diff options
Diffstat (limited to 'keyboards/sentraq/number_pad')
-rw-r--r-- | keyboards/sentraq/number_pad/config.h | 20 | ||||
-rw-r--r-- | keyboards/sentraq/number_pad/info.json | 63 | ||||
-rw-r--r-- | keyboards/sentraq/number_pad/number_pad.c | 16 | ||||
-rw-r--r-- | keyboards/sentraq/number_pad/number_pad.h | 56 |
4 files changed, 53 insertions, 102 deletions
diff --git a/keyboards/sentraq/number_pad/config.h b/keyboards/sentraq/number_pad/config.h index 0d96be0baf..e6ad038b12 100644 --- a/keyboards/sentraq/number_pad/config.h +++ b/keyboards/sentraq/number_pad/config.h @@ -17,25 +17,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>. #pragma once - -/* - * Keyboard Matrix Assignments - * - * Change this to how you wired your keyboard - * COLS: AVR pins used for columns, left to right - * ROWS: AVR pins used for rows, top to bottom - * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode) - * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode) - * -*/ -#define MATRIX_ROW_PINS { F5, F0, B5, D6, D4 } -#define MATRIX_COL_PINS { C7, D5, D1, D0 } - -/* COL2ROW, ROW2COL*/ -#define DIODE_DIRECTION COL2ROW - -#define RGB_DI_PIN B0 -#ifdef RGB_DI_PIN #define RGBLED_NUM 13 #define RGBLIGHT_HUE_STEP 8 #define RGBLIGHT_SAT_STEP 8 @@ -52,4 +33,3 @@ along with this program. If not, see <http://www.gnu.org/licenses/>. #define RGBLIGHT_EFFECT_RGB_TEST #define RGBLIGHT_EFFECT_ALTERNATING #define RGBLIGHT_EFFECT_TWINKLE -#endif diff --git a/keyboards/sentraq/number_pad/info.json b/keyboards/sentraq/number_pad/info.json index 5b7af3fb0f..61b085d86f 100644 --- a/keyboards/sentraq/number_pad/info.json +++ b/keyboards/sentraq/number_pad/info.json @@ -7,6 +7,14 @@ "pid": "0x0000", "device_version": "0.0.1" }, + "ws2812": { + "pin": "B0" + }, + "matrix_pins": { + "cols": ["C7", "D5", "D1", "D0"], + "rows": ["F5", "F0", "B5", "D6", "D4"] + }, + "diode_direction": "COL2ROW", "backlight": { "pin": "B7" }, @@ -16,20 +24,55 @@ "layouts": { "LAYOUT_numpad_5x4": { "layout": [ - {"x":0, "y":0}, {"x":1, "y":0}, {"x":2, "y":0}, {"x":3, "y":0}, - {"x":0, "y":1}, {"x":1, "y":1}, {"x":2, "y":1}, - {"x":0, "y":2}, {"x":1, "y":2}, {"x":2, "y":2}, {"x":3, "y":1, "h":2}, - {"x":0, "y":3}, {"x":1, "y":3}, {"x":2, "y":3}, - {"x":0, "y":4, "w":2}, {"x":2, "y":4}, {"x":3, "y":3, "h":2} + {"matrix": [0, 0], "x": 0, "y": 0}, + {"matrix": [0, 1], "x": 1, "y": 0}, + {"matrix": [0, 2], "x": 2, "y": 0}, + {"matrix": [0, 3], "x": 3, "y": 0}, + + {"matrix": [1, 0], "x": 0, "y": 1}, + {"matrix": [1, 1], "x": 1, "y": 1}, + {"matrix": [1, 2], "x": 2, "y": 1}, + + {"matrix": [2, 0], "x": 0, "y": 2}, + {"matrix": [2, 1], "x": 1, "y": 2}, + {"matrix": [2, 2], "x": 2, "y": 2}, + {"matrix": [2, 3], "x": 3, "y": 1, "h": 2}, + + {"matrix": [3, 0], "x": 0, "y": 3}, + {"matrix": [3, 1], "x": 1, "y": 3}, + {"matrix": [3, 2], "x": 2, "y": 3}, + + {"matrix": [4, 0], "x": 0, "y": 4, "w": 2}, + {"matrix": [4, 2], "x": 