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+/*
+Copyright 2017 Danny Nguyen <danny@hexwire.com>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#pragma once
+
+/* USB Device descriptor parameter */
+#define VENDOR_ID 0xFEED
+#define PRODUCT_ID 0x3061
+#define DEVICE_VER 0x0002
+#define MANUFACTURER Legonut
+#define PRODUCT "Project Zen"
+#define DESCRIPTION "Split gaming keyboard"
+
+/* key matrix size */
+// Rows are doubled-up
+
+// wiring of each half
+#ifdef CONVERT_TO_PROTON_C
+ #define MATRIX_ROWS 5
+ #define MATRIX_COLS 7
+#else
+ #define MATRIX_ROWS 10
+ #define MATRIX_COLS 7
+#endif
+
+// Proton-C does pin conversion
+#define MATRIX_ROW_PINS { C6, E6, B5, D7, B4 }
+#define MATRIX_COL_PINS { F4, F5, F6, F7, B3, B1, B2 }
+
+#define NUMBER_OF_ENCODERS 1
+
+#define ENCODERS_PAD_A { D4 }
+#define ENCODERS_PAD_B { D2 }
+
+#define RGB_DI_PIN B6
+#define SOFT_SERIAL_PIN D3
+
+/* COL2ROW or ROW2COL */
+#define DIODE_DIRECTION COL2ROW
+
+/* define if matrix has ghost */
+//#define MATRIX_HAS_GHOST
+
+/* Set 0 if debouncing isn't needed */
+#define DEBOUNCING_DELAY 5
+
+/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
+#define LOCKING_SUPPORT_ENABLE
+/* Locking resynchronize hack */
+#define LOCKING_RESYNC_ENABLE
+
+/* ws2812 RGB LED */
+#define RGBLED_NUM 34 // Number of LEDs
+#define RGBLIGHT_ANIMATIONS
+
+/*
+ * Feature disable options
+ * These options are also useful to firmware size reduction.
+ */
+
+/* disable debug print */
+// #define NO_DEBUG
+
+/* disable print */
+// #define NO_PRINT
+
+/* disable action features */
+//#define NO_ACTION_LAYER
+//#define NO_ACTION_TAPPING
+//#define NO_ACTION_ONESHOT
+//#define NO_ACTION_MACRO
+//#define NO_ACTION_FUNCTION