layer: _DEF_NSY - led2r = color_ddl; // Same as DDL, to which it belongs. - led2g = color_ddl; // - led2b = color_ddl; // - middle_led_control (HSV_BLUE); - } - else if (layer_state_cmp (state, _DEF_NSY)) { // symbols and numbers - led0b = 255; // blue for symbols, like ink (writing) - led2b = 255; - middle_led_control (HSV_BLUE); - } - //--- (pair) - // Alternate BASE layer (alternate) - else if (layer_state_cmp (state, _ALT_BASE)) { - -# ifdef LEDS_OFF_BASE_ALT // Alternative Base leds off (always) - - rgblight_disable_noeeprom (); - -# else // do use leds on Alternative Base layer - -# if !defined(BASE_NUMPAD__ALT_BASE) // Normal led colors for ‛regular’ base layers like Dvorak, Qwerty. - - if (capslock) { - led2r = 255; // Brighter version to indicate capslock - led2g = 255; // - led2b = 255; // - } else { - led2r = color_ddl; // A bit of a white not too bright color on right - led2g = color_ddl; // - led2b = color_ddl; // - } - middle_led_control (HSV_TEAL); // seems to be the same as CYAN/AZURE, conflicts with _ACC - -# else // Numpad configured on Alternate Base, which should show the state of NumLock - - // This is a copy of the _PAD led colors, but less bright - if (numlock) { - led0b = 80; // Blue for the numbers part - led2g = 80; // Green for the navigation part - }else{ - led2b = 80; // reversed - led0g = 80; // - } - middle_led_control (60, 20, 100); // light-blue - -# endif // BASE_NUMPAD__ALT_BASE - -# endif // LEDS_OFF_BASE_ALT - - } - // Default layer (generally), normal BASE layer - else if (layer_state_cmp (state, _DEF_BASE)) { // letters - -# ifdef LEDS_OFF_BASE_DEF // Default Base leds off (always) - - rgblight_disable_noeeprom (); - -# else // Do use leds on Default Base - - if (capslock) { - led0r = 255; // Brighter version to indicate capslock - led0g = 255; // - led0b = 255; // - } else { - led0r = 28; // A bit of a weak white color on left - led0g = 28; // - led0b = 28; // - } - middle_led_control (HSV_TEAL); - -# endif // LEDS_OFF_BASE_DEF - - } - //--- - - // pushes the configuration - setrgb (led0r, led0g, led0b, (rgb_led_t *)&led[0]); // Led 0 - setrgb (led2r, led2g, led2b, (rgb_led_t *)&led[2]); // Led 2 - - isolate_rgblight_set (); // Activates the led color change, after on/off check. - -# endif //RGBLIGHT_ENABLE -} - -// Pre-existing QMK function, called when NumLock/CapsLock key is pressed, including on another keyboard. -// This function sets two booleans that keep track of the current capslock/numlock state, for use in layer led colors. -bool led_update_user (led_t led_state) { - - if (led_state.num_lock) { // This doesn't look at the keyboard leds or any other actual leds. It seems to look at whether - // or not the computer has numlock in the on/off state. - numlock = TRUE; - }else{ - numlock = FALSE; - } - if (led_state.caps_lock) { - capslock = TRUE; - }else{ - capslock = FALSE; - } - //layer_state_set_user - set_led_colors_ (state_recall); // Update leds - return true ; -} - - -// pre-existing function, called when layer changes -layer_state_t layer_state_set_user (layer_state_t state) { - - set_led_colors_ (state); // Update leds - state_recall = state; // Recall this, for calling set_led_colors_(…) on Num/Capslock changes in led_update_user(…) - return state; -} - -// -------------------------------- layers -------------------------------- - -const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { - - -/******************** What base layers to use: **************/ - -// * Dvorak * -# if defined(BASE_DVORAK__DEF_BASE) || defined(BASE_DVORAK__ALT_BASE) -# include "./base_dvorak.c" // Regular Dvorak. -# endif - -// * Dvorak descramble * -# if defined(BASE_DVORAK_DESCRAMBLE__ALT_BASE) // only for ‛Alternate’ base -# include "./base_dvorak_descramble.c" // Dvorak for when computer is already remapping to Dvorak. -# endif - -// * Qwerty * -# if defined(BASE_QWERTY__DEF_BASE) || defined(BASE_QWERTY__ALT_BASE) -# include "./base_qwerty.c" // Regular Qwerty. -# endif - -// * Qwerty arrows on Base * -# if defined(BASE_QWERTY_BASEARROW__DEF_BASE) || defined(BASE_QWERTY_BASEARROW__ALT_BASE) -# include "./base_qwerty_basearrow.c" // Qwerty + arrows -# endif - -// * Colemak * -# if defined(BASE_COLEMAK__DEF_BASE) || defined(BASE_COLEMAK__ALT_BASE) -# include "./base_colemak.c" // Regular Colemak. -# endif - -// * Workman * -# if defined(BASE_WORKMAN__DEF_BASE) || defined(BASE_WORKMAN__ALT_BASE) -# include "./base_workman.c" // Regular Workman. -# endif - -// * Numpad * -# if defined(BASE_NUMPAD__ALT_BASE) -# include "./base_numpad.c" // Numbers pad -# endif - -// * Hebrew * -# if defined(BASE_HEBREW__DEF_BASE) || defined(BASE_HEBREW__ALT_BASE) -# include "./base_hebrew.c" // Hebrew -# endif - -// // ⬇ insert your ./base_YOUR_KEYMAP.c #include here: - - -// * YOUR KEYMAP * -// # if defined(BASE_YOUR_KEYMAP__DEF_BASE) || defined(BASE_YOUR_KEYMAP__ALT_BASE) -// # include "./base_YOUR_KEYMAP.c" // Your Keymap. -// # endif - -// If your keymap also has a ./base_YOUR_KEYMAP.h configuration/header file, #include it in ./user_config.h -// Look for similar inclusions of base header files, similar to the #includes here. -// You should be able to just copy what you did here, and only change “.c” into “.h”. - -// // ⬆ - - - // See the ./bases_*.c file for definition of _DEF_BASE, _DEF_NSY, _ALT_BASE, _ALT_NSY layers, selected in ./user_config.h - - /* ⬆⬇ (next layer) */ - - -# ifndef BASESFILE_LAYER_MOV // Use a definition of this layer in the ./bases_* file, where this #define can be defined. - - /* Layer _MOV: Movement layer: mouse and hands on navigation - * Also delete/backspace, to navigate and delete together. - */ - - [ _MOV ] = LAYOUT_redefined ( - -/* - Layer _MOV (MOVement, mouse movement on right hand) - - triangle layout (mouse right hand): - - <pinky2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2> - <|>-*- //(toggle) on _FUN - BASE PgDn Up PgUp Home Btn3 | xxx WhDn MsUp WhU WhLft Bksp - LCtl Left Down Right End Btn1 | Btn1 MsLft MsDn MsRht WhRht RCtl - LSht*- xxx Acc2 Acc1 Acc0 Btn2 | Btn2 Btn3 Btn4 Btn5 xxx RSht //(toggle) on BASE - ---------------------------------------------------------------------------- - LAlt Del Ent ___ | PgUp PgDn LGUI RAlt - -*-<|> //(hold) on BASE - <1 ± <2 <3 <4 | 4> 3> 2> ± 1> - … … - - triangle layout, 'arrow' additional hardware key, with arrow cluster (difference marked _): - - <pinky2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2> - <|>-*- //(toggle) on _FUN - BASE PgDn Up PgUp Home Btn3 | xxx WhDn MsUp WhU WhLft Bksp - LCtl Left Down Right End Btn1 | Btn1 MsLft MsDn MsRht WhRht RCtl - LSht*- xxx Acc2 Acc1 Acc0 Btn2 | Btn2 Btn3 Btn4 Btn5 _Up_ RSht //(toggle) on BASE - ---------------------------------------------------------------------------- - LAlt Del Ent ___ | PgUp PgDn _Left__Down__Right_ - -*-<|> //(hold) on BASE - <1 ± <2 <3 <4 | 4> 3> 2> _±_ 1> - … - - triangle layout, 'arrow' additional hardware key, with arrow cluster and navigation keys: - - <pinky2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2> - <|>-*- //(toggle) on _FUN - BASE PgDn Up PgUp Home _Btn4_ | xxx WhDn MsUp WhU WhLft Bksp - LCtl Left Down Right End Btn1 | Btn1 MsLft MsDn MsRht WhRht RCtl - LSht*- xxx Acc2 Acc1 Acc0 _Btn5_ | Btn2 Btn3 _Home__PgUp_ _Up_ _PgDn_ //(toggle) on BASE - ---------------------------------------------------------------------------- - LAlt Del Ent ___ | PgUp _End_ _Left__Down__Right_ - -*-<|> //(hold) on BASE - <1 ± <2 <3 <4 | 4> 3> 2> _±_ 1> - … - - - flat layout (mouse movement on left hand): - - <pinky2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2> - <|>-*- //(toggle) on _FUN - BASE WLft WDn WUp WRht xxx | Btn3 PgUp Home End PgDn Bksp - LCtl MLft MDn MUp MRht Btn1 | Btn1 Left Up Down Right RCtl - LSht*- Btn5 Btn4 Btn3 Butn2 xxx | Btn2 Acc0 Acc1 Acc2 xxx RSht //(toggle) on BASE - ---------------------------------------------------------------------------- - LAlt Del Ent ___ | PgUp PgDn LGUI RAlt - -*-<|> //(hold) on BASE - <1 ± <2 <3 <4 | 4> 3> 2> ± 1> - … - - flat layout, 'arrow' additional hardware key, with arrow cluster (difference marked _) - - <pinky2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2> - <|>-*- //(toggle) on _FUN - BASE WLft WDn WUp WRht xxx | Btn3 PgUp Home End PgDn Bksp - LCtl MLft MDn MUp MRht Btn1 | Btn1 Left Up Down Right RCtl - LSht*- Btn5 Btn4 Btn3 Butn2 xxx | Btn2 Acc0 Acc1 Acc2 xxx RSht //(toggle) on BASE - ---------------------------------------------------------------------------- - LAlt Del Ent ___ | PgUp _Left_ _Up_ _Down__Right_ - -*-<|> //(hold) on BASE - <1 ± <2 <3 <4 | 4> 3> 2> _±_ 1> - … - - flat layout, 'arrow' additional hardware key, with arrow cluster and additional navigation keys: - - <pinky2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2> - <|>-*- //(toggle) on _FUN - BASE WLft WDn WUp WRht xxx |_Acc2_ PgUp Home End PgDn Bksp - LCtl MLft MDn MUp MRht Btn1 | Btn1 Left Up Down Right RCtl - LSht*- Btn5 Btn4 Btn3 Butn2 xxx |_Acc1_ Acc0 _PgUp__Home__End_ _PgDn_ //(toggle) on BASE - ---------------------------------------------------------------------------- - LAlt Del Ent ___ | PgUp _Left_ _Up_ _Down__Right_ - -*-<|> //(hold) on BASE - <1 ± <2 <3 <4 | 4> 3> 2> _±_ 1> - … - - flat layout, 'arrow' additional hardware key, with arrow cluster, additional navigation keys, vi(1) layout: - - <pinky2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2> - <|>-*- //(toggle) on _FUN - BASE WLft WDn WUp WRht xxx |_Acc2_ PgUp Home End PgDn Bksp - LCtl MLft MDn MUp MRht Btn1 | Left Down Up Right Btn1 RCtl - LSht*- Btn5 Btn4 Btn3 Butn2 xxx |_Acc1_ Acc0 _PgUp__Home__End_ _PgDn_ //(toggle) on BASE - ---------------------------------------------------------------------------- - LAlt Del Ent ___ | PgUp _Left_ _Down__Up_ _Right_ - -*-<|> //(hold) on BASE - <1 ± <2 <3 <4 | 4> 3> 2> _±_ 1> - … - */ - - /* Inner default navigation/mouse layout. 11 means row 1, column 1, etc. - * Configured for arrows on the right, mouse on the left (BTN* on the left side, that is). - */ - -# ifndef ARROWS_TRIANGLE -# define NAVI_11 KC_BTN3 // NAVI for 'navigation cluster', 11 for row 1, column 1, etc. -# define NAVI_12 KC_PGUP -# define NAVI_13 KC_HOME -# define NAVI_14 KC_END -# define NAVI_15 KC_PGDN -# define NAVI_21 KC_BTN1 -# define NAVI_22 KC_LEFT -# define NAVI_23 KC_UP -# define NAVI_24 KC_DOWN -# define NAVI_25 KC_RIGHT -# define NAVI_31 KC_BTN2 -# define NAVI_32 KC_ACL0 -# define NAVI_33 KC_ACL1 -# define NAVI_34 KC_ACL2 -# define NAVI_35 XXXXXXX - //----------------------------------------------------------------------------------- - // Configured for left handed mouse, with xxx,BTN* on the right most column. -# define MOUS_11 KC_WH_L // MOUS for mouse, etc. -# define MOUS_12 KC_WH_D -# define MOUS_13 KC_WH_U -# define MOUS_14 KC_WH_R -# define MOUS_15 XXXXXXX -# define MOUS_21 KC_MS_L -# define MOUS_22 KC_MS_D -# define MOUS_23 KC_MS_U -# define MOUS_24 KC_MS_R -# define MOUS_25 KC_BTN1 -# define MOUS_31 KC_BTN5 -# define MOUS_32 KC_BTN4 -# define MOUS_33 KC_BTN3 -# define MOUS_34 KC_BTN2 -# define MOUS_35 XXXXXXX -# endif - -// Alternative navigation/mouse layout: arrows in triangle, and left hand on the left 'wasd' location. -// If you want these arrows on the right hand, you may want to edit this, to put right most column left, etc. - -# ifdef ARROWS_TRIANGLE -# define NAVI_11 KC_PGDN -# define NAVI_12 KC_UP -# define NAVI_13 KC_PGUP -# define NAVI_14 KC_HOME -# define NAVI_15 KC_BTN3 -# define NAVI_21 KC_LEFT -# define NAVI_22 KC_DOWN -# define NAVI_23 KC_RIGHT -# define NAVI_24 KC_END -# define NAVI_25 KC_BTN1 -# define NAVI_31 XXXXXXX -# define NAVI_32 KC_ACL2 -# define NAVI_33 KC_ACL1 -# define NAVI_34 KC_ACL0 -# define NAVI_35 KC_BTN2 - //------------------------------------------------------------------------------------ - // If switching hands to put mouse left, same as for navigation side: switch outer columns by editing here. -# define MOUS_11 XXXXXXX -# define MOUS_12 KC_WH_D -# define MOUS_13 KC_MS_U -# define MOUS_14 KC_WH_U -# define MOUS_15 KC_WH_L -# define MOUS_21 KC_BTN1 -# define MOUS_22 KC_MS_L -# define MOUS_23 KC_MS_D -# define MOUS_24 KC_MS_R -# define MOUS_25 KC_WH_R -# define MOUS_31 KC_BTN2 -# define MOUS_32 KC_BTN3 -# define MOUS_33 KC_BTN4 -# define MOUS_34 KC_BTN5 -# define MOUS_35 XXXXXXX -# endif - -// Default left/right layout, meaning arrows right and mouse left. -# ifndef ARROWS_LEFT -# define LEFT_AA MOUS_11 -# define LEFT_AB MOUS_12 -# define LEFT_AC MOUS_13 -# define LEFT_AD MOUS_14 -# define LEFT_AE MOUS_15 -# define LEFT_BA MOUS_21 -# define LEFT_BB MOUS_22 -# define LEFT_BC MOUS_23 -# define LEFT_BD MOUS_24 -# define LEFT_BE MOUS_25 -# define LEFT_CA MOUS_31 -# define LEFT_CB MOUS_32 -# define LEFT_CC MOUS_33 -# define LEFT_CD MOUS_34 -# define LEFT_CE MOUS_35 -# define RGHT_AA NAVI_11 -# define RGHT_AB NAVI_12 -# define RGHT_AC NAVI_13 -# define RGHT_AD NAVI_14 -# define RGHT_AE NAVI_15 -# define RGHT_BA NAVI_21 -# define RGHT_BB NAVI_22 -# define RGHT_BC NAVI_23 -# define RGHT_BD NAVI_24 -# define RGHT_BE NAVI_25 -# define RGHT_CA NAVI_31 -# define RGHT_CB NAVI_32 -# define RGHT_CC NAVI_33 -# define RGHT_CD NAVI_34 -# define RGHT_CE NAVI_35 -# endif - -# ifdef ARROWS_LEFT -# define LEFT_AA NAVI_11 -# define LEFT_AB NAVI_12 -# define LEFT_AC NAVI_13 -# define LEFT_AD NAVI_14 -# define LEFT_AE NAVI_15 -# define LEFT_BA NAVI_21 -# define LEFT_BB NAVI_22 -# define LEFT_BC NAVI_23 -# define LEFT_BD NAVI_24 -# define LEFT_BE NAVI_25 -# define LEFT_CA NAVI_31 -# define LEFT_CB NAVI_32 -# define LEFT_CC NAVI_33 -# define LEFT_CD NAVI_34 -# define LEFT_CE NAVI_35 -# define RGHT_AA MOUS_11 -# define RGHT_AB MOUS_12 -# define RGHT_AC MOUS_13 -# define RGHT_AD MOUS_14 -# define RGHT_AE MOUS_15 -# define RGHT_BA MOUS_21 -# define RGHT_BB MOUS_22 -# define RGHT_BC MOUS_23 -# define RGHT_BD MOUS_24 -# define RGHT_BE MOUS_25 -# define RGHT_CA MOUS_31 -# define RGHT_CB MOUS_32 -# define RGHT_CC MOUS_33 -# define RGHT_CD MOUS_34 -# define RGHT_CE MOUS_35 -# endif - -/* Definition of the additional arrow cluster with optional navigation keys, for the 'arrow' hardware layout. - * - * By default what becomes the up-arrow (row 2, 2nd key from right) is a no-action key on this layer, - * which can be displaced without worry. - * Keys that are displaced for the larger arrow cluster with navigation keys, get moved to the second definition - * of KC_BTN2 and KC_BTN3, which is on the non-mouse hand. - * - * Only the version where the triangle arrows are defined for the left hand, or the version where the flat line - * arrows are defined for the right hand, are supported. - * - * There are several configurations, worked down in order to keep this mess under control. - * - * v----------------------not-defined-------------v----------------v - * !MOREKEY2_ARROW_CLUSTER !MOREKEY2_ADD_NAVIGATION !ARROWS_TRIANGLE !ARROWS_LEFT - * defined MOREKEY2_ARROW_CLUSTER ...................... yes yes yes - * defined MOREKEY2_ADD_NAVIGATION yes ....................... yes only for flat arrows - * defined ARROWS_TRIANGLE yes yes ............... no - * defined ARROWS_LEFT yes only for triangle yes ........... - * MOREKEY2_ARROW_CLUSTER MOREKEY2_ADD_NAVIGATION ARROWS_TRIANGLE ARROWS_LEFT - * ^--------------------------defined-------------^----------------^ - * - * Definition order: - * 0 no arrow cluster (and therefore no additional navigation keys either) - * 1 triangle arrows with arrow cluster - * 2 '' '' + additional navigation and repositioning displaced keys - * 3 flat arrows with arrow cluster - * 4 '' '' + additional navigation and repositioning displaced keys - */ - - /* 0 (Nothing special, just the default keys)*/ - -// Default layout without arrow cluster. (With a little imagination you can visualize the keyboard.) -# if !defined(MOREKEY2_ARROW_CLUSTER) -// Default -# define _MOV_KEY_ROW2_KEY1 KC_RSFT -# define _MOV_KEY_ROW2_KEY2 RGHT_CE // Key counting from the right to the left. -# define _MOV_KEY_ROW2_KEY3 RGHT_CD -# define _MOV_KEY_ROW2_KEY4 RGHT_CC -// ------------------------------------------ -# define _MOV_KEY_ROW1_KEY1 KC_RALT // '' -# define _MOV_KEY_ROW1_KEY2 MORE_key2 // '' -# define _MOV_KEY_ROW1_KEY3 KC__YGUI // '' (etc) -# define _MOV_KEY_ROW1_KEY4 KC_PGDN -// <|,> , , , , -// |, 4> , 3> , 2> , ± , 1> // ± is the additional hardware key -# endif - - /* 1 (triangle arrows with arrow cluster) */ - -// Patch in the arrows for arrow triangle layout -# if defined(MOREKEY2_ARROW_CLUSTER) && defined(ARROWS_TRIANGLE) -// Arrow cluster -# define _MOV_KEY_ROW2_KEY2 KC_UP -// ------------------------------------------ -# define _MOV_KEY_ROW1_KEY1 KC_RIGHT -# define _MOV_KEY_ROW1_KEY2 KC_DOWN -# define _MOV_KEY_ROW1_KEY3 KC_LEFT -// <|,> , , , , -// |, 4> , 3> , 2> , ± , 1> -# endif - -// The default layout around the arrows -# if defined(MOREKEY2_ARROW_CLUSTER) && !defined(MOREKEY2_ADD_NAVIGATION) && defined(ARROWS_TRIANGLE) -// Default keys -# define _MOV_KEY_ROW2_KEY1 KC_RSFT -# define _MOV_KEY_ROW2_KEY3 RGHT_CD -# define _MOV_KEY_ROW2_KEY4 RGHT_CC -// ------------------------------------------ -# define _MOV_KEY_ROW1_KEY4 KC_PGDN -// <|,> , , , , -// |, 4> , 3> , 2> , ± , 1> -# endif - - /* 2 ( '' '' + additional navigation and repositioning displaced keys) */ - -// Patch in the navigation keys for the arrow in triangle layout. -# if defined(MOREKEY2_ADD_NAVIGATION) && defined(ARROWS_TRIANGLE) // Navigation additional keys (arrows implied). -# define _MOV_KEY_ROW2_KEY1 KC_PGDN -# define _MOV_KEY_ROW2_KEY3 KC_PGUP -# define _MOV_KEY_ROW2_KEY4 KC_HOME -// ------------------------------------------ -# define _MOV_KEY_ROW1_KEY4 KC_END -// <|,> , , , , -// |, 4> , 3> , 2> , ± , 1> -# endif - -// We have now overwritten the positions of RGHT_CC and RGHT_CD, which could be useful keys. -// You don't want to mess with BTN1 on the other hand, because it needs to select together with mouse moving in many applications. -# if defined(MOREKEY2_ADD_NAVIGATION) && defined(ARROWS_TRIANGLE) && defined(ARROWS_LEFT) // ARROWS_LEFT because the wider map is edited -// -// ... spelling this out to keep brain for exploding: -// Overwritten (copied from above): -// #define RGHT_CC MOUS_33 -// #define MOUS_33 KC_BTN4 -// #define RGHT_CD MOUS_34 -// #define MOUS_34 KC_BTN5 -// 'BTN4' and 'BTN5' are overwritten. -// Where are KC_BTN2 and KC_BTN3 on the non-mouse hand: -// #define NAVI_15 KC_BTN3 -// #define LEFT_AE NAVI_15 -// #define NAVI_35 KC_BTN2 -// #define LEFT_CE NAVI_35 -// 'LEFT_AE' and 'LEFT_CE' provide room. -// -# undef LEFT_AE -# define LEFT_AE KC_BTN4 -# undef LEFT_CE -# define LEFT_CE KC_BTN5 -# endif - - /* 3 (flat arrows with arrow cluster) */ - -# if defined(MOREKEY2_ARROW_CLUSTER) && !defined(ARROWS_TRIANGLE) -// arrow cluster -# define _MOV_KEY_ROW1_KEY1 KC_RIGHT -# define _MOV_KEY_ROW1_KEY2 KC_DOWN -# define _MOV_KEY_ROW1_KEY3 KC_UP -# define _MOV_KEY_ROW1_KEY4 KC_LEFT -// <|,> , , , , -// |, 4> , 3> , 2> , ± , 1> -# endif - -// The default layout around the arrows -# if defined(MOREKEY2_ARROW_CLUSTER) && !defined(MOREKEY2_ADD_NAVIGATION) && !defined(ARROWS_TRIANGLE) -// Default -# define _MOV_KEY_ROW2_KEY1 KC_RSFT -# define _MOV_KEY_ROW2_KEY2 RGHT_CE // Key counting from the right to the left. -# define _MOV_KEY_ROW2_KEY3 RGHT_CD -# define _MOV_KEY_ROW2_KEY4 RGHT_CC -// <|,> , , , , -// |, 4> , 3> , 2> , ± , 1> -# endif - - - /* 4 ( '' '' + additional navigation and repositioning displaced keys) */ - -// The definitions for the additional navigation keys (HOME, etc) -# if defined(MOREKEY2_ADD_NAVIGATION) && !defined(ARROWS_TRIANGLE) -// Additional navigation keys: flat -# define _MOV_KEY_ROW2_KEY1 KC_PGDN -# define _MOV_KEY_ROW2_KEY2 KC_END -# define _MOV_KEY_ROW2_KEY3 KC_HOME -# define _MOV_KEY_ROW2_KEY4 KC_PGUP -// <|,> , , , , -// |, 4> , 3> , 2> , ± , 1> -# endif - -// Replace the overwritten key positions: -# if defined(MOREKEY2_ADD_NAVIGATION) && !defined(ARROWS_TRIANGLE) && !defined(ARROWS_LEFT) // !ARROWS_LEFT because the wider map is edited -// -// Overwritten (copied from above): -// #define RGHT_CC NAVI_33 -// #define NAVI_33 KC_ACL1 -// #define RGHT_CD NAVI_34 -// #define NAVI_34 KC_ACL2 -// 'KC_ACL1' and 'KC_ACL2' are overwritten. -// Where are BTN2 and BTN3 on the non-mouse hand: -// #define NAVI_11 KC_BTN3 -// #define RGHT_AA NAVI_11 -// #define NAVI_31 KC_BTN2 -// #define RGHT_CA NAVI_31 -// 'RGHT_AA' and 'RGHT_CA' provide room. -// It seems best to count the acceleration keys from right to left/up on the keyboard. -// -# undef RGHT_AA -# define RGHT_AA KC_ACL2 -# undef RGHT_CA -# define RGHT_CA KC_ACL1 -# endif - -// Changes the home row on the right hand to become HJKL (as in Qwerty) vi(1) arrow keys, -// and causes the arrow block to move one key to the left. The key lost on the left is -// put back on the other end (pinky). -// Row 3 -# if defined(VI_SWITCHERYDOO) && !defined(ARROWS_TRIANGLE) // For all hardware variants -// |, indx2> , index> , middl> , ring> , pinky> , pink2> , -// <|,> , , , , , , -# undef RGHT_BA -# define RGHT_BA KC_LEFT -# undef RGHT_BB -# define RGHT_BB KC_DOWN -# undef RGHT_BC -# define RGHT_BC KC_UP -# undef RGHT_BD -# define RGHT_BD KC_RIGHT -# undef RGHT_BE -# define RGHT_BE KC_BTN1 -# endif -// Row 1 -# if defined(VI_SWITCHERYDOO) && !defined(ARROWS_TRIANGLE) && defined(MOREKEY2_ARROW_CLUSTER) // Only for 'arrow' hardware -// arrow cluster -# undef _MOV_KEY_ROW1_KEY1 -# define _MOV_KEY_ROW1_KEY1 KC_RIGHT -# undef _MOV_KEY_ROW1_KEY2 -# define _MOV_KEY_ROW1_KEY2 KC_UP -# undef _MOV_KEY_ROW1_KEY3 -# define _MOV_KEY_ROW1_KEY3 KC_DOWN -# undef _MOV_KEY_ROW1_KEY4 -# define _MOV_KEY_ROW1_KEY4 KC_LEFT -// <|,> , , , , -// |, 4> , 3> , 2> , ± , 1> -# endif - -// (If you want to alter something in detail just for your keyboard, it is probably smart to just write in the keycodes (like KC_PGUP) in the final definitions here below.) -// -// <pink2 , <pinky , <ring , <middl , <index , <indx2 |, indx2> , index> , middl> , ring> , pinky> , pink2> , -// , , , -*- , , <|,> , , , , , , - CTO_BASE , LEFT_AA , LEFT_AB , LEFT_AC , LEFT_AD , LEFT_AE , RGHT_AA , RGHT_AB , RGHT_AC , RGHT_AD , RGHT_AE , KC_BSPC , - KC_LCTL , LEFT_BA , LEFT_BB , LEFT_BC , LEFT_BD , LEFT_BE , RGHT_BA , RGHT_BB , RGHT_BC , RGHT_BD , RGHT_BE , KC_RCTL , - KC_LSFT , LEFT_CA , LEFT_CB , LEFT_CC , LEFT_CD , LEFT_CE , RGHT_CA , RGHT_CB , _MOV_KEY_ROW2_KEY4 , _MOV_KEY_ROW2_KEY3 , _MOV_KEY_ROW2_KEY2 , _MOV_KEY_ROW2_KEY1 , -// -------------------------------------------------------------------------------------------------------------------------------------------------------------------- - KC_LALT -# ifdef TRANSMINIVAN_LEFTSIDE - , TRANS_LEFT -# endif - -# ifdef MORE_KEY__COMMAND - , MORE_key1 -# endif - - , KC_DEL , KC_ENT - -# ifndef SPACE_LEFT__ENTER_RIGHT // standard, layer switch on Base - , _______ -# else // reversed - , KC_PGUP -# endif - - -# ifdef TRANSMINIVAN_MIDLEFT - , TRANS_MIDLEFT -# endif - - -# ifndef SPACE_LEFT__ENTER_RIGHT // standard - , KC_PGUP -# else // reversed, layer switch on Base - , _______ -# endif - - -# ifdef TRANSMINIVAN_RIGHTSIDE - , TRANS_RIGHT -# endif - - , _MOV_KEY_ROW1_KEY4 , _MOV_KEY_ROW1_KEY3 - -# ifdef MORE_KEY__ARROW - , _MOV_KEY_ROW1_KEY2 -# endif - , _MOV_KEY_ROW1_KEY1 -// , , , -*- <|,> , , , -// <1 ±± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1> - - ), - -# endif // BASESFILE_LAYER_MOV - - /* ⬆⬇ */ - -# ifndef BASESFILE_LAYER_RAR // Use a definition of this layer in the ./bases_* file, where this #define can be defined. - - /* Layer _RAR: Various special keys. - * - The key which switches between Default and Alternate base layer. - * - Power keys - * The power keys have to be pressed with Shift, as a safety guard. - * Without shift they write their name, as if someone typed it. - * - Media keys - * - Brightness for screen keys (depends on computer system if it works) - * - Leds of keyboard on/off - * - Unicode input mode - * ☑ precedes the Unicode input modes, as memory aid and tester - * Note that ☑ has no letters in its Unicode, but press with Shift for 🗹 - * which does. This matters when testing ‛descramble’ Dvorak mode. - * - Capslock is on its normal position - * - Insert - * - APP (whatever it is) fakes being next to right GUI (though other layer). - * - The traditional obsolete button like ScrLk/PrtSc are also included, in - * case some program needs them. - * - Speed measuring - * - Text size measuring - * - Some unused spots remaining. - */ - - [ _RAR ] = LAYOUT_redefined ( - -/* - _RAR (RARe keys. Power keys, Unicode mode, Alternate BASE, Media, Brightness, Speed, leds, …) - - <pink2<pinky <ring <middl <indexx<indx2| indx2>index>middl>ring> pinky> pink2> - <|> -*- //(toggle) on _FUN - BASE Cnt/Mx Cnull CWmin CRprt Speed | SRprt Play Next Prev Stop RSht(•) - CapsL Power• Wake• Sleep• Pause• ScrLk | PrtSc xxx Vol+ Vol- Mute Insert // • requires Shift - ☑ uLNX uBSD uOSX uWIN uWNC | xxx xxx Bri+ Bri- xxx APP // Ü(nicode) tester - ---------------------------------------------------------------------------- - SLed MLeds RGUI xxx | !Alter xxx LGUI ___ // Middle-led, Side-leds, ! 