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-rw-r--r--keyboards/salicylic_acid3/naked48/keymaps/via_rgb_matrix/config.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/keyboards/salicylic_acid3/naked48/keymaps/via_rgb_matrix/config.h b/keyboards/salicylic_acid3/naked48/keymaps/via_rgb_matrix/config.h
index d1cb2f50d5..6106dc4e3d 100644
--- a/keyboards/salicylic_acid3/naked48/keymaps/via_rgb_matrix/config.h
+++ b/keyboards/salicylic_acid3/naked48/keymaps/via_rgb_matrix/config.h
@@ -35,11 +35,11 @@
#define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
#define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 255 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255
-// #define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT // Sets the default mode, if none has been set
- #define RGB_MATRIX_STARTUP_HUE 0 // Sets the default hue value, if none has been set
- #define RGB_MATRIX_STARTUP_SAT 255 // Sets the default saturation value, if none has been set
- #define RGB_MATRIX_STARTUP_VAL 50 // Sets the default brightness value, if none has been set
- #define RGB_MATRIX_STARTUP_SPD 127 // Sets the default animation speed, if none has been set
+// #define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT // Sets the default mode, if none has been set
+ #define RGB_MATRIX_DEFAULT_HUE 0 // Sets the default hue value, if none has been set
+ #define RGB_MATRIX_DEFAULT_SAT 255 // Sets the default saturation value, if none has been set
+ #define RGB_MATRIX_DEFAULT_VAL 50 // Sets the default brightness value, if none has been set
+ #define RGB_MATRIX_DEFAULT_SPD 127 // Sets the default animation speed, if none has been set
// #define RGB_MATRIX_DISABLE_KEYCODES // disables control of rgb matrix by keycodes (must use code functions to control the feature)
// #define RGB_MATRIX_SPLIT { X, Y } // (Optional) For split keyboards, the number of LEDs connected on each half. X = left, Y = Right.
// If RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is enabled, you also will want to enable SPLIT_TRANSPORT_MIRROR