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-rw-r--r--keyboards/skeletonkbd/skeletonnumpad/config.h20
-rw-r--r--keyboards/skeletonkbd/skeletonnumpad/info.json42
-rw-r--r--keyboards/skeletonkbd/skeletonnumpad/skeletonnumpad.c17
-rw-r--r--keyboards/skeletonkbd/skeletonnumpad/skeletonnumpad.h42
4 files changed, 25 insertions, 96 deletions
diff --git a/keyboards/skeletonkbd/skeletonnumpad/config.h b/keyboards/skeletonkbd/skeletonnumpad/config.h
index 7814933e42..d30c5891ba 100644
--- a/keyboards/skeletonkbd/skeletonnumpad/config.h
+++ b/keyboards/skeletonkbd/skeletonnumpad/config.h
@@ -17,25 +17,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
-
-/*
- * Keyboard Matrix Assignments
- *
- * Change this to how you wired your keyboard
- * COLS: AVR pins used for columns, left to right
- * ROWS: AVR pins used for rows, top to bottom
- * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
- * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
- *
- */
-#define MATRIX_ROW_PINS { B6, C6, C7, F7, F6 }
-#define MATRIX_COL_PINS { D6, D7, B4, B5 }
-
-/* COL2ROW, ROW2COL */
-#define DIODE_DIRECTION COL2ROW
-
-#define RGB_DI_PIN D4
-#ifdef RGB_DI_PIN
# define RGBLED_NUM 17
# define RGBLIGHT_HUE_STEP 8
# define RGBLIGHT_SAT_STEP 8
@@ -51,7 +32,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
# define RGBLIGHT_EFFECT_STATIC_GRADIENT
# define RGBLIGHT_EFFECT_RGB_TEST
# define RGBLIGHT_EFFECT_ALTERNATING
-#endif
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
diff --git a/keyboards/skeletonkbd/skeletonnumpad/info.json b/keyboards/skeletonkbd/skeletonnumpad/info.json
index c637cbfffc..8ea3a9dd66 100644
--- a/keyboards/skeletonkbd/skeletonnumpad/info.json
+++ b/keyboards/skeletonkbd/skeletonnumpad/info.json
@@ -8,32 +8,40 @@
"pid": "0x6E70",
"device_version": "0.0.1"
},
+ "ws2812": {
+ "pin": "D4"
+ },
+ "matrix_pins": {
+ "cols": ["D6", "D7", "B4", "B5"],
+ "rows": ["B6", "C6", "C7", "F7", "F6"]
+ },
+ "diode_direction": "COL2ROW",
"processor": "atmega32u4",
"bootloader": "atmel-dfu",
"layouts": {
"LAYOUT_numpad_5x4": {
"layout": [
- {"label":"Num Lock", "x":0, "y":0},
- {"label":"/", "x":1, "y":0},
- {"label":"*", "x":2, "y":0},
- {"label":"-", "x":3, "y":0},
+ {"matrix": [0, 0], "x": 0, "y": 0},
+ {"matrix": [0, 1], "x": 1, "y": 0},
+ {"matrix": [0, 2], "x": 2, "y": 0},
+ {"matrix": [0, 3], "x": 3, "y": 0},
- {"label":"7", "x":0, "y":1},
- {"label":"8", "x":1, "y":1},
- {"label":"9", "x":2, "y":1},
+ {"matrix": [1, 0], "x": 0, "y": 1},
+ {"matrix": [1, 1], "x": 1, "y": 1},
+ {"matrix": [1, 2], "x": 2, "y": 1},
- {"label":"4", "x":0, "y":2},
- {"label":"5", "x":1, "y":2},
- {"label":"6", "x":2, "y":2},
- {"label":"+", "x":3, "y":1, "h":2},
+ {"matrix": [2, 0], "x": 0, "y": 2},
+ {"matrix": [2, 1], "x": 1, "y": 2},
+ {"matrix": [2, 2], "x": 2, "y": 2},
+ {"matrix": [1, 3], "x": 3, "y": 1, "h": 2},
- {"label":"1", "x":0, "y":3},
- {"label":"2", "x":1, "y":3},
- {"label":"3", "x":2, "y":3},
+ {"matrix": [3, 0], "x": 0, "y": 3},
+ {"matrix": [3, 1], "x": 1, "y": 3},
+ {"matrix": [3, 2], "x": 2, "y": 3},
- {"label":"0", "x":0, "y":4, "w":2},
- {"label":".", "x":2, "y":4},
- {"label":"Enter", "x":3, "y":3, "h":2}
+ {"matrix": [4, 0], "x": 0, "y": 4, "w": 2},
+ {"matrix": [4, 2], "x": 2, "y": 4},
+ {"matrix": [3, 3], "x": 3, "y": 3, "h": 2}
]
}
}
diff --git a/keyboards/skeletonkbd/skeletonnumpad/skeletonnumpad.c b/keyboards/skeletonkbd/skeletonnumpad/skeletonnumpad.c
deleted file mode 100644
index 38c78ca56e..0000000000
--- a/keyboards/skeletonkbd/skeletonnumpad/skeletonnumpad.c
+++ /dev/null
@@ -1,17 +0,0 @@
-/* Copyright 2022 SkeletonKBD
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "skeletonnumpad.h"
diff --git a/keyboards/skeletonkbd/skeletonnumpad/skeletonnumpad.h b/keyboards/skeletonkbd/skeletonnumpad/skeletonnumpad.h
deleted file mode 100644
index 9782090efe..0000000000
--- a/keyboards/skeletonkbd/skeletonnumpad/skeletonnumpad.h
+++ /dev/null
@@ -1,42 +0,0 @@
-/* Copyright 2022 SkeletonKBD
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#pragma once
-
-#include "quantum.h"
-
-/* This is a shortcut to help you visually see your layout.
- *
- * The first section contains all of the arguments representing the physical
- * layout of the board and position of the keys.
- *
- * The second converts the arguments into a two-dimensional array which
- * represents the switch matrix.
- */
-
-#define LAYOUT_numpad_5x4( \
- K00, K01, K02, K03, \
- K10, K11, K12, \
- K20, K21, K22, K13, \
- K30, K31, K32, \
- K40, K42, K33 \
-) { \
- { K00, K01, K02, K03 }, \
- { K10, K11, K12, K13 }, \
- { K20, K21, K22, KC_NO },\
- { K30, K31, K32, K33 }, \
- { K40, KC_NO, K42, KC_NO } \
-}