diff options
Diffstat (limited to 'keyboards/rgbkb/sol3')
-rw-r--r-- | keyboards/rgbkb/sol3/.noci | 0 | ||||
-rw-r--r-- | keyboards/rgbkb/sol3/config.h | 182 | ||||
-rw-r--r-- | keyboards/rgbkb/sol3/halconf.h | 22 | ||||
-rw-r--r-- | keyboards/rgbkb/sol3/keymaps/default/config.h | 24 | ||||
-rw-r--r-- | keyboards/rgbkb/sol3/keymaps/default/keymap.c | 173 | ||||
-rw-r--r-- | keyboards/rgbkb/sol3/keymaps/kageurufu/config.h | 32 | ||||
-rw-r--r-- | keyboards/rgbkb/sol3/keymaps/kageurufu/keymap.c | 61 | ||||
-rw-r--r-- | keyboards/rgbkb/sol3/keymaps/kageurufu/rules.mk | 1 | ||||
-rw-r--r-- | keyboards/rgbkb/sol3/keymaps/via/config.h | 32 | ||||
-rw-r--r-- | keyboards/rgbkb/sol3/keymaps/via/keymap.c | 218 | ||||
-rw-r--r-- | keyboards/rgbkb/sol3/keymaps/via/rules.mk | 1 | ||||
-rw-r--r-- | keyboards/rgbkb/sol3/mcuconf.h | 30 | ||||
-rw-r--r-- | keyboards/rgbkb/sol3/rev1/config.h | 12 | ||||
-rw-r--r-- | keyboards/rgbkb/sol3/rev1/rev1.c | 287 | ||||
-rw-r--r-- | keyboards/rgbkb/sol3/rev1/rev1.h | 74 | ||||
-rw-r--r-- | keyboards/rgbkb/sol3/rev1/rules.mk | 0 | ||||
-rw-r--r-- | keyboards/rgbkb/sol3/rules.mk | 49 | ||||
-rw-r--r-- | keyboards/rgbkb/sol3/sol3.c | 38 | ||||
-rw-r--r-- | keyboards/rgbkb/sol3/sol3.h | 18 |
19 files changed, 1254 insertions, 0 deletions
diff --git a/keyboards/rgbkb/sol3/.noci b/keyboards/rgbkb/sol3/.noci new file mode 100644 index 0000000000..e69de29bb2 --- /dev/null +++ b/keyboards/rgbkb/sol3/.noci diff --git a/keyboards/rgbkb/sol3/config.h b/keyboards/rgbkb/sol3/config.h new file mode 100644 index 0000000000..a333ef788a --- /dev/null +++ b/keyboards/rgbkb/sol3/config.h @@ -0,0 +1,182 @@ +/* + * ---------------------------------------------------------------------------- + * "THE BEER-WARE LICENSE" (Revision 42): + * <https://github.com/Legonut> wrote this file. As long as you retain this + * notice you can do whatever you want with this stuff. If we meet some day, and + * you think this stuff is worth it, you can buy me a beer in return. David Rauseo + * ---------------------------------------------------------------------------- + */ + +#pragma once + +#include "config_common.h" + +/* USB Device descriptor parameter */ +#define VENDOR_ID 0x3535 +#define PRODUCT_ID 0x3510 +#define MANUFACTURER RGBKB +#define PRODUCT Sol 3 + +#define USB_POLLING_INTERVAL_MS 1 + +/* Matrix Configuration - Rows are doubled up */ +#define MATRIX_ROWS 12 +// Last pins reserved for encoder / touch encoder support +#define MATRIX_ROW_PINS { B15, A8, A15, B12, A3, NO_PIN } +#define MATRIX_ROW_PINS_RIGHT { B15, B14, A8, A13, A7, NO_PIN } +#define MATRIX_COLS 8 +// Empty matrix entries used for encoder / touch encoder support +#define MATRIX_COL_PINS { A6, A7, B0, B2, B1, B9, B3, B4 } +#define MATRIX_COL_PINS_RIGHT { B9, B8, B4, A6, A3, B10, B12, B11 } +#define MATRIX_IO_DELAY 5 + +#define BUSY_WAIT +#define BUSY_WAIT_INSTRUCTIONS 35 // Increase if two rows are pressed at the same time. +#define GPIO_INPUT_PIN_DELAY 10 + +/* Touchbar adjustments */ +#define TOUCH_DEADZONE 50 // width of a "button", wider inputs will be interpreted as a swipe +#define TOUCH_TERM 350 // time of a "button" touch, longer inputs will be a swipe +#define TOUCH_RESOLUTION 25 // sensitivity of swipes, lower=faster +#define TOUCH_SEGMENTS 3 + +/* Encoder Configuration */ +// Matrix Entries k36/k35(E1SW>B13), k33/k32, k7/k28 +#define ENCODERS_PAD_A { A1, B10, A13 } +#define ENCODERS_PAD_B { A2, B11, B14 } +// Matrix Entries k72/k71(E5SW>B0), k69/k68, k43/k64 +#define ENCODERS_PAD_A_RIGHT { A1, C15, B3 } +#define ENCODERS_PAD_B_RIGHT { A2, C14, B13 } + +/* COL2ROW or ROW2COL */ +#define DIODE_DIRECTION COL2ROW + +/* CRC Configuration */ +#define CRC8_OPTIMIZE_SPEED +#define CRC8_USE_TABLE + +/* Split Keyboard Configuration */ +#define SPLIT_HAND_PIN C13 +#define SPLIT_USB_DETECT +// also handles the SERIAL_USART_TX_PIN define +#define SOFT_SERIAL_PIN A9 +#define SERIAL_USART_TX_PAL_MODE 7 +#define SERIAL_USART_TIMEOUT 5 +#define SERIAL_USART_DRIVER SD1 +//#define SERIAL_USART_FULL_DUPLEX - Waiting on reunification pr +#if SERIAL_USART_FULL_DUPLEX + #define SERIAL_USART_RX_PIN A10 + #define SERIAL_USART_RX_PAL_MODE 7 + // Mun connects TX to TX and RX to RX as we were planning on i2c split, so we need pin swap for full duplex + #define SERIAL_USART_PIN_SWAP + #define SERIAL_USART_SPEED (2 * 1024 * 1024) +#else + #define SERIAL_USART_SPEED (1 * 1024 * 1024) +#endif + +/* Split Transport Features */ +#define SPLIT_TRANSPORT_MIRROR +#define SPLIT_LAYER_STATE_ENABLE +#define SPLIT_LED_STATE_ENABLE +#define SPLIT_TRANSACTION_IDS_KB TOUCH_ENCODER_SYNC, RGB_MENU_SYNC + +/* LED Turbo DIP Switch */ +#define DIP_SWITCH_PINS { A14, B13 } +#define DIP_SWITCH_PINS_RIGHT { A14, B0 } + +/* RGB LED Configuration */ +#define RGB_DI_PIN B5 +#define RGBLED_NUM 156 +#define RGBLED_SPLIT { 78, 78 } +#define RGBLIGHT_EFFECT_BREATHING +#define RGBLIGHT_EFFECT_RAINBOW_MOOD +#define RGBLIGHT_EFFECT_RAINBOW_SWIRL +#define RGBLIGHT_EFFECT_SNAKE +#define RGBLIGHT_EFFECT_KNIGHT +#define RGBLIGHT_EFFECT_CHRISTMAS +#define RGBLIGHT_EFFECT_STATIC_GRADIENT +#define RGBLIGHT_EFFECT_RGB_TEST +#define RGBLIGHT_EFFECT_ALTERNATING +#define RGBLIGHT_EFFECT_TWINKLE + +#define DRIVER_LED_TOTAL RGBLED_NUM +#define RGB_MATRIX_SPLIT RGBLED_SPLIT +#define RGB_MATRIX_CENTER { 81, 28 } +#define RGB_MATRIX_LED_FLUSH_LIMIT 33 +#define RGB_MATRIX_LED_PROCESS_LIMIT 10 +#define RGB_MATRIX_KEYPRESSES +#define RGB_MATRIX_FRAMEBUFFER_EFFECTS +#define RGB_DISABLE_WHEN_USB_SUSPENDED +// RGB Matrix Animation modes. Explicitly enabled +// For full list of effects, see: +// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects +#define ENABLE_RGB_MATRIX_ALPHAS_MODS +#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN +#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT +#define ENABLE_RGB_MATRIX_BREATHING +#define ENABLE_RGB_MATRIX_BAND_SAT +#define ENABLE_RGB_MATRIX_BAND_VAL +#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT +#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL +#define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT +#define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL +#define ENABLE_RGB_MATRIX_CYCLE_ALL +#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT +#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN +#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON +#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN +#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL +#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL +#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL +#define ENABLE_RGB_MATRIX_DUAL_BEACON +#define ENABLE_RGB_MATRIX_RAINBOW_BEACON +#define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS +#define ENABLE_RGB_MATRIX_RAINDROPS +#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS +#define ENABLE_RGB_MATRIX_HUE_BREATHING +#define ENABLE_RGB_MATRIX_HUE_PENDULUM +#define ENABLE_RGB_MATRIX_HUE_WAVE +#define ENABLE_RGB_MATRIX_PIXEL_RAIN +#define ENABLE_RGB_MATRIX_PIXEL_FLOW +#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL +// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined +#define ENABLE_RGB_MATRIX_TYPING_HEATMAP +#define ENABLE_RGB_MATRIX_DIGITAL_RAIN +// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined +#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE +#define ENABLE_RGB_MATRIX_SOLID_REACTIVE +#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE +#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE +#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS +#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS +#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS +#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS +#define ENABLE_RGB_MATRIX_SPLASH +#define ENABLE_RGB_MATRIX_MULTISPLASH +#define ENABLE_RGB_MATRIX_SOLID_SPLASH +#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH + +#if RGB_UNLIMITED_POWER + #define RGBLIGHT_LIMIT_VAL 255 +#else + #define RGBLIGHT_LIMIT_VAL 127 +#endif +#define RGB_MATRIX_MAXIMUM_BRIGHTNESS RGBLIGHT_LIMIT_VAL + +#define WS2812_PWM_DRIVER PWMD3 +#define WS2812_PWM_CHANNEL 2 +#define WS2812_PWM_PAL_MODE 2 +#define WS2812_DMA_STREAM STM32_DMA1_STREAM3 +#define WS2812_DMA_CHANNEL 3 + +#define TOUCH_UPDATE_INTERVAL 33 +#define OLED_UPDATE_INTERVAL 33 +#define TAP_CODE_DELAY 5 + +/* Audio Configuration */ +#define AUDIO_PIN A4 +#define AUDIO_PIN_ALT A5 +#define AUDIO_PIN_ALT_AS_NEGATIVE +#define AUDIO_CLICKY +#define AUDIO_DAC_SAMPLE_WAVEFORM_SQUARE +#define AUDIO_DAC_OFF_VALUE 0 diff --git a/keyboards/rgbkb/sol3/halconf.h b/keyboards/rgbkb/sol3/halconf.h new file mode 100644 index 0000000000..f882cef085 --- /dev/null +++ b/keyboards/rgbkb/sol3/halconf.h @@ -0,0 +1,22 @@ +/* + * ---------------------------------------------------------------------------- + * "THE BEER-WARE LICENSE" (Revision 42): + * <https://github.com/Legonut> wrote this file. As long as you retain this + * notice you can do whatever you want with this stuff. If we meet some day, and + * you think this stuff is worth it, you can buy me a beer in return. David Rauseo + * ---------------------------------------------------------------------------- + */ + +#pragma once + +#define HAL_USE_DAC TRUE + +#define HAL_USE_GPT TRUE + +#define HAL_USE_I2C TRUE + +#define HAL_USE_PWM TRUE + +#define HAL_USE_SERIAL TRUE + +#include_next <halconf.h> diff --git a/keyboards/rgbkb/sol3/keymaps/default/config.h b/keyboards/rgbkb/sol3/keymaps/default/config.h new file mode 100644 index 0000000000..b239f5bb80 --- /dev/null +++ b/keyboards/rgbkb/sol3/keymaps/default/config.h @@ -0,0 +1,24 @@ +/* + * ---------------------------------------------------------------------------- + * "THE BEER-WARE LICENSE" (Revision 42): + * <https://github.com/Legonut> wrote this file. As long as you retain this + * notice you can do whatever you want with this stuff. If we meet some day, and + * you think this stuff is worth it, you can buy me a beer in return. David Rauseo + * ---------------------------------------------------------------------------- + */ + +#pragma once + +// No need for the single versions when multi performance isn't a problem =D +#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE +#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS +#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS +#undef ENABLE_RGB_MATRIX_SPLASH +#undef ENABLE_RGB_MATRIX_SOLID_SPLASH + +// 20m timeout (20m * 60s * 1000mil) +// #define RGB_DISABLE_TIMEOUT 1200000 +#define RGB_DISABLE_WHEN_USB_SUSPENDED + +#define STM32_ONBOARD_EEPROM_SIZE 2048 + diff --git a/keyboards/rgbkb/sol3/keymaps/default/keymap.c b/keyboards/rgbkb/sol3/keymaps/default/keymap.c new file mode 100644 index 0000000000..c1d1a04d79 --- /dev/null +++ b/keyboards/rgbkb/sol3/keymaps/default/keymap.c @@ -0,0 +1,173 @@ +/* + * ---------------------------------------------------------------------------- + * "THE BEER-WARE LICENSE" (Revision 42): + * <https://github.com/Legonut> wrote this file. As long as you retain this + * notice you can do whatever you want with this stuff. If we meet some day, and + * you think this stuff is worth it, you can buy me a beer in return. David Rauseo + * ---------------------------------------------------------------------------- + */ + +#include QMK_KEYBOARD_H + +/* Qwerty + * ┌──────┬──────┬──────┬──────┬──────┬──────┬──────┐ ┌──────┬──────┬──────┬──────┬──────┬──────┬──────┐ + * │ GESC │ 1 │ 2 │ 3 │ 4 │ 5 │ - │ │ = │ 6 │ 7 │ 8 │ 9 │ 0 │ BkSp │ + * ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤ ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤ + * │ Tab │ Q │ W │ E │ R │ T │ [ │ │ ] │ Y │ U │ I │ O │ P │ \ │ + * ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤ ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤ + * │FNCAPS│ A │ S │ D │ F │ G │ ( │ │ ) │ H │ J │ K │ L │ ; │ ' │ + * ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤ ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤ + * │Shift │ Z │ X │ C │ V │ B │ { │ │ } │ N │ M │ , │ . │ / │Enter │ + * ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤ ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤ + * │ Ctrl │ Win │ Alt │ RGB │ ADJ │ │ DEL │ │ Enter│ │ FN │ Left │ Down │ Up │Right │ + * └──────┴──────┴──────┴──────┴──────┤ Space├──────┤ ├──────┤ Space├──────┴──────┴──────┴──────┴──────┘ + * │ │ DEL │ │ Enter│ │ + * └──────┴──────┘ └──────┴──────┘ + * ┌──────┬──────┬──────┬──────┬──────┬──────┐ ┌──────┬──────┬──────┬──────┬──────┬──────┐ + * │Vol Dn│Vol Up│Vol Dn│Vol Up│Vol Dn│Vol Up│ │Vol Dn│Vol Up│Vol Dn│Vol Up│Vol Dn│Vol Up│ + * └──────┴──────┴──────┴──────┴──────┴──────┘ └──────┴──────┴──────┴──────┴──────┴──────┘ + * ┌──────┬──────┬──────┬──────┬──────┐ ┌──────┬──────┬──────┬──────┬──────┐ + * │Vol Dn│Vol Up│ Prev │ Play │ Next │ │Vol Dn│Vol Up│ Prev │ Play │ Next │ + * └──────┴──────┴──────┴──────┴──────┘ └──────┴──────┴──────┴──────┴──────┘ + */ + +enum sol_layers { + _QWERTY, + _COLEMAK, + _GAME, + _FN, + _ADJUST +}; + +enum sol_keycodes { + // Disables touch processing + TCH_TOG = SAFE_RANGE, + MENU_BTN, + MENU_UP, + MENU_DN, + RGB_RST +}; + +#define FN MO(_FN) +#define ADJUST MO(_ADJUST) +#define COLEMAK DF(_COLEMAK) +#define GAME DF(_GAME) +#define QWERTY DF(_QWERTY) +#define FN_CAPS LT(_FN, KC_CAPS) +//#define RGB_ADJ LT(_ADJUST, RGB_TOG) + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + + [_QWERTY] = LAYOUT( + KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_MINS, KC_EQL, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_LBRC, KC_RBRC, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS, + FN_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_LPRN, KC_RPRN, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, + KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LCBR, KC_RCBR, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_SFTENT, + KC_LCTL, KC_LGUI, KC_LALT, RGB_TOG, ADJUST, KC_SPC, KC_PGDN, KC_DEL, KC_ENT, KC_PGUP, KC_SPC, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_RCTL, + + KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU, + KC_VOLD, KC_VOLU, KC_MNXT, KC_MPLY, KC_MPRV, KC_VOLD, KC_VOLU, KC_MNXT, KC_MPLY, KC_MPRV + ), + + [_COLEMAK] = LAYOUT( + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, KC_Q, KC_W, KC_F, KC_P, KC_G, _______, _______, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, _______, + _______, KC_A, KC_R, KC_S, KC_T, KC_D, _______, _______, KC_H, KC_N, KC_E, KC_I, KC_O, _______, + _______, KC_Z, KC_X, KC_C, KC_V, KC_B, _______, _______, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ + ), + + [_GAME] = LAYOUT( + _______, _______, _______, _______, _______, _______, KC_F1, KC_F5, _______, _______, _______, _______, _______, _______, + _______, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_F2, KC_F6, KC_Y, KC_U, KC_I, KC_O, KC_P, _______, + _______, KC_A, KC_S, KC_D, KC_F, KC_G, KC_F3, KC_F7, KC_H, KC_J, KC_K, KC_L, KC_SCLN, _______, + _______, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_F4, KC_F8, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______, + _______, KC_NO, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ + ), + + [_FN] = LAYOUT( + _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11, KC_F12, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______, + _______, KC_HOME, KC_UP, KC_END, _______, _______, _______, _______, _______, KC_HOME, KC_UP, KC_END, KC_PSCR, KC_PGUP, + _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_INS, KC_PGDN, + _______, AU_TOG, MU_TOG, MU_MOD, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, CK_TOGG, CK_UP, CK_DOWN, _______, _______, _______, _______, _______, _______, _______, KC_MPLY, KC_MNXT, KC_MUTE, KC_VOLD, KC_VOLU, + + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ + ), + + [_ADJUST] = LAYOUT( + _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11, KC_F12, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______, + _______, RGB_SAD, RGB_VAI, RGB_SAI, RESET, _______, _______, _______, _______, KC_P7, KC_P8, KC_P9, _______, _______, + _______, RGB_HUD, RGB_VAD, RGB_HUI, RGB_RST, _______, DM_REC1, _______, _______, KC_P4, KC_P5, KC_P6, _______, _______, + _______, RGB_SPD, _______, RGB_SPI, _______, _______, DM_RSTP, _______, _______, KC_P1, KC_P2, KC_P3, _______, GAME, + _______, RGB_RMOD,RGB_TOG, RGB_MOD, _______, _______, _______, _______, _______, _______, _______, KC_P0, KC_PDOT, KC_NLCK, QWERTY, COLEMAK, + + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ + ), + +}; + +bool process_record_user(uint16_t keycode, keyrecord_t *record) { + switch (keycode) + { + case MENU_BTN: + if (record->event.pressed) { + rgb_menu_selection(); + } + return false; + case MENU_UP: + if (record->event.pressed) { + rgb_menu_action(true); + } + return false; + case MENU_DN: + if (record->event.pressed) { + rgb_menu_action(false); + } + return false; + case RGB_RST: + if (record->event.pressed) { + eeconfig_update_rgb_matrix_default(); + } + return false; + case TCH_TOG: + if (record->event.pressed) { + touch_encoder_toggle(); + } + return false; // Skip all further processing of this key + default: + return true; + } +} + +void render_layer_status(void) { + // Host Keyboard Layer Status + oled_write_P(PSTR("Layer"), false); + switch (get_highest_layer(layer_state)) { + case _QWERTY: + oled_write_ln_P(PSTR("QWRTY"), false); + break; + case _COLEMAK: + oled_write_ln_P(PSTR("Colemk"), false); + break; + case _GAME: + oled_write_ln_P(PSTR("Game "), false); + break; + case _FN: + oled_write_ln_P(PSTR("FN "), false); + break; + case _ADJUST: + oled_write_ln_P(PSTR("Adjst"), false); + break; + default: + oled_write_ln_P(PSTR("Undef"), false); + } +} diff --git a/keyboards/rgbkb/sol3/keymaps/kageurufu/config.h b/keyboards/rgbkb/sol3/keymaps/kageurufu/config.h new file mode 100644 index 0000000000..400848aa35 --- /dev/null +++ b/keyboards/rgbkb/sol3/keymaps/kageurufu/config.h @@ -0,0 +1,32 @@ +/* + * ---------------------------------------------------------------------------- + * "THE BEER-WARE LICENSE" (Revision 42): + * <https://github.com/kageurufu> wrote this file. As long as you retain this + * notice you can do whatever you want with this stuff. If we meet some day, and + * you think this stuff is worth it, you can buy me a beer in return. Frank Tackitt + * ---------------------------------------------------------------------------- + */ + +#pragma once + +// No need for the single versions when multi performance isn't a problem =D +#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE +#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS +#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS +#define DISABLE_RGB_MATRIX_SPLASH +#define DISABLE_RGB_MATRIX_SOLID_SPLASH + +// 20m timeout (20m * 60s * 1000mil) +// #define RGB_DISABLE_TIMEOUT 1200000 +#define RGB_DISABLE_WHEN_USB_SUSPENDED + + +#define VIA_EEPROM_LAYOUT_OPTIONS_SIZE 2 +// 224B per layer right now +#define DYNAMIC_KEYMAP_LAYER_COUNT 8 +#define DYNAMIC_KEYMAP_EEPROM_MAX_ADDR 2047 + +#define VIA_QMK_RGBLIGHT_ENABLE + +#define STM32_ONBOARD_EEPROM_SIZE 2048 + diff --git a/keyboards/rgbkb/sol3/keymaps/kageurufu/keymap.c