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-rw-r--r--keyboards/stront/config.h57
1 files changed, 0 insertions, 57 deletions
diff --git a/keyboards/stront/config.h b/keyboards/stront/config.h
index 13c76a80e2..c1dfd3162a 100644
--- a/keyboards/stront/config.h
+++ b/keyboards/stront/config.h
@@ -34,60 +34,3 @@
#define BACKLIGHT_PWM_DRIVER PWMD7
#define BACKLIGHT_PWM_CHANNEL RP2040_PWM_CHANNEL_A
#define QUANTUM_PAINTER_LVGL_USE_CUSTOM_CONF
-
-/* RGB config */
-#ifdef RGB_MATRIX_ENABLE
-# define SPLIT_TRANSPORT_MIRROR
-# define RGB_MATRIX_LED_COUNT RGBLED_NUM
-# define RGB_DISABLE_WHEN_USB_SUSPENDED
-# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
-# define RGB_MATRIX_KEYPRESSES
-
-# define ENABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue
-# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes
-# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static gradient left to right, speed controls how much gradient changes
-# define ENABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation
-# define ENABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right
-# define ENABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right
-# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation
-# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness
-# define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation
-# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness
-# define ENABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient
-# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right
-# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom
-# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in
-# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in
-# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradient Chevron shaped scrolling left to right
-# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard
-# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard
-# define ENABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard
-# define ENABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard
-# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard
-# define ENABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue
-# define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation
-# define ENABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight amount at the same time, then shifts back
-# define ENABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight amount in a wave to the right, then back to the left
-# define ENABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight amount and then back down in a wave to the right
-# define ENABLE_RGB_MATRIX_PIXEL_FRACTAL // Single hue fractal filled keys pulsing horizontally out to edges
-# define ENABLE_RGB_MATRIX_PIXEL_FLOW // Pulsing RGB flow along LED wiring with random hues
-# define ENABLE_RGB_MATRIX_PIXEL_RAIN // Randomly light keys with random hues
-# if defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS)
-# define ENABLE_RGB_MATRIX_TYPING_HEATMAP // How hot is your WPM!
-# define ENABLE_RGB_MATRIX_DIGITAL_RAIN // That famous computer simulation
-# endif
-# if defined(RGB_MATRIX_KEYPRESSES) || defined(RGB_MATRIX_KEYRELEASES)
-# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out
-# define ENABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue
-# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out
-# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out
-# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out
-# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out
-# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out
-# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out
-# define ENABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out
-# define ENABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out
-# define ENABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out
-# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out
-# endif
-#endif