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-rw-r--r--keyboards/planck/keymaps/vifon/keymap.c209
1 files changed, 0 insertions, 209 deletions
diff --git a/keyboards/planck/keymaps/vifon/keymap.c b/keyboards/planck/keymaps/vifon/keymap.c
deleted file mode 100644
index bd82d7b642..0000000000
--- a/keyboards/planck/keymaps/vifon/keymap.c
+++ /dev/null
@@ -1,209 +0,0 @@
-
-#include QMK_KEYBOARD_H
-
-// Each layer gets a name for readability, which is then used in the keymap matrix below.
-// The underscores don't mean anything - you can have a layer called STUFF or any other name.
-// Layer names don't all need to be of the same length, obviously, and you can also skip them
-// entirely and just use numbers.
-enum userlayer {
- _QW = 0,
- _CM,
- _PP,
- _PPG,
- _NM,
- _LW,
- _RS,
- _DL,
- _DYN,
-};
-
-enum planck_keycodes {
- KM_LW = SAFE_RANGE,
- KM_RS,
- KM_SHLK, /* ShiftLock */
- KM_HOLD, /* Any-key Lock */
- KM_RST, /* Reset */
- KM_NUM, /* Numeric layer */
- KM_SLP, /* Sleep 250 ms */
- KM_PP_GAME, /* Pure Pro Gaming layer */
- KM_PP_HOLD, /* Pure Pro / PP Gaming layer */
- DYNAMIC_MACRO_RANGE,
-};
-
-#include "dynamic_macro.h"
-
-const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- [_QW] = LAYOUT_planck_mit( /* Qwerty */
- KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
- CTL_T(KC_ESC), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
- KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, MT(MOD_RSFT, KC_ENT),
- KC_LCTL, MO(_DYN), KC_LGUI, KC_LALT, KM_LW, KC_SPC, KM_RS, KC_RALT, KC_DOWN, KC_UP, KC_RCTL
- ),
- [_CM] = LAYOUT_planck_mit( /* Colemak */
- KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC,
- CTL_T(KC_ESC), KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT,
- KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, MT(MOD_RSFT, KC_ENT),
- KC_LCTL, MO(_DYN), KC_LGUI, KC_LALT, KM_LW, KC_SPC, KM_RS, KC_RALT, KC_DOWN, KC_UP, KC_RCTL
- ),
- [_PP] = LAYOUT_planck_mit( /* Pure Pro */
- KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
- KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT,
- KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, MT(MOD_RSFT, KC_DOT), KC_UP, MT(MOD_RCTL, KC_SLSH),
- KC_LCTL, MO(_DYN), KC_LGUI, KC_LALT, KM_LW, KC_SPC, KM_RS, KC_RALT, KC_LEFT, KC_DOWN, KC_RGHT
- ),
- [_PPG] = LAYOUT_planck_mit( /* Pure Pro: Gaming */
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_RSFT, _______, KC_RCTL,
- _______, _______, KM_LW, _______, KM_RS, _______, KM_RS , _______, _______, _______, _______
- ),
- [_NM] = LAYOUT_planck_mit( /* Numeric */
- KC_TAB, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- KC_LSFT, _______, _______, _______, _______, _______, _______, _______, KC_COMM, KC_DOT, _______, MT(MOD_RSFT, KC_ENT),
- _______, _______, _______, _______, _______, KC_SPC, _______, _______, _______, _______, _______
- ),
- [_LW] = LAYOUT_planck_mit( /* LOWER */
- KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC,
- KC_ESC, LGUI(KC_1), LGUI(KC_2), LGUI(KC_3), LGUI(KC_4), LGUI(KC_5), KM_NUM, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE,
- _______, LGUI(KC_6), LGUI(KC_7), LGUI(KC_8), LGUI(KC_9), LGUI(KC_0), KM_SLP, KC_HOME, KC_PGDN, KC_PGUP, KC_END, KC_ENT,
- _______, BL_TOGG, _______, _______, _______, KC_BTN1, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
- ),
- [_RS] = LAYOUT_planck_mit( /* RAISE */
- KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL,
- KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS,