'alternate' - <|> -*- // (Hold) on BASE - <1 ± <2 ± <3 <4 | 4> 3> 2> ± 1> - … … - */ -// -// <pink2 , <pinky , <ring , <middl , <index , <indx2 |, indx2> , index> , middl> , ring> , pinky> , pink2> , -// , , , , -*- , <|,> , , , , , , - CTO_BASE , COUNT_TOG , COUNT_NULL , COUNT_WORDMIN , COUNT_REPORT , SPEED_TOG , SPEED_REPORT , KC_MPLY , KC_MNXT , KC_MPRV , KC_MSTP , KC_RSFT , - KC_CAPS , C_KC_PWR , C_KC_WAKE , C_KC_SLEP , C_KC_PAUS , KC_SCRL , KC_PSCR , XXXXXXX , KC_VOLU , KC_VOLD , KC_MUTE , KC_INS , - XP_DRA_CG , UC_LINX , UC_BSD , UC_MAC , UC_WIN , UC_WINC , XXXXXXX , XXXXXXX , KC_BRIGHTNESS_UP , KC_BRIGHTNESS_DOWN , XXXXXXX , KC_APP , -// ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - LEDS_ON -# ifdef TRANSMINIVAN_LEFTSIDE - , TRANS_LEFT -# endif - -# ifdef MORE_KEY__COMMAND - , MORE_key1 -# endif - -# ifdef LEDS_OFF_BASE_DEF // This messes with led effect on/off, so we need to track the state of this setting now. - , RGBTOG_ -# else // Here we don't mess with led effect on/off, so we can use QMK key blindly. - , RGB_TOG -# endif - , KC__XGUI , XXXXXXX - -# ifdef TRANSMINIVAN_MIDLEFT - , TRANS_MIDLEFT -# endif - - , OTHER_BASE , XXXXXXX - -# ifdef TRANSMINIVAN_RIGHTSIDE - , TRANS_RIGHT -# endif - - , KC__YGUI - -# ifdef MORE_KEY__ARROW - , MORE_key2 -# endif - , _______ -// , , , <|,> , , , -// <1 ± ± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1> - - ), - -# endif // BASESFILE_LAYER_RAR - - /* ⬆⬇ */ - -# ifndef REMOVE_PAD // This removes all references to _PAD in the code, therefore is not functionally the same as BASESFILE_LAYER_PAD - -# ifndef BASESFILE_LAYER_PAD // Use a definition of this layer in the ./bases_* file, where this #define can be defined. - -# ifndef NUMPAD_COMMON_SQUARE // Use default _PAD layer, where numbers are aligned as they are on _NSY. - // Conversely, if this is defined, this layer will resembel a numeric keypad. - // See also base_numpad.c - - /* Layer _PAD: Numbers pad, for numbers pad version of numbers (computer programs can see the difference). - * Number pad navigation will be more or less useless, but there is a repetition of the Numpad - * keys 4,2,8,6 row 4 for arrows, and 3,1,7,9 row 2 for navigation, to make it a little easier to find. - */ - - [ _PAD ] = LAYOUT_redefined ( - -/* - Layer _PAD Numbers Pad (special symbol versions; regular '1' is not the same as this numpad '1', etc) - - <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2> - -*- <|> //(toggle) on _FUN - BASE xxx xxx .DEL 4LEFT 2DOWN | 8UP 6RGHT * xxx xxx Bksp - LCtl 1END 2DOWN 3PGDN 4LEFT 5 | 6RGHT 7HOME 8UP 9PGUP 0INS - - LSht xxx xxx / xxx = | + 3PGDN 1END 7HOME 9PGUP RSht - -*---------------------------------------------------------------------------- //-*- toggle on BASE - LAlt Del Tab ENT | NUML xxx LGUI RAlt - <|> - <1 ± <2 <3 <4 | 4> 3> 2> ± 1> - … … - - */ - -// -// <pink2 , <pinky , <ring , <middl , <index , <indx2 |, indx2> , index> , middl> , ring> , pinky> , pink2> , -// , , , , , -*- <|,> , , , , , , - CTO_BASE , XXXXXXX , XXXXXXX , KC_KP_DOT , KC_KP_4 , KC_KP_2 , KC_KP_8 , KC_KP_6 , KC_KP_ASTERISK , XXXXXXX , XXXXXXX , KC_BSPC , - KC_LCTL , KC_KP_1 , KC_KP_2 , KC_KP_3 , KC_KP_4 , KC_KP_5 , KC_KP_6 , KC_KP_7 , KC_KP_8 , KC_KP_9 , KC_KP_0 , KC_KP_MINUS , - KC_LSFT , XXXXXXX , XXXXXXX , KC_KP_SLASH , XXXXXXX , KC_KP_EQUAL , KC_KP_PLUS , KC_KP_3 , KC_KP_1 , KC_KP_7 , KC_KP_9 , KC_RSFT , -// ---------------------------------------------------------------------------------------------------------------------------------------------- - KC_LALT - -# ifdef TRANSMINIVAN_LEFTSIDE - , _______ // On Base layers this key typically defaults to MO ( _PAD ) -# endif - -# ifdef MORE_KEY__COMMAND - , MORE_key1 -# endif - - , KC_DEL , KC_TAB , KC_KP_ENTER - -# ifdef TRANSMINIVAN_MIDLEFT - , TRANS_MIDLEFT -# endif - - , KC_NUM , XXXXXXX , KC__YGUI - -# ifdef TRANSMINIVAN_RIGHTSIDE - , TRANS_RIGHT -# endif - -# ifdef MORE_KEY__ARROW - , MORE_key2 -# endif - - , KC_RALT -// , , , <|,> , , , -// <1 ± ± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1> - - ), - -# else // NUMPAD_COMMON_SQUARE - - [ _PAD ] = LAYOUT_redefined ( - -/* - - * Layer _PAD: Option for a different _PAD layer in the common layers system. - * This variety resembles the square layout of a numerical keyboard. - * It is different from one of the Numpad Base layer compile options, in that - * it only has a number pad for the right hand. It is also different in featuring - * modifiers, and the overall layout is sligthly different (Enter, = symbol). - * - * ‛Tab’ on key 3 left hand is the same as the other _PAD layer option (with the - * numbers in a line, equal to the _NSY layer), to retain the same ability to - * type Control-Tab. It seems better to have RAlt in its usual place, Enter in - * its usual place, than to strictly follow a standard numeric keyboard layout - * (which puts Enter somewhere on the right, row 1). It seems easy enough to - * type Enter on this key as well, even with the right hand. Numlock is also - * in its usual place. Note that ‛Del’ on the left, row 1, is not a numbers pad - * Delete/Dot key, but standard Delete, also in the usual place. - * - * This is probably the better one of the square layout numpads, unless you have a use - * for the two hands version. This is also available on ‛Base’ Numpad. - * - - Layer _PAD (Number pad, with NumLock on) - - <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring>pin>pink2> - <|> - BASE xxx xxx xxx xxx xxx | = 7 8 9 - Bspc - LCtl xxx xxx xxx xxx xxx | * 4 5 6 + RCtl - LSht xxx xxx xxx xxx xxx | / 1 2 3 , RSht - ------------------------------------------------------------------------ - LAlt Del Tab Ent | NumL 0 . RAlt - <|> - <1 ± <2 <3 <4 | 4> 3> 2> ± 1> - … | … - - Layer _PAD (Number pad, with NumLock off) - - <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring >pin>pink2> - <|> - BASE xxx xxx xxx xxx xxx | = Home Up PgUp - Bspc - LCtl xxx xxx xxx xxx xxx | * Left 5 Right + RCtl - LSht xxx xxx xxx xxx xxx | / End Down PgDn , RSht - ------------------------------------------------------------------------- - LAlt Del Tab Ent | NumL Ins Del RAlt - <|> - <1 ± <2 <3 <4 | 4> 3> 2> ± 1> - … | … - -*/ - -// -// <pink2 , <pinky , <ring , <middl , <index , <indx2 |, indx2> , index> , middl> , ring> , pinky> , pink2> , -// , , , , , -*- <|,> , , , , , , - CTO_BASE , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , KC_KP_EQUAL , KC_KP_7 , KC_KP_8 , KC_KP_9 , KC_KP_MINUS , KC_BSPC , - KC_LCTL , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , KC_KP_ASTERISK , KC_KP_4 , KC_KP_5 , KC_KP_6 , KC_KP_PLUS , KC_RCTL , - KC_LSFT , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , KC_KP_SLASH , KC_KP_1 , KC_KP_2 , KC_KP_3 , KC_KP_COMMA , KC_RSFT , -// ----------------------------------------------------------------------------------------------------------------------------------- - KC_LALT - -# ifdef TRANSMINIVAN_LEFTSIDE - , TRANS_LEFT -# endif - -# ifdef MORE_KEY__COMMAND - , MORE_key1 -# endif - - , KC_DEL , KC_TAB , KC_KP_ENTER - -# ifdef TRANSMINIVAN_MIDLEFT - , TRANS_MIDLEFT -# endif - - , KC_NUM , KC_KP_0 - -// See comment in ./base_numpad.c on the first layout (double handed Base layer), about the next few keys: -// This layer follows that layout Base Numpad. -// ---⬇ - -# ifdef TRANSMINIVAN_RIGHTSIDE - , TRANS_RIGHT -# endif - -# ifdef MORE_KEY__ARROW - //, MORE_key2 - , KC__YGUI -# endif -// ---⬆ - , KC_KP_DOT - - , KC_RALT -// , , , <|,> , , , -// <1 ± ± , <2 , <3 , <4 |, 4> , 3> ± ± , 2> , 1> - - ), - - -# endif // NUMPAD_COMMON_SQUARE - -# endif // BASESFILE_LAYER_PAD - -# endif // REMOVE_PAD - - /* ⬆⬇ */ - -# ifndef REMOVE_ACC // This cuts out the whole _ACC layer. - -# ifndef BASESFILE_LAYER_ACC // Use a definition of this layer in the ./bases_* file, where this #define can be defined. - - /* Layer _ACC: Accented and other unusual characters. It seems this would - * cover Dutch, German, French, Scandinavia, Italy and Spain. - * It should helps with remembering what keys are where, if one - * knows the logic behind it (however flawed it might be). - * This layer has the uncluttered Tab key (whoohoo!). - * - * The logic is ... Versions of the vowels with accents are - * widened vertically on the board, from their - * normal position. - * Grave is a line going up, thus on upper row. é - * Acute is a line going down, thus on lower row. è - * Diaereses is dots going horizontal, thus middle. ë - * Diareses is umlaut which is most frequent if - * including German, thus home row. ë - * There is no room for Caret on the left, thus it is - * on the right, following same-finger logic (O - * is ring finger, etc). - * Caret is on the lower row to make room for versions - * of 'n' and 'c' near their normal position. - * There is no room for ÿŸ on the normal y, because - * íÍ is on it, which is more important, and to - * keep the logic of that block, therefore it is - * as close to it as can be. - * øØ and åÅ follow the same-finger logic (a is left - * hand pinky, etc), and are on remaining spots. - * œŒ and æÆ are also no remaining spots, both close - * to êÊ for the e in there, the œŒ being further - * to the left to follow the same finger logic on - * that right hand side: a on the right, o on the left. - * ¡ and ¿ had no more room on this layer, therefore, - * and because they are unusual, they are on the - * _DRA(wings) layer. They are located under the keys - * that also have ! and ?, respectively. - * - */ - - [ _ACC ] = LAYOUT_redefined ( - -/* - Layer _ACC (ACCented characters, see _RAR layer for input modes) - - <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2> - -*- <|> //(toggle) on _FUN - BASE áÁ óÓ éÉ úÚ íÍ | ýÝ ijIJ çÇ øØ åÅ Bksp - RCTL(Tab) äÄ öÖ ëË üÜ ïÏ | ÿŸ œŒ æÆ ñÑ ß μ - LSht àÀ òÒ èÈ ùÙ ìÌ | îÎ ûÛ êÊ ôÔ â RSht - ---------------------------------------------------------------------------- - LAlt ___ ___ Ent | Spc ___ ___ RAlt - -*- <|> //(hold) on BASE - <1 ± <2 <3 <4 | 4> 3> 2> ± 1> - … … - */ -// -// <pink2 , <pinky , <ring , <middl , <index , <indx2 |, indx2> , index> , middl> , ring> , pinky> , pink2> , -// , , , , , <|,>-*- , , , , , , - CTO_BASE , XP_ACC_AA , XP_ACC_AB , XP_ACC_AC , XP_ACC_AD , XP_ACC_AE , XP_ACC_AF , XP_ACC_AG , XP_ACC_AH , XP_ACC_AI , XP_ACC_AJ , KC_BSPC , - LCTL ( KC_TAB ) , XP_ACC_BA , XP_ACC_BB , XP_ACC_BC , XP_ACC_BD , XP_ACC_BE , XP_ACC_BF , XP_ACC_BG , XP_ACC_BH , XP_ACC_BI , XP_ACC_BJ , XP_ACC_BK , - KC_LSFT , XP_ACC_CA , XP_ACC_CB , XP_ACC_CC , XP_ACC_CD , XP_ACC_CE , XP_ACC_CF , XP_ACC_CG , XP_ACC_CH , XP_ACC_CI , XP_ACC_CJ , KC_RSFT , -// ---------------------------------------------------------------------------------------------------------------------------------------------- - KC_LALT -# ifdef TRANSMINIVAN_LEFTSIDE - , TRANS_LEFT -# endif - -# ifdef MORE_KEY__COMMAND - , MORE_key1 -# endif - - , _______ , _______ , KC_ENT - -# ifdef TRANSMINIVAN_MIDLEFT - , TRANS_MIDLEFT -# endif - - , KC_SPC , _______ , _______ - -# ifdef TRANSMINIVAN_RIGHTSIDE - , TRANS_RIGHT -# endif - -# ifdef MORE_KEY__ARROW - , MORE_key2 -# endif - - , KC_RALT -// , -*- , , <|,> , , , -// <1 ± ± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1> - - ), - -# endif // BASESFILE_LAYER_ACC - -# endif // REMOVE_ACC - - /* ⬆⬇ */ - -# ifndef REMOVE_DRA // This cuts out the whole _DRA layer - -# ifndef BASESFILE_LAYER_DRA // Use a definition of this layer in the ./bases_* file, where this #define can be defined. - - /* Layer _DRA: Drawings, like various Unicode symbols. - * - */ - - [ _DRA ] = LAYOUT_redefined ( - -/* - Layer _DRA (DRAwings, whatever else (rendering width varies in different applications)) - - <pink2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2> - -*- <|> //(toggle) on _FUN - BASE “„ ”≤ £≥ ∅ ¢ ±ƒ | ❦♥ 🙂🙁 👍👎 ⁽₍ ⁾₎ Bksp - Tab ¹₁ ²₂ ³₃ ⁴₄ ⁵₅ | ⁶₆ ⁷₇ ⁸₈ ⁹₉ ⁰₀ RCTL - LSht 「━ 」─ °〇 •§ …· | ⮘⮙ ⮚⮛ ¿¡ 《┄ 》┅ RSht - ------------------------------------------------------------------------- - LAlt ___ ___ Ent | Spc ___ ___ RAlt - -*- <|> -*- //(hold) on BASE - <1 ± <2 <3 <4 | 4> 3> 2> ± 1> - … … - */ -// -// <pink2 , <pinky , <ring , <middl , <index , <indx2 |, indx2> , index> , middl> , ring> , pinky> , pink2> , -// , , , , , <|,> , -*- , , , , , - CTO_BASE , XP_DRA_AA , XP_DRA_AB , XP_DRA_AC , XP_DRA_AD , XP_DRA_AE , XP_DRA_AF , XP_DRA_AG , XP_DRA_AH , XP_DRA_AI , XP_DRA_AJ , KC_BSPC , - KC_TAB , XP_DRA_BA , XP_DRA_BB , XP_DRA_BC , XP_DRA_BD , XP_DRA_BE , XP_DRA_BF , XP_DRA_BG , XP_DRA_BH , XP_DRA_BI , XP_DRA_BJ , KC_RCTL , - KC_LSFT , XP_DRA_CA , XP_DRA_CB , XP_DRA_CC , XP_DRA_CD , XP_DRA_CE , XP_DRA_CF , XP_DRA_CG , XP_DRA_CH , XP_DRA_CI , XP_DRA_CJ , KC_RSFT , -// -------------------------------------------------------------------------------------------------------------------------------------------- - KC_LALT - -# ifdef TRANSMINIVAN_LEFTSIDE - , TRANS_LEFT -# endif - -# ifdef MORE_KEY__COMMAND - , MORE_key1 -# endif - - , _______ , _______ , KC_ENT - -# ifdef TRANSMINIVAN_MIDLEFT - , TRANS_MIDLEFT -# endif - - , KC_SPC , _______ , _______ - -# ifdef TRANSMINIVAN_RIGHTSIDE - , TRANS_RIGHT -# endif - -# ifdef MORE_KEY__ARROW - , MORE_key2 -# endif - - , KC_RALT -// , , , <|,> , , , -// <1 ± ± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1> - - ), - -# endif // BASESFILE_LAYER_RAR - -# endif // REMOVE_DRA - - /* ⬆⬇ */ - -# ifndef REMOVE_BON // Removes this layer entirely, if set. - -# ifndef BASESFILE_LAYER_BON // Use a definition of this layer in the ./bases_* file, where this #define can be defined. - -/* - * Bonus layer: Enumeration numbers, some general purpose / mathematical symbols - * ⁻ is an exponential minus sign (the center-dot · can be used in exponents too) - * × is multiplication - * ‰ is promille, ‱ is pro-tenthousandth - * - */ - - [ _BON ] = LAYOUT_redefined ( - -/* - Layer _BON (Bonus layer, a variety of more stuffs.) - - <pink2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2> - -*- <|> - BASE ‛ 🛠 ’ ⬆ ¤ 🄯 ∑ © ‰ ‱ | ★ ٭ 😊 ⍨ × ⃰ √ ⁻ ⁺ Bksp - `~ ① ⬅ ② ⬇ ③ ➡ ④ ┏ ⑤ ┓ | ⑥ ┃ ⑦ ┇ ⑧ ╋ ⑨ ⓪ ∞ — ≈ // — is a dash (larger), not hyphen - LSht ‹ › ÷ ☞ ┗ ≠ ┛ | ✗ ┣ ✓ ┫ ⚠ « » RSht - ------------------------------------------------------------------------- - Left ___ ___ Ent | Spc ___ ___ Right - -*- -*- <|> -*- // Activation on BASE - <1 ± <2 <3 <4 | 4> 3> 2> ± 1> - … … - */ -// -// <pink2 , <pinky , <ring , <middl , <index , <indx2 |, indx2> , index> , middl> , ring> , pinky> , pink2> , -// , , , , , <|,> , , , , , , - CTO_BASE , XP_BON_AA , XP_BON_AB , XP_BON_AC , XP_BON_AD , XP_BON_AE , XP_BON_AF , XP_BON_AG , XP_BON_AH , XP_BON_AI , XP_BON_AJ , KC_BSPC , - KC_GRV , XP_BON_BA , XP_BON_BB , XP_BON_BC , XP_BON_BD , XP_BON_BE , XP_BON_BF , XP_BON_BG , XP_BON_BH , XP_BON_BI , XP_BON_BJ , XP_BON_BK , - KC_LSFT , XP_BON_CA , XP_BON_CB , XP_BON_CC , XP_BON_CD , XP_BON_CE , XP_BON_CF , XP_BON_CG , XP_BON_CH , XP_BON_CI , XP_BON_CJ , KC_RSFT , -// ------------------------------------------------------------------------------------------------------------------------------------------------- - KC_LEFT - -# ifdef TRANSMINIVAN_LEFTSIDE - , TRANS_LEFT -# endif - -# ifdef MORE_KEY__COMMAND - , MORE_key1 -# endif - - , _______ , _______ , KC_ENT - -# ifdef TRANSMINIVAN_MIDLEFT - , TRANS_MIDLEFT -# endif - - , KC_SPC , _______ , _______ - -# ifdef TRANSMINIVAN_RIGHTSIDE - , TRANS_RIGHT -# endif - -# ifdef MORE_KEY__ARROW - , MORE_key2 -# endif - , KC_RIGHT -// , , , <|,> , , , -// <1 ± ± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1> - - ), - -# endif // BASESFILE_LAYER_BON - -# endif // REMOVE_BON - - /* ⬆⬇ */ - -# ifndef BASESFILE_LAYER_FUN // Use a definition of this layer in the ./bases_* file, where this #define can be defined. - - /* Layer _FUN: Function keys until F20. Some combo modifiers control/alt/shift - * Toward any layer by toggle. Layer can be set to return to BASE after one F-key press (FUN<, row 1) - */ - - [ _FUN ] = LAYOUT_redefined ( - -/* - Layer _FUN (F-keys, Layer access, Set BASE key direction) - - <pink2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2> - toggl toggl set toggl toggl toggl | toggl toggl // Type of layer switch - <|> - BASE: NUMS: _PAD _ACC _DRA _BON | _MOV _RAR xxx xxx xxx Bksp //':' are dynamic ... - LCtl F1 F2 F3 F4 F5 | F6 F7 F8 F9 F10 RCtl - LSht F11 F12 F13 F14 F15 | F16 F17 F18 F19 F20 RSht - ----------------------------------------------------------------------*-- //-*- toggle on BASE - LAlt LCtl& LCtl& LSht& | FUN< +LCtl&LSht LGUI RAlt //... < toggle 'stay' - LSht LAlt LAlt | &LAlt - +xxx +xxx +xxx | +xxx - <|> - <1 ± <2 <3 <4 | 4> 3> 2> ± 1> - … … - */ -// -// <pink2 , <pinky , <ring , <middl , <index , <indx2 |, indx2> , index> , middl> , ring> , pinky> , pink2> , -// , , -*- , , , <|,> , , , , , , - CTO_BASE , CTO_NUMS , TO ( _PAD ) , CTO_ACCE , CTO_DRAW , TO ( _BON ), TO ( _MOV ) , TO ( _RAR ) , XXXXXXX , XXXXXXX , XXXXXXX , KC_BSPC , - KC_LCTL , KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5 , KC_F6 , KC_F7 , KC_F8 , KC_F9 , KC_F10 , KC_RCTL , - KC_LSFT , KC_F11 , KC_F12 , KC_F13 , KC_F14 , KC_F15 , KC_F16 , KC_F17 , KC_F18 , KC_F19 , KC_F20 , KC_RSFT , -// ------------------------------------------------------------------------------------------------------------------------------------------ - KC_LALT -# ifdef TRANSMINIVAN_LEFTSIDE - , TRANS_LEFT -# endif - -# ifdef MORE_KEY__COMMAND - , MORE_key1 -# endif - - , MT ( MOD_LCTL | MOD_LSFT, XXXXXXX ) , MT ( MOD_LCTL | MOD_LALT , XXXXXXX ) , MT ( MOD_LSFT | MOD_LALT , XXXXXXX ) - -# ifdef TRANSMINIVAN_MIDLEFT - , TRANS_MIDLEFT -# endif - - , _FUN_STAY , MT ( MOD_LCTL | MOD_LSFT | MOD_LALT , XXXXXXX ) , KC__YGUI - -# ifdef TRANSMINIVAN_RIGHTSIDE - , _______ // On Base layers this key typically defaults to MO ( _FUN ) -# endif - -# ifdef MORE_KEY__ARROW - , MORE_key2 -# endif - , KC_RALT -// , , , <|,> , , , -// <1 ± ± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1> - - ), - -# endif // BASESFILE_LAYER_FUN - - /* ⬆ */ - - -/* - * New layer template. Includes left/right movement arrows, deletion, modifiers. - * If you want a new layer, in the logic of this layout you would add a toggle on the - * _FUN layer top row on the first free key to it, and optionally alter the hold - * layer switch keys on the base layers. (Check if a new layer will fit on the chip.) - * - [ _??? ] = LAYOUT_redefined ( - -// <pink2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2> -// <|> -// BASE xxx xxx xxx xxx xxx | xxx xxx xxx xxx xxx Bksp -// LCtl xxx xxx xxx xxx xxx | xxx xxx xxx xxx xxx RCtl -// LSht xxx xxx xxx xxx xxx | xxx xxx xxx xxx xxx RSht -// ------------------------------------------------------------------------- -// LAlt+Left Del ___ Ent | Spc ___ ___ RAlt+Right -// <|> -// <1 ± <2 <3 <4 | 4> 3> 2> ± 1> -// … … -// -// -// <pink2 , <pinky , <ring , <middl , <index , <indx2 |, indx2> , index> , middl> , ring> , pinky> , pink2> , -// , , , , , <|,> , , , , , , - CTO_BASE , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , KC_BSPC , - KC_LCTL , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , KC_RCTL , - KC_LSFT , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , KC_RSFT , -// ------------------------------------------------------------------------------------------------------------------------ - LALT_T ( KC_LEFT ) - -# ifdef TRANSMINIVAN_LEFTSIDE - , TRANS_LEFT -# endif - -# ifdef MORE_KEY__COMMAND - , MORE_key1 -# endif - - , KC_DEL , XXXXXXX , KC_ENT - -# ifdef TRANSMINIVAN_MIDLEFT - , TRANS_MIDLEFT -# endif - - , KC_SPC , XXXXXXX , XXXXXXX - -# ifdef TRANSMINIVAN_RIGHTSIDE - , TRANS_RIGHT -# endif - -# ifdef MORE_KEY__ARROW - , MORE_key2 -# endif - - , RALT_T ( KC_RIGHT ) -// , , , <|,> , , , -// <1 ± ± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1> - - ), -*/ - -}; - diff --git a/keyboards/thevankeyboards/minivan/keymaps/josjoha/minifan_config_compact.h b/keyboards/thevankeyboards/minivan/keymaps/josjoha/minifan_config_compact.h deleted file mode 100644 index 932acf2a82..0000000000 --- a/keyboards/thevankeyboards/minivan/keymaps/josjoha/minifan_config_compact.h +++ /dev/null @@ -1,108 +0,0 @@ -/* - * License (GPL): - -This program is free software: you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation, either version 2 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with this program. If not, see <http://www.gnu.org/licenses/>. - -* © 2020,2021 by Jos Boersema - */ - -#pragma once - -/* - * If MINIFAN_CONFIG_COMPACT in ./user_config.h ⬇ - */ - -//#define BASE_QWERTY__DEF_BASE -//#define BASE_QWERTY__ALT_BASE -//#define BASE_QWERTY_BASEARROW__DEF_BASE // ➡ base_qwerty_basearrow.h -//#define BASE_QWERTY_BASEARROW__ALT_BASE // ➡ base_qwerty_basearrow.h - #define BASE_DVORAK__DEF_BASE -//#define BASE_DVORAK__ALT_BASE -//#define BASE_DVORAK_DESCRAMBLE__ALT_BASE -//#define BASE_COLEMAK__DEF_BASE -//#define BASE_COLEMAK__ALT_BASE -//#define BASE_WORKMAN__DEF_BASE -//#define BASE_WORKMAN__ALT_BASE -//#define BASE_NUMPAD__ALT_BASE // ➡ base_numpad.h -//#define BASE_HEBREW__DEF_BASE // ➡ base_hebrew.h - #define BASE_HEBREW__ALT_BASE // ➡ base_hebrew.h - -//#define MINIFAN_SINGLE_LAYOUT - -//#define STARTUP_ALTERNATE -//#define STARTUP_SIDE_LEDS_OFF -//#define STARTUP_MID_LED_OFF -//#define STARTUP_SPEED -//#define STARTUP_COUNT - -//#define MORE_KEY__COMMAND -//#define MORE_KEY__ARROW - -//#define TRANSMINIVAN_LAYOUT ....... -//#define TRANSMINIVAN_LEFTSIDE - #define TRANS_LEFT XXXXXXX -//#define TRANSMINIVAN_MIDLEFT - #define TRANS_MIDLEFT XXXXXXX -//#define TRANSMINIVAN_RIGHTSIDE - #define TRANS_RIGHT XXXXXXX - -//#define MORE_key1_BASE TG ( _RAR ) -//#define MORE_key1_BASE KC_DEL - #define MORE_key1_BASE KC__XGUI -//#define MORE_key1 KC_DEL - #define MORE_key1 KC__XGUI - #define MOREKEY2_ARROW_CLUSTER -//#define MOREKEY2_ADD_NAVIGATION - #define MORE_key2 _MOV_UP -//#define MORE_key2 KC_DEL - - #define ARROWS_TRIANGLE -//#define VI_SWITCHERYDOO - - #define NUMPAD_COMMON_SQUARE - - #define SPEED_COUNTDOWN 25 - #define SPEED_HUE_STEP 8 - #define SPEED_HUE_START 160 - #define WORDS_PER_MINUTE - -//#define BASE_RIGHT_ALT -//#define SWITCH_GUIS -//#define UNICODE_CURRENCY 0x20ac -//#define POINT_ON_CHECKBOXES -//#define SWITCH_BASE_ROW1_23 -//#define SWITCH_HOLD_ACC_NSY - #define SWITCH_LSHIFT_PAD_MOV - #define SWITCH_RSHIFT_FUN_RAR -//#define SPACE_LEFT__ENTER_RIGHT - -//#define REMOVE_PAD -//#define REMOVE_ACC -//#define _ACC_KEY_ALT_LAYER _BON -//#define _ACC_KEY_ALT_LAYER _DRA -//#define REMOVE_DRA -//#define _DRA_KEY_ALT_LAYER _ACC -//#define _DRA_KEY_ALT_LAYER _BON -//#define REMOVE_BON -//#define _BON_KEY_ALT_LAYER _ACC -//#define _BON_KEY_ALT_LAYER _DRA -//#define ALL_DRA_BON_EVISCERATIONS - #define BOX_DRAWINGS - #define SUB_SCRIPT_NUMS - #define FULL_DRA_2NDROW - #define FULL_DRA_4THROW - #define FULL_BON_4THROW - -//#define LEDS_OFF_BASE_DEF -//#define LEDS_OFF_BASE_ALT diff --git a/keyboards/thevankeyboards/minivan/keymaps/josjoha/readme.md b/keyboards/thevankeyboards/minivan/keymaps/josjoha/readme.md deleted file mode 100644 index a535a6f1f9..0000000000 --- a/keyboards/thevankeyboards/minivan/keymaps/josjoha/readme.md +++ /dev/null @@ -1,1252 +0,0 @@ -# Minivan keyboard layout _Minifan_ -A 40% keyboard made first by TheVan Keyboards -_https://thevankeyboards.com_ now taken over by TKC -_https://thekey.company_ - -![Minivan layout all](http://socialism.nl/misc/minivan/minivan-all-layers-visualization_vd.jpg) - -Table of Contents -================= - - 1 Overview - 1.1 Hardware compatibility - 1.2 Software compatibility - 2 'make' example - 3 Base layouts - 3.1 Normal layouts - 3.1.1 Qwerty - 3.1.2 Qwerty with arrows on Base - 3.1.3 Dvorak - 3.1.4 Dvorak² - 3.1.5 Colemak - 3.1.6 Workman - 3.2 Special layouts - 3.2.1 Numbers pad - 3.3 Non-Latin languages - 3.3.1 Hebrew - 4 The common system - 4.1 Layer access - 4.2 Layout in graphics - 4.3 Layout in text - 4.4 Movement layer options - 4.5 Numbers pad layer options - 5 Led colors for layers - 6 Compile options - 7 Language support - 7.1 Input methods - 7.2 Unicode symbols - 8 Speed measuring - 8.1 Speed Led color compilation assist - 9 Text size measuring - 9.1 Text size Usage - 10 Making your own base layer(s) - 11 Evisceration - 12 Key associations - 12.1 Compared to regular keyboard - 13 Trouble shooting - • Compiling - • Unicode - • Leds - • Weird layer jumping - • Difficult/impossible key combinations ? - 14 Why you want this layout - 15 BUGS - 16 Resources - 17 Author(s) - -1 Overview -========== - -☑ _Intuitive:_ Key placement follows what a 10 finger typist is used - to on a regular keyboard. Similar keys meanings are on the same - key in different layers, or the same finger, etc. See also chapter - 12, _Key associations._ Thumbs control the most used layer access. - -☑ _Feature rich:_ Dual layout, with several standard layouts to choose - from. Expanded character set. Measure typing speed and/or amount of text - typed. Mouse control, media control, power control, Unicode encoding for - several platforms. In total there are about 4 times as many key functions - than on a regular keyboard. - -☑ _Configurable:_ Choose between standard layouts (Qwerty, Dvorak, etc); - additional hardware keys ‛command/south-paw’ and/or ‛arrow’; movement - layer WASD or flat arrows/mouse; numbers pad similar to regular numbers - and/or like a regular numbers pad; and other settings. Easy to add your - own layers. See ![./user_config.h](./user_config.h) - -☒ What it does *not* do: work on a computer set to a non-English language, - such as German or French. (To add such functionality requires some work, - but it seems it should be possible. See ![./todo.md](./todo.md).) - -![Minivan illustration Overview layers](http://socialism.nl/misc/minivan/minivan-all-layers-clear-visualization_1500_vg.jpg) - -By key view: - -![Minivan illustration Overview layers by key](http://socialism.nl/misc/minivan/minivan-all-layers-clear-visualization-by-key_2000_vi.jpg) - -1.1 Hardware compatibility -========================== -This keymap functions on _Minivan_ hardware variants with 44, 45 and -46 keys. - -It may be fairly easily ported to 12x12x12x[11|12|13] keyboards. - -1.2 Software compatibility -========================== -This keymap relies on Unicode, in an attempt to avoid the -“dead key” system for accented characters on many non-English keyboards. -You need to have Unicode input working on your computer. - -On a Linux computer operating system, this keymap is designed to work -with this keyboard/language setting: - - > setxkbmap -layout us - > echo $LANG - `en_US.UTF-8` - -If that works for you, you can type the most important characters in -the western European group of languages, native from the keyboard. - -This keymap might not function as expected if you want to use a -different keyboard language setting in your operating system. - -See also chapter 7 _Language support_. - -2 'make' example -================ - … Download the repository, resolve software dependencies etc.. - … To change compile options: edit ./user_config.h (or `./minifan_config_compact.h`) - > cd […]/qmk_firmware - > make thevankeyboards/minivan:josjoha - > su - # dfu-programmer atmega32u4 erase - # dfu-programmer atmega32u4 flash thevankeyboards_minivan_josjoha.hex - # dfu-programmer atmega32u4 start - -This “Mini*fan*” layout is explained in several readme files, with -links to the others files in this readme. The common system is explained -in this readme.md file. The options for the letters and number/symbol -layer pairs (two pairs in the dual layout) are explained in their -separate readme file, see immediately below. Compile options are detailed -in ![./user_config.h](./user_config.h) - -3 Base layouts -============== -Layouts are presented here in a sort of simplified key caps view. If a -base layer pair has its own user configuration options, they are located -in `./base_NAME.h`. - -3.1 Normal layouts ------------------- -These are layouts for commonly used configurations, such as Qwerty or Dvorak. - -3.1.1 Qwerty ------------- - -![Minivan layout impression](http://socialism.nl/misc/minivan/minivan_keycapview_qwerty_vc.jpg) - -For the readme about the Qwerty version, see ➡ ![base_qwerty.md](./base_qwerty.md) ⬅ - -3.1.2 Qwerty with arrows on Base --------------------------------- - -![Minivan layout impression](http://socialism.nl/misc/minivan/minivan_keycapview_qwerty_basearrow_ve.jpg) - -For the readme about this Qwerty variation, see ➡ ![base_qwerty_basearrow.md](./base_qwerty_basearrow.md) ⬅ - -3.1.3 Dvorak -------------- - -![Minivan layout impression](http://socialism.nl/misc/minivan/minivan_keycapview_dvorak_vc.jpg) - -For the readme about the Dvorak version, see ➡ ![base_dvorak.md](./base_dvorak.md) ⬅ - -3.1.4 Dvorak² -------------- - -![Minivan layout impression](http://socialism.nl/misc/minivan/minivan_keycapview_dvorak_descramble_vb.jpg) - -Regular Dvorak for a computer already set to Dvorak. - -For the readme about the Dvorak² version, see ➡ ![base_dvorak_descramble.md](./base_dvorak_descramble.md) ⬅ - -3.1.5 Colemak -------------- - -![Minivan layout impression](http://socialism.nl/misc/minivan/minivan_keycapview_colemak_vc.jpg) - -For the readme about the Colemak version, see ➡ ![base_colemak.md](./base_colemak.md) ⬅ - -3.1.6 Workman -------------- - -![Minivan layout impression](http://socialism.nl/misc/minivan/minivan_keycapview_workman_va.jpg) - -For the readme about the Workman version, see ➡ ![base_workman.md](./base_workman.md) ⬅ - -3.2 Special layouts -=================== -These are unusual layouts. Most people will probably only want one of these on the ‛Alternate’ layout, -with a normal layout on ‛Default’. How this works is explained below. - -3.2.1 Numbers pad ------------------ - -![Minivan layout impression](http://socialism.nl/misc/minivan/minivan_keycapview_numpad_single_va.jpg) - -For the readme about the Numpad version, see ➡ ![base_numpad.md](./base_numpad.md) ⬅ - - -3.3 Non-Latin languages -======================= - -3.3.1 Hebrew ------------- - -![Minivan layout impression](http://socialism.nl/misc/minivan/minivan_keycapview_hebrew_vc.jpg) - -For the readme about the Hebrew version, see ➡ ![base_hebrew.md](./base_hebrew.md) ⬅ - - -4 The common system -=================== - -![Minivan layout impression](http://socialism.nl/misc/minivan/minivan_keycapview_common_vc.jpg) - -4.1 Layer access ----------------- -The graphic below shows how layers are reached from the ‛Default base’ layer. - -This seems to be the place where one is supposed to say: “This is simple”. -It may look more confusing than it is. If you write down an alphabet A,B, ➡ Z, -made arrows from every key on a keyboard picture to one of the letters, it could -look just as confusing. When switching to a layer, you only think about where you -want to go. - -![Minivan layout Image associations](http://socialism.nl/misc/minivan/minivan-default-base-layer-activation_2000_vi.jpg) - -Each of the two base layers comes with its own second layer, typically -numbers-symbols. The other layers are used common between the default and -alternate base layers. You can switch between the default base layer -(typically letters), and another base layer, the alternate base layer -(also typically letters), on the `_RAR` layer with key ‛Other Base’. - - Layer overview: Defined in: - - • Default Letters / Base ┓ - • Default Numbers-symbols ┃ - ┣ ./base_….c/md files - • Alternate Letters / Base ┃ - • Alternate numbers-symbols layout ┛ - - • Numbers pad ┓ - • Accented characters ┃ - • Additional Unicode characters ┃ - • More Additional Unicode characters ┣ ./keymap.c(etc)/readme.md - • Movement arrows/mouse ┃ “The common system” - • Function keys / layer toggles ┃ - • Power, media, Speed, Text size, etc. ┛ - -4.2 Layout in graphics ----------------------- - -![Minivan layout Image