diff options
Diffstat (limited to 'keyboards/stront/config.h')
-rw-r--r-- | keyboards/stront/config.h | 57 |
1 files changed, 0 insertions, 57 deletions
diff --git a/keyboards/stront/config.h b/keyboards/stront/config.h index 13c76a80e2..c1dfd3162a 100644 --- a/keyboards/stront/config.h +++ b/keyboards/stront/config.h @@ -34,60 +34,3 @@ #define BACKLIGHT_PWM_DRIVER PWMD7 #define BACKLIGHT_PWM_CHANNEL RP2040_PWM_CHANNEL_A #define QUANTUM_PAINTER_LVGL_USE_CUSTOM_CONF - -/* RGB config */ -#ifdef RGB_MATRIX_ENABLE -# define SPLIT_TRANSPORT_MIRROR -# define RGB_MATRIX_LED_COUNT RGBLED_NUM -# define RGB_DISABLE_WHEN_USB_SUSPENDED -# define RGB_MATRIX_FRAMEBUFFER_EFFECTS -# define RGB_MATRIX_KEYPRESSES - -# define ENABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue -# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes -# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static gradient left to right, speed controls how much gradient changes -# define ENABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation -# define ENABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right -# define ENABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right -# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation -# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness -# define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation -# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness -# define ENABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient -# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right -# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom -# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in -# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in -# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradient Chevron shaped scrolling left to right -# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard -# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard -# define ENABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard -# define ENABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard -# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard -# define ENABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue -# define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation -# define ENABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight amount at the same time, then shifts back -# define ENABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight amount in a wave to the right, then back to the left -# define ENABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight amount and then back down in a wave to the right -# define ENABLE_RGB_MATRIX_PIXEL_FRACTAL // Single hue fractal filled keys pulsing horizontally out to edges -# define ENABLE_RGB_MATRIX_PIXEL_FLOW // Pulsing RGB flow along LED wiring with random hues -# define ENABLE_RGB_MATRIX_PIXEL_RAIN // Randomly light keys with random hues -# if defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS) -# define ENABLE_RGB_MATRIX_TYPING_HEATMAP // How hot is your WPM! -# define ENABLE_RGB_MATRIX_DIGITAL_RAIN // That famous computer simulation -# endif -# if defined(RGB_MATRIX_KEYPRESSES) || defined(RGB_MATRIX_KEYRELEASES) -# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out -# define ENABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue -# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out -# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out -# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out -# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out -# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out -# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out -# define ENABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out -# define ENABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out -# define ENABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out -# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out -# endif -#endif |