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-rw-r--r--keyboards/quarkeys/z40/config.h29
1 files changed, 0 insertions, 29 deletions
diff --git a/keyboards/quarkeys/z40/config.h b/keyboards/quarkeys/z40/config.h
index 84b3e5c03e..d531fe5c4c 100644
--- a/keyboards/quarkeys/z40/config.h
+++ b/keyboards/quarkeys/z40/config.h
@@ -14,35 +14,6 @@
#pragma once
-#ifdef RGB_MATRIX_ENABLE
-#define RGB_MATRIX_LED_COUNT 47
-#define RGB_MATRIX_KEYPRESSES // Reacts to Keypresses
-#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
-#define RGB_DISABLE_WHEN_USB_SUSPENDED // Turn off effects when suspended
-#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 130 // Limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
-
-// RGB_MATRIX effects
-#define ENABLE_RGB_MATRIX_ALPHAS_MODS //Enables RGB_MATRIX_ALPHAS_MODS
-#define ENABLE_RGB_MATRIX_BREATHING //Enables RGB_MATRIX_BREATHING
-#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN //Enables RGB_MATRIX_CYCLE_UP_DOWN
-#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON //Enables RGB_MATRIX_RAINBOW_MOVING_CHEVRON
-#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN //Enables RGB_MATRIX_CYCLE_OUT_IN
-#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL //Enables RGB_MATRIX_CYCLE_OUT_IN_DUAL
-#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL //Enables RGB_MATRIX_CYCLE_PINWHEEL
-#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL //Enables RGB_MATRIX_CYCLE_SPIRAL
-#define ENABLE_RGB_MATRIX_DUAL_BEACON //Enables RGB_MATRIX_DUAL_BEACON
-#define ENABLE_RGB_MATRIX_RAINBOW_BEACON //Enables RGB_MATRIX_RAINBOW_BEACON
-#define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS //Enables RGB_MATRIX_RAINBOW_PINWHEELS
-
-// RGB_MATRIX reactive effects
-#define ENABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue
-#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out
-#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out
-#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out
-#define ENABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out
-#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out
-#endif
-
#define RGBLIGHT_DEFAULT_MODE (RGBLIGHT_MODE_RAINBOW_SWIRL + 2)
#define RGBLIGHT_LAYERS