BASEdef](http://socialism.nl/misc/minivan/minivan_base_layer_hide_def_base_ve.jpg) -Layer: `DEF_BASE` - -![Minivan layout Image NSYdef](http://socialism.nl/misc/minivan/minivan_nsy_layer_hide_def_base_vc.jpg) -Layer: `DEF_NSY` - -![Minivan layout Image BASEalt](http://socialism.nl/misc/minivan/minivan_base_layer_hide_alt_base_ve.jpg) -Layer: `ALT_BASE` - -![Minivan layout Image NSYalt](http://socialism.nl/misc/minivan/minivan_nsy_layer_hide_alt_base_vc.jpg) -Layer: `ALT_NSY` - -![Minivan layout Image PAD](http://socialism.nl/misc/minivan/minivan_pad_layer_vc.jpg) -Layer: `_PAD` - -^ See below for a different configuration of the numbers pad keys. See above for a Base layout for a numbers pad. - -![Minivan layout Image ACC](http://socialism.nl/misc/minivan/minivan_acc_layer_vd.jpg) -Layer: `_ACC` - -![Minivan layout Image DRA](http://socialism.nl/misc/minivan/minivan_dra_layer_vd.jpg) -Layer: `_DRA` - -![Minivan layout Image BON](http://socialism.nl/misc/minivan/minivan_bon_layer_vc.jpg) -Layer: `_BON` - -![Minivan layout Image FUN](http://socialism.nl/misc/minivan/minivan_fun_layer_vb.jpg) -Layer: `_FUN` - -![Minivan layout Image MOV](http://socialism.nl/misc/minivan/minivan_mov_layer_triangle_hw-basic-and-allkeys_vb.jpg) -Layer: `_MOV` - -^ There is an alternative flat arrow configuration for this layer (see below), -and options to compile with the 'arrow' hardware layout. - -![Minivan layout Image RAR](http://socialism.nl/misc/minivan/minivan_rar_layer_vc.jpg) -Layer: `_RAR` - -4.3 Layout in text ------------------- - What comes on “___” is to be defined by the Base layers choice. - - Layer _DEF_BASE (Letters layer, see ./base* files for what comes on ‛__’) - | Right hand - <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pinky2> // Keys by finger - -o- <|> ... //-o- Base access - Esc __ __ __ __ __ | __ __ __ __ __ Bksp - Tab+LCtl __ __ __ __ __ | __ __ __ __ __ __ - LSht+_PAD __ __ __ __ __ | __ __ __ __ __ RSht+_FUN - +_MOV⁵ | +_RAR⁶ - --------------------------------------------------------------------------------------- - Left+LAlt Del;_ACC _..._NSY(_DRA) Enter+_MOV| Space _..._NSY(_DRA) RGUI Right;_RAR - hold hold₍₁,₂٭₎ hold | hold₍₁,₂٭₎ hold // switch type - hold₍₂₎ ^-┃-----------------------+--------^ ┃ // ₁₎ both = _DRA - ┗━━━_BON━━━╋┅───────────┄┄┄«or»┄┄┄─+─────────┅┛ // ₂₎ both = _BON - <1 ± <2 <3 <4 | 4> 3> 2> ± 1> // Keys by number - ^³ ^⁴ // Optional more keys - (LGUI) (_MOV) - - ₁) Dual hold for _DRA, single hold for _..._NSY. Marked by: ^--…--^ - ₂) Hold key “<2” with either٭ key “<3” or “3>” for _BON, single hold “<2” for _ACC. Marked: ┗━━…━━┛ - ³) 'South paw' hardware configuration. Configurable, default shown. - ⁴) 'Arrow' hardware configuration Configurable, default shown. - ³ ⁴) There are two more optional hardware keys, to make it easier to compile for - a 12x12x12x11 or 12x12x12x12 layouts. - ⁵) Left Shift when pressed with another key. Medium long: to toggle _PAD. Long: toggle _MOV. - ⁶) Right shift when pressed with another key. medium long: to toggle _FUN. Long: toggle _RAR. - -Remarks: The left modifiers have a slight delay in combination with an outside pointer device (mouse, stylus). -It seems this will be difficult to fix, because it is spread over two devices. To avoid the -±0.2 second delay, activate a layer where the modifiers are direct (`_PAD`, `_MOV`), using the layer toggle on -left shift. - -The two keys with ';' (Del;`_ACC`, Right;`_RAR`) do not auto-repeat on double tap, like QMK normal layer-tap keys. - -There is an uncluttered _Delete_ on `_PAD`, an uncluttered _Right_ arrow on the `_MOV` layer. - -There is an uncluttered _Tab_ on both the `_DRA` and `_ACC` layers. They can be modified with _Control_ there. - -Holding both `_..._NSY` keys left and right of the "split space bar" (enter, space) results in layer `_DRA`. - -Holding either one of the just above mentioned `_..._NSY` layer keys (<3 and 3>), with the `_ACC` layer key -(on <2) results in layer `_BON`. - -- - - - - Layer _..._NSY (Numbers and SYmbols, ./base* files for what comes on ‛__’) - - <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring>pin>pink2> - -*- <|> //(toggle) Access on _FUN - BASE __ __ __ __ __ | __ __ __ __ __ Bspc - Tab+LCtl __ __ __ __ __ | __ __ __ __ __ __+RCtl - -+LSht __ __ __ __ __ | __ __ __ __ __ __+RSht - --------------------------------------------------------------------------- - Left+LAlt ___ ___ Ent | . ___ RGUI Right+RAlt - -*- <|> -*- //(hold) Access on _DEF_BASE - <1 ± <2 <3 <4 | 4> 3> 2> ± 1> - ^ ^ - (LGUI) (_MOV) - -- - - - - Layer _FUN (F-keys, Layer access) - - <pink2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2> - toggl toggl set toggl toggl toggl | toggl toggl // Type of layer switch - <|> - BASE: NUMS: _PAD _ACC _DRA _BON | _MOV _RAR xxx xxx xxx Bspc //':' are dynamic ... - LCtl F1 F2 F3 F4 F5 | F6 F7 F8 F9 F10 RCtl - LSht F11 F12 F13 F14 F15 | F16 F17 F18 F19 F20 RSht - ---------------------------------------------------------------------*-- //-*- toggle on Base - LAlt LCtl& LCtl& LSht& | FUN< +LCtl&LSht RGUI RAlt //... < toggle 'stay' - LSht LAlt LAlt | &LAlt - +xxx +xxx +xxx | +xxx - <|> - <1 ± <2 <3 <4 | 4> 3> 2> ± 1> - ^ ^ - (LGUI) (_MOV) - -Remarks. FUN< toggles an immediate return to the Base layer after pressing an F-key, -or staying on the `_FUN` layer. Right led yellow indicates F-layer stays active. - -- - - - -This is the _triangle_ configuration for arrows, arrow are on left hand (WASD): - - Layer _MOV (MOVement, mouse movement on right hand) - - <pinky2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2> - <|>-*- - Base PgDn Up PgUp Home Btn3 | xxx WhDn MsUp WhU WhLft Bksp - LCtl Left Down Right End Btn1 | Btn1 MsLft MsDn MsRht WhRht RCtl - LSht xxx Acc2 Acc1 Acc0 Btn2 | Btn2 Btn3 Btn4 Btn5 xxx RSht - ------------------------------------------------------------------------- - LAlt Del Ent ___ | PgUp PgDn RGUI RAlt - -*-<|> - <1 ± <2 <3 <4 | 4> 3> 2> ± 1> - ^ ^ - (LGUI) (DOWN) - - -Remarks. For the Minivan _arrow_ hardware layout with arrow cluster, you get this on ‛Base’: - - (…) - LSht+_PAD ;: qQ jJ kK xX | bB mM wW vV zZ RSht+_FUN - ------------------------------------------------------------------------------- - Left+LAlt Del;_ACC _..._NSY(_DRA) Enter+_MOV| Space _..._NSY(_DRA) RGUI _MOV Right;_RAR - ^^^^ // new key (toggle) - -… and this on `_MOV` for the _triangle_ configuration: - - (…) - LSht*- xxx Acc2 Acc1 Acc0 Btn2 | Btn2 Btn3 Btn4 Btn5 _Up_ RSht - --------------------------------------------------------------------------- - LAlt Del Ent ___ | PgUp PgDn _Left__Down__Right_ - -*-<|> - <1 ± <2 <3 <4 | 4> 3> 2> _±_ 1> - ^ - (LGUI) - -… or this on `_MOV` for the _triangle_ arrow configuration with additional _navigation_ keys: - - BASE PgDn Up PgUp Home _Btn4_ | xxx WhDn MsUp WhU WhLft Bksp - LCtl Left Down Right End Btn1 | Btn1 MsLft MsDn MsRht WhRht RCtl - LSht*- xxx Acc2 Acc1 Acc0 _Btn5_ | Btn2 Btn3 _Home__PgUp_ _Up_ _PgDn_ - --------------------------------------------------------------------------- - LAlt Del Ent ___ | PgUp _End_ _Left__Down__Right_ - -*-<|> - <1 ± <2 <3 <4 | 4> 3> 2> _±_ 1> - ^ - (LGUI) - - -This is the _flat_ configuration for arrows, arrow are on right hand: - - <pinky2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2> - <|>-*- - BASE WLft WDn WUp WRht xxx | Btn3 PgUp Home End PgDn Bksp - LCtl MLft MDn MUp MRht Btn1 | Btn1 Left Up Down Right RCtl - LSht*- Btn5 Btn4 Btn3 Butn2 xxx | Btn2 Acc0 Acc1 Acc2 xxx RSht - ------------------------------------------------------------------------- - LAlt Del Ent ___ | PgUp PgDn RGUI RAlt - -*-<|> - <1 ± <2 <3 <4 | 4> 3> 2> ± 1> - ^ ^ - (LGUI) (DOWN) - -For the Minivan _arrow_ hardware layout with _flat_ arrow cluster, you get this on `_MOV`: - - (…) - BASE WLft WDn WUp WRht xxx | Btn3 PgUp Home End PgDn Bksp - LCtl MLft MDn MUp MRht Btn1 | Btn1 Left Up Down Right RCtl - LSht*- Btn5 Btn4 Btn3 Butn2 xxx | Btn2 Acc0 Acc1 Acc2 xxx RSht - --------------------------------------------------------------------------- - LAlt Del Ent ___ | PgUp _Left_ _UP_ _Down__Right_ - -*-<|> - <1 ± <2 <3 <4 | 4> 3> 2> _±_ 1> - ^ - (LGUI) - -… or this on `_MOV` for the _flat_ arrow configuration with additional _navigation_ keys: - - BASE WLft WDn WUp WRht xxx |_Acc2_ PgUp Home End PgDn Bksp - LCtl MLft MDn MUp MRht Btn1 | Btn1 Left Up Down Right RCtl - LSht*- Btn5 Btn4 Btn3 Butn2 xxx |_Acc1_ Acc0 _PgUp__Home__End_ _PgDn_ - --------------------------------------------------------------------------- - LAlt Del Ent ___ | PgUp _Left_ _UP_ _Down__Right_ - -*-<|> - <1 ± <2 <3 <4 | 4> 3> 2> _±_ 1> - ^ - (LGUI) - -… or this on `_MOV` for the _flat_ arrow configuration, […], and vi(1) layout: - - <pinky2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2> - <|>-*- - BASE WLft WDn WUp WRht xxx |_Acc2_ PgUp Home End PgDn Bksp - LCtl MLft MDn MUp MRht Btn1 | Left Down Up Right Btn1 RCtl // vi as in Qwerty - LSht*- Btn5 Btn4 Btn3 Butn2 xxx |_Acc1_ Acc0 _PgUp__Home__End_ _PgDn_ - --------------------------------------------------------------------------- - LAlt Del Ent ___ | PgUp _Left_ _Down__Up_ _Right_ // vi as in Qwerty - -*-<|> - <1 ± <2 <3 <4 | 4> 3> 2> _±_ 1> - ^ - (LGUI) - -For the 'arrow' hardware layout (additional key on the right), keys on the first -row are sacrificed and lost. The right most key on the second row is also lost. -The two keys on places 3 and 4 when counting from the right on the second row, -are being moved to the spots for Btn2 and Btn3 on the hand that also has the -arrows (those keys are otherwise twice defined for left and right hand). - -- - - - - _RAR (RARe keys. Power keys, Unicode mode, Alternate Base, Media, Brightness, Speed, Size, leds, …) - - <pink2<pinky <ring <middl <indexx<indx2| indx2>index>middl>ring> pinky> pink2> - <|> -*- //(toggle) on _FUN - BASE Cnt/Mx Cnull CWmin CRprt Speed | SRprt Play Next Prev Stop RSht(•) - CapsL Power• Wake• Sleep• Pause• ScrLk | PrtSc xxx Vol+ Vol- Mute Insert // • requires Shift - ☑ uLNX uBSD uOSX uWIN uWNC | xxx xxx Bri+ Bri- xxx APP // Ü(nicode) tester - ---------------------------------------------------------------------------- - SLed MLeds LGUI xxx | !Alter xxx RGUI ___ // Mid-led, Side-leds, !Alternate - <|> -*- // (Hold) on Base - <1 ± <2 <3 <4 | 4> 3> 2> ± 1> - ^ ^ - (LGUI) (_MOV) - -Remarks. !Alter switches between normal and alternate Base layer. - -☑ is a Unicode tester key. uLNX for Linux Unicode input encoding, uBSD -for BSD Unix, uWIN for Windos, uWNC for another Windos encoding. The -change is retained between on/off power cycles. - -MLed switches on/off the middle led, SLeds switches on/off the side leds. - -The keys marked with • require Shift to be activated, as a means of -preventing accidents. Shift here is on (Base) 'Backspace' (upper/right key) -which also reduces accidents (combinations which are never pressed -normally). If you press these keys without 'shift' they print their own -name between angled brackets. Example: pressing the 2nd key on the 3rd -row prints `“<POWER>”`. - -Bri+, Bri-: screen brightness (if your system supports it.) - -Speed: toggles speed measuring on/off. SRprt: writes your speed. -See topic about Speed measuring. - -Cnt/Mx, Cnull CWmin, CRprt: text size measuring. See topic. - -- - - - - - Layer _PAD Numbers Pad (special symbol versions; regular '1' is not the same as this numpad '1', etc) - - <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2> - -*- <|> //(toggle) on _FUN - BASE xxx xxx .DEL 4LEFT 2DOWN | 8UP 6RGHT * xxx xxx Bspc - LCtl 1END 2DOWN 3PGDN 4LEFT 5 | 6RGHT 7HOME 8UP 9PGUP 0INS - - LSht xxx xxx / xxx = | + 3PGDN 1END 7HOME 9PGUP RSht - -*------------------------------------------------------------------------- //-*- toggle on Base - LAlt Del Tab ENT | NUML xxx RGUI RAlt - <|> - <1 ± <2 <3 <4 | 4> 3> 2> ± 1> - ^ ^ - (LGUI) (_MOV) - -Remarks: The keys between `.DEL` and `*`, `+` and `RSht` constitute sort of -navigation clusters, to make it easier to find the number pad versions thereof. - -This is the variety for `_PAD` layer, which resembles a numerical keypad: - - Layer _PAD (Number pad, square layout) - - <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring>pin>pink2> - <|> - BASE xxx xxx xxx xxx xxx | = 7HOME 8UP 9PGUP - Bspc - LCtl xxx xxx xxx xxx xxx | * 4LEFT 5 6RGHT + RCtl - LSht xxx xxx xxx xxx xxx | / 1END 2DOWN 3PGDN , RSht - ------------------------------------------------------------------------ - LAlt Del Tab ENT | NUML 0INS .DEL RAlt - <|> - <1 ± <2 <3 <4 | 4> 3> ± 2> 1> - ^ ^ - (LGUI) (RGUI)¹ - - ₁) Note anomaly, see Base Numpad for details `./base_numpad.md`. - Different placement and different meaning, compared to the usual common layers. - -- - - - - - Layer _ACC (ACCented characters, see _RAR layer for input modes) - - <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2> - -*- <|> //(toggle) on _FUN - BASE áÁ óÓ éÉ úÚ íÍ | ýÝ ijIJ çÇ øØ åÅ Bksp - LCTL(Tab) äÄ öÖ ëË üÜ ïÏ | ÿŸ œŒ æÆ ñÑ ß μ - LSht àÀ òÒ èÈ ùÙ ìÌ | îÎ ûÛ êÊ ôÔ â RSht - ---------------------------------------------------------------------------- - LAlt ___ ___ Ent | Spc ___ ___ RAlt - -*- <|> //(hold) on Base - <1 ± <2 <3 <4 | 4> 3> 2> ± 1> - … … - -- - - - - - Layer _DRA (DRAwings, whatever else (rendering width might vary in different applications)) - - <pink2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2> - -*- <|> //(toggle) on _FUN - BASE “„ ”≤ £≥ ∅ ¢ ±ƒ | ❦♥ 🙂🙁 👍👎 ⁽₍ ⁾₎ Bspc - Tab ¹₁ ²₂ ³₃ ⁴₄ ⁵₅ | ⁶₆ ⁷₇ ⁸₈ ⁹₉ ⁰₀ RCTL - LSht 「━ 」─ °〇 •§ …· | ☐☒ ☑🗹 ¿¡ 《┄ 》┅ RSht // ☐ ☒ ☑ 🗹 or ⮘ ⮙ ⮚ ⮛ - ------------------------------------------------------------------------- - LAlt ___ ___ Ent | Spc ___ ___ RAlt - -*- <|> -*- //(hold) on Base - <1 ± <2 <3 <4 | 4> 3> 2> ± 1> - ^ ^ - (LGUI) (_MOV) - -Remarks. ☐ ☒ ☑ 🗹 or ⮘ ⮙ ⮚ ⮛ -- - - - - Layer _BON (Bonus layer, a variety of more stuffs.) - - <pink2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2> - -*- <|> //(toggle) on _FUN - BASE ‛ 🛠 ’ ⬆ ¤ 🄯 ∑ © ‰ ‱ | ★ ٭ 😊 ⍨ × ⃰ √ ⁻ ⁺ Bksp - `~ ① ⬅ ② ⬇ ③ ➡ ④ ┏ ⑤ ┓ | ⑥ ┃ ⑦ ┇ ⑧ ╋ ⑨ ⓪ ∞ — ≈ // — is a dash (larger) - LSht ‹ › ÷ ☞ ┗ ≠ ┛ | ✗ ┣ ✓ ┫ ⚠ « » RSht - ------------------------------------------------------------------------- - Left ___ ___ Ent | Spc ___ ___ Right - -*- -*- <|> -*- // Activation on Base - <1 ± <2 <3 <4 | 4> 3> 2> ± 1> - ^ ^ - (LGUI) (_MOV) - -- - - - -4.4 Movement layer options --------------------------- -The movement layer (`_MOV`) has several configuration options. You -can either have _triangle_ configuration arrows on the _left_ hand -(with navigation keys around it), or a _flat_ arrow configuration on -the _right_ hand (with navigation above it). - -You can configure for the _arrow_ hardware layout (one additional hardware -key on the right). The additional key on the Base layer can toggle to the -movement layer, and than becomes part of the arrow cluster. For both -versions (_triangle_ arrows left hand or _flat_ arrows right hand) you -can compile this second arrow cluster to be completed with navigation keys -(Home, End, PageUp, PageDown). - -![Minivan layout Image MOV 3 defaultf](http://socialism.nl/misc/minivan/minivan_mov_layer_flat_hw-basic_vb.jpg) - -![Minivan layout Image MOV 3b default](http://socialism.nl/misc/minivan/minivan_mov_layer_triangle_hw-basic_vb.jpg) - -^ `#define ARROWS_TRIANGLE` - -![Minivan illustration BASE towards 3](http://socialism.nl/misc/minivan/minivan_layer_illustration_base_mov_hw-arrow_vb.jpg) - -^ Illustration of accessing the arrows/navigation with a key on the Base layer - -![Minivan layout Image MOV 3b + arrow](http://socialism.nl/misc/minivan/minivan_mov_layer_hardw-arrow_triangle_vb.jpg) - -^ `#define ARROWS_TRIANGLE`, `MORE_KEY__ARROW`, `MOREKEY2_ARROW_CLUSTER`, `MORE_key2 _MOV_UP` - -![Minivan layout Image MOV 3b + navig](http://socialism.nl/misc/minivan/minivan_mov_layer_hardw-arrow_triangle_addnav_vb.jpg) - -^ `#define ARROWS_TRIANGLE`, `MORE_KEY__ARROW`, `MOREKEY2_ARROW_CLUSTER`, `MOREKEY2_ADD_NAVIGATION`, `MORE_key2 _MOV_UP` (note change on previously BTN2/3) - -![Minivan layout Image MOV 3 + arrows](http://socialism.nl/misc/minivan/minivan_mov_layer_hardw-arrow_flat_vb.jpg) - -^ `#define MORE_KEY__ARROW`, `MOREKEY2_ARROW_CLUSTER`, `MORE_key2 _MOV_UP` - -![Minivan layout Image MOV 3 + naviga](http://socialism.nl/misc/minivan/minivan_mov_layer_hardw-arrow_flat_addnav_vb.jpg) - -^ `#define MORE_KEY__ARROW`, `MOREKEY2_ARROW_CLUSTER`, `MOREKEY2_ADD_NAVIGATION`, `MORE_key2 _MOV_UP` (note change on previously BTN2/3) - -![Minivan layout Image MOV 3 vi arrow](http://socialism.nl/misc/minivan/minivan_mov_layer_vi_vb.jpg) - -^ `#define` \[`MORE_KEY__ARROW`, `MOREKEY2_ARROW_CLUSTER`\] `VI_SWITCHERYDOO`, `#undef ARROWS_TRIANGLE` - -4.5 Numbers pad layer options ------------------------------ -This concerns the numbers pad layer, the one that is part of the common layers. - -![Minivan layout Image PAD](http://socialism.nl/misc/minivan/minivan_pad_layer_vc.jpg) - -![Minivan layout Image PAD squared](http://socialism.nl/misc/minivan/minivan_pad_layer_squared_vb.jpg) - -^ `#define NUMPAD_COMMON_SQUARE` - -5 Led colors for layers -======================= - • letters Led: low-white/teal/off⁽¹⁾ _DEF_BASE "Default base" - • letters (alternate) Led: off/teal/low-white _ALT_BASE "Alternate base" - • numbers Led: blue/blue/blue _DEF_NSY "Default Numbers SYmbols" - • numbers (alternate) Led: blue/blue/low-white _ALT_NSY "Alternate Numbers SYmbols" - • number pad symbol versions Led: green/low-white/blue ⁽²⁾ _PAD "numbers PAD" - • accented characters é, ø, ß … Led: cyan/cyan/cyan _ACC "ACCented" - • Unicode symbols, ¹, ±, ° … Led: yellow/yellow/yellow _DRA "DRAwings" - • Unicode symbols, ①, ‰, ÷ … Led: off/yellow/off _BON "Bonus" - • function keys, Led: red/red/orange ⁽³⁾ _FUN "FUNction keys" - • and a movement layer Led: green/green/green _MOV "MOVement" - • keys like Power, Play, Led: white/purple/purple ⁽⁴⁾ _RAR "RARe keys" - - Leds: - • ⁽¹⁾ The low-white led is bright-white when capslock is on. Optionally the middle led (cyan) can - show the color of the last layer that was active. - • ⁽²⁾ The colors are reversed blue/low-white/green when numlock is on. - Left led color memory aid: same as either numbers or movement layer for numlock on/off. - • ⁽³⁾ The colors are reversed to orange/red/red when set to deactivate after one F-key press. - • ⁽⁴⁾ The colors are reversed purple/purple/white, indicating which of the two base layers - is active (see below). - • Middle led: Breathing effect. When not breathing, keyboard is not working normally with the computer. - - When speed measurement is active, the middle led color indicates the speed, unless - text size counting set to a maximum is active. - - When text size counting is active and set to a maximum amount, the middle led color - indicates progress to the limit from green to red, flipping white/red on the limit. - - When on Base layer it shows a teal color, or (compile option) the layer most recently active. - - When the left/right leds are off, when on Base, it shows a teal color (not last active), even - if so compiled. - • Leds can be switched on/off on the _RAR layer (SLeds, MLed). - - -6 Compile options -================= - Layout - - • Several layouts to choose from: Qwerty, Dvorak, Colemak, Workman, Numpad. - - • You can use the keyboard with two different letters/number-symbols layouts. - - Hardware - - • Hardware key configurations: _default_ (44), _arrow_ (45), _south paw_ (45), _arrow_ + _south paw_ (46). - -![Minivan illustration 0](http://socialism.nl/misc/minivan/minivan_illustration_arrow_southpaw.jpg) - (On the `_RAR` layer, the additional _south paw_ key is more to the right.) - - • What the additional hardware keys for _arrow,_ _south paw_ should be. - - Navigation cluster - - • An arrow cluster for _arrow_ hardware configuration, on the `_MOV` layer. - - • All navigation keys around _arrow_ hardware configuration arrow cluster on `_MOV` layer. - - • Navigation cluster in a triangle (WASD) (left hand), or flat layout with optional vi(1) layout. - - Numpad (in common layers) - - • Numpad with numbers in a row. - - • Numpad with layers in a block form. - - Special functions - - • Set speed measuring on/off at keyboard startup. - - • Set text size measuring on/off at keyboard startup. - - Changing symbols - - • Switching the GUIs left/right, and some other specific key changes. - - • Reduce firmware size/bloat: remove or eviscerate Unicode layer(s). - - For the complete list, see ![./user_config.h](./user_config.h) - -7 Language support -================== - -7.1 Input methods -================= -There seem to generally be two ways in QMK for typing a language other than English. -One is to use a language specific remapping on the computer operating side, and -to use the QMK supplied symbols in the keymaps. This may include the use of a “dead key”. -Presumably you can also still use the Unicode symbols. - -⚠ *There are currently no such Base pair layouts available. If this is the method you want, -you may want to look elsewhere.* - -The other way is to type the additional symbols in Unicode. _The computer -operating must understand these special sequences._ Several Unicode -input modes are available, which can be changed while the keyboard is -running. There is no need for a “dead key”. The language setting -in the computer operating system can be set to English. This layout is -designed for this method, to avoid the dead key problem. - -7.2 Unicode symbols -=================== -For the remainder of this chapter the Unicode input method is assumed. - -You may be able to type your language, with the help of some of the Unicode -layers and one of these layouts: Qwerty, Dvorak, Coleman, Workman. The following -languages might work for you this way. - - • Dutch (éëèïijí) - • English (—“”‛’) - • French (çœæéèàòùîûêôâëïüÿ) - • German (äöüß) - • Norwegian, Danish (œæøå, éêèëóêò, üáà …) - • Spanish (¿¡ñ) - • Swedish (äåö …) - -The following quotation marks are available, which seems it would cover these languages: - - 'test' "test" “test” „test” ‛test’ ,test’¹ «test» ‹test› 《test》 「test」 — test - - ¹) Left side is a basic comma. - -See the `_ACC` _accented characters_ layer for all characters with diacritic markings. -If you miss a symbol, you could replace one you don't use and add it yourself (by -reprogramming the source code). - -8 Speed measuring -================= - ‛Speed’ starts speed measuring. - ‛SRprt’ stands for ‛Speed Report’: - • Tap to get your speed report. - • Hold for a while for led color compilation (see below). - ☞ Text size counting (see below) middle led colors take precedence, - when a maximum is set, over layer colors or speed measurement. - -With the key ‛Speed’ on the `_RAR` layer, the speed of your latest -completed batch of 25 key presses is computed, as well as the average of -all your batches of 25 keys. The speed is displayed as the color of the -middle led, which otherwise shows the layer color. A bright white middle -led indicates ‛Speed’ has just been activated. - -With the key ‛SRprt’ (short for ‛Speed Report’), the keyboard -will write your typing speed either in keystrokes per second (k/s) -or words-per-minute (wpm), depending on your compilation configuration. - -“Keystrokes per second” uses the following format: `<A k/s B.B k/s -Cx25keys>`. A is the amount of key presses per second (k/s) of your -last batch, B.B is your average over the last C batches of keys. -When using “Words per minute”, A is in word-per-minute, B is also -in words-per-minute: `<A wpm B wpm Cx25keys>`, no decimal precision. -Example: <150wpm;108wpm20x25keys> - -Batches with 0 k/s are not counted to the average. You can take a -longer break without it affecting your average. - -8.1 Speed Led color compilation assist --------------------------------------- -If you hold the ‛Speed Report’ key for one second, it will increment the -speed, and led color accordingly. This can be helpful when configuring -your speed measuring compile settings. This works best with speed -measuring set off. - -9 Text size measuring -===================== - ‛Cnt/Mx’ stands for ‛Count/Maximum’: - • Tap to start counting, tap again to suspend. - • Hold > 0.5 seconds for maximum menu. - ‛Cnull’ stands for ‛Count null’: - • Tap to set the counts to zero. - ‛CWmin’ stands for ‛Count Word minus’: - • Tap to detract one word from the word count. - • Hold > 0.5 seconds to detract 10 words. - ‛CRprt’ stands for ‛Count Report’: - • Tap to get a counting report. - ☞ ‛Count’ and ‛Speed’ (see above) reports get added to the - character count, but not to the word count. - ☞ Auto-repeating keys do not get counted as characters. - -You can count your text by character and word, by activating the key -‛Count’ on the `_RAR` layer. Pressing ‛Count’ again will suspend -counting, pressing it yet again resumes where the count left off earlier. -The middle led turns cyan when no maximum is set (see below), -or to green when it is set. - -You can set a maximum to type, with the ‛Cnt/Mx’ key. In your -editor (or wherever typing these characters is harmless) you will get -the following menu by pressing the ‛Cnt/MX’ key for at least half -a second: `<Nc|w>`. In here: *N* stands for your numerical input, *c* -for a maximum count in *characters* or *w* for a maximum in *words.* - -Start typing a number, finish with either *c* or *w* to make the maximum -be counted in either characters or words. If you want to leave the -menu before giving *c* or *w*, enter a *dot* ‛.’ or ‛Escape’, -which will leave the maximum value at 0 (zero). A maximum value of zero -implies there is no maximum. - -Setting a maximum of 1000 characters looks like so: - - Hold ‛Cnt/MX’ results in: `<Nc|w>` - Then type “1000” results in: `<Nc|w>1000` - Then type “c” results in: `<Nc|w>1000->1000c` - At this point the keyboard is out of this special input menu. - - The keyboard indicates what it accepted as your input, by - repeating the number, just before your last input is being printed. - -With a maximum established, the middle led color goes from green to red, -as you type. When the maximum is reached, the keyboard will output a -Backspace character for every key you subsequently press, making it -impossible to go any further, until text size counting has been disabled, -or the count is reduced. The middle led changes color between red and -white while at the maximum set size, for every new input character. - -To get your word count report, press ‛CReport’ short for: ‛Count -Report’. It comes in the form: `<Ac;Bw>`, where A is your character -count, and B is your word count. Example: `<5420c;547w>`. - -When a maximum is established, the report will only be given in -either characters or words, and the maximum is given with it, like so: -`<66w>[200w]`. 