b/keyboards/rgbkb/sol3/keymaps/kageurufu/keymap.c new file mode 100644 index 0000000000..90773203b5 --- /dev/null +++ b/keyboards/rgbkb/sol3/keymaps/kageurufu/keymap.c @@ -0,0 +1,61 @@ +/* + * ---------------------------------------------------------------------------- + * "THE BEER-WARE LICENSE" (Revision 42): + * <https://github.com/kageurufu> wrote this file. As long as you retain this + * notice you can do whatever you want with this stuff. If we meet some day, and + * you think this stuff is worth it, you can buy me a beer in return. Frank Tackitt + * ---------------------------------------------------------------------------- + */ + +#include QMK_KEYBOARD_H +#include "kageurufu.h" + +extern keymap_config_t keymap_config; + +/* Base Layout + * ,------------------------------------------------. ,------------------------------------------------. + * | ` | | | | | | | | | | | | | | BkSp | + * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------| + * | Tab | | | | | | | | | | | | | | \ | + * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------| + * | Esc | | | | | | | | | | | | | | ' | + * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| + * | Sft( | | | | | | | | | | | | | | Sft) | + * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| + * | Ctrl | Win | Win | Alt | FN | Space| RGB | | FN | FN | - | = | Down | PgUp | PgDn | + * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| + * | Space| Bksp | | Enter| Space| + * `-------------' `--------=----' + */ +#define EXPAND_LAYOUT(...) LAYOUT(__VA_ARGS__, \ + KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU, \ + KC_MNXT, KC_MPLY, KC_MPRV, KC_VOLD, KC_VOLU, KC_MNXT, KC_MPLY, KC_MPRV, KC_VOLD, KC_VOLU ) + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + + [_QWERTY] = EXPAND_LAYOUT( + KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, RGB_MOD, KC_EQL, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, + KC_TAB, _________________QWERTY_L1_________________, KC_LBRC, KC_RBRC, _________________QWERTY_R1_________________, KC_BSLS, + FN_ESC, _________________QWERTY_L2_________________, RGB_SAI, RGB_VAI, _________________QWERTY_R2_________________, KC_QUOT, + KC_LSPO, _________________QWERTY_L3_________________, RGB_SAD, RGB_VAD, _________________QWERTY_R3_________________, KC_RSPC, + KC_LCTL, KC_LGUI, KC_LGUI, KC_LALT, FN, KC_SPC, KC_MUTE, KC_BSPC, KC_ENT, FN, KC_SPC, KC_MINS, KC_EQL, KC_DOWN, KC_PGUP, KC_PGDN + ), + + [_FN] = EXPAND_LAYOUT( + ________________FUNCTION_L1________________, _______, KC_PSCR, ________________FUNCTION_R1________________, + ________________FUNCTION_L2________________, _______, _______, ________________FUNCTION_R2________________, + ________________FUNCTION_L3________________, _______, _______, ________________FUNCTION_R3________________, + ________________FUNCTION_L4________________, _______, _______, ________________FUNCTION_R4________________, + ________________FUNCTION_L5________________, ADJ, KC_DEL, _______, ADJ, ________________FUNCTION_R5________________ + ), + + [_ADJ] = EXPAND_LAYOUT( + _________________ADJUST_L1_________________, _______, _______, _________________ADJUST_R1_________________, + _________________ADJUST_L2_________________, _______, _______, _________________ADJUST_R2_________________, + _________________ADJUST_L3_________________, _______, _______, _________________ADJUST_R3_________________, + _________________ADJUST_L4_________________, _______, _______, _________________ADJUST_R4_________________, + _________________ADJUST_L5_________________, _______, _______, _______, _______, _________________ADJUST_R5_________________ + + ) + +}; diff --git a/keyboards/rgbkb/sol3/keymaps/kageurufu/rules.mk b/keyboards/rgbkb/sol3/keymaps/kageurufu/rules.mk new file mode 100644 index 0000000000..1e5b99807c --- /dev/null +++ b/keyboards/rgbkb/sol3/keymaps/kageurufu/rules.mk @@ -0,0 +1 @@ +VIA_ENABLE = yes diff --git a/keyboards/rgbkb/sol3/keymaps/via/config.h b/keyboards/rgbkb/sol3/keymaps/via/config.h new file mode 100644 index 0000000000..3934e6c491 --- /dev/null +++ b/keyboards/rgbkb/sol3/keymaps/via/config.h @@ -0,0 +1,32 @@ +/* + * ---------------------------------------------------------------------------- + * "THE BEER-WARE LICENSE" (Revision 42): + * <https://github.com/Legonut> wrote this file. As long as you retain this + * notice you can do whatever you want with this stuff. If we meet some day, and + * you think this stuff is worth it, you can buy me a beer in return. David Rauseo + * ---------------------------------------------------------------------------- + */ + +#pragma once + +// No need for the single versions when multi performance isn't a problem =D +#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE +#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS +#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS +#undef ENABLE_RGB_MATRIX_SPLASH +#undef ENABLE_RGB_MATRIX_SOLID_SPLASH + +// 20m timeout (20m * 60s * 1000mil) +// #define RGB_DISABLE_TIMEOUT 1200000 +#define RGB_DISABLE_WHEN_USB_SUSPENDED + + +#define VIA_EEPROM_LAYOUT_OPTIONS_SIZE 2 +// 224B per layer right now +#define DYNAMIC_KEYMAP_LAYER_COUNT 8 +#define DYNAMIC_KEYMAP_EEPROM_MAX_ADDR 2047 + +#define VIA_QMK_RGBLIGHT_ENABLE + +#define STM32_ONBOARD_EEPROM_SIZE 2048 + diff --git a/keyboards/rgbkb/sol3/keymaps/via/keymap.c b/keyboards/rgbkb/sol3/keymaps/via/keymap.c new file mode 100644 index 0000000000..740d3cc084 --- /dev/null +++ b/keyboards/rgbkb/sol3/keymaps/via/keymap.c @@ -0,0 +1,218 @@ +/* + * ---------------------------------------------------------------------------- + * "THE BEER-WARE LICENSE" (Revision 42): + * <https://github.com/Legonut> wrote this file. As long as you retain this + * notice you can do whatever you want with this stuff. If we meet some day, and + * you think this stuff is worth it, you can buy me a beer in return. David Rauseo + * ---------------------------------------------------------------------------- + */ + +#include QMK_KEYBOARD_H + +/* Qwerty + * ┌──────┬──────┬──────┬──────┬──────┬──────┬──────┐ ┌──────┬──────┬──────┬──────┬──────┬──────┬──────┐ + * │ GESC │ 1 │ 2 │ 3 │ 4 │ 5 │ - │ │ = │ 6 │ 7 │ 8 │ 9 │ 0 │ BkSp │ + * ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤ ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤ + * │ Tab │ Q │ W │ E │ R │ T │ [ │ │ ] │ Y │ U │ I │ O │ P │ \ │ + * ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤ ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤ + * │FNCAPS│ A │ S │ D │ F │ G │ ( │ │ ) │ H │ J │ K │ L │ ; │ ' │ + * ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤ ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤ + * │Shift │ Z │ X │ C │ V │ B │ { │ │ } │ N │ M │ , │ . │ / │Enter │ + * ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤ ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤ + * │ Ctrl │ Win │ Alt │ RGB │ ADJ │ │ DEL │ │ Enter│ │ FN │ Left │ Down │ Up │Right │ + * └──────┴──────┴──────┴──────┴──────┤ Space├──────┤ ├──────┤ Space├──────┴──────┴──────┴──────┴──────┘ + * │ │ DEL │ │ Enter│ │ + * └──────┴──────┘ └──────┴──────┘ + * ┌──────┬──────┬──────┬──────┬──────┬──────┐ ┌──────┬──────┬──────┬──────┬──────┬──────┐ + * │Vol Dn│Vol Up│Vol Dn│Vol Up│Vol Dn│Vol Up│ │Vol Dn│Vol Up│Vol Dn│Vol Up│Vol Dn│Vol Up│ + * └──────┴──────┴──────┴──────┴──────┴──────┘ └──────┴──────┴──────┴──────┴──────┴──────┘ + * ┌──────┬──────┬──────┬──────┬──────┐ ┌──────┬──────┬──────┬──────┬──────┐ + * │Vol Dn│Vol Up│ Prev │ Play │ Next │ │Vol Dn│Vol Up│ Prev │ Play │ Next │ + * └──────┴──────┴──────┴──────┴──────┘ └──────┴──────┴──────┴──────┴──────┘ + */ + +enum sol_layers { + _QWERTY, + _COLEMAK, + _GAME, + _FN, + _ADJUST, + _VIA1, + _VIA2, + _VIA3 +}; + +enum sol_keycodes { + // Disables touch processing + TCH_TOG = SAFE_RANGE, + MENU_BTN, + MENU_UP, + MENU_DN, + RGB_RST +}; + +#define FN MO(_FN) +#define ADJUST MO(_ADJUST) +#define COLEMAK DF(_COLEMAK) +#define GAME DF(_GAME) +#define QWERTY DF(_QWERTY) +#define FN_CAPS LT(_FN, KC_CAPS) +//#define RGB_ADJ LT(_ADJUST, RGB_TOG) + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + + [_QWERTY] = LAYOUT( + KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_MINS, KC_EQL, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_LBRC, KC_RBRC, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS, + FN_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_LPRN, KC_RPRN, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, + KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LCBR, KC_RCBR, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_SFTENT, + KC_LCTL, KC_LGUI, KC_LALT, RGB_TOG, ADJUST, KC_SPC, KC_PGDN, KC_DEL, KC_ENT, KC_PGUP, KC_SPC, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_RCTL, + + KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU, + KC_VOLD, KC_VOLU, KC_MNXT, KC_MPLY, KC_MPRV, KC_VOLD, KC_VOLU, KC_MNXT, KC_MPLY, KC_MPRV + ), + + [_COLEMAK] = LAYOUT( + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, KC_Q, KC_W, KC_F, KC_P, KC_G, _______, _______, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, _______, + _______, KC_A, KC_R, KC_S, KC_T, KC_D, _______, _______, KC_H, KC_N, KC_E, KC_I, KC_O, _______, + _______, KC_Z, KC_X, KC_C, KC_V, KC_B, _______, _______, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ + ), + + [_GAME] = LAYOUT( + _______, _______, _______, _______, _______, _______, KC_F1, KC_F5, _______, _______, _______, _______, _______, _______, + _______, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_F2, KC_F6, KC_Y, KC_U, KC_I, KC_O, KC_P, _______, + _______, KC_A, KC_S, KC_D, KC_F, KC_G, KC_F3, KC_F7, KC_H, KC_J, KC_K, KC_L, KC_SCLN, _______, + _______, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_F4, KC_F8, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______, + _______, KC_NO, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ + ), + + [_FN] = LAYOUT( + _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11, KC_F12, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______, + _______, KC_HOME, KC_UP, KC_END, _______, _______, _______, _______, _______, KC_HOME, KC_UP, KC_END, KC_PSCR, KC_PGUP, + _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_INS, KC_PGDN, + _______, AU_TOG, MU_TOG, MU_MOD, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, CK_TOGG, CK_UP, CK_DOWN, _______, _______, _______, _______, _______, _______, _______, KC_MPLY, KC_MNXT, KC_MUTE, KC_VOLD, KC_VOLU, + + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ + ), + + [_ADJUST] = LAYOUT( + _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11, KC_F12, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______, + _______, RGB_SAD, RGB_VAI, RGB_SAI, RESET, _______, _______, _______, _______, KC_P7, KC_P8, KC_P9, _______, _______, + _______, RGB_HUD, RGB_VAD, RGB_HUI, RGB_RST, _______, DM_REC1, _______, _______, KC_P4, KC_P5, KC_P6, _______, _______, + _______, RGB_SPD, _______, RGB_SPI, _______, _______, DM_RSTP, _______, _______, KC_P1, KC_P2, KC_P3, _______, GAME, + _______, RGB_RMOD,RGB_TOG, RGB_MOD, _______, _______, _______, _______, _______, _______, _______, KC_P0, KC_PDOT, KC_NLCK, QWERTY, COLEMAK, + + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ + ), + + [_VIA1] = LAYOUT( + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ + ), + + [_VIA2] = LAYOUT( + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ + ), + + [_VIA3] = LAYOUT( + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ + ) + +}; + +bool process_record_user(uint16_t keycode, keyrecord_t *record) { + switch (keycode) + { + case MENU_BTN: + if (record->event.pressed) { + rgb_menu_selection(); + } + return false; + case MENU_UP: + if (record->event.pressed) { + rgb_menu_action(true); + } + return false; + case MENU_DN: + if (record->event.pressed) { + rgb_menu_action(false); + } + return false; + case RGB_RST: + if (record->event.pressed) { + eeconfig_update_rgb_matrix_default(); + } + return false; + case TCH_TOG: + if (record->event.pressed) { + touch_encoder_toggle(); + } + return false; // Skip all further processing of this key + default: + return true; + } +} + +void render_layer_status(void) { + // Host Keyboard Layer Status + oled_write_P(PSTR("Layer"), false); + switch (get_highest_layer(layer_state)) { + case _QWERTY: + oled_write_ln_P(PSTR("QWRTY"), false); + break; + case _COLEMAK: + oled_write_ln_P(PSTR("Colemk"), false); + break; + case _GAME: + oled_write_ln_P(PSTR("Game "), false); + break; + case _FN: + oled_write_ln_P(PSTR("FN "), false); + break; + case _ADJUST: + oled_write_ln_P(PSTR("Adjst"), false); + break; + case _VIA1: + oled_write_ln_P(PSTR("VIA1 "), false); + break; + case _VIA2: + oled_write_ln_P(PSTR("VIA2 "), false); + break; + case _VIA3: + oled_write_ln_P(PSTR("VIA3 "), false); + break; + default: + oled_write_ln_P(PSTR("Undef"), false); + } +} diff --git a/keyboards/rgbkb/sol3/keymaps/via/rules.mk b/keyboards/rgbkb/sol3/keymaps/via/rules.mk new file mode 100644 index 0000000000..1e5b99807c --- /dev/null +++ b/keyboards/rgbkb/sol3/keymaps/via/rules.mk @@ -0,0 +1 @@ +VIA_ENABLE = yes diff --git a/keyboards/rgbkb/sol3/mcuconf.h b/keyboards/rgbkb/sol3/mcuconf.h new file mode 100644 index 0000000000..e68a680f48 --- /dev/null +++ b/keyboards/rgbkb/sol3/mcuconf.h @@ -0,0 +1,30 @@ +/* + * ---------------------------------------------------------------------------- + * "THE BEER-WARE LICENSE" (Revision 42): + * <https://github.com/Legonut> wrote this file. As long as you retain this + * notice you can do whatever you want with this stuff. If we meet some day, and + * you think this stuff is worth it, you can buy me a beer in return. David Rauseo + * ---------------------------------------------------------------------------- + */ + +#pragma once + +#include_next <mcuconf.h> + +#undef STM32_DAC_USE_DAC1_CH1 +#define STM32_DAC_USE_DAC1_CH1 TRUE + +#undef STM32_DAC_USE_DAC1_CH2 +#define STM32_DAC_USE_DAC1_CH2 TRUE + +#undef STM32_GPT_USE_TIM6 +#define STM32_GPT_USE_TIM6 TRUE + +#undef STM32_I2C_USE_I2C1 +#define STM32_I2C_USE_I2C1 TRUE + +#undef STM32_PWM_USE_TIM3 +#define STM32_PWM_USE_TIM3 TRUE + +#undef STM32_SERIAL_USE_USART1 +#define STM32_SERIAL_USE_USART1 TRUE diff --git a/keyboards/rgbkb/sol3/rev1/config.h b/keyboards/rgbkb/sol3/rev1/config.h new file mode 100644 index 0000000000..7ff0b54903 --- /dev/null +++ b/keyboards/rgbkb/sol3/rev1/config.h @@ -0,0 +1,12 @@ +/* + * ---------------------------------------------------------------------------- + * "THE BEER-WARE LICENSE" (Revision 42): + * <https://github.com/Legonut> wrote this file. As long as you retain this + * notice you can do whatever you want with this stuff. If we meet some day, and + * you think this stuff is worth it, you can buy me a beer in return. David Rauseo + * ---------------------------------------------------------------------------- + */ + +#pragma once + +#define DEVICE_VER 0x0001 diff --git a/keyboards/rgbkb/sol3/rev1/rev1.c b/keyboards/rgbkb/sol3/rev1/rev1.c new file mode 100644 index 0000000000..32b278f3d8 --- /dev/null +++ b/keyboards/rgbkb/sol3/rev1/rev1.c @@ -0,0 +1,287 @@ +/* + * ---------------------------------------------------------------------------- + * "THE BEER-WARE LICENSE" (Revision 42): + * <https://github.com/Legonut> wrote this file. As long as you retain this + * notice you can do whatever you want with this stuff. If we meet some day, and + * you think this stuff is worth it, you can buy me a beer in return. David Rauseo + * ---------------------------------------------------------------------------- + */ + +#include "rev1.h" +#include "split_util.h" + +#define NUMBER_OF_TOUCH_ENCODERS 2 +#define TOUCH_ENCODER_OPTIONS TOUCH_SEGMENTS + 2 + +#define NUMBER_OF_ENCODERS 6 +#define ENCODER_OPTIONS 2 + +typedef struct PACKED { + uint8_t r; + uint8_t c; +} encodermap_t; + +// this maps encoders and then touch encoders to their respective electrical matrix entry +// mapping is row (y) then column (x) when looking at the electrical layout +const encodermap_t encoder_map[NUMBER_OF_ENCODERS][ENCODER_OPTIONS] = +{ + { { 5, 0 }, { 5, 1 } }, // Encoder 0 matrix entries + { { 5, 2 }, { 5, 3 } }, // Encoder 1 matrix entries + { { 5, 4 }, { 5, 5 } }, // Encoder 2 matrix entries + { { 11, 0 }, { 11, 1 } }, // Encoder 3 matrix entries + { { 11, 2 }, { 11, 3 } }, // Encoder 4 matrix entries + { { 11, 4 }, { 11, 5 } } // Encoder 5 matrix entries +}; + +const encodermap_t touch_encoder_map[NUMBER_OF_TOUCH_ENCODERS][TOUCH_ENCODER_OPTIONS] = +{ + { { 1, 7 }, { 0, 7 }, { 2, 7 }, { 5, 6 }, { 5, 7 }, }, // Touch Encoder 0 matrix entries + { { 7, 7 }, { 6, 7 }, { 8, 7 }, { 11, 6 }, { 11, 7 }, } // Touch Encoder 1 matrix entries +}; + +static bool limit_lightning = false; + +RGB rgb_matrix_hsv_to_rgb(HSV hsv) { + if (limit_lightning) hsv.v /= 2; + return hsv_to_rgb(hsv); +} + +bool dip_switch_update_kb(uint8_t index, bool active) { + if (!dip_switch_update_user(index, active)) + return false; + + switch(index) { + case 0: { + limit_lightning = active; + break; + } + case 1: { + // Handle RGB Encoder switch press + action_exec((keyevent_t){ + .key = (keypos_t){.row = isLeftHand ? 4 : 10, .col = 6}, + .pressed = active, .time = (timer_read() | 1) /* time should not be 0 */ + }); + break; + } + } + return false; +} + +static void process_encoder_matrix(encodermap_t pos) { + action_exec((keyevent_t){ + .key = (keypos_t){.row = pos.r, .col = pos.c}, .pressed = true, .time = (timer_read() | 1) /* time should not be 0 */ + }); +#if TAP_CODE_DELAY > 0 + wait_ms(TAP_CODE_DELAY); +#endif + action_exec((keyevent_t){ + .key = (keypos_t){.row = pos.r, .col = pos.c}, .pressed = false, .time = (timer_read() | 1) /* time should not be 0 */ + }); +} + +bool encoder_update_kb(uint8_t index, bool clockwise) { + if (!encoder_update_user(index, clockwise)) + return false; + + // Mapping clockwise (typically increase) to zero, and counter clockwise (decrease) to 1 + process_encoder_matrix(encoder_map[index][clockwise ? 0 : 1]); + return false; +} + +bool touch_encoder_update_kb(uint8_t index, bool clockwise) { + if (!touch_encoder_update_user(index, clockwise)) + return false; + + // Mapping clockwise (typically increase) to zero, and counter clockwise (decrease) to 1 + process_encoder_matrix(touch_encoder_map[index][clockwise ? 