2, "y": 4}, + {"matrix": [4, 3], "x": 3, "y": 3, "h": 2} ] }, "LAYOUT_ortho_5x4": { "layout": [ - {"x":0, "y":0}, {"x":1, "y":0}, {"x":2, "y":0}, {"x":3, "y":0}, - {"x":0, "y":1}, {"x":1, "y":1}, {"x":2, "y":1}, {"x":3, "y":1}, - {"x":0, "y":2}, {"x":1, "y":2}, {"x":2, "y":2}, {"x":3, "y":2}, - {"x":0, "y":3}, {"x":1, "y":3}, {"x":2, "y":3}, {"x":3, "y":3}, - {"x":0, "y":4}, {"x":1, "y":4}, {"x":2, "y":4}, {"x":3, "y":4} + {"matrix": [0, 0], "x": 0, "y": 0}, + {"matrix": [0, 1], "x": 1, "y": 0}, + {"matrix": [0, 2], "x": 2, "y": 0}, + {"matrix": [0, 3], "x": 3, "y": 0}, + + {"matrix": [1, 0], "x": 0, "y": 1}, + {"matrix": [1, 1], "x": 1, "y": 1}, + {"matrix": [1, 2], "x": 2, "y": 1}, + {"matrix": [1, 3], "x": 3, "y": 1}, + + {"matrix": [2, 0], "x": 0, "y": 2}, + {"matrix": [2, 1], "x": 1, "y": 2}, + {"matrix": [2, 2], "x": 2, "y": 2}, + {"matrix": [2, 3], "x": 3, "y": 2}, + + {"matrix": [3, 0], "x": 0, "y": 3}, + {"matrix": [3, 1], "x": 1, "y": 3}, + {"matrix": [3, 2], "x": 2, "y": 3}, + {"matrix": [3, 3], "x": 3, "y": 3}, + + {"matrix": [4, 0], "x": 0, "y": 4}, + {"matrix": [4, 1], "x": 1, "y": 4}, + {"matrix": [4, 2], "x": 2, "y": 4}, + {"matrix": [4, 3], "x": 3, "y": 4} ] } } diff --git a/keyboards/sentraq/number_pad/number_pad.c b/keyboards/sentraq/number_pad/number_pad.c deleted file mode 100644 index f323648714..0000000000 --- a/keyboards/sentraq/number_pad/number_pad.c +++ /dev/null @@ -1,16 +0,0 @@ -/* Copyright 2019 QMK Community - * - * This program is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see <http://www.gnu.org/licenses/>. - */ -#include "number_pad.h" diff --git a/keyboards/sentraq/number_pad/number_pad.h b/keyboards/sentraq/number_pad/number_pad.h deleted file mode 100644 index 05bcd527cd..0000000000 --- a/keyboards/sentraq/number_pad/number_pad.h +++ /dev/null @@ -1,56 +0,0 @@ -/* Copyright 2019 QMK Community - * - * This program is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see <http://www.gnu.org/licenses/>. - */ -#pragma once - -#include "quantum.h" - -/* This a shortcut to help you visually see your layout. - * - * The first section contains all of the arguments representing the physical - * layout of the board and position of the keys. - * - * The second converts the arguments into a two-dimensional array which - * represents the switch matrix. - */ -#define LAYOUT_numpad_5x4( \ - K00, K01, K02, K03, \ - K10, K11, K12, \ - K20, K21, K22, K23, \ - K30, K31, K32, \ - K40, K42, K43 \ -) \ -{ \ - { K00, K01, K02, K03 }, \ - { K10, K11, K12, KC_NO }, \ - { K20, K21, K22, K23 }, \ - { K30, K31, K32, KC_NO }, \ - { K40, KC_NO, K42, K43 } \ -} - -#define LAYOUT_ortho_5x4( \ - K00, K01, K02, K03, \ - K10, K11, K12, K13, \ - K20, K21, K22, K23, \ - K30, K31, K32, K33, \ - K40, K41, K42, K43 \ -) \ -{ \ - { K00, K01, K02, K03 }, \ - { K10, K11, K12, K13 }, \ - { K20, K21, K22, K23 }, \ - { K30, K31, K32, K33 }, \ - { K40, K41, K42, K43 } \ -} |