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-rw-r--r--keyboards/setta21/keymaps/default/keymap.c69
1 files changed, 0 insertions, 69 deletions
diff --git a/keyboards/setta21/keymaps/default/keymap.c b/keyboards/setta21/keymaps/default/keymap.c
deleted file mode 100644
index fa33c08f26..0000000000
--- a/keyboards/setta21/keymaps/default/keymap.c
+++ /dev/null
@@ -1,69 +0,0 @@
-#include QMK_KEYBOARD_H
-
-
-#ifdef RGBLIGHT_ENABLE
-//Following line allows macro to read current RGB settings
-extern rgblight_config_t rgblight_config;
-#endif
-
-extern uint8_t is_master;
-
-// Each layer gets a name for readability, which is then used in the keymap matrix below.
-// The underscores don't mean anything - you can have a layer called STUFF or any other name.
-// Layer names don't all need to be of the same length, obviously, and you can also skip them
-// entirely and just use numbers.
-enum layer_number {
- _BASE,
- _ARROW,
- _ADJUST,
-};
-
-const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- [_BASE] = LAYOUT_numpad_6x4(
- //,-----------------------------------|
-LT(_ADJUST,KC_ESC), KC_F2, KC_EQL, KC_DEL,
- //|--------+--------+--------+--------|
- KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS,
- //|--------+--------+--------+--------|
- KC_P7, KC_P8, KC_P9,
- //|--------+--------+--------+--------|
- KC_P4, KC_P5, KC_P6, KC_PPLS,
- //|--------+--------+--------+--------|
- KC_P1, KC_P2, KC_P3,
- //|--------+--------+--------+--------|
-LT(_ARROW, KC_P0), KC_PDOT,KC_PENT
- //`-----------------------------------'
- ),
-
- [_ARROW] = LAYOUT_numpad_6x4(
- //,-----------------------------------|
- KC_ESC, _______, _______, _______,
- //|--------+--------+--------+--------|
- XXXXXXX, _______, _______, _______,
- //|--------+--------+--------+--------|
- XXXXXXX, KC_UP, XXXXXXX,
- //|--------+--------+--------+--------|
- KC_LEFT, KC_DOWN,KC_RIGHT, _______,
- //|--------+--------+--------+--------|
- XXXXXXX, KC_DOWN, XXXXXXX,
- //|--------+--------+--------+--------|
- MO(_ARROW), _______, _______
- //`-----------------------------------'
- ),
-
- [_ADJUST] = LAYOUT_numpad_6x4( /* Base */
- //,-----------------------------------|
- MO(_ADJUST), _______, _______, _______,
- //|--------+--------+--------+--------|
- XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
- //|--------+--------+--------+--------|
- RGB_SAD, RGB_SAI, XXXXXXX,
- //|--------+--------+--------+--------|
- RGB_HUD, RGB_HUI, XXXXXXX, RGB_TOG,
- //|--------+--------+--------+--------|
- RGB_VAD, RGB_VAI, XXXXXXX,
- //|--------+--------+--------+--------|
- XXXXXXX, XXXXXXX, RGB_MOD
- //`-----------------------------------'
- )
-};