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-rw-r--r--keyboards/preonic/keymaps/xulkal/keymap.c60
1 files changed, 30 insertions, 30 deletions
diff --git a/keyboards/preonic/keymaps/xulkal/keymap.c b/keyboards/preonic/keymaps/xulkal/keymap.c
index 425c2bb3c6..f63316e0cd 100644
--- a/keyboards/preonic/keymaps/xulkal/keymap.c
+++ b/keyboards/preonic/keymaps/xulkal/keymap.c
@@ -23,47 +23,47 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* | Space| DEL | | Enter| Space|
* `-------------' `-------------'
*/
- [_QWERTY] = EXPAND_LAYOUT( \
- _________________QWERTY_L1_________________, _________________QWERTY_R1_________________, \
- _________________QWERTY_L2_________________, _________________QWERTY_R2_________________, \
- _________________QWERTY_L3_________________, _________________QWERTY_R3_________________, \
- _________________QWERTY_L4_________________, _________________QWERTY_R4_________________, \
- _________________QWERTY_L5_________________, _________________QWERTY_R5_________________ \
+ [_QWERTY] = EXPAND_LAYOUT(
+ _________________QWERTY_L1_________________, _________________QWERTY_R1_________________,
+ _________________QWERTY_L2_________________, _________________QWERTY_R2_________________,
+ _________________QWERTY_L3_________________, _________________QWERTY_R3_________________,
+ _________________QWERTY_L4_________________, _________________QWERTY_R4_________________,
+ _________________QWERTY_L5_________________, _________________QWERTY_R5_________________
),
#ifndef GAMELAYER_DISABLE
- [_GAME] = EXPAND_LAYOUT( \
- ___________________GAME_L1_________________, ___________________GAME_R1_________________, \
- ___________________GAME_L2_________________, ___________________GAME_R2_________________, \
- ___________________GAME_L3_________________, ___________________GAME_R3_________________, \
- ___________________GAME_L4_________________, ___________________GAME_R4_________________, \
- ___________________GAME_L5_________________, ___________________GAME_R5_________________ \
+ [_GAME] = EXPAND_LAYOUT(
+ ___________________GAME_L1_________________, ___________________GAME_R1_________________,
+ ___________________GAME_L2_________________, ___________________GAME_R2_________________,
+ ___________________GAME_L3_________________, ___________________GAME_R3_________________,
+ ___________________GAME_L4_________________, ___________________GAME_R4_________________,
+ ___________________GAME_L5_________________, ___________________GAME_R5_________________
),
#endif
- [_LOWER] = EXPAND_LAYOUT( \
- __________________LOWER_L1_________________, __________________LOWER_R1_________________, \
- __________________LOWER_L2_________________, __________________LOWER_R2_________________, \
- __________________LOWER_L3_________________, __________________LOWER_R3_________________, \
- __________________LOWER_L4_________________, __________________LOWER_R4_________________, \
- __________________LOWER_L5_________________, __________________LOWER_R5_________________ \
+ [_LOWER] = EXPAND_LAYOUT(
+ __________________LOWER_L1_________________, __________________LOWER_R1_________________,
+ __________________LOWER_L2_________________, __________________LOWER_R2_________________,
+ __________________LOWER_L3_________________, __________________LOWER_R3_________________,
+ __________________LOWER_L4_________________, __________________LOWER_R4_________________,
+ __________________LOWER_L5_________________, __________________LOWER_R5_________________
),
- [_RAISE] = EXPAND_LAYOUT( \
- __________________RAISE_L1_________________, __________________RAISE_R1_________________, \
- __________________RAISE_L2_________________, __________________RAISE_R2_________________, \
- __________________RAISE_L3_________________, __________________RAISE_R3_________________, \
- __________________RAISE_L4_________________, __________________RAISE_R4_________________, \
- __________________RAISE_L5_________________, __________________RAISE_R5_________________ \
+ [_RAISE] = EXPAND_LAYOUT(
+ __________________RAISE_L1_________________, __________________RAISE_R1_________________,
+ __________________RAISE_L2_________________, __________________RAISE_R2_________________,
+ __________________RAISE_L3_________________, __________________RAISE_R3_________________,
+ __________________RAISE_L4_________________, __________________RAISE_R4_________________,
+ __________________RAISE_L5_________________, __________________RAISE_R5_________________
),
#ifdef TRILAYER_ENABLED
- [_ADJUST] = EXPAND_LAYOUT( \
- _________________ADJUST_L1_________________, _________________ADJUST_R1_________________, \
- _________________ADJUST_L2_________________, _________________ADJUST_R2_________________, \
- _________________ADJUST_L3_________________, _________________ADJUST_R3_________________, \
- _________________ADJUST_L4_________________, _________________ADJUST_R4_________________, \
- _________________ADJUST_L5_________________, _________________ADJUST_R5_________________ \
+ [_ADJUST] = EXPAND_LAYOUT(
+ _________________ADJUST_L1_________________, _________________ADJUST_R1_________________,
+ _________________ADJUST_L2_________________, _________________ADJUST_R2_________________,
+ _________________ADJUST_L3_________________, _________________ADJUST_R3_________________,
+ _________________ADJUST_L4_________________, _________________ADJUST_R4_________________,
+ _________________ADJUST_L5_________________, _________________ADJUST_R5_________________
),
#endif
};