0 : 1]); + return false; +} + +bool touch_encoder_tapped_kb(uint8_t index, uint8_t section) { + if (!touch_encoder_tapped_user(index, section)) + return false; + + process_encoder_matrix(touch_encoder_map[index][section + 2]); + return false; +} + +void matrix_slave_scan_kb() { + dip_switch_read(false); + matrix_slave_scan_user(); +} + +#ifdef RGB_MATRIX_ENABLE +// clang-format off +led_config_t g_led_config = { { + { 41, 42, 43, 44, 45, 46, 47 }, + { 54, 53, 52, 51, 50, 49, 48 }, + { 55, 56, 57, 58, 59, 60, 61 }, + { 68, 67, 66, 65, 64, 63, 62 }, + { 69, 70, 71, 72, 73, 74, 75, 76 }, + { 119, 120, 121, 122, 123, 124, 125 }, + { 132, 131, 130, 129, 128, 127, 126 }, + { 133, 134, 135, 136, 137, 138, 139 }, + { 146, 145, 144, 143, 142, 141, 140 }, + { 147, 148, 149, 150, 151, 152, 153 } +}, { // ALL XY VALUES DIVIDE BY 2, THEN ADD 5 + { 1, 6 }, { 1, 13 }, { 1, 19 }, { 1, 25 }, { 1, 31 }, { 1, 37 }, { 1, 43 }, { 1, 49 }, { 4, 52 }, { 11, 52 }, + { 17, 52 }, { 23, 52 }, { 29, 52 }, { 35, 52 }, { 41, 54 }, { 46, 57 }, { 52, 60 }, { 57, 63 }, { 62, 66 }, { 68, 69 }, + { 73, 67 }, { 76, 62 }, { 79, 57 }, { 78, 51 }, { 77, 45 }, { 76, 39 }, { 76, 33 }, { 76, 27 }, { 76, 21 }, { 76, 14 }, + { 76, 8 }, { 72, 3 }, { 59, 3 }, { 53, 3 }, { 46, 3 }, { 40, 3 }, { 34, 3 }, { 28, 3 }, { 22, 3 }, { 10, 3 }, { 3, 3 }, + { 9, 6 }, { 21, 6 }, { 30, 6 }, { 40, 6 }, { 49, 6 }, { 59, 6 }, { 71, 6 }, + { 71, 16 }, { 59, 16 }, { 49, 16 }, { 40, 16 }, { 30, 16 }, { 21, 16 }, { 9, 16 }, + { 9, 25 }, { 21, 25 }, { 30, 25 }, { 40, 25 }, { 49, 25 }, { 59, 25 }, { 71, 25 }, + { 71, 35 }, { 59, 35 }, { 49, 35 }, { 40, 35 }, { 30, 35 }, { 21, 35 }, { 9, 35 }, + { 9, 44 }, { 21, 44 }, { 30, 44 }, { 40, 44 }, { 49, 44 }, { 66, 50 }, { 75, 54 }, { 70, 62 }, { 60, 60 }, + + { 160, 6 }, { 160, 13 }, { 160, 19 }, { 160, 25 }, { 160, 31 }, { 160, 37 }, { 160, 43 }, { 160, 49 }, { 157, 52 }, { 151, 52 }, + { 145, 52 }, { 138, 52 }, { 132, 52 }, { 126, 52 }, { 120, 54 }, { 115, 57 }, { 110, 60 }, { 105, 63 }, { 99, 66 }, { 94, 69 }, + { 89, 67 }, { 86, 62 }, { 83, 57 }, { 83, 51 }, { 85, 45 }, { 86, 39 }, { 86, 33 }, { 86, 27 }, { 86, 21 }, { 86, 14 }, + { 86, 8 }, { 90, 3 }, { 103, 3 }, { 109, 3 }, { 115, 3 }, { 121, 3 }, { 127, 3 }, { 133, 3 }, { 140, 3 }, { 152, 3 }, { 158, 3 }, + { 153, 6 }, { 141, 6 }, { 131, 6 }, { 122, 6 }, { 112, 6 }, { 103, 6 }, { 91, 6 }, + { 91, 16 }, { 103, 16 }, { 112, 16 }, { 122, 16 }, { 131, 16 }, { 141, 16 }, { 153, 16 }, + { 153, 25 }, { 141, 25 }, { 131, 25 }, { 122, 25 }, { 112, 25 }, { 103, 25 }, { 91, 25 }, + { 91, 35 }, { 103, 35 }, { 112, 35 }, { 122, 35 }, { 131, 35 }, { 141, 35 }, { 153, 35 }, + { 153, 44 }, { 141, 44 }, { 131, 44 }, { 122, 44 }, { 112, 44 }, { 96, 50 }, { 87, 54 }, { 92, 62 }, { 102, 60 }, +}, { + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 1, 4, 4, 4, 4, 4, 1, + 1, 4, 4, 4, 4, 4, 1, + 1, 4, 4, 4, 4, 4, 1, + 1, 4, 4, 4, 4, 4, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, + + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 1, 4, 4, 4, 4, 4, 1, + 1, 4, 4, 4, 4, 4, 1, + 1, 4, 4, 4, 4, 4, 1, + 1, 4, 4, 4, 4, 4, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1 +} }; +// clang-format on + +void rgb_matrix_increase_flags(void) +{ + switch (rgb_matrix_get_flags()) { + case LED_FLAG_ALL: { + rgb_matrix_set_flags(LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER); + rgb_matrix_set_color_all(0, 0, 0); + } + break; + case LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER: { + rgb_matrix_set_flags(LED_FLAG_UNDERGLOW); + rgb_matrix_set_color_all(0, 0, 0); + } + break; + case LED_FLAG_UNDERGLOW: { + rgb_matrix_set_flags(LED_FLAG_NONE); + rgb_matrix_disable_noeeprom(); + } + break; + default: { + rgb_matrix_set_flags(LED_FLAG_ALL); + rgb_matrix_enable_noeeprom(); + } + break; + } +} +#endif + + +__attribute__((weak)) +void render_layer_status(void) { + // Keymap specific, expected to be overridden + // Host Keyboard Layer Status + oled_write_P(PSTR("Layer"), false); + oled_write_ln_P(PSTR("Undef"), false); +} + +__attribute__((weak)) +void render_leds_status(void) +{ + // Host Keyboard LED Status + static const char PROGMEM led_icon[] = { + 0x0F,0x3A,0 + }; + oled_write_P(led_icon, false); + led_t led_state = host_keyboard_led_state(); + oled_write_P( led_state.num_lock ? PSTR("N") : PSTR(" "), false); + oled_write_P( led_state.caps_lock ? PSTR("C") : PSTR(" "), false); + oled_write_P(led_state.scroll_lock ? PSTR("S") : PSTR(" "), false); +} + +__attribute__((weak)) +void render_touch_status(void) +{ + // Host Touch LED Status + static const char PROGMEM touch_icon[] = { + 0x12,0x3A,0 + }; + oled_write_P(touch_icon, false); + oled_write_P( touch_encoder_is_on() ? PSTR("T") : PSTR(" "), false); + oled_write_P(touch_encoder_is_calibrating() ? PSTR("C") : PSTR(" "), false); + oled_write_P(PSTR(" "), false); +} + +__attribute__((weak)) +void render_audio_status(void) +{ + // Host Audio Status + static const char PROGMEM audio_icon[] = { + 0x0E,0x3A,0 + }; + oled_write_P(audio_icon, false); + oled_write_P( audio_is_on() ? PSTR("A") : PSTR(" "), false); + oled_write_P(is_clicky_on() ? PSTR("C") : PSTR(" "), false); + oled_write_P( is_music_on() ? PSTR("M") : PSTR(" "), false); +} + +oled_rotation_t oled_init_kb(oled_rotation_t rotation) { + // Sol 3 uses OLED_ROTATION_270 for default rotation on both halves + return oled_init_user(OLED_ROTATION_270); +} + +bool oled_task_kb(void) { + if (!oled_task_user()) + return false; + + if (is_keyboard_left()) { + render_icon(); + oled_write_P(PSTR(" "), false); + render_layer_status(); + oled_write_P(PSTR(" "), false); + render_leds_status(); + oled_write_P(PSTR(" "), false); + render_touch_status(); + oled_write_P(PSTR(" "), false); + render_audio_status(); + } + else { + render_icon(); + oled_write_P(PSTR(" "), false); + render_rgb_menu(); + } + return false; +} + +bool process_record_kb(uint16_t keycode, keyrecord_t *record) { + if (!process_record_user(keycode, record)) + return false; + + switch(keycode) { +#ifdef RGB_MATRIX_ENABLE + case RGB_TOG: + if (record->event.pressed) { + rgb_matrix_increase_flags(); + } + return false; +#endif + } + return true; +};
\ No newline at end of file diff --git a/keyboards/rgbkb/sol3/rev1/rev1.h b/keyboards/rgbkb/sol3/rev1/rev1.h new file mode 100644 index 0000000000..e80f8c298d --- /dev/null +++ b/keyboards/rgbkb/sol3/rev1/rev1.h @@ -0,0 +1,74 @@ +/* + * ---------------------------------------------------------------------------- + * "THE BEER-WARE LICENSE" (Revision 42): + * <https://github.com/Legonut> wrote this file. As long as you retain this + * notice you can do whatever you want with this stuff. If we meet some day, and + * you think this stuff is worth it, you can buy me a beer in return. David Rauseo + * ---------------------------------------------------------------------------- + */ + +#pragma once + +#include "sol3.h" + +// clang-format off +/* Blank ascii map to reuse, with labeled possible encoder positions, *rgb encoder only +┌──────┬──────┬──────┬──────┬──────┬──────┬──────┐ ┌──────┬──────┬──────┬──────┬──────┬──────┬──────┐ +│ │ │ │ │ │ │ E2 │ │ E5 │ │ │ │ │ │ │ +├──────┼──────┼──────┼──────┼──────┼──────┼──────┤ ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤ +│ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ +├──────┼──────┼──────┼──────┼──────┼──────┼──────┤ ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤ +│ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ +├──────┼──────┼──────┼──────┼──────┼──────┼──────┤ ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤ +│ │ │ │ │ │ │ E2 │ │ E5 │ │ │ │ │ │ │ +├──────┼──────┼──────┼──────┼──────┼──────┼──────┤ ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤ +│ │ │ │ E1 │ E1 │ │ E0* │ │ E3* │ │ E4 │ E4 │ │ │ │ +└──────┴──────┴──────┴──────┴──────┤ ├──────┤ ├──────┤ ├──────┴──────┴──────┴──────┴──────┘ + │ │ E0 │ │ E3 │ │ + └──────┴──────┘ └──────┴──────┘ +┌──────┬──────┬──────┬──────┬──────┬──────┐ ┌──────┬──────┬──────┬──────┬──────┬──────┐ +│ E0↑ │ E0↓ │ E1↑ │ E1↓ │ E2↑ │ E2↓ │ │ E3↑ │ E3↓ │ E4↑ │ E4↓ │ E5↑ │ E5↓ │ +└──────┴──────┴──────┴──────┴──────┴──────┘ └──────┴──────┴──────┴──────┴──────┴──────┘ +┌──────┬──────┬──────┬──────┬──────┐ ┌──────┬──────┬──────┬──────┬──────┐ +│ │ │ │ │ │ │ │ │ │ │ │ +└──────┴──────┴──────┴──────┴──────┘ └──────┴──────┴──────┴──────┴──────┘ +*/ + +#define LAYOUT( \ + L00, L01, L02, L03, L04, L05, L06, R00, R01, R02, R03, R04, R05, R06, \ + L10, L11, L12, L13, L14, L15, L16, R10, R11, R12, R13, R14, R15, R16, \ + L20, L21, L22, L23, L24, L25, L26, R20, R21, R22, R23, R24, R25, R26, \ + L30, L31, L32, L33, L34, L35, L36, R30, R31, R32, R33, R34, R35, R36, \ + L40, L41, L42, L43, L44, L45, L46, L47, R40, R41, R42, R43, R44, R45, R46, R47, \ + \ + E0L, E0R, E1L, E1R, E2L, E2R, E3L, E3R, E4L, E4R, E5L, E5R, \ + LT0, LT1, LT2, LSL, LSR, RT0, RT1, RT2, RSL, RSR \ +) \ +{ \ + /* Left Half */ \ + { L00, L01, L02, L03, L04, L05, L06, LT0 }, \ + { L10, L11, L12, L13, L14, L15, L16, LT1 }, \ + { L20, L21, L22, L23, L24, L25, L26, LT2 }, \ + { L30, L31, L32, L33, L34, L35, L36, KC_NO }, \ + { L40, L41, L42, L43, L44, L45, L46, L47 }, \ + { E0L, E0R, E1L, E1R, E2L, E2R, LSL, LSR }, \ + /* Right Half */ \ + { R06, R05, R04, R03, R02, R01, R00, RT0 }, \ + { R16, R15, R14, R13, R12, R11, R10, RT1 }, \ + { R26, R25, R24, R23, R22, R21, R20, RT2 }, \ + { R36, R35, R34, R33, R32, R31, R30, KC_NO }, \ + { R47, R46, R45, R44, R43, R42, R41, R40 }, \ + { E3L, E3R, E4L, E4R, E5L, E5R, RSL, RSR } \ +} +// clang-format on + +// weak functions overridable by the user +void render_layer_status(void); +void render_leds_status(void); +void render_touch_status(void); +void render_audio_status(void); + +#ifdef RGB_MATRIX_ENABLE +// utility function to cycle active led zones +void rgb_matrix_increase_flags(void); +#endif
\ No newline at end of file diff --git a/keyboards/rgbkb/sol3/rev1/rules.mk b/keyboards/rgbkb/sol3/rev1/rules.mk new file mode 100644 index 0000000000..e69de29bb2 --- /dev/null +++ b/keyboards/rgbkb/sol3/rev1/rules.mk diff --git a/keyboards/rgbkb/sol3/rules.mk b/keyboards/rgbkb/sol3/rules.mk new file mode 100644 index 0000000000..8389a7a9c4 --- /dev/null +++ b/keyboards/rgbkb/sol3/rules.mk @@ -0,0 +1,49 @@ +# MCU name +MCU = STM32F303 + +# Bootloader selection +BOOTLOADER = stm32-dfu + +# Touch encoder needs +SRC += ../common/touch_encoder.c +SRC += ../common/common_oled.c +QUANTUM_LIB_SRC += i2c_master.c + +# Build Options +# change yes to no to disable +# +BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite +MOUSEKEY_ENABLE = no # Mouse keys +EXTRAKEY_ENABLE = yes # Audio control and System control +CONSOLE_ENABLE = yes # Console for debug +COMMAND_ENABLE = no # Commands for debug and configuration +NKRO_ENABLE = yes # Enable N-Key Rollover +AUDIO_ENABLE = yes # Audio output +AUDIO_DRIVER = dac_additive + +DYNAMIC_MACRO_ENABLE = yes +DIP_SWITCH_ENABLE = yes + +WS2812_DRIVER = pwm +RGBLIGHT_ENABLE = no +RGB_MATRIX_ENABLE = yes +RGB_MATRIX_DRIVER = WS2812 + +OLED_ENABLE = yes +OLED_DRIVER = SSD1306 # Enable the OLED Driver + +ENCODER_ENABLE = yes + +SPLIT_KEYBOARD = yes +SERIAL_DRIVER = usart +LTO_ENABLE = yes +OPT = 3 + +OPT_DEFS += -DOLED_FONT_H=\"../common/glcdfont.c\" +OPT_DEFS += -Ikeyboards/rgbkb/common + +# TODO: Implement fast matrix scanning +# matrix optimisations +# SRC += matrix.c + +DEFAULT_FOLDER = rgbkb/sol3/rev1 diff --git a/keyboards/rgbkb/sol3/sol3.c b/keyboards/rgbkb/sol3/sol3.c new file mode 100644 index 0000000000..97ae5bc5de --- /dev/null +++ b/keyboards/rgbkb/sol3/sol3.c @@ -0,0 +1,38 @@ +/* + * ---------------------------------------------------------------------------- + * "THE BEER-WARE LICENSE" (Revision 42): + * <https://github.com/Legonut> wrote this file. As long as you retain this + * notice you can do whatever you want with this stuff. If we meet some day, and + * you think this stuff is worth it, you can buy me a beer in return. David Rauseo + * ---------------------------------------------------------------------------- + */ + +#include "sol3.h" +#include "eeconfig.h" +#include "audio.h" +#include <transactions.h> + +extern audio_config_t audio_config; + +void keyboard_post_init_kb(void) { + touch_encoder_init(); + transaction_register_rpc(TOUCH_ENCODER_SYNC, touch_encoder_slave_sync); + transaction_register_rpc(RGB_MENU_SYNC, rgb_menu_slave_sync); + keyboard_post_init_user(); +} + +void eeconfig_init_kb(void) { + // Reset Keyboard EEPROM value to blank, rather than to a set value + eeconfig_update_kb(0); + + audio_config.raw = eeconfig_read_audio(); + audio_config.clicky_enable = false; + eeconfig_update_audio(audio_config.raw); + + eeconfig_init_user(); +} + +void housekeeping_task_kb(void) { + touch_encoder_update(TOUCH_ENCODER_SYNC); + rgb_menu_update(RGB_MENU_SYNC); +} diff --git a/keyboards/rgbkb/sol3/sol3.h b/keyboards/rgbkb/sol3/sol3.h new file mode 100644 index 0000000000..06d5dcdea0 --- /dev/null +++ b/keyboards/rgbkb/sol3/sol3.h @@ -0,0 +1,18 @@ +/* + * ---------------------------------------------------------------------------- + * "THE BEER-WARE LICENSE" (Revision 42): + * <https://github.com/Legonut> wrote this file. As long as you retain this + * notice you can do whatever you want with this stuff. If we meet some day, and + * you think this stuff is worth it, you can buy me a beer in return. David Rauseo + * ---------------------------------------------------------------------------- + */ + +#pragma once + +#if defined(KEYBOARD_rgbkb_sol3_rev1) +# include "rev1.h" +#endif + +#include "quantum.h" +#include "touch_encoder.h" +#include "common_oled.h" |