66 words have been written, a maximum of 200 words has -been set. - -If you have a maximum established and use it across different articles, -you no longer have the total count. You can activate speed measuring, -which in its report includes the total characters pressed. - -9.1 Text size Usage -------------------- -It is assumed that you will take the report in the document you are -editing, and then delete it. If you do character counting, the value of -the report itself is added to the character count. Therefore you should -delete that without using an auto-repeating on the deletion key. That -way the characters are subtracted again. - -If you count in words, the report is not added to the word count. You -can delete it however you want. - -This works the same for a ‛*Speed* Report’ you might like to take. -You can take it in the document, and then delete it in the same, -without affecting the text size counting in characters or words. -When deleting keys with Backspace or Delete, the character count goes down -accordingly, the word count does not. - -Words are counted by counting Space and Enter key presses. Immediately -repeating blanks do not add to the word count. You can only manually -subtract from the word count, using the key ‛CWmin’ short for ‛Count -Word minus’. This means that if you delete sections in your document, -you need to manually subtract the same words. - -Example: after typing something and then typing `<Enter>` twice to start a -new paragraph, counts for one word. When deleting three words with their -three blank areas, then tapping ‛Count Word minus’ three times, -should result in an accurate word count. To add words to the count, -type mock ones and then delete them: “x x x x” adds *three* words, -“y y y ” also adds three words (three separate blank spaces). - -Layer changes, shift and unusual/complex keys do not get counted. -Navigation, arrow and mouse keys do not get counted. Auto-repeating -of keys does not affect the *character* count, therefore should be avoided -if you want to count in characters. - -10 Making your own base layer(s) -================================ -You can insert your own `_DEF_BASE`, `_DEF_NSY` and/or `_ALT_BASE`, `_ALT_NSY` -Base plus number/symbols layer pairs, integrate it nicely with the rest -of the code, and re-define a special characters layer to go with it if -you want (etc). The idea is to make it easy to change the alphanumerical -keys, while leaving the modifiers, layer switch keys etc. the same. -`YOUR_KEYMAP` stands for a name you choose. - -First we will look at a simple keymap, without its own configuration -options or header file. - - ① Make a file named: `./base_YOUR_KEYMAP.c`), with at least - those two layers: _..._BASE and _..._NSY. It is probably best to - copy one of the existing `./base_....c` files, and edit that. - - ② Add a #define to `./user_config.h`: - #define BASE_YOUR_KEYMAP__DEF_BASE - #define BASE_YOUR_KEYMAP__ALT_BASE - Under the topic ‛Base layers’ there is a comment to help you. - - ③ Edit ./keymap.c to have your new file #included, using your just defined - preprocessor element. Close to the other #includes is a comment there to - help you. Look just under the line with this, in ./keymap.c: - - const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { - (…) - // // ⬇ insert your ./base_YOUR_KEYMAP.c #include here: - - // # if defined(BASE_YOUR_KEYMAP__DEF_BASE) || defined(BASE_YOUR_KEYMAP__ALT_BASE) - // # include "./base_YOUR_KEYMAP.c" // Your Keymap. - // # endif - -Now you have integrated your base layers alternative. To compile it: - - ④ _Activate_ your #define BASES_YOUR_KEYMAP__DEF_BASE or - BASES_YOUR_KEYMAP__ALT_BASE in `./user_config.h`, - _Remove_ any other base layers from being defined on the - same spot _DEF_BASE or _ALT_BASE to prevent a conflict. - - ⑤ Check Preprocessing with: - > gcc -E keymap.c | less - - ⑥ Compile and flash to your keyboard. - -You can redefine any layer in your new `./base_YOUR_KEYMAP.c` -You can do that by setting one or more of the `BASESFILE_LAYER_...` defines in -your own `./base_YOUR_KEYMAP.c` file. See near the top of an existing -`./base_....c` file for clues. -`_ACC` in particular is a layer meant to augment a keymap with special -characters for a given language/layout in the base layer(s). Perhaps you -want to redefine it, for example. - -Example: Having done the above points ① ➡ ④ for a `./base_YOUR_KEYMAP.c` file. -Let's say you re-arranged keys on `_ACC` to suit ... French. - - ⑦ In your `./base_YOUR_KEYMAP.c`: - #define `BASESFILE_LAYER_ACC` - The `_ACC` in ./keymap.c will now be ignored. - -You can re-define `_ACC` in your own file. - - ⑧ Copy an existing `_ACC` layer into `./base_YOUR_KEYMAP.c` - Edit it so that French characters like ‛Ç’ ‛«»’, ‛œ’, ‛æ’, - ‛ô’, ‛é’ etc. are in positions that work best. You can look in - `unicode_weurope.h` to find some Unicode points already defined. - - ⑨ Compile and flash to your keyboard. - -Now we will look at a more complicated keymap, where you are also altering -preprocessor constants defined in ![./user_config.h](./user_config.h) (Warning, perhaps this -is overkill … ;-) - -Example: the `./base_numpad.c` has an option to entirely eviscerate the -`_PAD` layer, for convenience. (Why is this even useful ? Good question ! -One reason could be that it can set up a default, so that anyone who chooses -this `./base_numpad.c` Base layer, automatically is eviscerating the `_PAD` -_common_ layer, without having to do anything else. On the downside, it -could be confusing that one option is configured in two places.) - -Having done the above points ⑦ ➡ ⑧ as well, let's say for some reason you -need to reverse Left GUI and Right GUI. - - ⑨ Copy your User Configuration Block at the top of your `./base_YOUR_KEYMAP.c` - and the GPL License, and place that in a new _header_ file: - `./base_YOUR_KEYMAP.h` - - ① ⓪ Write the necessary code to set and unset the constant - `SWITCH_GUIS` in your `./base_YOUR_KEYMAP.h` file You are encouraged - to write code which overrides any setting in `./user_config.h,` for - those constants which you choose to affect, for simplicity sake. - (This is not a C programming manual, so it won't get into this.) - - ① ① Look in `./user_config.h`, and #include your header file there, in - a similar way as was done for your C code file. It should be just - below the user configuration block, and has a template for you. - - ① ② Compile, flash and test. - - ① ③ It would be nice to put a remark on the general preprocessor constants - which you might be affecting, that your keymap could be affecting them. - You would edit the ./user_config.h comments with a short one line notice, - such as: - - * - * ⚠ Note: ./base_YOUR_KEYMAP.h can overrides this setting, if compiled with that ‛Base’ layer. - */ - -Putting your `*.h` header file in ![./user_config.h](./user_config.h) isn't strictly -necessary, unless you alter “general preprocessor constants” -defined in ![./user_config.h](./user_config.h) (not local constants for your keymap only). - -Perhaps a separate header file is overkill. On the other hand, whatever -preprocessor logic is necessary after user configuration has been given, -can be handled in one place, if #included as suggested. It allows you -to override the settings in ![./user_config.h](./user_config.h) from your header file -(because it is #included immediately below those). If a user is playing with -keymaps Base compile choices, it could be convenient to play with -`./base_YOUR_KEYMAP.h` settings, have everything that could be relevant -close at hand, then forgetting about those settings once compiling -with another Base layer, and be able to return to it with previous -configuration already done. - -You can also just #include your header file at the top of your -`./base_YOUR_KEYMAP.h` file, if it does not touch anything else but your -local keymap. - -11 Evisceration -=============== -Cutting down the keymap reduces the firmware size, and helps reducing -mental clutter from having masses of symbols you might never want to use. - -You can compile as a single layout. Define only a ‛Default’ base pair, -and set `MINIFAN_SINGLE_LAYOUT` (![./user_config.h](./user_config.h)). The leds for the -base layers letters and numbers&symbols, will show up as they would for -the ‛Alternate’ layer in a dual layout compilation. - -You can remove the layers `_ACC`, `_DRA` and/or `_BON` (see -![./user_config.h](./user_config.h) around `REMOVE_ACC`). - -You can remove a set of symbols from one or more of Unicode layers, -such as not having box drawing characters on `_BON`, or no sub-script -numbers on `_DRA` (see ![./user_config.h](./user_config.h) under -`Eviscerations ②/②` ) ⬅ - - -12 Key associations -=================== -The keymap was designed to have the same or similar keys on the same key -or close to it, on different layers. Sometimes the association goes by -what finger is used, and/or on what row. For example the symbol ‛(’ -on the numbers-symbols layer (`_NSY`), becomes the symbol ‛⁽’ on -another layer. - -![Minivan layout Image associations](http://socialism.nl/misc/minivan/minivan-relationships_common_1500_ve.jpg) - -12.1 Compared to regular keyboard -================================= -The main advantage compared to a regular keyboard is to never have to -leave the homerow. - -Basic trade-off examples are: (①) on a regular keyboard you need to -reach two rows up to press a number like ‛4’; (②) three rows up to reach -an F-key like ‛F4’; (③) or move your hand entirely to reach the navigation -cluster for ‛Up-Arrow’. On this Minivan 40% keyboard with this ‛Minifan’ -layout you (①) move either thumb sideways a little to hold down the -number/symbols layer key, and then press down left index finger for ‛4’; -(②) press and let go ‛Right-Shift’ to toggle the F-keys layer and then -press down left index finger for ‛F4’; (③) press down left thumb on where -it probably is resting, and then move left ring finger one row up to reach -‛Up-Arrow’. - -A downside is that you would be typing a non-standard keyboard, making -it harder to adapt to regular keyboards. On the upside, this keyboard is -small enough to take it with you. Plugging it into some other computer -is only going to work, if that other computer is not using a language -setting which changes too many keycodes, or if changing the language -setting is not a problem. - -In total the differences are probably marginal. It can be worth it if -you are doing a lot of 10 finger typing. The change in efficiency might -be similar to changing from Qwerty to Dvorak or another such optimized -layout, although incomparably much easier to learn than changing from -Qwerty to Dvorak (in author's personal experience). If the latter can -take years, the former could take weeks to months. Keep in mind that -you have the whole standard letters keymap where it used to be, plus the -numbers with their shifted symbols are in predictable locations. - -The hardest to learn out of the standard symbols, will be: /\=+|?, and -to a lesser degree {}[]. These are now evenly spread out, rather than this -mess you have under right little finger on regular keyboards. - -13 Trouble shooting -=================== - • Compiling - - If the firmware is too large, you can try using a different version - of the compiler, or you may have to reduce size by removing certain - options. - - • Unicode - - Unicode is chaos: try going to `_RAR` layer, and hit the Unicode - operating system buttons. - - • Leds - - Leds not working after flashing firmware: try going to `_RAR` layer, - and hit the key MLeds and SLeds, which switch Leds on/off. - - • Weird layer jumping - - You weirdly end up on the `_PAD`, `_FUN` or some other layer while - typing ? If you jump to layers which are on Shift key toggles, this - is a typing mistake. - - • Difficult/impossible key combinations ? - - An example of a difficult key combination is: the modifier Control, - Shift, or Alt, with media key “volume up” (or down, etc). It may - work to press and hold “Control” (which should communicate “Control - depressed”), then activate `_RAR` layer with the hold key (which - communicates nothing to the computer attached to the keyboard), - press and let go “volume up” (which should communicate just that), let - go of the `_RAR` layer (which again communicates nothing), let go of - the Control key (which should communicate “Control released”).. - -14 Why you want this layout -=========================== -☞ This layout seems easy to learn and predictable. It is not personalized - or idiosyncratic, but rather based on existing keyboards, typewriters - and commonly used symbols in the supported languages. The key placement - is as close to a regular keyboard as possible, unless there are clearly - better placement choices. - -☞ The normally most used layer after letters is “numbers & symbols” - (123…, !@#…, []/…, called `_NSY`). This layer you can access by either - your left or right thumb, to spread fatigue. - -☞ Right hand pinky is no longer overused, as it is on regular keyboards. - -☞ 0-9 enumerations / numbers, they are on the same fingers as a standard - keyboard. - -☞ The symbols normally reached by shifting a number, are also still on - the same fingers. - -☞ Because one often uses an F-key only once, the layer can switch back - to Base after an F-key is used. - -☞ Modifier combination keys on `_FUN` layer for use with F-keys. - -☞ The movement layer has a bunch of layout options, and allows for mouse - use. - -☞ The layer with Power buttons protects you from accidental keystrokes - on the critical keys. - -☞ If you need working with Control/Shift/Alt and a pointing device in - right hand, you can quickly get uncluttered such keys by tapping left shift. - -☞ The accented layer makes it possible to set the keyboard in a mode - on the computer side without dead-keys. - -☞ The second Unicode layer adds a fair amount of fun stuff to spice up - your writing. Write H₂O, 2⁷·⁰=128, ±8 °C, §2.1, 2 ³/₈", a note⁴, £ 6.²⁵ - etc. - -☞ The third Unicode layer adds a proper dash — and French style - quotations «»‹› and other stuff. ① «Ça va bien», ② 5 × 3 ≠ 14, - ③ .083% ÷ 2 ≈ 4‱ ➡ 4.₁₅‱ - - ┏━━━━━━┓ - ┃ test ┃ - ┅━╋━━━━━━┛ - ┇ ④ - -☞ Speed and text size measuring, including to set a maximum on your text input. - These are features not part of regular keyboards. - -☞ Easy to create your own dual layout for letters / numbers. - -☞ If you do want to reprogram the code, it has a lot of comments to make - it easier to follow, and over the top much documentation as you can see. - -15 BUGS -======= - No real bugs known currently. Just some minor issues … - - `LCTL_T` `( KC_TAB )` is not seen as a blank by word counting, use as Control is not - ignored in character counting. (This minor issue is ignored for now. Tab is not - normally used in text writing.) - - The evisceration may not have been worked out yet into the ultimate scrubbing of - everything that may have become redundant, because it does complicate the code with - a lot of #defines. Perhaps it should be done eventually, if there is an actual need. - - ➡ You can send bug reports to what seem useful channels, and/or contact e-mail. Thanks - -16 Resources -============ -This links to an external file, with some additional resources. -[Resources](http://socialism.nl/misc/minivan/ "Additional resources") - - ☞ Gimp .xcf files. - ☞ Some precompiled hex files. - ☞ Documentation in other formats. - … - -17 Author(s) -============ - This keymap.c was edited from the Minivan default, original LED - support was copied/edited from ../jetpacktuxedo/ keymap. Thanks to - QMK support for their help, especially Drashna. - - _Personal note:_ This keymap came about because of a sudden need - for a replacement keyboard. It took over a year to make (≈ 1.5 h/day). - The goal became to make a good keymap for everyone without the time to - make one. - - Written on the Minivan: Jos Boersema. [contact](https://market.socialism.nl/author/ "get e-mail address there") - If anyone forks this or whatever, feel free to drop me a note. - - Contributions to this key map: - - … - diff --git a/keyboards/thevankeyboards/minivan/keymaps/josjoha/rules.mk b/keyboards/thevankeyboards/minivan/keymaps/josjoha/rules.mk deleted file mode 100644 index e04cfe17dd..0000000000 --- a/keyboards/thevankeyboards/minivan/keymaps/josjoha/rules.mk +++ /dev/null @@ -1,19 +0,0 @@ -# Build Options -# change to "no" to disable the options, or define them in the Makefile in -# the appropriate keymap folder that will get included automatically -# - -BOOTMAGIC_ENABLE = no # Enable Bootmagic Lite -MOUSEKEY_ENABLE = yes # Mouse keys(+4700) -EXTRAKEY_ENABLE = yes # Audio control and System control(+450) -CONSOLE_ENABLE = no # Console for debug(+400) -COMMAND_ENABLE = no # Commands for debug and configuration -NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work -BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality -AUDIO_ENABLE = no # Audio output on port C6 -UNICODE_ENABLE = no # Unicode -BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID -RGBLIGHT_ENABLE = yes # Enable Leds. If you set to “no”, that saves ≈ 13% of the firmware size. -SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend -UNICODEMAP_ENABLE = yes # -LTO_ENABLE = yes # To reduce firmware size diff --git a/keyboards/thevankeyboards/minivan/keymaps/josjoha/todo.md b/keyboards/thevankeyboards/minivan/keymaps/josjoha/todo.md deleted file mode 100644 index 6ab2f795b6..0000000000 --- a/keyboards/thevankeyboards/minivan/keymaps/josjoha/todo.md +++ /dev/null @@ -1,34 +0,0 @@ -Todo: -===== - - - § Further development - - The following seem interesting for further development. However following the “scratch your - own itch” rule, perhaps it should be someone else's interest. - - ☐ It seems fun to have a user friendly front end to compile the available variations of this keymap. - Such a front end could edit minifan_config_compact.h - - ☐ Language specific keyboards, such as Qwertz and Azerty, etc. - Two option exist: - • Using an include like #include keymap_german.h (etc). - • If a language specific #include and computer language setting is not used, but merely some basics - such as a matching basic alphabet ABC…XYZ on Base, with some additional Unicode symbols for that - language on _ACC and or other Unicode layers, it might be simple to make, and avoid the dead key - problem. To go another step and recreate a key like ‛<>’ (as it seems to exist in Qwertz), would - seem to require macros in unicode_macros.c. - - § Other: - - ☐ Testing all user configurations - ☐ Porting to Planck keyboard. - ☐ Review/fix C indendation. QMK indentation is not my preferred style, and - therefore it is not entirely consistent. - ?☐ A lock mode, so that others cannot type on it if you walk off ? - ?☐ Fun and games: game layer. - - ?☒ User defining macros (record/play user input), another special Base layer ? Is there - room for this, or how to create it if not. - ➡ It seems a bit odd to have a keyboard with internal registers. Probably better handled at the - application level, so that the keyboard remains a basic input device. diff --git a/keyboards/thevankeyboards/minivan/keymaps/josjoha/unicode_hebrew.h b/keyboards/thevankeyboards/minivan/keymaps/josjoha/unicode_hebrew.h deleted file mode 100644 index 881a80884b..0000000000 --- a/keyboards/thevankeyboards/minivan/keymaps/josjoha/unicode_hebrew.h +++ /dev/null @@ -1,116 +0,0 @@ -/* - * License (GPL): - -This program is free software: you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation, either version 2 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with this program. If not, see <http://www.gnu.org/licenses/>. - - * Author: © 2021 by Jos Boersema - * - */ - -#pragma once - -/* An amount of Unicode #defines - * - hebrew - */ - - // -#define HB_ALEF 0x05D0 // 'HB' for 'Hebrew', "ALEF" for Alef : א -#define HB_BET 0x05D1 // " , "BET" for Bet : ב -#define HB_GIMEL 0x05D2 // " , "GIMEL" for Gimel : ג -#define HB_DALET 0x05D3 // " , "DALET" for Daled : ד -#define HB_HE 0x05D4 // " , "HE" for He : ה -#define HB_VAV 0x05D5 // " , "VAV" for Vav : ו -#define HB_ZAYIN 0x05D6 // " , "ZAYIN" for Zayin : ז -#define HB_GET 0x05D7 // " , "HET" for Het : ח -#define HB_TET 0x05D8 // " , "TET" for Tet : ט -#define HB_YOD 0x05D9 // " , "YOD" for Yod : י -#define HB_KAFS 0x05DA // " , "KAFS" for Kaf sofiet : ך -#define HB_KAF 0x05DB // " , "KAF" for Kaf : כ -#define HB_LAMED 0x05DC // " , "LAMED" for Lamed : ל -#define HB_MEMS 0x05DD // " , "MEMS" for Mem sofiet : ם -#define HB_MEM 0x05DE // " , "MEM" for Mem : מ -#define HB_NUNS 0x05DF // " , "NUNS" for Nun sofiet : ן -#define HB_NUN 0x05E0 // " , "NUN" for Nun : נ -#define HB_SAMEG 0x05E1 // " , "SAMEG" for Sameg : ס -#define HB_AYIN 0x05E2 // " , "AYIN" for Ayin : ע -#define HB_PES 0x05E3 // " , "PES" for Pe sofiet : ף -#define HB_PE 0x05E4 // " , "PE" for Pe : פ -#define HB_TSDIS 0x05E5 // " , "TSDIS" for Tsadi sofiet: ץ -#define HB_TSADI 0x05E6 // " , "TSADI" for Tsadi : צ -#define HB_QOF 0x05E7 // " , "QOF" for Qof : ק -#define HB_RESH 0x05E8 // " , "RESH" for Resh : ר -#define HB_SHIN 0x05E9 // " , "SHIN" for Shin : ש -#define HB_TAV 0x05EA // " , "TAV" for Tav : ת -#define HB_MAQAF 0x05be // " , "MAQAF" for Maqaf : ־ - -// Yiddish digraphs: -//#define HB_D_VAV 0x05F0 // " , "D_VAV" for double Van : װ -//#define HB_VAVYD 0x05F1 // " , "VAVYD" for Vav Yod : ױ -//#define HB_D_YOD 0x05F2 // " , "D_YOD" for double Yod : ײ - -// special -#define HB_RLM 0x200F // " , "RLM" for Right-Left-Mark: <non-printing> -#define HB_LRM 0x200E // " , "LRM" for Left-Right-Mark: <non-printing> - - -// The below are displacing symbols on other layers, some of which are quite obscure -// and end up being unused. They are compiled based on a #define. -// These where reported as symbols present on hebrew keyboards: -// U+05F3 : HEBREW PUNCTUATION GERESH -// U+20AC : EURO SIGN -// U+20AA : NEW SHEQEL SIGN {shekel} -// U+00B0 : DEGREE SIGN -// U+05AB : HEBREW ACCENT OLE -// U+05BD : HEBREW POINT METEG {siluq} -// U+00D7 : MULTIPLICATION SIGN {z notation Cartesian product} -// U+200E : LEFT-TO-RIGHT MARK [LRM] -// U+200F : RIGHT-TO-LEFT MARK [RLM] -// U+05BE : HEBREW PUNCTUATION MAQAF -// U+2013 : EN DASH -// U+05C2 : HEBREW POINT SIN DOT -// U+05C1 : HEBREW POINT SHIN DOT -// U+05B8 : HEBREW POINT QAMATS -// U+05F0 : HEBREW LIGATURE YIDDISH DOUBLE VAV {tsvey vovn} -// U+05B9 : HEBREW POINT HOLAM -// U+05B7 : HEBREW POINT PATAH -// U+05B2 : HEBREW POINT HATAF PATAH -// U+05F1 : HEBREW LIGATURE YIDDISH VAV YOD -// U+05F2 : HEBREW LIGATURE YIDDISH DOUBLE YOD {tsvey yudn} -// U+05B4 : HEBREW POINT HIRIQ -// U+201D : RIGHT DOUBLE QUOTATION MARK {double comma quotation mark} -// U+201E : DOUBLE LOW-9 QUOTATION MARK {low double comma quotation mark} -// U+05F4 : HEBREW PUNCTUATION GERSHAYIM -// U+05B6 : HEBREW POINT SEGOL -// U+05B1 : HEBREW POINT HATAF SEGOL -// U+05B5 : HEBREW POINT TSERE -// U+2019 : RIGHT SINGLE QUOTATION MARK {single comma quotation mark} -// U+201A : SINGLE LOW-9 QUOTATION MARK {low single comma quotation mark} -// U+00F7 : DIVISION SIGN {obelus} -// U+05BA : HEBREW POINT HOLAM HASER FOR VAV -// U+200D : ZERO WIDTH JOINER [ZWJ] -// U+201C : LEFT DOUBLE QUOTATION MARK {double turned comma quotation mark} -// U+201D : RIGHT DOUBLE QUOTATION MARK {double comma quotation mark} -// U+034F : COMBINING GRAPHEME JOINER [CGJ] -// U+05C6 : HEBREW PUNCTUATION NUN HAFUKHA -// U+200C : ZERO WIDTH NON-JOINER [ZWNJ] -// U+2018 : LEFT SINGLE QUOTATION MARK {single turned comma quotation mark} -// U+2019 : RIGHT SINGLE QUOTATION MARK {single comma quotation mark} -// Note: many modifiers probably only work with a hebrew language setting on the computer -// operating system. As Unicode, it would print a disconnected diacretical symbol. - -// Geresh -#define HB_GERSH 0x05F3 // " , "GERSH" for Geresh : -#define HB_GRSHM 0x05F4 // " , "GRSHM" for Gershayim : -// Currency -#define HB_SHEKL 0x20AA // " , "SHEKL" for shekel : diff --git a/keyboards/thevankeyboards/minivan/keymaps/josjoha/unicode_macros.c b/keyboards/thevankeyboards/minivan/keymaps/josjoha/unicode_macros.c deleted file mode 100644 index ddd37c89e3..0000000000 --- a/keyboards/thevankeyboards/minivan/keymaps/josjoha/unicode_macros.c +++ /dev/null @@ -1,2671 +0,0 @@ -/* - * License (GPL): - -This program is free software: you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation, either version 2 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with this program. If not, see <http://www.gnu.org/licenses/>. - - * Author: © 2019, 2020 by Jos Boersema - * - */ - -/* This file contains mostly the Unicode and special macros. - It contains the function: process_record_user(...) - */ - -#include "./unicode_macros.h" -#include "./unicode_weurope.h" -#include "./unicode_hebrew.h" - -// Definition of ƒ (Dutch currency symbol). -// Best changed in user_config.h, if you like a Euro symbol instead. -// -# ifndef UNICODE_CURRENCY // Prior optional definition in user_config.h -# define UNICODE_CURRENCY 0x0192 // Hex number. The unicode hex number for position ƒ in the default keymap. -# endif - -// -// 🛠 -#define CS_USER_DEFINED 0x1F6E0 // Hammer & wrench (place holder). - -#define DIV10POINT TRUE // suggest to function write_number, to divide by 10 and print as a fraction: N.N - -// Gives Unicode code points to the relevant QMK functions. -// Handles Dvorak 'descramble' Unicode mode, if compiled (only tested on Linux). -void unicode_hex2output (long unsigned int unshifted, long unsigned int shifted) { - - long unsigned int input; // which argument to work on - -# ifdef DVORAK_DESCRAMBLE // Do the letter descramble if needed. - - char output[10]; // will hold the ascii for output - int index; // count backwards 'to left' in the string - long unsigned int bitmove; // move computation to next digit. - long unsigned int work; // temporary value for computation - -# endif - - // What to work on - if(shift_ison) input = shifted; // Trying to get everything possible here in this function, to reduce firmware size. - else input = unshifted; - -# ifndef DVORAK_DESCRAMBLE // Only normal mode - - register_unicode ( (uint32_t) input ) ; - -# else - - if(_FULL_ != alternate){ - - register_unicode ( (uint32_t) input ) ; // normal Unicode mode - - }else{ // Special Dvorak-descramble mode: 0-9=0-9, a=a, b=n, c=i, d=h, e=d, f=y - - // Take the hex value 4 bits at a time, starting with the least significant, convert to ascii, store - index = 9; - output[index] = '\0'; // terminator - bitmove = 0x1; - while ((work = (input / bitmove)) && (index >= 0)) { - index --; - work &= 0xF; - if (work < 0xA){ // numbers - output[index] = work + 0x30; // pad to ASCII - }else{ // alphas - if (0xA == work) output[index] = 'a'; - if (0xB == work) output[index] = 'n'; - if (0xC == work) output[index] = 'i'; - if (0xD == work) output[index] = 'h'; - if (0xE == work) output[index] = 'd'; - if (0xF == work) output[index] = 'y'; - } - bitmove *= 0x10; // next digit - } - - SEND_STRING ( SS_DOWN(X_LCTL) SS_DOWN(X_LSFT) "f" SS_UP(X_LSFT) SS_UP(X_LCTL) ); // lead-in for Unicode on Linux, 'descramble' mode - send_string (output + index); // pointer to argument with formatted string - SEND_STRING ( " " ); // Ends the Unicode numerical input mode - } - -# endif // DVORAK_DESCRAMBLE mode for that Base layer & mode setting is compiled in - -} - - -// Wrapper for unicode keys that do have the same on shift. -void unicode_hex2output_single (long unsigned int either) { - unicode_hex2output (either, either); -} - - -// Required by QMK Unicode -const uint32_t unicode_map[] PROGMEM = { - -}; - -// Macro name definitions. The Unicode layers _ACC, _DRA and _BON are defined here, -// because the Unicode map system does not have enough space (at time of this programming, year 2020). -enum custom_keycodes { - - // Macro, allowing the upper left button to switch to either _DEF_BASE base layer, or the _ALT_BASE base layer. - // Alternate is set on/half/off in the _RAR layer. The word "base" is used to avoid "default," because the default - // layer system call DF() is not being used. - CTO_BASE = SAFE_RANGE, // 'C' for costum, "TO" for to, "BASE" for chosen base layer - - OTHER_BASE, // cycles modes: use _DEF_BASE, _ALT_BASE. For “dvorak²” layout (descramble) compile option, there is a third mode. - -# if defined(BASE_NUMPAD__ALT_BASE) - OTHER_BASE_GO, // Like OTHER_BASE, but also immediately switches to the other BASE layer. -# endif - - CTO_NUMS, // activates number-symbols layer, taking into account the dual layout mode - CTO_ACCE, // accented '' - CTO_DRAW, // drawings '' - -# ifndef CHOLTAP_ACCE_NOP - CHOLTAP_ACCE, // Go to accented layer, or others in combination with other keys. -# endif - -// Keys can be pressed together for a separate layer (like 'adjust layer' on the Planck). - DUO_HOLD, - - CHOLTAP_RSHFT, // Go to _FUN layer, or shift modifier. - CHOLTAP_LSHFT, // Go to <configurable> layer, or shift modifier. - CHOLTAP_LAYR, // Go to _RAR layer, or right arrow - -// Shifts which on tap produce a key - - RSFT_TILDE, - LSFT_DASH, - -// Special macro to make F-keys one-shot or not. - _FUN_STAY, - -// Layer toggle to be guaranteed on up-key, therefore macro definition here. - _MOV_UP, - -// These macros protect the critical keys like 'Power' from accidental press, by needing Shift to be pressed. - C_KC_PWR, // Powers computer off. - C_KC_WAKE, - C_KC_SLEP, // sleep computer - C_KC_PAUS, // pauze computer - -// Toggles side leds on/off. - LEDS_ON, - RGBTOG_, - -// Typing speed measuring - SPEED_TOG, - SPEED_REPORT, - -// Word/character counting - COUNT_TOG, // starts word counting - COUNT_REPORT, // writes to the computer as if typing, gives count report - COUNT_WORDMIN, // reduces the word count - COUNT_NULL, // resets count to zero - LT__MOV__KC_ENT, // move to layer _MOV, or <enter> - -// The _ACC layer, additional Unicode. -# ifndef REMOVE_ACC // This cuts out the whole _ACC layer. - XP_ACC_AA, - XP_ACC_AB, - XP_ACC_AC, - XP_ACC_AD, - XP_ACC_AE, - XP_ACC_AF, - XP_ACC_AG, - XP_ACC_AH, - XP_ACC_AI, - XP_ACC_AJ, - XP_ACC_BA, - XP_ACC_BB, - XP_ACC_BC, - XP_ACC_BD, - XP_ACC_BE, - XP_ACC_BF, - XP_ACC_BG, - XP_ACC_BH, - XP_ACC_BI, - XP_ACC_BJ, - XP_ACC_BK, - XP_ACC_CA, - XP_ACC_CB, - XP_ACC_CC, - XP_ACC_CD, - XP_ACC_CE, - XP_ACC_CF, - XP_ACC_CG, - XP_ACC_CH, - XP_ACC_CI, - XP_ACC_CJ, -# endif // REMOVE_ACC - -# ifndef REMOVE_DRA // This cuts out the whole _DRA layer -// The _DRA layer, additional Unicode. - XP_DRA_AA, - XP_DRA_AB, - XP_DRA_AC, - XP_DRA_AD, - XP_DRA_AE, - XP_DRA_AF, - XP_DRA_AG, - XP_DRA_AH, - XP_DRA_AI, - XP_DRA_AJ, - XP_DRA_BA, - XP_DRA_BB, - XP_DRA_BC, - XP_DRA_BD, - XP_DRA_BE, - XP_DRA_BF, - XP_DRA_BG, - XP_DRA_BH, - XP_DRA_BI, - XP_DRA_BJ,// XP_DRA_BK , // no 'BK' key definition on this layer - XP_DRA_CA, - XP_DRA_CB, - XP_DRA_CC, - XP_DRA_CD, - XP_DRA_CE, - XP_DRA_CF, -# endif // REMOVE_DRA - XP_DRA_CG, // Needed for ☑ on Unicode tester key in _RAR -# ifndef REMOVE_DRA // This cuts out the whole _DRA layer - XP_DRA_CH, - XP_DRA_CI, - XP_DRA_CJ, -# endif // REMOVE_DRA - -// The _BON layer, additional Unicode. -# ifndef REMOVE_BON // Removes this layer entirely, if set. - XP_BON_AA, - XP_BON_AB, - XP_BON_AC, - XP_BON_AD, - XP_BON_AE, - XP_BON_AF, - XP_BON_AG, - XP_BON_AH, - XP_BON_AI, - XP_BON_AJ, - XP_BON_BA, - XP_BON_BB, - XP_BON_BC, - XP_BON_BD, - XP_BON_BE, - XP_BON_BF, - XP_BON_BG, - XP_BON_BH, - XP_BON_BI, - XP_BON_BJ, - XP_BON_BK, - XP_BON_CA, - XP_BON_CB, - XP_BON_CC, - XP_BON_CD, - XP_BON_CE, - XP_BON_CF, - XP_BON_CG, - XP_BON_CH, - XP_BON_CI, - XP_BON_CJ, -# endif // REMOVE_BON - -// Hebrew -# if defined(BASE_HEBREW__DEF_BASE) || defined(BASE_HEBREW__ALT_BASE) - XP_HEB_AA, - XP_HEB_AB, - XP_HEB_AC, - XP_HEB_AD, - XP_HEB_AE, - XP_HEB_AF, - XP_HEB_AG, - XP_HEB_AH, - XP_HEB_AI, - XP_HEB_AJ, - XP_HEB_BA, - XP_HEB_BB, - XP_HEB_BC, - XP_HEB_BD, - XP_HEB_BE, - XP_HEB_BF, - XP_HEB_BG, - XP_HEB_BH, - XP_HEB_BI, - XP_HEB_BJ, -# if defined(HEBREW_ISRAEL) - XP_HEB_BK, // -# endif - XP_HEB_CA, - XP_HEB_CB, - XP_HEB_CC, - XP_HEB_CD, - XP_HEB_CE, - XP_HEB_CF, - XP_HEB_CG, -# if defined(HEBREW_ISRAEL) || defined(HEBREW_DVORAK) - XP_HEB_CH, - XP_HEB_CI, - XP_HEB_CJ, -# endif - XP_HEB_MQF, // ־ -# endif //BASE_HEBREW__* - -}; - -// Pre-existing function, called for every key up and down. -// This function is sortof the hub of the whole thing. -bool process_record_user(uint16_t keycode, keyrecord_t *record) { - - // User input for the word count menu - if (sizecount_menu) { - if (record->event.pressed) { // key down - - switch (keycode) { - case KC_0: // read in how many is maximum - sizecount_max = (sizecount_max * 10); - break; - - case KC_1: - sizecount_max = (sizecount_max * 10) + 1; - break; - - case KC_2: - sizecount_max = (sizecount_max * 10) + 2; - break; - - case KC_3: - sizecount_max = (sizecount_max * 10) + 3; - break; - - case KC_4: - sizecount_max = (sizecount_max * 10) + 4; - break; - - case KC_5: - sizecount_max = (sizecount_max * 10) + 5; - break; - - case KC_6: - sizecount_max = (sizecount_max * 10) + 6; - break; - - case KC_7: - sizecount_max = (sizecount_max * 10) + 7; - break; - - case KC_8: - sizecount_max = (sizecount_max * 10) + 8; - break; - - case KC_9: - sizecount_max = (sizecount_max * 10) + 9; - break; - - case KC_C: // count characters - sizecount_max_type = SIZECOUNT_CHAR; - sizecount_menu = FALSE; - break; - - case KC_W: // count words - sizecount_max_type = SIZECOUNT_WORD; - sizecount_menu = FALSE; - break; - - // Anything else ends menu input. - case KC_DOT: - case KC_ESC: - sizecount_menu = FALSE; // break out - break; - - } - if (!sizecount_menu) { // end - send_string ("->"); - write_number (sizecount_max, FALSE); // just indicate something - } - } - } - - // Go back to base-layer after pressing an F-key, on key-up to avoid BASE key activation - if ((_fun_stay == FALSE) && // - (((keycode >= KC_F1) && (keycode <= KC_F12)) - || - ((keycode >= KC_F13) && (keycode <= KC_F24)))) { // assumes keycodes 1-12 and 13-24 are consequtive, which seems likely, although using 1-24 failed (probably not consequtive) - // Go back to base layer - if (!