- _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, DF(_QW), DF(_CM), KM_PP_HOLD, KM_RST, KC_ENT,
- _______, BL_STEP, _______, _______, _______, KC_BTN2, _______, KC_MPLY, KC_VOLD, KC_VOLU, _______
- ),
- [_DL] = LAYOUT_planck_mit( /* DUAL */
- _______, _______, KC_WH_U, KC_MS_U, KC_WH_D, _______, _______, KC_APP, KC_INS, _______, KC_PSCR, _______,
- _______, _______, KC_MS_L, KC_MS_D, KC_MS_R, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_ACL0, KC_ACL2,
- _______, _______, KC_BTN2, KC_BTN3, KC_BTN1, KC_WWW_BACK, KC_WWW_FORWARD, KC_MUTE, _______, _______, _______, _______,
- _______, _______, KC_LGUI, KC_LALT, _______, _______, _______, _______, _______, _______, _______
- ),
- [_DYN] = LAYOUT_planck_mit( /* special */
- KM_HOLD, DM_REC1, DM_PLY1, _______, _______, _______, _______, KC_APP, KC_INS, _______, KC_PSCR, KC_PAUS,
- QK_LOCK, DM_REC2, DM_PLY2, _______, _______, _______, _______, _______, _______, KC_CAPS, KC_SCRL, KC_NUM,
- KM_SHLK, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- _______, _______, _______, _______, KM_PP_GAME, DF(_QW), DF(_PP), _______, _______, _______, _______
- ),
-};
-
-/* It's a pseudo-layer composed of two real layers, we need a function for this. */
-void enable_gaming_layer(void) {
- default_layer_set((1UL << _PP) | (1UL << _PPG));
-#ifdef BACKLIGHT_ENABLE
- backlight_toggle();
- _delay_ms(100);
- backlight_toggle();
-#endif
-}
-
-bool process_record_user(uint16_t keycode, keyrecord_t *record) {
- static uint16_t key_timer;
- static uint8_t ignore_up_events = 0;
-
- uint16_t macro_kc = (keycode == MO(_DYN) ? DM_RSTP : keycode);
- if (!process_record_dynamic_macro(macro_kc, record)) {
- return false;
- }
-
- if (ignore_up_events > 0 && keycode != MO(_DYN) && keycode != KM_HOLD && !record->event.pressed) {
- ignore_up_events -= 1;
- return false;
- }
-
- switch (keycode) {
- case KM_LW:
- if (record->event.pressed) {
- layer_on(_LW);
- } else {
- layer_off(_LW);
- }
- update_tri_layer(_LW, _RS, _DL);
- return false;
- break;
- case KM_RS:
- if (record->event.pressed) {
- layer_on(_RS);
- } else {
- layer_off(_RS);
- }
- update_tri_layer(_LW, _RS, _DL);
- return false;
- break;
- case KM_SHLK:
- register_code(KC_LSFT);
- break;
- case KM_HOLD:
- if (!record->event.pressed) {
- ignore_up_events += 1;
- }
- break;
- case KM_RST:
- {
- /* Make slash available on the PP layer. */
- if ((1UL << _PP) & default_layer_state) {
- int32_t old_default_layer_state = default_layer_state;
- int32_t old_layer_state = layer_state;
-
- layer_state = 0;
- default_layer_state = (1UL << _QW);
-
- process_record(record);
-
- layer_state = old_layer_state;
- default_layer_state = old_default_layer_state;
-
- return false;
- }
- }
-
- if (record->event.pressed) {
- key_timer = timer_read();
- } else {
- if (timer_elapsed(key_timer) >= 500) {
- clear_keyboard();
- backlight_toggle();
- _delay_ms(250);
- backlight_toggle();
- bootloader_jump();
- }
- }
- break;
- case KM_PP_GAME:
- if (!record->event.pressed) {
- enable_gaming_layer();
- }
- break;
- case KM_PP_HOLD:
- if (record->event.pressed) {
- key_timer = timer_read();
- } else {
- if (timer_elapsed(key_timer) >= 250) {
- enable_gaming_layer();
- } else {
- default_layer_set(1UL << _PP);
- }
- }
- break;
- case KM_NUM:
- layer_on(_NM);
- break;
- case KM_SLP:
- if (record->event.pressed) {
- _delay_ms(250);
- }
- break;
- }
-
-
- if (record->event.pressed
- && IS_LAYER_ON(_NM)
- && keymap_key_to_keycode(_NM, record->event.key) == KC_TRNS) {
-
- layer_off(_NM);
- }
-
- return true;
-}