(record->event.pressed)) { // key up - if (alternate) { // - layer_move (_ALT_BASE); - }else{ - layer_move (_DEF_BASE); - } - } - } - - // Detect if Shift was pressed in isolation, by seeing if another key was pressed during the time - // the right shift key was held down. - // This system is also used by CHOLTAP_ACCE - // This helps make sure a tapped use of these keys is correctly differentiated from their use as a - // modifier/layer-hold key. The Shift and CHOLTAP_ACCE should not normally interfere with each other. - if (isolate_trigger) { // speed: hoping this statement to execute a little quicker overall, than the next - if ((keycode != CHOLTAP_RSHFT) // not right shift up - && - (keycode != CHOLTAP_LSHFT) // not left shift up - && - (keycode != CHOLTAP_ACCE) // _ACC layer (and others) - && - (keycode != RSFT_TILDE) // Shift on _NSY - && - (keycode != LSFT_DASH) // Shift on _NSY - && - (keycode != CHOLTAP_LAYR)) - { // _RAR layer, or RAlt/Alt-Gr - isolate_trigger = FALSE; // another key was pressed - } - } - - // This block contains the complex macros, which should not count in speed counting or word/character counting, - // because they aren't typed characters. - switch (keycode) { - - // Typing speed measuring - case SPEED_TOG: // Toggle speed measuring on/off - if (record->event.pressed) { // key down - if (speed_measure) { - speed_measure = FALSE; - -# ifdef RGBLIGHT_ENABLE - rgblight_sethsv_noeeprom (HSV_PURPLE); // indicates stop (_RAR color) -# endif - - }else{ - // initialization of measurements - speed_measure = TRUE; // activates - speed = 0; // start at 0 k/s - speed_countdown = SPEED_COUNTDOWN; // reset, speed is measured in batches of keypresses - speed_counttime = timer_read32 ();// get current time - speed_add = 0;// speed average accumulator, it keeps adding the *speed* of each batch to this total - speed_batches = 0; // divider for speed_add to get the average - -# ifdef RGBLIGHT_ENABLE - // set middle led - rgblight_sethsv_noeeprom (HSV_WHITE); // indicates start -# endif - - } - -# ifdef RGBLIGHT_ENABLE - isolate_rgblight_set (); -# endif - - } - break; - - case SPEED_REPORT: // Report the current typing speed by writing it, as if typing - if (record->event.pressed) { // down - short added = 5; // This counts how many characters the report itself is adding into the current text, - // to later delete it from the character count for text-size counting. - - if (speed_measure) { - -# ifdef WORDS_PER_MINUTE - - // The speed is recorded as an accumulation of keystrokes-per-second, times 10 for added precision. - // This will be converted into words-per-minute by dividing by 5 characters for a word including - // blank space and punctuation, and multiplied by 60 for seconds per minute. ⁶⁰/₅ = 12. Multiplied - // by 12 is the simple conversion. - send_string ("<"); // +1 character written // analogue to '<POWER>' - added += write_number ((long int)((speed*12)/10), FALSE); // writes the speed - send_string ("wpm"); // +3 character written - if (0 != speed_batches) { - long int average_times_ten; - average_times_ten =(long int) ((speed_add * 12) / speed_batches); // *12 converts k/s to wpm - - send_string (";"); // +① '' - added += write_number (average_times_ten / 10, FALSE); // writes the average speed, cannot use decimal because precision is not there - send_string ("wpm"); // +③ - added += write_number ((long int) speed_batches, FALSE); // amount of batches - send_string ("x"); // +① - added += 9 + write_number ((long int) SPEED_COUNTDOWN, FALSE); // amount of batches - send_string ("keys"); // +④ = ⑨ - - speed_led ( (int) (average_times_ten / 12));// on report, show the average - // we need to convert back to k/s now - } - -# else // keystrokes per second, k/s - - send_string ("<"); // +1 character written // analogue to '<POWER>' - added += write_number ((long int)(speed/10), FALSE); // writes the speed - send_string ("k/s"); // +3 character written - if (0 != speed_batches) { - long int average_times_ten; - average_times_ten =(long int) (speed_add / speed_batches); - - send_string (";"); // +① '' - added += write_number (average_times_ten, DIV10POINT); // writes the average speed - send_string ("k/s"); // +③ - added += write_number ((long int) speed_batches, FALSE); // amount of batches - send_string ("x"); // +① - added += 9 + write_number ((long int) SPEED_COUNTDOWN, FALSE); // amount of batches - send_string ("keys"); // +④ = ⑨ - - speed_led ( (int) average_times_ten );// on report, show the average. speed_led divides by 10 - } - -# endif - - send_string (">"); // +1 = 5 - if (sizecount_measure) sizecount_chars += added; // the user is expected to hit <backspace> - }else{ - send_string ("<Soff>"); // indicates off - if (sizecount_measure) sizecount_chars += 5; // user: <backspace>, to take it down again - } - - key_timer = timer_read (); - - }else{ // key up - // This use of the key is for callibrating your colors; it is difficult otherwise to see. - // This is not part of normal usage, therefore it is kept bare bones to reduce firmware size - if (timer_elapsed (key_timer) > 999) { // held for one second - speed += 10; - write_number ((long int)(speed/10), FALSE); // writes the speed - speed_led (speed); // update led - } - } - break; - - case COUNT_TOG: // Toggle start/stop text size measuring - if (record->event.pressed) { // key down - - key_timer = timer_read (); - - }else{ // up - if (timer_elapsed (key_timer) < 500) { // held for less than half a second (tapped) - if (sizecount_measure) { - - sizecount_measure = FALSE; - -# ifdef RGBLIGHT_ENABLE - rgblight_sethsv_noeeprom (HSV_PURPLE); // indicates stop (color of _RAR) - isolate_rgblight_set (); -# endif - - }else{ - - sizecount_measure = TRUE; // start counting - sizecount_word = FALSE; // detect double blanks. leading blanks are not a word - -# ifdef RGBLIGHT_ENABLE - if (0 == sizecount_max) { - rgblight_sethsv_noeeprom (HSV_BLUE); // indicates start/activated, but only without maximum set - isolate_rgblight_set (); // .. if maximum set, led goes green to red. - }else{ - rgblight_sethsv_noeeprom (HSV_GREEN); // indicates start/activated, but only without maximum set - isolate_rgblight_set (); // .. if maximum set, led goes green to red. - } -# endif - - } - }else{ // held longer - sizecount_menu = TRUE; - send_string ("<Nc|w>"); // Menu: N amount, c|w character|word counting. Input is a number then ‛c’ or ‛w’ - sizecount_max = 0; - } - } - break; - - case COUNT_NULL: // Sets the count to zero, which allows on/off to have a suspend/resume - if (record->event.pressed) { // key up - sizecount_blanks = 0; // - sizecount_chars = 0; - -# ifdef RGBLIGHT_ENABLE - rgblight_sethsv_noeeprom (HSV_CYAN); // indicates reset - isolate_rgblight_set (); -# endif - - } - break; - - case COUNT_REPORT: // Report the current typing speed - if (record->event.pressed) { - // We assume the user is writing a report in its active document, and then likely deleting it. - short added = 0; // This counts how much characters the report adds into the user document. - - if (sizecount_measure) { - send_string ("<"); // + 1 and ① characters (1 is one logical stream, ① another) - if (0 == sizecount_max) { // no size counting maximum, print both characters and words - - added += write_number (sizecount_chars, FALSE); // returns how many characters where printed - send_string ("c;"); // + 2 - added += write_number (sizecount_blanks, FALSE) + 5; // adds here - send_string ("w>"); // + 2 = 5 - - }else{ // Only show the one for which the maximum is set, don't throw off that mental focus - if (SIZECOUNT_WORD == sizecount_max_type ) { - - added += write_number (sizecount_blanks, FALSE) + 3; - send_string ("w>"); // + ② = ③ - - }else{ // characters - - added += write_number (sizecount_chars, FALSE) + 3; // returns how many characters where printed - send_string ("c>"); // + ② = ③ - - } - // add current maximum setting - send_string ("["); // + 1 - added += write_number (sizecount_max, FALSE) + 3; - if (SIZECOUNT_WORD == sizecount_max_type) send_string ("w]"); // + 2 - else send_string ("c]"); // + 2 - } - sizecount_chars += added; // Account for the written characters in the report itself. - - }else{ // no size counting, also here: keep the report terse - send_string ("<Coff>"); // indicates off (no need to add to count, since counting is off) - } - } - break; - - // This allows the user to manually remove word counts, when he has deleted a word. - // This is not needed for character count, because <backspace> counts as minus. - case COUNT_WORDMIN: // Take down one word in the word-count. - if (record->event.pressed) { // down - key_timer = timer_read (); - }else{ // up - if (timer_elapsed (key_timer) < 500) { // held for less than half a second (tapped) - sizecount_blanks--; - }else{ - sizecount_blanks -= 10; - } - } - break; - - // Shift detection system. - // Disused because it turned out 'one shot' like Unicode input. Shift detection copied from. - // https://github.com/kyleterry/qmk_firmware/blob/master/quantum/quantum.c - //uint8_t shifted = get_mods() & (MOD_BIT(KC_LSFT)|MOD_BIT(KC_RSFT)); - - // Crude but self contained in this source file shift detection. - // ... right shift - case KC_RSFT: - // + ... left shift - case KC_LSFT: - if (record->event.pressed) { // key down - shift_ison = 1; // shift depressed - }else{ // key up - shift_ison = 0; // shift released - } - // There are macros on Shift who also alter this variable. - break; - - case OTHER_BASE: // Switching through the default/alternate BASE modes, and Descramble for that Dvorak compile - if (record->event.pressed) { - ; - }else{ // key up - - // Cycles through the modes -# ifdef DVORAK_DESCRAMBLE // version Dvorak+Dvorak-descramble has 3 modes - if (_NORMAL_ == alternate) { - alternate = _FULL_;// alternate layers - default_layer_set (_ALT_BASE_MASK); // This is needed only for a rare case, - // where _DEF_BASE and _ALT_BASE their layer switching keys don't line up, - // such as with Qwerty Base Arrow - } else if (_HALF_ == alternate) { - alternate = _NORMAL_;// normal layers - default_layer_set (_DEF_BASE_MASK); - }else{ // _FULL_ == alternate - alternate = _HALF_;// alternate layers, without 'descramble' recomputing Unicode - //default_layer_set (_ALT_BASE_MASK); - // it cycles, and this comes always after it was set _FULL_ - } -# else // Only switching the BASE layers between alternate and default - - if (_NORMAL_ == alternate) { - alternate = _FULL_;// alternate base layers - default_layer_set (_ALT_BASE_MASK); - }else{ - alternate = _NORMAL_;// default base layers - default_layer_set (_DEF_BASE_MASK); - } -# endif - - indicate_base (); // activate led change - } - break; - -# if defined(BASE_NUMPAD__ALT_BASE) - - case OTHER_BASE_GO: // Switching through the default/alternate BASE modes, and Descramble for that Dvorak compile - if (record->event.pressed) { - ; - }else{ // key up - - // Cycles through the modes -# ifdef DVORAK_DESCRAMBLE // version Dvorak+Dvorak-descramble has 3 modes - if (_NORMAL_ == alternate) { - alternate = _FULL_;// alternate layers - default_layer_set (_ALT_BASE_MASK); - } else if (_HALF_ == alternate) { - alternate = _NORMAL_;// normal layers - default_layer_set (_DEF_BASE_MASK); - }else{ // _FULL_ == alternate - alternate = _HALF_;// alternate layers, without 'descramble' recomputing Unicode - //default_layer_set (_ALT_BASE_MASK); - // it cycles, and this comes always after it was set _FULL_ - } -# else // Only switching the BASE layers between alternate and default - - if (_NORMAL_ == alternate) { - alternate = _FULL_;// alternate base layers - default_layer_set (_ALT_BASE_MASK); - }else{ - alternate = _NORMAL_;// default base layers - default_layer_set (_DEF_BASE_MASK); - } -# endif - // make the switch to the other Base layer - if (alternate) { // - layer_move (_ALT_BASE); - }else{ - layer_move (_DEF_BASE); - } - } - break; -# endif - - // Switching to layers: - - case CTO_BASE: - // User pressed upper/left button, while not on BASE layer: ‛escape’ from a layer to BASE layer. - // On BASE itself, that key is <Escape>. - if (record->event.pressed) { // key down - ; - }else{ // key up - if (alternate) { // go to the alternate version (bit of a hack maybe, but all alternate - // ... modes are non-zero) - layer_move (_ALT_BASE); - }else{ - layer_move (_DEF_BASE); - } - } - break; - - case CTO_NUMS: // activates number-symbols layer - if (record->event.pressed) { // key down - ; - }else{ // key up, so that upon key down the target layer isn't already activated, triggering that key on up - if (alternate) { // go to the alternate version - layer_move (_ALT_NSY); - }else{ - layer_move (_DEF_NSY); - } - } - break; - - case CTO_ACCE: // Unicode layer - if (record->event.pressed) { // key down - ; - }else{ // key up - -# ifndef REMOVE_ACC // This cuts out the whole _ACC layer. - layer_move (_ACC); // activates normal accented layer -# else -# ifdef _ACC_KEY_ALT_LAYER - layer_move (_ACC_KEY_ALT_LAYER); // Alternative layer user configuration -# endif -# endif - - } - break; - - case CTO_DRAW: // Unicode layer - if (record->event.pressed) { // key down - ; - }else{ // key up - -# ifndef REMOVE_DRA // This cuts out the whole _DRA layer. - layer_move (_DRA); // activates normal accented layer -# else -# ifdef _DRA_KEY_ALT_LAYER - layer_move (_DRA_KEY_ALT_LAYER); // Alternative layer user configuration -# endif -# endif - } - break; - - // The below are a simulated LT(layer,kc), layer-tap. - // Double-tap-hold repeater functionality: not done. - // They switch what layer to use depending on 'alternate' variable - // Basically it starts the right layer on key down, goes back to base layer on key up, - // and throws in a keypress as well if tapped. - // It also integrates with DUO_HOLD, to reach the _BON layer. - -# ifndef CHOLTAP_ACCE_NOP // When this key has been eviscerated, this macro becomes useless - case CHOLTAP_ACCE: // Works with DUO_HOLD macro to activate one of several layers. - if (record->event.pressed) { // key down - key_timer = timer_read (); - isolate_trigger = TRUE; // keep track of whether another key gets pressed. - - duo_press_acc_bon ++; // This signals to the two DUO_HOLD keys, whether a move to _BON is desired. - - if (duo_press_nsy_dra) { // One or more of the DUO_HOLD layer keys was already pressed; move to _BON - -# ifndef REMOVE_BON // Removes this layer entirely, if set. - layer_move (_BON); // Bonus Unicode layer -# else -# ifdef _BON_KEY_ALT_LAYER - layer_move (_BON_KEY_ALT_LAYER); // Alternative layer user configuration -# endif -# endif - - }else{ // pressed in isolation - -# ifndef REMOVE_ACC // This cuts out the whole _ACC layer. - layer_move (_ACC); // Accented layer -# else -# ifdef _ACC_KEY_ALT_LAYER - layer_move (_ACC_KEY_ALT_LAYER); // Alternative layer user configuration -# endif -# endif - - } - }else{ // key up - - duo_press_acc_bon --; - - if (1 == duo_press_nsy_dra) { // One DUO_HOLD layer keys is still pressed; move to numbers/symbols - - if (_FULL_ == alternate) { - layer_move (_ALT_NSY); - }else{ - layer_move (_DEF_NSY); - } - }else if (2 == duo_press_nsy_dra) { // Two of the DUO_HOLD layer keys are still pressed: move to _DRA - -# ifndef REMOVE_DRA // This cuts out the whole _DRA layer. - layer_move (_DRA); // activates normal accented layer -# else -# ifdef _DRA_KEY_ALT_LAYER - layer_move (_DRA_KEY_ALT_LAYER); // Alternative layer user configuration -# endif -# endif - - }else{ - if (alternate) { // No _DEF_NSY layer keys remain pressed; Go back to base layer - layer_move (_ALT_BASE); - }else{ - layer_move (_DEF_BASE); - } - } - - // Pressed in isolation - if (isolate_trigger) - { - if (timer_elapsed (key_timer) <= TAPPING_TERM_HOLTAP) { // tapped - SEND_STRING (SS_TAP (X_DEL)); - } - } - } - break; -# endif // CHOLTAP_ACCE_NOP - - case CHOLTAP_LAYR: //to _RAR on hold, otherwise a keycode - if (record->event.pressed) { // key down - key_timer = timer_read (); - isolate_trigger = TRUE; // keep track of whether another key gets pressed. - -# ifdef BASE_RIGHT_ALT - SEND_STRING (SS_DOWN (X_RALT)); -# else - layer_move (_RAR); // activates descrambled drawings layer -# endif - - }else{ // key up - // Go back to base layer - if (speed_measure) speed_led (speed); // The _RAR layer overwrites the middle led, - //.. for use with alternate _HALF_ led colors (middle); thus needs to be set back to speed - // led color upon leaving. - -# ifdef BASE_RIGHT_ALT - SEND_STRING (SS_UP (X_RALT)); -# else - if (alternate) { - layer_move (_ALT_BASE); - }else{ - layer_move (_DEF_BASE); - } -# endif - - // Pressed in isolation - if (isolate_trigger) - { - if (timer_elapsed (key_timer) <= TAPPING_TERM_HOLTAP) { // tapped - SEND_STRING (SS_TAP (X_RIGHT)); - } - } - } - break; - -# ifndef DUO_HOLD_BASIC - // This is the normal 'big' version, dealing with switching between _DEF_NSY/_ALT_NSY, _ACC, _DRA and _BON, in - // .. conjunction with the CHOLTAP_ACCE macro. - case DUO_HOLD: // The macro around the split space-bar. Both keys come to this macro. - if (record->event.pressed) { // key down - - duo_press_nsy_dra ++; // simple way to keep track of how many are pressed - - if (duo_press_acc_bon){ // Preceded by holding the _ACC/_BON layer switch key: move to _BON - -# ifndef REMOVE_BON // Removes this layer entirely, if set. - layer_move (_BON); // Bonus Unicode layer -# else -# ifdef _BON_KEY_ALT_LAYER - layer_move (_BON_KEY_ALT_LAYER); // Alternative layer user configuration -# endif -# endif - - }else if (1 == duo_press_nsy_dra) { // This is the first press of either of the DUO_HOLD keys on BASE - - if (_NORMAL_ == alternate) { - layer_move (_DEF_NSY); - }else{ - layer_move (_ALT_NSY); - } - } - else if (2 == duo_press_nsy_dra) { // both are pressed - -# ifndef REMOVE_DRA // This cuts out the whole _DRA layer. - layer_move (_DRA); // activates normal accented layer -# else -# ifdef _DRA_KEY_ALT_LAYER - layer_move (_DRA_KEY_ALT_LAYER); // Alternative layer user configuration -# endif -# endif - } - - }else{ // key up - - duo_press_nsy_dra --; - - if (1 == duo_press_nsy_dra) { - if (duo_press_acc_bon){ // Still holding the _ACC/_BON layer switch key, and one DUO_HOLD keys - -# ifndef REMOVE_BON // Removes this layer entirely, if set. - layer_move (_BON); // Bonus Unicode layer -# else -# ifdef _BON_KEY_ALT_LAYER - layer_move (_BON_KEY_ALT_LAYER); // Alternative layer user configuration -# endif -# endif - - }else{ - if (_NORMAL_ == alternate) { - layer_move (_DEF_NSY); - }else{ - layer_move (_ALT_NSY); - } - } - } - else { // Has to be zero. - if (duo_press_acc_bon){ // Still holding the _ACC/_BON layer switch key, but zero DUO_HOLD layer keys - -# ifndef REMOVE_ACC // This cuts out the whole _ACC layer. - layer_move (_ACC); // Accented layer -# else -# ifdef _ACC_KEY_ALT_LAYER - layer_move (_ACC_KEY_ALT_LAYER); // Alternative layer user configuration -# endif -# endif - - }else{ - if (alternate) { // Back to letters - layer_move (_ALT_BASE); - }else{ - layer_move (_DEF_BASE); - } - } - } - } - break; -# else - // This is the eviscerated version, compiled when all Unicode layers _ACC, _DRA, _BON are cut, and layer key - // .. combinations have not been assigned other uses. - case DUO_HOLD: // The macro for the keys around the split space-bar. Both keys come to this macro. - if (record->event.pressed) { // key down - - duo_press_nsy_dra ++; // simple way to keep track of how many are pressed - - if (0 != duo_press_nsy_dra) { // One or more of the DUO_HOLD keys is pressed - if (_NORMAL_ == alternate) { - layer_move (_DEF_NSY); - }else{ - layer_move (_ALT_NSY); - } - } - }else{ // key up - - duo_press_nsy_dra --; - - if (0 == duo_press_nsy_dra) { // None of the DUO_HOLD keys remains pressed - if (alternate) { // Back to letters - layer_move (_ALT_BASE); - }else{ - layer_move (_DEF_BASE); - } - } - } - break; -# endif // DUO_HOLD_BASIC - - // When held the key is shift. When tapped it is computed if the tap is short enough, - // and if no other key was pressed, in which case: right-shift-up is a toggle to the _FUN layer. - // The timing is meant to be able to undo an erroneous shift press just by holding longer, - // and the test if another key was pressed is to prevent an erroneous detection when typing - // very fast. - // The reason for this on shift is to isolate GUI, where _FUN was previously more easily - // located. No alternative tapping function with GUI because some systems do not treat GUI - // purely as a modifier it seems. Since it is a toggle anyway, _FUN can fit away from the thumb-hold row. - case CHOLTAP_RSHFT: // When tapped it toggles the _FUN layer, when held it is Shift - - if (record->event.pressed) { // key down - - SEND_STRING (SS_DOWN (X_RSFT)); - shift_ison = 1; // shift depressed - - key_timer = timer_read (); - isolate_trigger = TRUE; // keep track of whether another key gets pressed until key-up - - }else{ // key up - - SEND_STRING (SS_UP (X_RSFT)); - shift_ison = 0; // shift released - - if (isolate_trigger) { // no other key was hit since key down - - - // Held medium long: _PAD, long: _MOV. - // The reason to have a switch to _MOV on the left hand, is to be able to reach arrows on a toggle, - // all by the left hand, when the right hand is on the mouse. - if ((timer_elapsed (key_timer) <= 200)) { // tapped short (milliseconds) - -# ifndef SWITCH_RSHIFT_FUN_RAR // user config to reverse what this key its timing toggles to - - layer_move (_FUN); // activates function layer as a toggle - - } else { // held for longer - - layer_move (_RAR); - -# else - - layer_move (_RAR); // activates function layer as a toggle - - } else { // held for longer - - layer_move (_FUN); - -# endif - - - } - } - } - break; - - // The left-shift version of the above keycode. User can configure something (_PAD is default) - case CHOLTAP_LSHFT: // When tapped it toggles the _MOV layer, when held it is Shift - // _RAR was the first idea, but some of its keys are too dangerous regarding accidents. - if (record->event.pressed) { // key down - - SEND_STRING (SS_DOWN (X_LSFT)); - shift_ison = 1; // shift depressed - -# ifndef REMOVE_PAD // The _PAD layer exists, we will use a timer … - - key_timer = timer_read (); - -# endif - - - // This variable is re-used, for speed and because using both shifts is useless, - // .. thus very rare, and also not a usage problem if it occured. - isolate_trigger = TRUE; // keep track of whether another key gets pressed. - - }else{ // key up - - SEND_STRING (SS_UP (X_LSFT)); - shift_ison = 0; // shift released - - if (isolate_trigger) { // no other key was hit since key down - -# ifndef REMOVE_PAD // The _PAD layer exists, differentiate meaning by timer. - - // Held medium long: _PAD, long: _MOV. - // The reason to have a switch to _MOV on the left hand, is to be able to reach arrows on a toggle, - // all by the left hand, when the right hand is on the mouse. - if ((timer_elapsed (key_timer) <= 200)) { // tapped medium-long (milliseconds) - -# ifndef SWITCH_LSHIFT_PAD_MOV // user config to reverse what this key its timing toggles to - - layer_move (_PAD); - - } else { // held for longer - - layer_move (_MOV); - -# else - - layer_move (_MOV); - - } else { // held for longer - - layer_move (_PAD); - -# endif - - } - -# else // _PAD layer was eviscerated - - layer_move (_MOV); - -# endif - - } - } - break; - -/* - case RSFT_TILDE: - - if (record->event.pressed) { // key down - - SEND_STRING (SS_DOWN (X_RSFT)); - shift_ison = 1; // shift depressed - - key_timer = timer_read (); - isolate_trigger = TRUE; // keep track of whether another key gets pressed until key-up - - }else{ // key up - - SEND_STRING (SS_UP (X_RSFT)); - shift_ison = 0; // shift released - - if (isolate_trigger) { // no other key was hit since key down - - - // Held medium long: _PAD, long: _MOV. - // The reason to have a switch to _MOV on the left hand, is to be able to reach arrows on a toggle, - // all by the left hand, when the right hand is on the mouse. - if ((timer_elapsed (key_timer) <= 200)) { // tapped short (milliseconds) - - SEND_STRING ("~"); - - } - } - } - break; -*/ - - case RSFT_TILDE: // firmware size optimization, saves 36 bytes - case LSFT_DASH: - - if (record->event.pressed) { // key down - - if (RSFT_TILDE == keycode) { // this is probably not needed, both can be left or right shift - SEND_STRING (SS_DOWN (X_RSFT)); - }else{ - SEND_STRING (SS_DOWN (X_LSFT)); - } - shift_ison = 1; // shift depressed - - key_timer = timer_read (); - isolate_trigger = TRUE; // keep track of whether another key gets pressed until key-up - - }else{ // key up - - if (RSFT_TILDE == keycode) { - SEND_STRING (SS_UP (X_RSFT)); - }else{ - SEND_STRING (SS_UP (X_LSFT)); - } - - shift_ison = 0; // shift released - - if (isolate_trigger) { // no other key was hit since key down - - - // Held medium long: _PAD, long: _MOV. - // The reason to have a switch to _MOV on the left hand, is to be able to reach arrows on a toggle, - // all by the left hand, when the right hand is on the mouse. - if ((timer_elapsed (key_timer) <= 200)) { // tapped short (milliseconds) - - if (RSFT_TILDE == keycode) { - SEND_STRING ("~"); - }else{ - SEND_STRING ("-"); - } - } - } - } - break; - - case _FUN_STAY: // toggles if the f-keys return _FUN layer to BASE after one press - if (record->event.pressed) { // key down - - if (_fun_stay == FALSE) { - _fun_stay = TRUE; - }else{ - _fun_stay = FALSE; - } - indicate_fun_stay (); // leds - } - break; - -# ifdef MOREKEY2_ARROW_CLUSTER - - case _MOV_UP: // To be sure it activates on up key, and not already has triggered the _MOV layer during up-key. - if (record->event.pressed) { // key down - ; - }else{ // key up - layer_move (_MOV); - } - break; -# endif - - // These keys are so disruptive on an erroneous key press, that they are behind a shift lock. - // When used unshifted, they print a memory aid string: their name. - case C_KC_PWR: - if (record->event.pressed) { // key down - if (shift_ison) { - SEND_STRING (SS_TAP (X_PWR)); - }else{ - SEND_STRING ("<POWER>"); // Memory aid - } - } - break; - - case C_KC_WAKE: - if (record->event.pressed) { // key down - if (shift_ison) { - SEND_STRING (SS_TAP (X_WAKE)); - }else{ - SEND_STRING ("<WAKE>"); // Memory aid - } - } - break; - - case C_KC_SLEP: - if (record->event.pressed) { // key down - if (shift_ison) { - SEND_STRING (SS_TAP (X_SLEP)); - }else{ - SEND_STRING ("<SLEEP>"); // Memory aid - } - } - break; - - case C_KC_PAUS: - if (record->event.pressed) { // key down - if (shift_ison) { - SEND_STRING (SS_TAP (X_PAUS)); - }else{ - SEND_STRING ("<PAUSE>"); // Memory aid - } - } - break; - - case LEDS_ON: // Toggles left/right leds on or off - if (record->event.pressed) { // key down - -# ifdef RGBLIGHT_ENABLE - if (leds_on == FALSE) { - leds_on = TRUE; - }else{ - leds_on = FALSE; - } - set_led_colors_ (state_recall); // Update leds - } -# endif - - break; - -# ifdef LEDS_OFF_BASE_DEF // This messes with led effect on/off, so we need to track the state of this setting now. - case RGBTOG_: // Toggles middle led on or off - if (record->event.pressed) { // key down - if (led_middle_on == FALSE) { - led_middle_on = TRUE; - rgblight_enable_noeeprom (); - }else{ - led_middle_on = FALSE; - rgblight_disable_noeeprom (); - } - } - break; -# endif - - // Some keycodes treated specially for the two counting systems (speed, text size) - // Deletions: - case KC_BSPC: // non-counting speed - case KC_DEL: // non-counting speed - if (record->event.pressed) { // key down - if (sizecount_measure) sizecount_chars--; // minus count for text size (removed a character) - } - break; - - // White space for counting words - case LT__MOV__KC_ENT: // We want to count the <enter> for word-counts, sadly this looses the key repetition of LT(…) - if (record->event.pressed) { // key down - - key_timer = timer_read (); - layer_move (_MOV); - - }else{ // key up - if (alternate) { // Back to letters - layer_move (_ALT_BASE); - }else{ - layer_move (_DEF_BASE); - } - if (timer_elapsed (key_timer) <= TAPPING_TERM_HOLTAP) { // tapped - send_string ("\n"); - if (sizecount_measure) { - sizecount_chars++; - - if (sizecount_word) sizecount_blanks++; // count a word - sizecount_word = FALSE; // don't count immediately next blank as a word - } - } - } - break; - - // Word counting - case KC_SPC: - if (record->event.pressed) { // key down - if (sizecount_measure) { - sizecount_chars++; - - if (sizecount_word) sizecount_blanks++; // count a word - sizecount_word = FALSE; // don't count immediately next blank as a word - } - } - break; - - // These are excluded from counting for text size/speed, they prevent the “default“ in the case statement to execute. - - case KC_LEFT: - case KC_UP: - case KC_DOWN: - case KC_RIGHT: - case KC_PGUP: - case KC_PGDN: - case KC_HOME: - case KC_END: - case LALT_T ( KC_LEFT ): - if (speed_measure) speed_countdown++; // Navigation could be integral to someone typing and correcting mistakes, - // but those keys don't add any text. - // Mouse movement is discounted in both speed and text size - case KC_WH_L: - case KC_WH_D: - case KC_WH_U: - case KC_WH_R: - case KC_MS_L: - case KC_MS_D: - case KC_MS_U: - case KC_MS_R: - case KC_BTN1: - case KC_BTN5: - case KC_BTN4: - case KC_BTN3: - case KC_BTN2: - break; - - - default: // If something else, it is a speed- and text measurement counting key - if (record->event.pressed) { // key down - if (speed_measure) speed_countdown--; - if (sizecount_measure) sizecount_chars++; - } - } - - // If speed measuring is on, count keypresses - // The idea is to more/less follow common standard with typing speed counting: shift is not counted, - // layer-switching or its equivalent is neither. Arrows are not counted. - if (speed_measure) { - if (record->event.pressed) { // key down - - if (0 >= speed_countdown) { - - // key presses per second, but times ten for added precision of one digit - // This calculation quickly looses precision if not calculated with high enough numbers, but low enough to fit. - speed = (int) ( (SPEED_COUNTDOWN * 1000 ) / ((timer_read32 () - speed_counttime)/10) ); // counts time in ms - speed_led (speed); // updates led - - // record for average - if (0 < (speed/10)) { // ignore 0 k/s batches, we assume the typer took a break - speed_batches++; - speed_add += speed; - } - - // reset for next batch - speed_countdown = SPEED_COUNTDOWN; // reset - speed_counttime = timer_read32 (); - } - } - } - - // For word-counting, ignore double blanks - if (sizecount_measure) { - if (record->event.pressed) { - bool within = TRUE; // When text size is maximized, this indicates we are not yet at that maximum. - -# ifdef RGBLIGHT_ENABLE - unsigned short size_fraction = 0; // Used to compute led color as a fraction of a set maximum which is already typed. -# endif - - // ignoring blanks wordcount - if ((keycode != KC_SPC) - && - (keycode != KC_TAB) // This is ok, but a tab on BASE layer combo with Control, is not caught by this XXX (problem ignored, I never write Tab in a text worth counting) - && - (keycode != LT__MOV__KC_ENT) - && - (keycode != LT__MOV__KC_ENT)) { - - sizecount_word = TRUE; // current key is not a blank, so we set this trigger for next key press - } - - // computing maximum count effects: leds - if (0 != sizecount_max) { - - if (SIZECOUNT_WORD == sizecount_max_type) { - if (sizecount_blanks > sizecount_max) within = FALSE; - }else{ // count chars - if (sizecount_chars > sizecount_max) within = FALSE; - } - - // led colors - if (within) { // green to red middle led - -# ifdef RGBLIGHT_ENABLE - if (SIZECOUNT_WORD == sizecount_max_type) { - size_fraction = (90 * sizecount_blanks) / sizecount_max; - }else{ - size_fraction = (90 * sizecount_chars) / sizecount_max; - } - - rgblight_sethsv_noeeprom (90 - size_fraction , 255, 255); // green to red, full saturation, full lit -# endif - - }else{ // when at or over the limit: blink led red/white - if ((KC_BSPC != keycode) - && (KC_DEL != keycode) // User already deleting, doubling is confusing - && (CHOLTAP_LAYR != keycode)) { // This brings up the _RAR layer, to access the Count settings. - - SEND_STRING (SS_TAP(X_BSPC)); // refuses to type further, the user is stopped from typing to make it obvious - - } - -# ifdef RGBLIGHT_ENABLE - if (sizecount_chars & 0x1) { // flip by every keypress - rgblight_sethsv_noeeprom (HSV_RED); - }else{ - rgblight_sethsv_noeeprom (HSV_WHITE); - } -# endif - - } - -# ifdef RGBLIGHT_ENABLE - rgblight_set (); // only center led is altered, no need to go through isolate_rgblight_set() -# endif - - } - } - } - - // Simple macros, printing a character. - switch (keycode) { - - /* _ACC layer definitions. */ - - // ------------------------- row 4 - -# ifndef REMOVE_ACC // This cuts out the whole _ACC layer. - case XP_ACC_AA: // because a - if (record->event.pressed) { // key down - unicode_hex2output (CAL_ACU, CAU_ACU);// á Á - } - break; - - case XP_ACC_AB: // because o (Dvorak) - if (record->event.pressed) { // key down - unicode_hex2output (COL_ACU, COU_ACU);// ó Ó - } - break; - - case XP_ACC_AC: // because e (Dvorak) - if (record->event.pressed) { // key down - unicode_hex2output (CEL_ACU, CEU_ACU);// é É - } - break; - - case XP_ACC_AD: // because u (Dvorak) - if (record->event.pressed) { // key down - unicode_hex2output (CUL_ACU, CUU_ACU);// ú Ú - } - break; - - case XP_ACC_AE: // because i (Dvorak) - if (record->event.pressed) { // key down - unicode_hex2output (CIL_ACU, CIU_ACU);// í Í - } - break; - - case XP_ACC_AF: // Because near Y - if (record->event.pressed) { // key down - unicode_hex2output (CYL_ACU, CYU_ACU);// ý Ý - } - break; - - case XP_ACC_AG: // because near Y - if (record->event.pressed) { // key down - unicode_hex2output (CIJL_BI, CIJU_BI);// ij IJ - } - break; - - case XP_ACC_AH: // because c (Dvorak) - if (record->event.pressed) { // key down - unicode_hex2output (CCL_CDL, CCU_CDL);// ç Ç - } - break; - - case XP_ACC_AI: // because ring-finger left is o (Dvorak) - if (record->event.pressed) { // key down - unicode_hex2output (COL_STK, COU_STK);// ø Ø - } - break; - - case XP_ACC_AJ: // because pinky finger left is a - if (record->event.pressed) { // key down - unicode_hex2output (CAL_RNG, CAU_RNG);// å Å - } - break; - - // ------------------------- row 3 - case XP_ACC_BA: // because a - if (record->event.pressed) { // key down - unicode_hex2output (CAL_DIA, CAU_DIA);// ä Ä - } - break; - - case XP_ACC_BB: // because o (Dvorak) - if (record->event.pressed) { // key down - unicode_hex2output (COL_DIA, COU_DIA);// ö Ö - } - break; - - case XP_ACC_BC: // because e (Dvorak) - if (record->event.pressed) { // key down - unicode_hex2output (CEL_DIA, CEU_DIA);// ë Ë - } - break; - - case XP_ACC_BD: // because u (Dvorak) - if (record->event.pressed) { // key down - unicode_hex2output (CUL_DIA, CUU_DIA);// ü Ü - } - break; - - case XP_ACC_BE: // because i - if (record->event.pressed) { // key down - unicode_hex2output (CIL_DIA, CIU_DIA);// ï Ï - } - break; - - case XP_ACC_BF: // because near y - if (record->event.pressed) { // key down - unicode_hex2output (CYL_DIA, CYU_DIA);// ÿ Ÿ - } - break; - - case XP_ACC_BG: // because vague logic about other hand having ae near on similar fingers - if (record->event.pressed) { // key down - unicode_hex2output (COEL_BI, COEU_BI);// œ Œ - } - break; - - case XP_ACC_BH: // because near œ, toward the side of a (pinky) - if (record->event.pressed) { // key down - unicode_hex2output (CAEL_BI, CAEU_BI);// æ Æ - } - break; - - case XP_ACC_BI: // because n - if (record->event.pressed) { // key down - unicode_hex2output (CNL_TLD, CNU_TLD);// ñ Ñ - } - break; - - case XP_ACC_BJ: // because s - if (record->event.pressed) { // key down - unicode_hex2output_single (CSL_SHP);// ß ß - } - break; - - case XP_ACC_BK: // because roughly the location on French keyboard - if (record->event.pressed) { // key down - unicode_hex2output_single (C_MU_L);// μ - } - break; - - // ------------------------- row 2 - case XP_ACC_CA: // because a - if (record->event.pressed) { // key down - unicode_hex2output (CAL_GRA, CAU_GRA);//à À - } - break; - - case XP_ACC_CB: // because o (Dvorak) - if (record->event.pressed) { // key down - unicode_hex2output (COL_GRA, COU_GRA);// ò Ò - } - break; - - case XP_ACC_CC: // because e (Dvorak) - if (record->event.pressed) { // key down - unicode_hex2output (CEL_GRA, CEU_GRA);// è È - } - break; - - case XP_ACC_CD: // because u (Dvorak) - if (record->event.pressed) { // key down - unicode_hex2output (CUL_GRA, CUU_GRA);// ù Ù - } - break; - - case XP_ACC_CE: // because i (Dvorak) - if (record->event.pressed) { // key down - unicode_hex2output (CIL_GRA, CIU_GRA);// ì Ì - } - break; - - case XP_ACC_CF: // because other hand same finger i - if (record->event.pressed) { // key down - unicode_hex2output (CIL_CAR, CIU_CAR);// î Î - } - break; - - case XP_ACC_CG: // because other hand same finger u - if (record->event.pressed) { // key down - unicode_hex2output (CUL_CAR, CUU_CAR);// û Û - } - break; - - case XP_ACC_CH: // because other hand same finger e - if (record->event.pressed) { // key down - unicode_hex2output (CEL_CAR, CEU_CAR);// ê Ê - } - break; - - case XP_ACC_CI: // because other hand same finger o - if (record->event.pressed) { // key down - unicode_hex2output (COL_CAR, COU_CAR);// ô Ô - } - break; - - case XP_ACC_CJ: // because other hand same finger a - if (record->event.pressed) { // key down - unicode_hex2output (CAL_CAR, CAU_CAR);// â  - } - break; - -# endif // REMOVE_ACC // This cuts out the whole _ACC layer. - - - /* _DRA layer definitions. */ - - -# ifndef REMOVE_DRA // This cuts out the whole _DRA layer - // ------------------------- row 4 - case XP_DRA_AA: // because '", the opening „“ at the ‛open’ of the keyboard (left/up) - if (record->event.pressed) { // key down - - unicode_hex2output (CS_DQUHR, CS_DQUL);// “ „ - - } - break; - - case XP_DRA_AB: // because to the right of opening “, ≤ on < - if (record->event.pressed) { // key down - - unicode_hex2output (CS_DQUH, CS_ELTHAN);// ” ≤ - - } - break; - - case XP_DRA_AC: // because this is where the £ is on an English keyboard, on 'any' money symbols ¤; ≥ on > - if (record->event.pressed) { // key down - - unicode_hex2output (CS_POUND, CS_EGTHAN);// £ ≥ - - } - break; - - case XP_DRA_AD: // because ∅ looks like ¢, and ¢ (cent) is on $ (money) ? - if (record->event.pressed) { // key down - -# ifdef FULL_DRA_4THROW - unicode_hex2output (CS_NONE, CS_CENT);// ∅ ¢ -# else - unicode_hex2output_single (CS_NONE);// ∅ ¢ -# endif - - } - break; - - case XP_DRA_AE: // because percentages %‰‱ and money ƒ are numerical ? - if (record->event.pressed) { // key down - -# ifdef FULL_DRA_4THROW - unicode_hex2output (CS_PLMI, CS_LGULDEN);// ± ƒ -# else - unicode_hex2output_single (CS_PLMI);// ± -# endif - - } - break; - - case XP_DRA_AF: // Because left of 🙂, on top of ★ - if (record->event.pressed) { // key down - - unicode_hex2output (CS_FLEUR, CS_HEART);// ❦ ♥ - - } - break; - - case XP_DRA_AG: // because 😊 ⍨ - if (record->event.pressed) { // key down - - unicode_hex2output (CS_SMIL, CS_SAD_);// 🙂 🙁 - - } - break; - - case XP_DRA_AH: // because «no reason», next to 😊 (emoticons) - if (record->event.pressed) { // key down - - unicode_hex2output (CS_THUP, CS_THDN);// 👍 👎 - - } - break; - - case XP_DRA_AI: // because ( - if (record->event.pressed) { // key down - -# ifdef FULL_DRA_4THROW - unicode_hex2output (CS_OPSUP, CS_OPSUB);// ⁽ ₍ -# endif - - } - break; - - case XP_DRA_AJ: // because ) - if (record->event.pressed) { // key down - -# ifdef FULL_DRA_4THROW - unicode_hex2output (CS_CPSUP, CS_CPSUB);// ⁾ ₎ -# endif - - } - break; - - // ------------------------- row 3 - case XP_DRA_BA: // because 1 - if (record->event.pressed) { // key down - -# ifdef SUB_SCRIPT_NUMS - unicode_hex2output (CN_1SUP, CN_1SUB);// ¹ ₁ -# else - unicode_hex2output_single (CN_1SUP);// ¹ -# endif - - } - break; - - case XP_DRA_BB: // because 2 - if (record->event.pressed) { // key down - -# ifdef SUB_SCRIPT_NUMS - unicode_hex2output (CN_2SUP, CN_2SUB);// ² ₂ -# else - unicode_hex2output_single (CN_2SUP);// ² -# endif - - } - break; - - case XP_DRA_BC: // because 3 - if (record->event.pressed) { // key down - -# ifdef SUB_SCRIPT_NUMS - unicode_hex2output (CN_3SUP, CN_3SUB);// ³ ₃ -# else - unicode_hex2output_single (CN_3SUP);// ³ -# endif - - } - break; - - case XP_DRA_BD: // because 4 - if (record->event.pressed) { // key down - -# ifdef SUB_SCRIPT_NUMS - unicode_hex2output (CN_4SUP, CN_4SUB);// ⁴ ₄ -# else - unicode_hex2output_single (CN_4SUP);// ⁴ -# endif - - } - break; - - case XP_DRA_BE: // because 5 - if (record->event.pressed) { // key down - -# ifdef SUB_SCRIPT_NUMS - unicode_hex2output (CN_5SUP, CN_5SUB);// ⁵ ₅ -# else - unicode_hex2output_single (CN_5SUP);// ⁵ -# endif - - } - break; - - case XP_DRA_BF: // because 6 - if (record->event.pressed) { // key down - -# ifdef SUB_SCRIPT_NUMS - unicode_hex2output (CN_6SUP, CN_6SUB);// ⁶ ₆ -# else - unicode_hex2output_single (CN_6SUP);// ⁶ -# endif - - } - break; - - case XP_DRA_BG: // because 7 - if (record->event.pressed) { // key down - -# ifdef SUB_SCRIPT_NUMS - unicode_hex2output (CN_7SUP, CN_7SUB);// ⁷ ₇ -# else - unicode_hex2output_single (CN_7SUP);// ⁷ -# endif - - } - break; - - case XP_DRA_BH: // because 8 - if (record->event.pressed) { // key down - -# ifdef SUB_SCRIPT_NUMS - unicode_hex2output (CN_8SUP, CN_8SUB);// ⁸ ₈ -# else - unicode_hex2output_single (CN_8SUP);// ⁸ -# endif - - } - break; - - case XP_DRA_BI: // because 9 - if (record->event.pressed) { // key down - -# ifdef SUB_SCRIPT_NUMS - unicode_hex2output (CN_9SUP, CN_9SUB);// ⁹ ₉ -# else - unicode_hex2output_single (CN_9SUP);// ⁹ -# endif - - } - break; - - case XP_DRA_BJ: // because 0 - if (record->event.pressed) { // key down - -# ifdef SUB_SCRIPT_NUMS - unicode_hex2output (CN_0SUP, CN_0SUB);// ⁰ ₀ -# else - unicode_hex2output_single (CN_0SUP);// ⁰ -# endif - - } - break; - - // ------------------------- row 2 - case XP_DRA_CA: // because [ - if (record->event.pressed) { // key down - -# ifdef FULL_DRA_2NDROW - unicode_hex2output (CS_OCBRA, CB_HHORI);// 「 ━ -# else - unicode_hex2output_single (CB_HHORI);// ━ -# endif - - } - break; - - case XP_DRA_CB: // because ] - if (record->event.pressed) { // key down - -# ifdef FULL_DRA_2NDROW - unicode_hex2output (CS_CCBRA, CB_LHORI);// 」 ─ -# else - unicode_hex2output_single (CB_LHORI);// ─ -# endif - - } - break; - - case XP_DRA_CC: // because «no reason» - if (record->event.pressed) { // key down - -# ifdef FULL_DRA_2NDROW - unicode_hex2output (CS_DEGREE, CS_CIRCLE);// ° 〇 -# else - unicode_hex2output_single (CS_DEGREE);// ° -# endif - - } - break; - - case XP_DRA_CD: // because «no reason» - if (record->event.pressed) { // key down - -# ifdef FULL_DRA_2NDROW - unicode_hex2output (CS_BULLET, CS_PARA);// • § -# else - unicode_hex2output_single (CS_BULLET);// • -# endif - - } - break; - - case XP_DRA_CE: // because «no reason» - if (record->event.pressed) { // key down - -# ifdef FULL_DRA_2NDROW - unicode_hex2output (CS_ELLIPS, CS_MIDDOT);// … · -# else - unicode_hex2output_single (CS_ELLIPS);// … -# endif - - } - break; - - case XP_DRA_CF: // because «no reason» (+ resembles ‛☒’ ?), ✗ - if (record->event.pressed) { // key down - unicode_hex2output (CS_CHECK_B, CS_CHECK_N);// ☐ ☒ - } - break; -# endif - - // This one must be included for _RAR layer - case XP_DRA_CG: // because next to ✗ ☐ ☒ - if (record->event.pressed) { // key down - -# ifdef FULL_DRA_2NDROW - unicode_hex2output (CS_CHECK_Y, CS_CHECK_H);// ☑ 🗹 -# else - unicode_hex2output_single (CS_CHECK_Y);// ☑ -# endif - - } - break; - -# ifndef REMOVE_DRA // This cuts out the whole _DRA layer - case XP_DRA_CH: // because ? - if (record->event.pressed) { // key down - unicode_hex2output (CQU_INV, CEX_INV);// ¿ ¡ - } - break; - - case XP_DRA_CI: // because {, ┄ «no reason» (opposite side from ━) - if (record->event.pressed) { // key down - -# ifdef FULL_DRA_2NDROW - unicode_hex2output (CS_ODABRA, CB_LHORID);// 《 ┄ -# else - unicode_hex2output_single (CB_LHORID);// ┄ -# endif - - } - break; - - case XP_DRA_CJ: // because }, ┅ «no reason» (opposite side from ─) - if (record->event.pressed) { // key down - -# ifdef FULL_DRA_2NDROW - unicode_hex2output (CS_CDABRA, CB_HHORID);// 》 ┅ -# else - unicode_hex2output_single (CB_HHORID);// ┅ -# endif - } - break; -# endif // REMOVE_DRA - - - /* _BON layer definitions. */ - - // ------------------------- row 4 -# ifndef REMOVE_BON // Removes this layer entirely, if set. - case XP_BON_AA: // because of ' " - if (record->event.pressed) { // key down - -# ifdef FULL_BON_4THROW - unicode_hex2output (CS_HQUOSB, CS_USER_DEFINED);// ‛ 🛠 -# else - unicode_hex2output_single (CS_HQUOSB);// ‛ -# endif - - } - break; - - case XP_BON_AB: // because of <, because "WASD" on _MOV - // 0x2019, single quotation mark: ’ - // 0x2B06 arrow up: ⬆ - if (record->event.pressed) { // key down - unicode_hex2output (CS_HQUOSE, CS_ARR_UP);// ’ ⬆ - } - break; - - case XP_BON_AC: // because of > - // 0x00A4 any currency symbol: ¤ - // 0x1F12F Copyleft: 🄯 (means free to copy, see also © for not free to copy.) - if (record->event.pressed) { // key down - -# ifdef FULL_BON_4THROW - unicode_hex2output (CS_CURREN, CS_COPYL);// ¤ 🄯 -# else - unicode_hex2output_single (CS_CURREN);// ¤ -# endif - - } - break; - - case XP_BON_AD: // because $ and ¢ can be about money, and money is often added together - // because … no reason, left over space. - // 0x2211, summation: ∑ - // 0xA9, copyright: © - if (record->event.pressed) { // key down - -# ifdef FULL_BON_4THROW - unicode_hex2output (CS_CUMMU, CS_COPY);// ∑ © -# else - unicode_hex2output_single (CS_CUMMU);// ∑ -# endif - - } - break; - - case XP_BON_AE: // because % for percent - // 0x2030,// promille: ‰ - // 0x2031,// pro ten thousandth: ‱ - if (record->event.pressed) { // key down - -# ifdef FULL_BON_4THROW - unicode_hex2output (CS_PROM, CS_PROTT);// ‰ ‱ -# else - unicode_hex2output_single (CS_PROM);// ‰ -# endif - - } - break; - - case XP_BON_AF: // Because ♥ is a star, ❦ and stars can be used as bullet points - // 0x2605, star: ★ - // 0x066D, star small: ٭ - if (record->event.pressed) { // key down - -# ifdef FULL_BON_4THROW - unicode_hex2output (CS_STARB, CS_STARL);// ★ ٭ -# else - unicode_hex2output_single (CS_STARB);// ★ -# endif - - } - break; - - case XP_BON_AG: // because of 🙂 🙁 - // 0x1f60A,// <smile> ^^ 😊 - // 0x2368,// "Squiggly" face <sad> ⍨ - -# ifdef FULL_BON_4THROW - if (record->event.pressed) { // key down - unicode_hex2output (CS_SMILP, CS_SQUIG);// 😊 ⍨ - } -# endif - - break; - - case XP_BON_AH: // because * also for multiply, because asterisk * - // 0x00D7,// multiply: × - // 0x20F0 high asterisk: ⃰(this thing seems to behave a bit weird in vim(1) or terminal) - if (record->event.pressed) { // key down - -# ifdef FULL_BON_4THROW - unicode_hex2output (CS_MULT, CS_ASTL);// × ⃰ -# else - unicode_hex2output_single (CS_MULT);// × -# endif - - } - break; - - case XP_BON_AI: // because ø sort of seems to divide something, and √ also does that, and close to ⁻⁺ (exponential) - // 0x221A,// square root: √ - if (record->event.pressed) { // key down - -# ifdef FULL_BON_4THROW - unicode_hex2output_single (CS_SQRT);// √ -# endif - - } - break; - - case XP_BON_AJ: // because å points in the circle where this exponential minus goes, and it is right/"up" on the board - // because ⁻⁺ belong together - // 0x207B,// exponential minus sign: ⁻ - // 0x207A,// exponential plus: ⁺ - -# ifdef FULL_BON_4THROW - if (record->event.pressed) { // key down - unicode_hex2output (CS_EXPMIN, CS_EXPPLS);// ⁻ ⁺ - } -# endif - - break; - - // ------------------------- row 3 - case XP_BON_BA: // because 1, because "WASD" on _MOV (depending on setup) - // 0x2460, "1" : ① - // 0x2B05, arrow left: ⬅ - if (record->event.pressed) { // key down - unicode_hex2output (CN_1CIRC, CS_ARR_LE);// ① ⬅ - } - break; - - case XP_BON_BB: // because 2, because "WASD" on _MOV (depending) - // 0x2461, "2" : ② - // 0x2B07, arrow down: ⬇ - if (record->event.pressed) { // key down - unicode_hex2output (CN_2CIRC, CS_ARR_DN);// ② ⬇ - } - break; - - case XP_BON_BC: // because 3, because "WASD" on _MOV (depending) - // 0x2462, "3" : ③ - // 0x27A1, arrow right: ➡ - if (record->event.pressed) { // key down - unicode_hex2output (CN_3CIRC, CS_ARR_RI);// ③ ➡ - } - break; - - case XP_BON_BD: // because 4, because ┏ forms a box with the other box drawings to the right/down - // 0x2463, "4" : ④ - // 0x250F, box drawing heavy: ┏ - if (record->event.pressed) { // key down - -# ifdef BOX_DRAWINGS - unicode_hex2output (CN_4CIRC, CB_C_RIDN);// ④ ┏ -# else - unicode_hex2output_single (CN_4CIRC);// ④ -# endif - - } - break; - - case XP_BON_BE: // because 5, because ┓ forms a box - // 0x2513,box drawing heavy: ┓ - if (record->event.pressed) { // key down - -# ifdef BOX_DRAWINGS - unicode_hex2output (CN_5CIRC, CB_C_LEDN);// ⑤ ┓ -# else - unicode_hex2output_single (CN_5CIRC);// ⑤ -# endif - - } - break; - - case XP_BON_BF: // because 6, because ┃ continues box block - // 0x2465, "6" : ⑥ - // 0x2503, box drawing heavy: ┃ - if (record->event.pressed) { // key down - -# ifdef BOX_DRAWINGS - unicode_hex2output (CN_6CIRC, CB_VE);// ⑥ ┃ -# else - unicode_hex2output_single (CN_6CIRC);// ⑥ -# endif - - } - break; - - case XP_BON_BG: // because 7, because ┇ continues box block - // 0x2466, "7" : ⑦ - // 0x2507, dotted line verticle (heavy): ┇ - if (record->event.pressed) { // key down - -# ifdef BOX_DRAWINGS - unicode_hex2output (CN_7CIRC, CB_VE_DOT);// ⑦ ┇ -# else - unicode_hex2output_single (CN_7CIRC);// ⑦ -# endif - - } - break; - - case XP_BON_BH: // because 8, ╋ because 8 also has a crossing line in it - // 0x254B, crossing lines: ╋ - // 0x2467, "8" : ⑨ - if (record->event.pressed) { // key down - -# ifdef BOX_DRAWINGS - unicode_hex2output (CN_8CIRC, CB_VE_BI);// ⑧ ╋ -# else - unicode_hex2output_single (CN_8CIRC);// ⑧ -# endif - - } - break; - - case XP_BON_BI: // because 9 - // 0x2468, "9" : ⑨ - // 0x2513,box drawing heavy: ┓ - if (record->event.pressed) { // key down - - unicode_hex2output_single (CN_9CIRC);// ⑨ - - } - break; - - case XP_BON_BJ: // because 0, because a "0" can also be a symbol for infinity, round & round - // 0x24EA, "0" : ⓪ - // 0x221E,// infinity:∞ - if (record->event.pressed) { // key down - unicode_hex2output (CN_0CIRC, CS_INFIN);// ⓪ ∞ - } - break; - - case XP_BON_BK: // because -, because ~ - // 0x2014,// dash: — (might not render differently than a hyphen - in some applications. Dash is longer). - // 0x2248,// about equal to: ≈ - if (record->event.pressed) { // key down - unicode_hex2output (CS_DASH, CS_ABOUT);// — ≈ - } - break; - - // ------------------------- row 2 - case XP_BON_CA: // because 1 above, because 「[ - // 0x2039, opening single corner quotation: ‹ - if (record->event.pressed) { // key down - unicode_hex2output_single (CS_GUILSLE);// ‹ - } - break; - - case XP_BON_CB: // because 2 above, because 」] - // 0x203A, closing sinle corner quotation: › - if (record->event.pressed) { // key down - unicode_hex2output_single (CS_GUILSRI);// › - } - break; - - case XP_BON_CC: // because 3 above, because / (division) - // 0x00F7,// division: ÷ - if (record->event.pressed) { // key down - unicode_hex2output_single (CS_DIVI);// ÷ - } - break; - - case XP_BON_CD: // because 4 above, ┗ because forms box - // 0x261E, hand bullet point: ☞ - // 0x2517, box drawing heavy: ┗ - if (record->event.pressed) { // key down -# ifdef BOX_DRAWINGS - unicode_hex2output (CS_FINGER, CB_C_RIUP);// ☞ ┗ -# else - unicode_hex2output_single (CS_FINGER);// ☞ -# endif - - } - break; - - case XP_BON_CE: // because 5 above, because =, ┛ because forms box - // 0x2260,// inequal: ≠ - // 0x251B, box drawing heavy: ┛ - if (record->event.pressed) { // key down - -# ifdef BOX_DRAWINGS - unicode_hex2output (CS_UNEQL, CB_C_LEUP);// ≠ ┛ -# else - unicode_hex2output_single (CS_UNEQL);// ≠ -# endif - - } - break; - - case XP_BON_CF: // because ☒ , ┣ box drawings block, some place - // 0x2717, cross mark: ✗ (complements ✓) - // 0x2523, box drawing: ┣ - if (record->event.pressed) { // key down - -# ifdef BOX_DRAWINGS - unicode_hex2output (CS_BOTCH, CB_VE_RI);// ✗ ┣ -# else - unicode_hex2output_single (CS_BOTCH);// ✗ -# endif - - } - break; - - case XP_BON_CG: // because 7 above, because ☑ 🗹 , ┫ complements with key to its left - // 0x2713, checkmark: ✓ - // 0x252B, box drawing: ┫ - - if (record->event.pressed) { // key down -# ifdef BOX_DRAWINGS - unicode_hex2output (CS_CHECK, CB_VE_LE);// ✓ ┫ -# else - unicode_hex2output_single (CS_CHECK);// ✓ -# endif - - } - break; - - case XP_BON_CH: // because 8 above, because ¡ (inverted exclamation mark) - // 0x26A0,// alert: ⚠ - if (record->event.pressed) { // key down - unicode_hex2output_single (CS_ALERT);// ⚠ - } - break; - - case XP_BON_CI: // because 9 above, because 《 - // 0xAB, French quotation opening: « - if (record->event.pressed) { // key down - unicode_hex2output_single (CS_GUILLE);// « - } - break; - - case XP_BON_CJ: // because 0 above, because 》 - // 0xBB, French quotation closing: » - if (record->event.pressed) { // key down - unicode_hex2output_single (CS_GUILRI);// » - } - break; - -# endif // REMOVE_BON - -// Hebrew -# if defined(BASE_HEBREW__DEF_BASE) || defined(BASE_HEBREW__ALT_BASE) -// The layout follows a standard hebrew keyboard, with the exception -// of ק, which is displaced by “.>” copied from the Dvorak layout. - - // HEBREW_DVORAK - // These letters on the upper left follow Dvorak layout. - // The reason is space on the device: these are not macros. - // Also: typing compatibility between Dvorak and Hebrew - // for these similar/same symbols: ,<.>. Idealy these symbols - // should be the hebrew variation, if space allows it. - -# if defined(HEBREW_ISRAEL) - - case XP_HEB_AA: // - if (record->event.pressed) { // key down - // These shifts-up seem to work on GNU/Debian/Linux, otherwise it prints ':' - if (shift_ison) send_string ( SS_UP(X_RSFT) SS_UP(X_LSFT) ";" ); // moved here from <esc> on standard hebrew - else send_string ("/");// - } break; - - case XP_HEB_AB: // - if (record->event.pressed) { // key down - unicode_hex2output_single (HB_GERSH);// ׳ - } - break; - - case XP_HEB_AC: // - if (record->event.pressed) { // key down - unicode_hex2output_single (HB_QOF);// ק - } - break; - -# elif defined(HEBREW_QWERTY) - - case XP_HEB_AA: // - if (record->event.pressed) { // key down - unicode_hex2output_single (HB_TAV);// ת - } - break; - - case XP_HEB_AB: // - if (record->event.pressed) { // key down - unicode_hex2output_single (HB_TSDIS);// ץ - } - break; - - case XP_HEB_AC: // - if (record->event.pressed) { // key down - unicode_hex2output_single (HB_QOF);// ק - } - break; - -# endif // #HEBREW_* - - case XP_HEB_AD: // - if (record->event.pressed) { // key down - unicode_hex2output_single (HB_RESH);// ר - } - break; - - case XP_HEB_AE: // - if (record->event.pressed) { // key down - unicode_hex2output_single (HB_ALEF);// א - - } - break; - - case XP_HEB_AF: // - if (record->event.pressed) { // key down - unicode_hex2output_single (HB_TET);// ט - } - break; - - case XP_HEB_AG: // - if (record->event.pressed) { // key down - unicode_hex2output_single (HB_VAV);// ו - } - break; - - case XP_HEB_AH: // - if (record->event.pressed) { // key down - unicode_hex2output_single (HB_NUNS);// ן - } - break; - - case XP_HEB_AI: - if (record->event.pressed) { // key down - -# if defined(HEBREW_ISRAEL) - // The logic is that it mirrors '", “„, ”≤, ‛’ in Dvorak Base and other layers. - // Therefore the little and ring fingers are used. Mirroring ━─ and ┄┅ on DRA_ - // layer, the outside on the keyboard is “big/fat”, the inside is “small/thin”, - // like something protected in a shell. Hence: ……׳״ - unicode_hex2output_single (HB_MEMS);// ם // ׳ is located elsewhere -# elif defined(HEBREW_QWERTY) || defined(HEBREW_DVORAK) - unicode_hex2output (HB_MEMS, HB_GERSH);// ם׳ -# endif - - } - break; - - case XP_HEB_AJ: // - if (record->event.pressed) { // key down - -# if defined(HEBREW_ISRAEL) - unicode_hex2output_single (HB_PE);// פ // ״ is located elsewhere -# elif defined(HEBREW_QWERTY) || defined(HEBREW_DVORAK) - unicode_hex2output (HB_PE, HB_GRSHM);// פ״ -# endif - - } - break; - - // ------------------------- row 3 - case XP_HEB_BA: // - if (record->event.pressed) { // key down - unicode_hex2output_single (HB_SHIN);// ש - } - break; - - case XP_HEB_BB: // - if (record->event.pressed) { // key down - unicode_hex2output_single (HB_DALET);// ד - } - break; - - case XP_HEB_BC: //Right-left-mark to the first free strong homerow finger on the left (middle) - if (record->event.pressed) { // key down - unicode_hex2output (HB_GIMEL, HB_RLM);// ג {RLM} - } - break; - - case XP_HEB_BD: // The logic is that כ is the same key as 4 on another layer, which connects - // with $, and other currencies in the same region (ƒ£). - if (record->event.pressed) { // key down - unicode_hex2output (HB_KAF, HB_SHEKL);// כ₪ - } - break; - - case XP_HEB_BE: // - if (record->event.pressed) { // key down - unicode_hex2output_single (HB_AYIN);// ע - } - break; - - case XP_HEB_BF: // - if (record->event.pressed) { // key down - unicode_hex2output_single (HB_YOD);// י - } - break; - - case XP_HEB_BG: // - if (record->event.pressed) { // key down - unicode_hex2output_single (HB_GET);// ח - } - break; - - case XP_HEB_BH: // - if (record->event.pressed) { // key down - unicode_hex2output (HB_LAMED, HB_LRM);// ל {LRM} - } - break; - - case XP_HEB_BI: // - if (record->event.pressed) { // key down - unicode_hex2output_single (HB_KAFS);// ך - } - break; - - case XP_HEB_BJ: // - if (record->event.pressed) { // key down - -# if defined(HEBREW_ISRAEL) || defined(HEBREW_QWERTY) - if (shift_ison) send_string (":"); // : (the hebrew eqquivalent is apparently almost never used, and this saves space) - else unicode_hex2output_single (HB_PES);// ף -# elif defined(HEBREW_DVORAK) - unicode_hex2output_single (HB_PES);// ף -# endif - - } - break; - -# if defined(HEBREW_ISRAEL) - case XP_HEB_BK: // - if (record->event.pressed) { // key down - if (shift_ison) unicode_hex2output_single (HB_GRSHM);// ״ - else send_string (","); // comma - } - break; -# endif - - case XP_HEB_MQF: // ־ Maqaf - if (record->event.pressed) { // key down - unicode_hex2output_single (HB_MAQAF);// ־ - } - break; - - // ------------------------- row 2 - case XP_HEB_CA: // - if (record->event.pressed) { // key down -// Hebrew harmonization + ':' -# if defined(HEBREW_ISRAEL) || defined(HEBREW_QWERTY) - unicode_hex2output_single (HB_ZAYIN);// ז -# elif defined(HEBREW_DVORAK) - if (shift_ison) send_string (":"); // - else unicode_hex2output_single (HB_ZAYIN);// ז -# endif - } - break; - - case XP_HEB_CB: // - if (record->event.pressed) { // key down - unicode_hex2output_single (HB_SAMEG);// ס - } - break; - - case XP_HEB_CC: // - if (record->event.pressed) { // key down - unicode_hex2output_single (HB_BET);// ב - } - break; - - case XP_HEB_CD: // - if (record->event.pressed) { // key down - unicode_hex2output_single (HB_HE);// ה - } - break; - - case XP_HEB_CE: // - if (record->event.pressed) { // key down - unicode_hex2output_single (HB_NUN);// נ - } - break; - - case XP_HEB_CF: // - if (record->event.pressed) { // key down - unicode_hex2output_single (HB_MEM);// מ - } - break; - - case XP_HEB_CG: // - if (record->event.pressed) { // key down - unicode_hex2output_single (HB_TSADI);// צ - } - break; - -# if defined(HEBREW_ISRAEL) || defined(HEBREW_DVORAK) - case XP_HEB_CH: // - if (record->event.pressed) { // key down - -# if defined(HEBREW_ISRAEL) - if (shift_ison) send_string ("<"); // - else unicode_hex2output_single (HB_TAV);// ת -# else // HEBREW_DVORAK - unicode_hex2output_single (HB_TAV);// ת -# endif - - } - break; - - case XP_HEB_CI: // - if (record->event.pressed) { // key down - -# if defined(HEBREW_ISRAEL) - if (shift_ison) send_string (">"); // - else unicode_hex2output_single (HB_TSDIS);// ץ -# else // HEBREW_DVORAK - unicode_hex2output_single (HB_TSDIS);// ץ -# endif - - } - break; - - case XP_HEB_CJ: // anomaly - if (record->event.pressed) { // key down - -# if defined(HEBREW_ISRAEL) - if (shift_ison) send_string ("?"); // - else send_string ("."); // -# else // HEBREW_DVORAK - unicode_hex2output_single (HB_QOF);// ק -# endif - - } - break; -# endif // HEBREW_* - - // HB_D_VAV, - // HB_VAVYD, - // HB_D_YOD, -# endif // Hebrew Base layer - } - - return true; -}; diff --git a/keyboards/thevankeyboards/minivan/keymaps/josjoha/unicode_macros.h b/keyboards/thevankeyboards/minivan/keymaps/josjoha/unicode_macros.h deleted file mode 100644 index 3543315911..0000000000 --- a/keyboards/thevankeyboards/minivan/keymaps/josjoha/unicode_macros.h +++ /dev/null @@ -1,46 +0,0 @@ -/* - * License (GPL): - -This program is free software: you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation, either version 2 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with this program. If not, see <http://www.gnu.org/licenses/>. - - * Remainder: © 2019 by J.B. <joshb@xs4all.nl> - * - */ - -#pragma once - -/* This file contains function declarations for functions used in - * unicode_macros.c - */ - -#define PRESCRAMBLED_U "f" // This is the letter 'u' for Unicode input, as effective on GNU/Debian/Linux 10 set to Dvorak -static uint16_t key_timer; // Used in _DDL to differentiate layer switching in half or full descramble mode. - // In 'full' mode it goes to _DDD and _DDA Unicode layers, in 'half' mode to _DRA and _ACC. - -short duo_press_nsy_dra = 0; // This remembers how many of the duo-press keys are being pressed: _NSY / _DRA layers -short duo_press_acc_bon = 0; // This remembers how many of the duo-press keys are being pressed: _ACC / _BON layers -layer_state_t state_recall; // Also used when leds on/off is pressed - -void deactivate_all_but (int layer); -void activate_this_layer (int layer); -void indicate_base (void); -void leds_show_off (void); -void speed_report (int speed); -void speed_led (int speed); -void indicate_fun_stay (void); -int write_number (long int input, short divide10); -void isolate_rgblight_set (void); -void set_led_colors_ (layer_state_t state); - - diff --git a/keyboards/thevankeyboards/minivan/keymaps/josjoha/unicode_weurope.h b/keyboards/thevankeyboards/minivan/keymaps/josjoha/unicode_weurope.h deleted file mode 100644 index f4a5bdab72..0000000000 --- a/keyboards/thevankeyboards/minivan/keymaps/josjoha/unicode_weurope.h +++ /dev/null @@ -1,290 +0,0 @@ -/* - * License (GPL): - -This program is free software: you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation, either version 2 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with this program. If not, see <http://www.gnu.org/licenses/>. - - * Author: © 2019, 2020 by Jos Boersema - * - */ - -#pragma once - -/* An amount of Unicode #defines - * - western european accented characters - * - various punctuation symbols, different number formats, math symbols, other symbols. - */ - - // a lower case variants -#define CAL_ACU 0xe1 // 'C' for Costum 'A' for a, 'L' for lower, "ACU" for acute: á -#define CAL_CAR 0xe2 // '' '' '' "CAR" for caret: â -#define CAL_DIA 0xe4 // '' '' '' "DIA" for diaereses: ä -#define CAL_GRA 0xe0 // '' '' '' "GRA" for grave: à - // A upper case variants -#define CAU_ACU 0xc1 // '' '' 'U' for upper, "ACU" for acute: Á -#define CAU_CAR 0xc2 // '' '' '' "CAR" for caret:  -#define CAU_DIA 0xc4 // '' '' '' "DIA" for diaereses: Ä -#define CAU_GRA 0xc0 // '' '' '' "GRA" for grave: À - - // A with ring (Scandinavia) -#define CAL_RNG 0xe5 // '' 'A' for a, 'L' for lower, "RNG" for Ring: å -#define CAU_RNG 0xc5 // '' '' 'U' for upper, '' : Å - - // AE (French) -#define CAEL_BI 0xe6 // '' "AE" for ae, 'L' for lower '' : æ -#define CAEU_BI 0xc6 // '' '' 'U' for upper, '' : Æ - - // OE (French) -#define COEL_BI 0x153 // '' "AO" for ao, 'L' for lower, "BI" for two-character: œ -#define COEU_BI 0x152 // '' '' 'U' for upper, '' ; Œ - - // Mu (French) -#define C_MU_L 0x03BC // '' "MU" for Mu (Greek letter), 'L' for lower: - - // C with cedilla -#define CCL_CDL 0xe7 // '' 'C' for c, 'L' for lower, "CDL" for cedilla: ç -#define CCU_CDL 0xc7 // '' '' 'U' for upper, '' : Ç - - // e lower case variants -#define CEL_ACU 0xe9 // 'C' for Costum 'E' for e, 'L' for lower, "ACU" for acute: é -#define CEL_CAR 0xea // '' '' '' "CAR" for caret: ê -#define CEL_DIA 0xeb // '' '' '' "DIA" for diaereses: ë -#define CEL_GRA 0xe8 // '' '' '' "GRA" for grave: è - // E upper case variants -#define CEU_ACU 0xc9 // '' '' 'U' for uuper, "ACU" for acute: É -#define CEU_CAR 0xca // '' '' '' "CAR" for caret: Ê -#define CEU_DIA 0xcb // '' '' '' "DIA" for diaereses: Ë -#define CEU_GRA 0xc8 // '' '' '' "GRA" for grave: È - - // i lower case variants -#define CIL_ACU 0xed // '' 'I' for i, 'L' for lower, "ACU" for acute: í -#define CIL_CAR 0xee // '' '' '' "CAR" for caret: î -#define CIL_DIA 0xef // '' '' '' "DIA" for diaereses: ï -#define CIL_GRA 0xec // '' '' '' "GRA" for grave: ì - // I upper case variants -#define CIU_ACU 0xcd // '' '' 'U' for upper, "ACU" for acute: Í -#define CIU_CAR 0xce // '' '' '' "CAR" for caret: Î -#define CIU_DIA 0xcf // '' '' '' "DIA" for diaereses: Ï -#define CIU_GRA 0xcc // '' '' '' "GRA" for grave: Ì - - // N with tilde -#define CNL_TLD 0xf1 // '' 'N' for n, 'L' for lower, "TLD" for tilde: ñ -#define CNU_TLD 0xd1 // '' '' 'U' for upper, '' : Ñ - - //Spanish additional symbols: -#define CEX_INV 0xa1 // '' "EX" for exclamation mark, "INV" for inverted: ¡ -#define CQU_INV 0xbf // '' "QU" for question mark, '' : ¿ - - // o lower case variants -#define COL_ACU 0xf3 // 'C' for Costum 'O' for a, 'L' for lower, "ACU" for acute: ó -#define COL_CAR 0xf4 // '' '' '' "CAR" for caret: ô -#define COL_DIA 0xf6 // '' '' '' "DIA" for diaereses: ö -#define COL_GRA 0xf2 // '' '' '' "GRA" for grave: ò - // O upper case variants -#define COU_ACU 0xd3 // '' '' 'U' for upper, "ACU" for acute: Ó -#define COU_CAR 0xd4 // '' '' '' "CAR" for caret: Ô -#define COU_DIA 0xd6 // '' '' '' "DIA" for diaereses: Ö -#define COU_GRA 0xd2 // '' '' '' "GRA" for grave: Ò - - // O with stroke (Scandinavia) -#define COL_STK 0xf8 // '' 'O' for o, 'L' for lower, "STK" for Stroke: ø -#define COU_STK 0xd8 // '' '' 'U' for upper, '' : Ø - - // u lower case variants -#define CUL_ACU 0xfa // 'C' for Costum 'U' for u, 'L' for lower, "ACU" for acute: ú -#define CUL_CAR 0xfb // '' '' '' "CAR" for caret: û -#define CUL_DIA 0xfc // '' '' '' "DIA" for diaereses: ü -#define CUL_GRA 0xf9 // '' '' '' "GRA" for grave: ù - // U upper case variants -#define CUU_ACU 0xda // '' 'U' for u, 'U' for upper, "ACU" for acute: Ú -#define CUU_CAR 0xdb // '' '' '' "CAR" for caret: Û -#define CUU_DIA 0xdc // '' '' '' "DIA" for diaereses: Ü -#define CUU_GRA 0xd9 // '' '' '' "GRA" for grave: Ù - - // Y with acute -#define CYL_ACU 0xfd // '' 'Y' for y, 'L' for lower, "ACU" for Acute: ý -#define CYU_ACU 0xdd // '' '' 'U' for upper, '' : Ý - // Y with diaereses -#define CYL_DIA 0xff // '' 'Y' for y, 'L' for lower, "DIA" for Diareses: ÿ -#define CYU_DIA 0x178 // '' '' 'U' for upper, '' : Ÿ - - // Dutch IJ -#define CIJL_BI 0x133 // '' 'IJ' for ij, 'L' for lower, BI for two-character: ij -#define CIJU_BI 0x132 // '' '' , 'U' for upper '' : IJ - - //German: - // sharp s -#define CSL_SHP 0xdf // '' 'S' for s, 'L' for lower, "SHP" for sharp: ß - - // Some Unicode symbols that might be handy - // Happy symbols: -#define CS_SMIL 0x1f642 // "C" for costum, "S" for symbol , "SMIL" for <smile> 🙂 -#define CS_SMILP 0x1F60A // '' , '' , "SMIL" for smile, "P" for plus: 😊 -#define CS_THUP 0x1f44d // '' , '' , "THUP" for <thumb up> 👍 - - //Sad symbols -#define CS_SAD_ 0x1f641 // '' , '' , "SAD_" for <sad face> 🙁 -#define CS_SQUIG 0x2368 // '' , '' , "SQUIG" for squigly face: ⍨ -#define CS_THDN 0x1f44e // '' , '' , "THDN" for <thumb down> 👎 - -// Punctuation -#define CS_ASTL 0x20F0 // '' , '' , "AST" for asterisk, "L" for little: ⃰ -#define CS_DASH 0x2014 // '' , '' , "DASH" for dash (a longer hyphen, if rendered correctly): — -#define CS_DQUH 0x201D // '' , '' , "D" for double, "QU" for quote, "H" for high: ” -#define CS_DQUHR 0x201C // '' , '' , '' , ,, , '' , "R" for reverse: “ -#define CS_DQUL 0x201E // '' , '' , , "L" for low: „ -#define CS_GUILLE 0xAB // '' , '' , "GUIL" for guillemet (French quotation), "LE" for left-pointing: « -#define CS_GUILRI 0xBB // '' , '' , '' , "RI" for right-pointing: » -#define CS_GUILSLE 0x2039 // '' , '' , '' , "S" for simple, "LE" for left-pointing: ‹ -#define CS_GUILSRI 0x203A // '' , '' , '' , '' , "RI" for right-pointing: › -#define CS_HQUOSB 0x201B // '' , '' , "H" for high, "QUO" for quote, "S" for single, "B" for begin: ‛ -#define CS_HQUOSE 0x2019 // '' , '' , '' '' '' , "E" for end: ’ - - // Unusual parenthesis types -#define CS_OCBRA 0x300c // '' , '' , "O" for opening, "C" for corner, "BRA" for bracket:「 -#define CS_CCBRA 0x300d // '' , '' , "C" for closing, '' '' : 」 -#define CS_ODABRA 0x300a // '' '' , "O" for opening, "D" for double, "A" for angled, "BRA" for bracket:《 -#define CS_CDABRA 0x300b // '' , '' , "C" for closing, '' '' '' : 》 - - // currency -#define CS_LGULDEN UNICODE_CURRENCY // '' , "L" for lower, "GULDEN" for gulden (guilder): ƒ - // ^ special case for easy user configuration -#define CS_CURREN 0xA4 // '' , '' , "CURREN" for currency, 'any currency' symbol: ¤ -#define CS_POUND 0xA3 // '' , '' , "POUND" for pound: £ -#define CS_CENT 0xA2 // '' , '' , "CENT" for cent: ¢ - - // legal -#define CS_COPY 0xA9 // '' , '' , "COPY" for copyright: -#define CS_COPYL 0x1F12F // '' , '' , "COPY" for Copyright, "L" for left: - - // circle, dots, bullet points -#define CS_BULLET 0x2022 // '' , '' , "BULLET" for bullet: • -#define CS_CIRCLE 0x3007 // '' , '' , "CIRCLE" for circle: 〇 -#define CS_DEGREE 0xB0 // '' , '' , "DEGREE" for degree: ° -#define CS_ELLIPS 0x2026 // '' , '' , "ELLIPS" for bullet: … -#define CS_FINGER 0x261E // '' , '' , "FINGER" for finger: ☞ -#define CS_MIDDOT 0x00B7 // '' , '' , "MIDDOT" for mid dot: · -#define CS_PARA 0x00A7 // '' , '' , "PARA" for paragraaf: § - - // super and sub script numbers -#define CN_0SUB 0x2080 // '' , N for number, "SUB" for sub-script or "SUP" for super-script:₀ -#define CN_0SUP 0x2070 // '' , '' , '' :⁰ -#define CN_1SUB 0x2081 // '' , '' , '' :₁ -#define CN_1SUP 0xB9 // '' , '' , '' :¹ -#define CN_2SUB 0x2082 // '' , '' , '' :₂ -#define CN_2SUP 0xB2 // '' , '' , '' :² -#define CN_3SUB 0x2083 // '' , '' , '' :₃ -#define CN_3SUP 0xB3 // '' , '' , '' :³ -#define CN_4SUB 0x2084 // '' , '' , '' :₄ -#define CN_4SUP 0x2074 // '' , '' , '' :⁴ -#define CN_5SUB 0x2085 // '' , '' , '' :₅ -#define CN_5SUP 0x2075 // '' , '' , '' :⁵ -#define CN_6SUB 0x2086 // '' , '' , '' :₆ -#define CN_6SUP 0x2076 // '' , '' , '' :⁶ -#define CN_7SUB 0x2087 // '' , '' , '' :₇ -#define CN_7SUP 0x2077 // '' , '' , '' :⁷ -#define CN_8SUB 0x2088 // '' , '' , '' :₈ -#define CN_8SUP 0x2078 // '' , '' , '' :⁸ -#define CN_9SUB 0x2089 // '' , '' , '' :₉ -#define CN_9SUP 0x2079 // '' , '' , '' :⁹ - -// Exponent symbols -#define CS_CPSUB 0x208E // '' , '' , "C" for closing, "P" for paranthesis, "SUB" for subscript: ₎ -#define CS_OPSUB 0x208D // '' , '' , "O" for opening, '' , '' : ₍ -#define CS_CPSUP 0x207E // '' , '' , "C" for closing, '' , "SUP" for superscript: ⁾ -#define CS_OPSUP 0x207D // '' , '' , "O" for opening: '' , '' : ⁽ -#define CS_EXPMIN 0x207B // '' , '' , "EXP" for exponent, "MIN" for minus : ⁻ -#define CS_EXPPLS 0x207A // '' , '' , '' , "PLS" for plus : ⁺ -// Math -#define CS_ABOUT 0x2248 // '' , '' , "ABOUT" for about equal: ≈ -#define CS_CUMMU 0x2211 // '' , '' , "CUMMU" for cummulative: ∑ -#define CS_DIVI 0xF7 // '' , '' , "DIVI" for division: ÷ -#define CS_EGTHAN 0x2265 // '' , '' , "E" for equal, "G" for or-greater, "THAN" for than: ≥ -#define CS_ELTHAN 0x2264 // '' , '' , "E" for equal, "L" for or-less, "THAN" for than: ≤ -#define CS_INFIN 0x221E // '' , '' , "INFIN" for infinity: ∞ -#define CS_MULT 0xD7 // '' , '' , "MULTI" for multiplication: × -#define CS_NONE 0x2205 // '' , '' , "NONE" for empty-set / no-solution: ∅ -#define CS_PLMI 0xB1 // '' , '' , "PLMI" for plus-minus; ± -#define CS_PROM 0x2030 // '' , '' , "PROM" for promille: ‰ -#define CS_PROTT 0x2031 // '' , '' , "PRO" for pro-, "TT" for ten-thousandth: ‱ -#define CS_SQRT 0x221A // '' , '' , "SQRT" for square root: √ -#define CS_UNEQL 0x2260 // '' , '' , "UNEQL" for unequal: ≠ - -# ifdef POINT_ON_CHECKBOXES - // pointers -# define CS_CHECK_H 0x2B9B // '' , '' , "H" for Down, '' : ⮛ -# define CS_CHECK_B 0x2B98 // '' , '' , "L" for Left, "ARROW" for arrow: ⮘ -# define CS_CHECK_Y 0x2B9A // '' , '' , "R" for Right, '' : ⮚ -# define CS_CHECK_N 0x2B99 // '' , '' , "U" for UP, '' : ⮙ -# else - // checkboxes -# define CS_CHECK_H 0x1F5F9 // '' , '' , "CHECK" for check mark, "H" for heavy: 🗹 -# define CS_CHECK_B 0x2610 // '' , '' , '' , "B" for blank: ☐ -# define CS_CHECK_Y 0x2611 // '' , '' , '' , "Y" for yes: ☑ -# define CS_CHECK_N 0x2612 // '' , '' , '' , "N" for no: ☒ -# endif - -// More arrows -#define CS_ARR_DN 0x2B07 // '' , '' , "ARR" for arrow, "DN" for down: ⬇ -#define CS_ARR_LE 0x2B05 // '' , '' , "ARR" for arrow, "LE" for left: ⬅ -#define CS_ARR_RI 0x27A1 // '' , '' , "ARR" for arrow, "RI" for right: ➡ -#define CS_ARR_UP 0x2B06 // '' , '' , "ARR" for arrow, "UP" for up: ⬆ - -// More checkmarks -#define CS_BOTCH 0x2717 // '' , '' , "BOTCH" for botched: ✗ -#define CS_CHECK 0x2713 // '' , '' , "CHECK" for check mark: ✓ - -// circled numbers -#define CN_0CIRC 0x24EA // '' , "N" for number, "0" for , "CIRC" for circled: ⓪ -#define CN_1CIRC 0x2460 // '' , '' , "1" for 1, "CIRC" for circled: ① -#define CN_2CIRC 0x2461 // '' , '' , "2" for 2, "CIRC" for circled: ② -#define CN_3CIRC 0x2462 // '' , '' , "3" for 3, "CIRC" for circled: ③ -#define CN_4CIRC 0x2463 // '' , '' , "4" for 4, "CIRC" for circled: ④ -#define CN_5CIRC 0x2464 // '' , '' , "5" for 5, "CIRC" for circled: ⑤ -#define CN_6CIRC 0x2465 // '' , '' , "6" for 6, "CIRC" for circled: ⑥ -#define CN_7CIRC 0x2466 // '' , '' , "7" for 7, "CIRC" for circled: ⑦ -#define CN_8CIRC 0x2467 // '' , '' , "8" for 8, "CIRC" for circled: ⑧ -#define CN_9CIRC 0x2468 // '' , '' , "9" for 9, "CIRC" for circled: ⑨ -#define CN_10CIRC 0x2469 // '' , '' , "10" for 10, "CIRC" for circled: ⑩ -#define CN_11CIRC 0x246A // '' , '' , "11" for 11, "CIRC" for circled: ⑪ -#define CN_12CIRC 0x246B // '' , '' , "12" for 12, "CIRC" for circled: ⑫ -#define CN_13CIRC 0x246C // '' , '' , "13" for 13, "CIRC" for circled: ⑬ -#define CN_14CIRC 0x246D // '' , '' , "14" for 14, "CIRC" for circled: ⑭ -#define CN_15CIRC 0x246E // '' , '' , "15" for 15, "CIRC" for circled: ⑮ -#define CN_16CIRC 0x246F // '' , '' , "16" for 16, "CIRC" for circled: ⑯ -#define CN_17CIRC 0x2470 // '' , '' , "17" for 17, "CIRC" for circled: ⑰ -#define CN_18CIRC 0x2471 // '' , '' , "18" for 18, "CIRC" for circled: ⑱ -#define CN_19CIRC 0x2472 // '' , '' , "19" for 19, "CIRC" for circled: ⑲ - -// Box drawings -#define CB_C_LEDN 0x2513 // '' , "B" for box drawing, "C" for corner, "LE" for left, "DN" for down: ┓ -#define CB_C_LEUP 0x251B // '' , '' , "C" for corner, "LE" for left, "UP" for up: ┛ -#define CB_C_RIDN 0x250F // '' , '' , "C" for corner, "RI" for right, "DN" for down: ┏ -#define CB_C_RIUP 0x2517 // '' , '' , "C" for corner, "RI" for right, "UP" for up: ┗ -#define CB_VE 0x2503 // '' , '' , "VE" for verticle: ┃ -#define CB_VE_BI 0x254B // '' , '' , "VE" for verticle, "BI" for bi (two): ╋ -#define CB_VE_DOT 0x2507 // '' , '' , "VE" for verticle, "DOT" for dotted: ┇ -#define CB_VE_LE 0x252B // '' , '' , "VE" for verticle, "LE" for left: ┫ -#define CB_VE_RI 0x2523 // '' , '' , "VE" for verticle, "RI" for right: ┣ -// Horizontal lines, can be used with box drawings -#define CB_HHORI 0x2501 // '' , '' , "H" for heavy, '' : ━ -#define CB_HHORID 0x2505 // '' , '' , "H" for heavy, '' , "D" for dashes: ┅ -#define CB_LHORI 0x2500 // '' , '' , "L" for light, "HORI" for horizontal: ─ -#define CB_LHORID 0x2504 // '' , '' , "L" for light, '' , "D" for dashes: ┄ - -// Signs, unusual -#define CS_ALERT 0x26A0 // '' , "S" for symbol, "ALERT" for alert/warning: ⚠ -#define CS_STARB 0x2605 // '' , '' , "STAR" for star, "B" for big: ★ -#define CS_STARL 0x66D // '' , '' , "STAR" for star, "L" for little: ٭ -#define CS_FLEUR 0x2766 // '' , '' , "FLEUR" for fleur (flower): ❦ -#define CS_HEART 0x2665 // '' , '' , "HEART" for heart: ♥ diff --git a/keyboards/thevankeyboards/minivan/keymaps/josjoha/user_config.h b/keyboards/thevankeyboards/minivan/keymaps/josjoha/user_config.h deleted file mode 100644 index 6552c9a49f..0000000000 --- a/keyboards/thevankeyboards/minivan/keymaps/josjoha/user_config.h +++ /dev/null @@ -1,751 +0,0 @@ -/* - * License (GPL): - -This program is free software: you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation, either version 2 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with this program. If not, see <http://www.gnu.org/licenses/>. - - * © 2019,2020 by Jos Boersema - * - */ - -#pragma once - -// ------------------------------------- ⬇ -------------------------------------- -// Configuration: -// ------------------------------------- ⬇ -------------------------------------- - - // (For the non-coders: - // “_Remove_” means to place ‛//’ in front of a line. The rest of the line becomes a comment. - // Placing ‛//’ in front of a line, means whatever follows it will be ignored during compilation. - // “_Activate_” means to *delete* the two ‛//’ in front. Now the rest of the line *will* be compiled - // /* ... */ is another a way to turn “...” into being a comment which is ignored during compilation. - // (The documentation here is geared toward people who have no understanding about programming.) - - /* - -------------------------------------------------------------------------------------- - ---- - -- - - - Table of Contents: - - -0- ➡ Compact configuration file ⬅ - - -1- ➡ Letters / Numbers & Symbols layouts ⬅ - • Qwerty - • Qwerty with Base arrows - • Dvorak - • Dvorak descramble mode - • Colemak - • Workman - • Numpad - • Hebrew - - -2- ➡ Eviscerations ( ① / ② ) ⬅ - • Single layout - - -3- ➡ Startup settings ⬅ - • Alternate Base - • Leds on/off at startup. - • Speed measuring - • Text size counting ⬅ - - -4- ➡ How many hardware keys 1st row ⬅ - - -5- ⚠ ≠ Minivan ⬅ - - -6- ➡ Defining the meaning of the additional hardware keys ⬅ - • Defining the additional key for 'South paw' (also called 'Command') - • Defining 'Arrow' hardware layout additional keys - - -7- ➡ Arrows/Navigation cluster ⬅ - • Navigation cluster configuration - • VI editor arrows - - -8- ➡ Number pad Configuration⬅ - - -9- ➡ Speed measuring ⬅ - - -10- ➡ Some alternative keys ⬅ - • Right Alt or hold(_RAR) on Base - • GUI left/right - • Alternate currency symbol - • Check boxes or Pointers - • Switch _ACC/_BON ⬅➡ *left* side _NSY/_DRA hold keys - • Switch _PAD ⬅➡ _MOV on Left Shift toggle - • Switch _FUN ⬅➡ _RAR on Right Shift toggle - • “Switch spacebars”: ‛Space-bar’ ⬅➡ “‛Enter’ + ‛layer-hold _MOV’” - - -11- ➡ Eviscerations ( ② / ② ) ⬅ - • Removing the numbers pad _PAD layer - • Removing one or more of the Unicode layers _ACC, _DRA or_BON - • Removing groups of characters - - -12- ➡ Leds ⬅ - - - -- - ---- - -------------------------------------------------------------------------------------- - */ - - /* -0- ➡ Compact configuration file ⬅ - * - * If you _activate_ this, this whole heavily documented configuration block below - * gets skipped, and instead a bare bones configuration file with all these same options - * gets read. There is no functional difference. - * - * (You can use the compact configuration if you like that better. It can make communicating - * a configuration easier. The fully documented configuration is left in a state of default - * when uploaded to QMK, so that it gives the most commonly used layout: Qwerty with Numpad, - * basic 44 Minivan keys. The compact version its state is whatever it is.) - */ -//#define MINIFAN_CONFIG_COMPACT // _Activate_ this, to load the configuration in ./minifan_config_compact.h (note: mini‛f’an). -#ifndef MINIFAN_CONFIG_COMPACT // (don't alter this) - - - /* -1- ➡ Letters / Numbers & Symbols layouts ⬅ - * - * Here you can configure what letters layer (BASE layer), and number&symbols layer you - * want. This is a dual layout system, so you can choose a second pair as well. You can - * switch between them with a key on the _RAR layer. All the other layers are the same, - * regardless of your choice in letter/number&symbol layers. - * - * The letters layer is the BASE layer, from which you also reach all other layers. - * The letters it has is the alphabet in its simplest form: abcdefghijklmnopqrstuvwxyz. - * The numbers & symbols layer has what you find on any regular keyboard: 123… !@#… []/… - * The numbers & symbols layer is made to fit the Letters layer, due to small differences - * between layouts like Qwerty and Dvorak (in this case the symbols ‛-’, ‛/’, ‛?’, and ‛_’). - * - * Example: A Qwerty letters layer, with a fitting numbers & symbols layer, as ‛Default’. - * A Dvorak letters layer, with a fitting numbers & symbols layer, as ‛Alternate’. - * - * You will be asked to configure one layout as ‛Default’ and another as ‛Alternate’. - * - * A bases layout may have locally re-defined one or more of the common layers. If you - * choose two bases layouts who re-define the same common layer locally, you will need - * to choose either one by commenting out the other. - */ - // - // • Qwerty - // (a regular Qwerty layout) - // _Activate_ one of these two, _remove_ the other. - #define BASE_QWERTY__DEF_BASE // _Activate_ if you want Qwerty on the ‛Default’ spot -//#define BASE_QWERTY__ALT_BASE // _Activate_ if you want Qwerty on the ‛Alternate’ spot - // Note: you still need to set if you have the additional ‛arrow’ hardware key. You - // can ignore what it should be defined as, because it will be a plain arrow on Base. - // - // • Qwerty with Base arrows - // (provides direct access to arrows) - // _Activate_ one of these two, _remove_ the other. -//#define BASE_QWERTY_BASEARROW__DEF_BASE // _Activate_ if you want Qwerty with Base arrows on the ‛Default’ spot -//#define BASE_QWERTY_BASEARROW__ALT_BASE // _Activate_ if you want Qwerty with Base arrows on the ‛Alternate’ spot - // ➡ ➡ ➡ This Base layer has configuration options at the top of its file. See ./ base_qwerty_basearrow.h - // - // • Dvorak - // (a regular Dvorak layout) - // _Activate_ one of these two, _remove_ the other. -//#define BASE_DVORAK__DEF_BASE // _Activate_ if you want Dvorak on the ‛Default’ spot -//#define BASE_DVORAK__ALT_BASE // _Activate_ if you want Dvorak on the ‛Alternate’ spot - // - // • Dvorak descramble mode - // (Dvorak for a computer already remapping to Dvorak) - // This layout is only available on ‛Alternate’, because of the special _HALF_ descramble mode. -//#define BASE_DVORAK_DESCRAMBLE__ALT_BASE // _Activate_ if you want Dvorak on the ‛Alternate’ spot - // - // • Colemak - // (a regular Colemak layout) - // _Activate_ one of these two, _remove_ the other. -//#define BASE_COLEMAK__DEF_BASE // _Activate_ if you want Colemak on the ‛Default’ spot -//#define BASE_COLEMAK__ALT_BASE // _Activate_ if you want Colemak on the ‛Alternate’ spot - // - // • Workman - // (a regular Workman layout) - // _Activate_ one of these two, _remove_ the other. -//#define BASE_WORKMAN__DEF_BASE // _Activate_ if you want Workman on the ‛Default’ spot -//#define BASE_WORKMAN__ALT_BASE // _Activate_ if you want Workman on the ‛Alternate’ spot - // - // • Numpad - // (a numerical keypad, one for left hand and one for right hand) - // _Activate_ to get Numpad on Alternate. There is no option for Numpad on ‛Default’ base. - #define BASE_NUMPAD__ALT_BASE // _Activate_ if you want Numpad on the ‛Alternate’ spot - // ➡ ➡ ➡ This Base layer has configuration options at the top of its file. See ./base_numpad.h - // - // • Hebrew - // (a simple Hebrew layout) - // _Activate_ one of these two, _remove_ the other. -//#define BASE_HEBREW__DEF_BASE // _Activate_ if you want Hebrew on the ‛Default’ spot -//#define BASE_HEBREW__ALT_BASE // _Activate_ if you want Hebrew on the ‛Alternate’ spot - // ➡ ➡ ➡ This Base layer has configuration options at the top of its file. See ./base_hebrew.h - // - /* -2- ➡ Eviscerations ( ① / ② ) ⬅ - */ - /* • Single layout - * - * Removes the ‛Alternate’ base layers, and removes the switch key on _RAR. - * ⚠ You have to not define a ‛Alternate’ base layer pair. Define only a ‛Default’ pair. - */ -//#define MINIFAN_SINGLE_LAYOUT // _Activate_ to only have the ‛Default’ base layers, _remove_ to also have ‛Alternate’. - - - /* -3- ➡ Startup settings ⬅ - */ - /* • Alternate Base - * - * You can define which of the two BASE layers is on when powering up the keyboard. - */ -//#define STARTUP_ALTERNATE // Example: For BASES_QWERTY_DVORAK defined: _remove_ is startup in Qwerty, _active_ is - // startup in Dvorak - /* • Leds on/off at startup. - */ -//#define STARTUP_SIDE_LEDS_OFF // _Activate_ to have side leds be off at keyboard startup (when you plug it in / computer powers on). -//#define STARTUP_MID_LED_OFF // _Activate_ to have middle led be off at keyboard startup. - // - /* • Speed measuring - */ -//#define STARTUP_SPEED // _Activate_ for default speed measuring on, _remove_ to set off at startup. - // - /* • Text size counting ⬅ - */ -//#define STARTUP_COUNT // _Activate_ for default character/word counting on, _remove_ to set off at startup. - - - - /* -4- ➡ How many hardware keys 1st row ⬅ - * - * Define how many keys your keyboard has. - */ - // Default (12x12x12x8 keys) - //'Command' (12x12x12x9 keys) + key on the left - //'Arrow' (12x12x12x9 keys) + key on the right - //'South paw' + 'Arrow' (12x12x12x10 keys) -//#define MORE_KEY__COMMAND // Additional key 1st row on the left. This hardware layout is called 'Command' or 'South paw'. -//#define MORE_KEY__ARROW // Additional key 1st row (counting from row with space-bar) on the right, called 'Arrow' layout. - // - // See below for how to define your additional key(s). - - - /* -5- ⚠ ≠ Minivan ⬅ - * - * This section is for when you want to flash this keymap unto a board with more - * keys than the Minivan has. - * - * Trans-Minivan keymap: 12x12x12x11, 12x12x12x12, 12x12x12x13 keys - * Example board: Planck (12x12x12x12) - * - * It is assumed that you enabled MORE_KEY__ARROW and - * MORE_KEY__COMMAND, to get to 12x12x12x10 keys. With this you - * can get to one, two or three more keys on row 1, without manually - * editing all layers. You could first edit the definition on layers that you have - * a specific meaning for these keys, and let the rest be patched with the definitions - * here. - * - * It can help to inspect the preprocessing with > gcc -E keymap.c | less - * - * Planck keyboard - * - * The identifier TRANSMINIVAN_MIDLEFT could help compile the layout on a Planck keyboard, - * if it has a two unit large spacebar. You compile without TRANSMINIVAN_LEFTSIDE in that case. - * All keys on the left, row 1 (closest to the user) shift one unit to the left, with TRANS_MIDLEFT - * inserted on what would be the left key of the two unit spacebar (assuming that is a key). - * - * Other keyboards formats - * - * It is always possible to just padd the rows somewhere, if you have even more keys. On the other - * hand, to try to cut this layout down to fewer keys than it has at minimum (12x12x12x8), is likely - * going to reduce its functionality, and will require some puzzling to keep a well organized BASE - * layer, and have “hold key” layer switching work correctly. - * - * FIXME: not been compiled or tested for any boards. - */ -//#define TRANSMINIVAN_LAYOUT ....... // Set this to something with the needed amount of keycodes. - // Your values are inserted here: [ _LTR ] = LAYOUT_redefined ( - // ^^^^^^^^^^^^^^^^ (throughout all layers) -//#define TRANSMINIVAN_LEFTSIDE // _Activate_ to get yet one more key on the left side row 1 - #define TRANS_LEFT XXXXXXX // Define what the TRANSMINIVAN_LEFTSIDE key should be, where it is not otherwise defined. - // (Ignored if TRANSMINIVAN_LEFTSIDE is _removed_). - // -//#define TRANSMINIVAN_MIDLEFT // _Activate_ to get yet one more key on the first key from center, row 1. - #define TRANS_MIDLEFT XXXXXXX // Define what the TRANSMINIVAN_RIGHTSIDE key should be on all layers at once. - // (Ignored if TRANSMINIVAN_MIDLEFT is _removed_). - // -//#define TRANSMINIVAN_RIGHTSIDE // _Activate_ to get yet one more key on the right side row 1 - #define TRANS_RIGHT XXXXXXX // Define what the TRANSMINIVAN_RIGHTSIDE key should be, where it is not otherwise defined. - // (Ignored if TRANSMINIVAN_RIGHTSIDE is _removed_). - - - /* -6- ➡ Defining the meaning of the additional hardware keys ⬅ - * - * Some possibilities you might like: - * - * ① Number-pad and F-keys layers are only on a toggle. If you want them accessible on a hold key, you can use - * these additional hardware keys. Make sure to use a transparent key on that location on those layers. - * - * ② You can use the right side additional key for quick access to an arrow/navigation cluster (see below). - * - * ③ Other uses, such as a delete key and/or a special interface key your system needs. - */ - /* • Defining the additional key for 'South paw' (also called 'Command') - * - * Left side additional key. This is ignored if MORE_KEY__COMMAND is not defined. - */ - // Configure here what this key is on the BASE layers (excluding Base Numpad compile option). -//#define MORE_key1_BASE TG ( _RAR ) // _Activate_ this to get a toggle to layer _RAR. MO(_RAR) does not follow a BASE switch by ‛Other Base’. -//#define MORE_key1_BASE KC_DEL // Could be useful if you like to toggle to certain layers and stay there for a while. - #define MORE_key1_BASE KC__XGUI // (Default) (Using KC__XGUI makes sure it is the *other* GUI, relative to KC__YGUI.) - // - // Configure here what this key is on all other layers -//#define MORE_key1 KC_DEL // Configure here what this key is on all other layers (and Base Numpad). - #define MORE_key1 KC__XGUI // (Default) - // - // - /* • Defining 'Arrow' hardware layout additional keys - * - * You can create an arrow-cluster with your additional MORE_key2 hardware key on the _MOV layer. - * Either way: this new key can toggle to _MOV layer, with the key that on the _MOV layer becomes the down-arrow, - * in the middle of an arrow cluster. To do that, uncomment MOREKEY2_ARROW_CLUSTER. - * The keys that are by default defined on those keys on _MOV layer, will now be overwritten (they are not typically - * that much used there). - * - * Arrow cluster for 'arrow' layout: _activate_ MOREKEY2_ARROW_CLUSTER and _activate_ #define MORE_key2 _MOV_UP - * No arrow cluster for 'arrow' layout: _remove_ MOREKEY2_ARROW_CLUSTER, and set MORE_key2 to whatever you want. - */ - #define MOREKEY2_ARROW_CLUSTER // Arrow cluster on _MOV layer. This is ignored if MORE_KEY__ARROW is not defined. - // This will cost you 'Right Alt' and 'GUI' on the _MOV layer. -//#define MOREKEY2_ADD_NAVIGATION // Additional navigation keys around arrow cluster MOREKEY2_ARROW_CLUSTER. Ignored if MOREKEY2_ARROW_CLUSTER is not defined. - // Note: this will cause mouse buttons 'BTN4' and 'BTN5' on the _MOV layer to be moved. - /* - * Define the key you want on the additional key. Leave it to _MOV_UP if you want an arrow cluster, easily - * accessed with this key. - * - * If you want to be able to type all arrow cluster keys with both GUI keys, than you cannot have this additional - * arrow cluster around the ‛arrow’ additional hardware key, because it eats away the GUI just to the left of - * that additional hardware key. - * - * For typing both GUIs with the navigation cluster, you also need the left side additional hardware key. In this - * case, you can still set the optional hardware key on the right to _MOV_UP, but that is marginally useful - * as you already have that on Left Shift. - * - * When aiming to type all normally available keys on a 100% keyboard with all modifiers including GUIs, you - * could use the right hand side optional hardware key (‛arrow’), because it causes the right side GUI to be - * available there. (This kind of stuff affects rare or even never used keyboard shortcuts.) - */ - #define MORE_key2 _MOV_UP // Right side additional key. This is ignored if MORE_KEY__ARROW is not defined. -//#define MORE_key2 KC_DEL // More or less a random suggestion. Harmonizes well with “.DEL” on Numbers Pad. - // It is convenient to have an uncluttered Delete key on the Base layer. -//#define MORE_key2 <...your choice...> // Right side additional key. - // - - - /* -7- ➡ Arrows/Navigation cluster ⬅ - */ - /* • Navigation cluster configuration - * - * _Activate_ below line to use a "WASD" type layout (on the spot where WASD is in Qwerty). - * _Remove_ if you prefer a flat type layout, with arrows in a row, on the right hand. - */ - #define ARROWS_TRIANGLE // Implies mouse is also similarly in a triangle. - /* - * • VI editor arrows - * - * Vi is a famous editor, with its own peculiar text cursor movement arrangement (arrows). - * This option modifies the flat arrows layout on the right hand, to be like the “HJKL” - * arrows in the editor vi(1). “HJKL” meaning: the 7th to 10th key on the 3rd row. - * The arrows on the additional MOREKEY2_ARROW_CLUSTER also get harmonized to be like vi. - */ -//#define VI_SWITCHERYDOO // You have to _remove_ ARROWS_TRIANGLE, or this gets ignored. - - - /* -8- ➡ Number pad Configuration⬅ - * - * This concerns the Numbers Pad layer, which is part of the common layers (not the Bse - * layer, which also has a Numbers Pad option). - * - * There are two compile versions for the number pad layer ‛_PAD’, in the common layers. - * - * _Activate_ the below to have the numbers pad _PAD layer resemble the squared layout of - * a numerical keyboard, allowing to type all numbers with the right hand. - * _Remove_ the below to have the numbers in this layer follow the layout of the _NSY layer, - * with the numbers on a line from left to right on the home row, across both hands. - */ -//#define NUMPAD_COMMON_SQUARE // _Activate_ to resemble a one handed numerical keyboard. - - - /* -9- ➡ Speed measuring ⬅ - */ - /* - * Led color configuration. You can see the speed you have configured below directly on the keyboard, - * after you compiled and flashed it. - * Set speed measuring to <off>. - * Hold the 'Report' key for one second, then release. The keyboard prints a number, which is the - * amount of characters per second for which that color is then being shown. Hold it again for - * a second, and it increments. Toggle speed measuring on/off to restart. - * You can play with the below settings until you like the result. - * - * The default values (8, 160 respectively) are starting at blue, avoiding confusion with default - * cyan for BASE layer, going to purple and further avoiding confusion with text size counting. - * Very fast typers could reach red, and then it goes further to yellow, etc. - */ - #define SPEED_COUNTDOWN 25 // After how many keypresses to update the effect(s). - #define SPEED_HUE_STEP 8 // For each key/sec faster, the hue value of HSV goes this step further. - #define SPEED_HUE_START 160 // The starting hue for 0 k/s (0 = 255 = red). - /* - * Speed report in words-per-minute (wpm) rather than keystrokes-per-second (k/s). wpm = k/s * ⁶⁰/₅ = k/s * 12 - */ - #define WORDS_PER_MINUTE // _Activate_ to get speed report in words-per-minute, _remove_ to get it in keystrokes-per-second (k/s). - - - /* -10- ➡ Some alternative keys ⬅ - */ - /* - * • Right Alt or hold(_RAR) on Base - * - * _Activate_ below line to get Right-Alt or Alt-Gr (same thing) on Base. - * A short tap results in RAlt briefly pressed, plus Right-Arrow. - * When pressed with another key, however short, results only in RAlt, and no Right-Arrow. - * Held a little longer than tapping it, results in only RAlt being pressed, no Right-Arrow. - * - * _Remove_ to have a layer hold key to the _RAR layer there, instead of RAlt, together with tapped Right-Arrow. - */ -//#define BASE_RIGHT_ALT // _Activate_ to get Right-Alt instead of _RAR on Base layer. - /* - * • GUI left/right - * - * _Activate_ below line to have LGUI (also called OS or Win key, etc) where RGUI is, - * and RGUI where LGUI is. - */ -//#define SWITCH_GUIS // _Activate_ this if you want LGUI on the BASE layer rather than RGUI, despite that spot being on the right. - /* - * • Alternate currency symbol - * - * _Activate_ the below to get a Euro symbol, where ƒ (Dutch Guilder) is on the default map (_DRA layer). - */ - #define UNICODE_CURRENCY 0x20ac // Hex number, euro symbol €. The unicode hex number for position ƒ in the default keymap. - /* - * • Check boxes or Pointers - * - * You can have these symbols (checkboxes): ☐ ☒ ☑ 🗹 - * or these (pointers): ⮘ ⮙ ⮚ ⮛ - */ -//#define POINT_ON_CHECKBOXES // _Activate_ to get arrows, _remove_ to get checkboxes on _DRA layer. - /* - * • Switch _ACC/_BON and *left* side _NSY/_DRA hold keys - * - * If you type a lot of _ACC layer (accented keys), and not much _DRA layer, you might like to - * switch the _ACC hold key, and the left side _NSY key, if you find it awkward to reach to the - * left with your thumb. These two keys are next to each other. Only the Base layer is affected. - */ -//#define SWITCH_HOLD_ACC_NSY // _Activate_ to switch the *left* _NSY and _ACC layer hold keys, on Base layer. - /* - * • Switch _PAD and _MOV on Left Shift toggle - * - * Recommended if you use _MOV more than _PAD - */ -//#define SWITCH_LSHIFT_PAD_MOV // _Activate_ to make _MOV layer be on the fast tap, and _PAD on a short hold toggle - /* - * • Switch _FUN and _RAR on Right Shift toggle - * - * Recommended if you use _RAR more than _FUN - */ -//#define SWITCH_RSHIFT_FUN_RAR // _Activate_ to make _RAR layer be on the fast tap, and _FUN on a short hold toggle - /* - * • “Switch spacebars”: ‛Space-bar’ ⬅➡ “‛Enter’ + ‛layer-hold _MOV’” - * - * Recommended if you usually type ‛Space-bar’ with your left hand. - * These keys also switch on _MOV (movement) layer. Page-Up goes one spot to the left. - */ -//#define SPACE_LEFT__ENTER_RIGHT // _Activate_ for ‛Space bar’ left, ‛Enter’ and ‛_MOV hold’ right hand. - - - /* -11- ➡ Eviscerations ( ② / ② ) ⬅ - */ - /* • Removing the numbers pad _PAD layer - * - * You may have no use for this common layer, if you have a numerical keypad on the Alternate Base already. - * - * ⚠ Note: ./base_numpad.h can overrides this setting, if compiled with that ‛Base layers’. - */ -//#define REMOVE_PAD // _Activate_ to strip out the _PAD layer, _remove_ to have the _PAD layer. - // - /* • Removing one or more of the Unicode layers _ACC, _DRA or_BON - */ - /* Removes the _ACC layer, optionally redirect its key. This can save some 750 bytes. - */ -//#define REMOVE_ACC // _Activate_ to strip out the _ACC layer, _remove_ to have the _ACC layer. - /* Unless REMOVE_ACC is _active_, the next defines which redirect the _ACC key(s) are ignored. */ -//#define _ACC_KEY_ALT_LAYER _BON // _Activate_ to make the key(s) that normally goes to _ACC, go to _BON instead. -//#define _ACC_KEY_ALT_LAYER _DRA // _Activate_ to make the key(s) that normally goes to _ACC, go to _DRA instead. - /* - * - * Removes the _DRA layer, optionally redirect its key. Also saves some 750 bytes. - */ -//#define REMOVE_DRA // _Activate_ to strip out the _DRA layer, _remove_ to have the _DRA layer. - /* Unless REMOVE_DRA is _active_, the next defines which redirect the _DRA key(s) are ignored. */ -//#define _DRA_KEY_ALT_LAYER _ACC // _Activate_ to make the key(s) that normally goes to _ACC, go to _ACC instead. -//#define _DRA_KEY_ALT_LAYER _BON // _Activate_ to make the key(s) that normally goes to _ACC, go to _BON instead. - /* - * - * Removes the _BON layer, optionally redirect its key. Also saves some 750 bytes. - */ -//#define REMOVE_BON // _Activate_ to strip out the _BON layer, _remove_ to have the _BON layer. - /* Unless REMOVE_BON is _active_, the next defines which redirect the _BON key(s) are ignored. */ -//#define _BON_KEY_ALT_LAYER _ACC // _Activate_ to make the key(s) that normally goes to _BON, go to _ACC instead. -//#define _BON_KEY_ALT_LAYER _DRA // _Activate_ to make the key(s) that normally goes to _BON, go to _DRA instead. - /* - * - * • Removing groups of characters - */ - /* - * The below cut out an amount of symbols on a given layer, to simplify and/or reduce firmware size a little. - */ -//#define ALL_DRA_BON_EVISCERATIONS // _Activate_ this to _remove_ the below all at once. (Seems to save only ±114 bytes) - // - #define BOX_DRAWINGS // _Activate_ to get box drawings on _BON. Horizontal lines (━─┄┅) on _DRA are not affected. - // Affected on rows 2 and 3: ┣┫┏┗┃┇┛┓ - // Full, 3rd row, boxdr.: Ctrl ① ⬅ ② ⬇ ③ ➡ ④ ┏ ⑤ ┓ ⑥ ┃ ⑦ ┇ ⑧ ╋ ⑨ ⓪ ∞ — - // Full, 2nd row, boxdr.: LSht ‹ › ÷ ☞ ┗ ≠ ┛ ✗ ┣ ✓ ┫ ⚠ « » RSht - // - // 3rd row, no boxdrawing: Ctrl ① ⬅ ② ⬇ ③ ➡ ④ ⑤ ⑥ ⑦ ⑧ ⑨ ⓪ ∞ — - // 2nd row, no boxdrawing: LSht ‹ › ÷ ☞ ≠ ✗ ✓ ⚠ « » RSht - // - #define SUB_SCRIPT_NUMS // _Activate_ to get subscript numbers (₁₂₃…₀) on _DRA. - // Affected on row 3: ₁₂₃₄₅₆₇₈₉₀ - // Thinned out 3rd row: xxx ¹ ² ³ ⁴ ⁵ ⁶ ⁷ ⁸ ⁹ ⁰ xxx - // Full 3rd row: xxx ¹₁ ²₂ ³₃ ⁴₄ ⁵₅ ⁶₆ ⁷₇ ⁸₈ ⁹₉ ⁰₀ xxx - // - #define FULL_DRA_2NDROW // _Activate_ to have symbols on all unshifted + shifted positions on _DRA, 2nd row. - // Affected: 「 」 〇 § · 🗹 《 》 - // Full 2nd row: LSht 「━ 」─ °〇 •§ …· ☐ ☒ ☑ 🗹 ¿¡ 《┄ 》┅ Rsht - // Thinned out 2nd row: LSht ━ ─ ° • … ☐ ☑ ☑ ¿¡ ┄ ┅ RSht - // - #define FULL_DRA_4THROW // _Activate_ to have symbols on all unshifted + shifted positions on _DRA, 4th row. - // Affected 4th row: ¢ ƒ ⁽ ₍ ⁾ ₎ - // Full 4th row: BASE “„ ”≤ £≥ ∅ ¢ ±ƒ ❦ ♥ 🙂🙁 👍👎 ⁽₍ ⁾₎ Bkspc - // Thinned out 4th row: BASE “„ ”≤ £≥ ∅ ± ❦ ♥ 🙂🙁 👍👎 Bkspc - // - #define FULL_BON_4THROW // _Activate_ to have symbols on all unshifted + shifted positions on _BON, 4th row. - // Affected 4th row: 🛠 ¤ ∑ ‱ ٭ 😊 ⍨ ⃰ ⁻ ⁺ 🄯 © ⃰ √ ⁻⁺ - // Full 4th row: BASE ‛🛠 ’⬆ ¤ 🄯 ∑ © ‰‱ ★٭ 😊⍨ × ⃰ √ ⁻⁺ Bkspc - // Thinned out 4th row: BASE ‛ ’⬆ ‰ ★ × Bkspc - // - - - /* -12- ➡ Leds ⬅ - * - * Leds off for the Default or Alternative Base Layer. - * Implies: no indication on Default Base for: Caps-lock, typing speed, - * typing amount done of a limit. - * Speed / typing amount indicated by led will be visible by going to another layer. - */ -//#define LEDS_OFF_BASE_DEF // _Activate_ to make leds dark when in ‛Default Base’ layer. - // -//#define LEDS_OFF_BASE_ALT // _Activate_ to make leds dark when in ‛Alternative Base’ layer. - -// ------------------------------------- ⬆ -------------------------------------- -// Below here no more comfortable configuration options..... -// There may be configuration options in the layout ./bases_....h file you chose. -// ------------------------------------- ⬆ -------------------------------------- - -#else // (ignore this) -# include "./minifan_config_compact.h" -#endif // MINIFAN_CONFIG_COMPACT - - -// ------------------------------------- ⬇ -------------------------------------- -// Base layer headers -// ------------------------------------- ⬇ -------------------------------------- - -// * Numpad * -# if defined(BASE_NUMPAD__ALT_BASE) -# include "./base_numpad.h" // Numbers pad header -# endif -// * Qwerty Base Arrow * -# if defined(BASE_QWERTY_BASEARROW__DEF_BASE) || defined(BASE_QWERTY_BASEARROW__ALT_BASE) -# include "./base_qwerty_basearrow.h" // qwerty base arrow, header -# endif -// * Hebrew * -# if defined(BASE_HEBREW__DEF_BASE) || defined(BASE_HEBREW__ALT_BASE) -# include "./base_hebrew.h" // Hebrew header -# endif - -// // ⬇ insert your ./base_YOUR_KEYMAP.h #include here: - -// * YOUR KEYMAP * -// # if defined(BASE_YOUR_KEYMAP__DEF_BASE) || defined(BASE_YOUR_KEYMAP__ALT_BASE) -// # include "./base_YOUR_KEYMAP.h" // Your Keymap header/configuration file. -// # endif - -// // ⬆ - -// ------------------------------------- ⬆ -------------------------------------- -// Base layer headers are best #included here, so the preprocessor statements -// following the user configuration block can pick up on anything that was set. -// -// Example: base_numpad.h _activate_ ‛REMOVE_PAD’. Based upon that, the preprocessor -// constant ‛_PAD’ is changed into ‛_FUN’ in the below statements. -// ------------------------------------- ⬆ -------------------------------------- - - - -// The below sets some things up based on the above #defines. - -// This is sort of a hack. It re-defines _ALT_BASE and _ALT_NSY to point to the same -// layer as _DEF_BASE and _DEF_NSY, because there are quite a few references to the -// former and putting #if then around each one complicated the code even more. If needed, -// it can be changed later. This option already reduces firmware size, so we should be -// well below the maximum. -# ifdef MINIFAN_SINGLE_LAYOUT -# define _ALT_BASE _DEF_BASE -# define _ALT_NSY _DEF_NSY -# endif - -// This triggers the compilation of Dvorak descramble mode. -# ifdef BASE_DVORAK_DESCRAMBLE__ALT_BASE -# define DVORAK_DESCRAMBLE -# endif - -// Prevent likely erroneous configuration. If no 'Arrow' hardware layout, then not patching in an arrow cluster. -# if !defined(MORE_KEY__ARROW) && defined(MOREKEY2_ARROW_CLUSTER) -# undef MOREKEY2_ARROW_CLUSTER -# endif - -# if !defined(MORE_KEY__ARROW) && defined(MOREKEY2_ADD_NAVIGATION) -# undef MOREKEY2_ADD_NAVIGATION -# endif -# if !defined(MOREKEY2_ARROW_CLUSTER) && defined(MOREKEY2_ADD_NAVIGATION) -# undef MOREKEY2_ADD_NAVIGATION // Only navigation keys, when the are arrows defined. -# endif - -// When choosing 'triangle' arrows, then they go left. Not 'triangle' arrows, than right. -# ifdef ARROWS_TRIANGLE - /* _Activate_ below line to put the arrows on the left, comment out to have arrows right. */ -# define ARROWS_LEFT // Implies mouse is right -# endif - - -// Set up user GUI choice: -# ifndef SWITCH_GUIS -# define KC__XGUI KC_LGUI // Name logic is alphabetic order left to right …X (…) …Y in layout definitions.. -# define KC__YGUI KC_RGUI // .. meaning KC__XGUI is left on the keymap, KC__YGUI is right. -# else -# define KC__XGUI KC_RGUI -# define KC__YGUI KC_LGUI -# endif - -// Switch “spacebars”: -# ifndef SPACE_LEFT__ENTER_RIGHT // standard -# define LEFTCENTER_THUMB LT__MOV__KC_ENT -# define RIGHTCENTER_THUMB KC_SPC -# else -# define LEFTCENTER_THUMB KC_SPC // reversed -# define RIGHTCENTER_THUMB LT__MOV__KC_ENT -# endif - -// Define the layout macro for the amount of hardware keys. -// These for Minivan are defined up in the code tree. -# if !defined(MORE_KEY__COMMAND) && !defined(MORE_KEY__ARROW) -# define LAYOUT_redefined LAYOUT // Default (8 keys on 1st row) -# endif - -# if !defined(MORE_KEY__COMMAND) && defined(MORE_KEY__ARROW) -# define LAYOUT_redefined LAYOUT_arrow // Additional key 1st row on the right. 'Arrow' -# endif - -# if defined(MORE_KEY__COMMAND) && !defined(MORE_KEY__ARROW) -# define LAYOUT_redefined LAYOUT_command // Additional key 1st row on the left. 'Command' -# endif - -# if defined(MORE_KEY__COMMAND) && defined(MORE_KEY__ARROW) -# define LAYOUT_redefined LAYOUT_arrow_command // Additional keys 1st row both left and right. 'Arrow' + 'Command' -# endif - -# ifdef TRANSMINIVAN_LAYOUT -# undef LAYOUT_redefined -# define LAYOUT_redefined TRANSMINIVAN_LAYOUT -# endif - - -// Process user config setting for speed measuring -# ifdef STARTUP_SPEED -# define SPEED_INIT_VALUE TRUE -# else -# define SPEED_INIT_VALUE FALSE -# endif -// Process user config setting for text size measuring -# ifdef STARTUP_COUNT -# define COUNT_INIT_VALUE TRUE -# else -# define COUNT_INIT_VALUE FALSE -# endif - - -// Get all key reductions at once -# ifdef ALL_DRA_BON_EVISCERATIONS -# ifdef BOX_DRAWINGS -# undef BOX_DRAWINGS -# endif - -# ifdef SUB_SCRIPT_NUMS -# undef SUB_SCRIPT_NUMS -# endif - -# ifdef FULL_DRA_2NDROW -# undef FULL_DRA_2NDROW -# endif - -# ifdef FULL_DRA_4THROW -# undef FULL_DRA_4THROW -# endif - -# ifdef FULL_BON_4THROW -# undef FULL_BON_4THROW -# endif -# endif - -// This resolves compiling “TO (_BON)” on the _FUN layer. -# ifdef REMOVE_BON -# undef _BON -# ifdef _BON_KEY_ALT_LAYER -# define _BON _BON_KEY_ALT_LAYER // To what user wants -# else -# define _BON _FUN // void behavior -# endif -# endif - -// This resolves compiling “TO (_PAD)” on the _FUN layer. -# ifdef REMOVE_PAD -# undef _PAD -# define _PAD _FUN // void behavior -# endif - -// If the _ACC layer hold key has no function anymore because the layers _ACC and _BON to which it -// switches have been removed, and no alternative use been set, that key reverts to being KC_DEL, -// and the whole macro CHOLTAP_ACCE it normally activates gets cut. -# if defined(REMOVE_ACC) \ - && !defined(_ACC_KEY_ALT_LAYER) \ - && defined(REMOVE_BON) \ - && !defined(_BON_KEY_ALT_LAYER) -# define CHOLTAP_ACCE KC_DEL // replaces in the keymap -# define CHOLTAP_ACCE_NOP // cuts CHOLTAP_ACCE out of macros -# endif - -// Here all Unicode layers _ACC, _DRA and _BON have been removed, and none of their key(s) has -// been re-assigned to a useful purpose. That makes that whole system redundant, so it is simplified. -# if defined(REMOVE_ACC) \ - && !defined(_ACC_KEY_ALT_LAYER) \ - && defined(REMOVE_DRA) \ - && !defined(_DRA_KEY_ALT_LAYER) \ - && defined(REMOVE_BON) \ - && !defined(_BON_KEY_ALT_LAYER) -# define CHOLTAP_ACCE KC_DEL // replaces in the keymap -# define CHOLTAP_ACCE_NOP // cuts CHOLTAP_ACCE out of macros -# define DUO_HOLD_BASIC // cuts out the long DUO_HOLD macro, replaces it with a simple 'descramble'-aware hold(_NSY/_DDN) -# endif |