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-#+Title: Samuel's Literate QMK Config
-#+PROPERTY: header-args :tangle ~/qmk_firmware/keyboards/planck/keymaps/samuel/keymap.c
-
-This is my qmk firmware for my keyboard. I grew tired of organizing the keycode
-array in plain text so I made it a literate .org file. I've never done this
-before, so bear with me.
-
-* Layers
-
- #+BEGIN_COMMENT
- #+NAME: empty-layer
- | <6> | <6> | <6> | <6> | <6> | <6> | <6> | <6> | <6> | <6> | <6> | <6> |
- |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
- | - | - | - | - | - | - | - | - | - | - | - | - |
- | - | - | - | - | - | - | - | - | - | - | - | - |
- | - | - | - | - | - | - | - | - | - | - | - | - |
- | - | - | - | - | - | - | - | - | - | - | - | - |
- |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
- #+END_COMMENT
-
- This is my "pretty" org mode organized table for my main dvorak layer. If you
- don't use org mode, it won't be that exciting, but if you enjoy working in org
- mode, you can edit this table directly, and this file is tangled to the actual
- keymap. No more organizing spaces or converting to and from comments.
-
- #+NAME: home-layer
- |--------+--------+------+------+-----+-----+------+-----+------+-------+--------+--------|
- | T_LRSE | QUOT | COMM | DOT | P | Y | F | G | C | R | L | T_RRSE |
- | T_LSFT | A | O | E | U | I | D | H | T | N | S | T_RSFT |
- | T_LCTL | SCLN | Q | J | K | X | B | M | W | V | Z | T_RCTL |
- | T_LGUI | T_LALT | UP | DOWN | SPC | EQL | GRAVE | SPC | LEFT | RIGHT | T_RALT | T_RGUI |
- |--------+--------+------+------+-----+-----+------+-----+------+-------+--------+--------|
-
- Tap keys. Used only with the "T_" keys above.
-
- #+NAME: tap-layer
- |----------+------+---+---+---+---+---+---+---+---+------+----------|
- | DEL | - | - | - | - | - | - | - | - | - | - | BSPC |
- | TAB | - | - | - | - | - | - | - | - | - | - | ENTER |
- | LBRACKET | - | - | - | - | - | - | - | - | - | - | RBRACKET |
- | SLASH | LPRN | - | - | - | - | - | - | - | - | RPRN | MINS |
- |----------+------+---+---+---+---+---+---+---+---+------+----------|
-
- #+NAME: hold-layer
- |------+------+---+---+---+---+---+---+---+---+------+------|
- | RISE | - | - | - | - | - | - | - | - | - | - | RISE |
- | LSFT | - | - | - | - | - | - | - | - | - | - | RSFT |
- | LCTL | - | - | - | - | - | - | - | - | - | - | RCTL |
- | LGUI | LALT | - | - | - | - | - | - | - | - | RALT | RGUI |
- |------+------+---+---+---+---+---+---+---+---+------+------|
-
- I tried to keep my layout bare bones, just what would be available on a normal
- keyboard, minus some keys I never used. This one secondary layer should cover a
- majority of the keys not found on the home layer. The bottom left copies a normal
- keyboards symbols from shifted numbers, and the rest is placed where convenient,
- with some considerations for one handed use, hence the shortcuts in the top
- left.
-
- #+NAME: secondary-layer
- |--------+--------+--------+--------+--------+------+--------+-----+--------+--------+-------+--------|
- | -- | EZUNDO | EZCOPY | EZCUT | EZPSTE | INS | ASTR | 7 | 8 | 9 | -- | -- |
- | EZSHFT | ESC | CAPS | PGUP | PGDN | HOME | AMPR | 4 | 5 | 6 | 0 | EZSHFT |
- | EZCTRL | EXLM | AT | HASH | DLR | PERC | CIRC | 1 | 2 | 3 | COM | EZCTRL |
- | EZGUI | EZALT | EZUP | EZDOWN | SPC | PIPE | BSLASH | END | EZLEFT | EZRGHT | EZALT | EZGUI |
- |--------+--------+--------+--------+--------+------+--------+-----+--------+--------+-------+--------|
-
- Basic command layer for one-shot macros and function keys.
-
- #+NAME: command-layer
- |----+-----+-----+-----+-----+--------+--------+-----+-----+-----+-----+----|
- | -- | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | -- |
- | -- | F11 | F12 | F13 | F14 | F15 | F16 | F17 | F18 | F19 | F20 | -- |
- | -- | F21 | F22 | F23 | F24 | QWERTY | DVORAK | -- | -- | -- | -- | -- |
- | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- |
- |----+-----+-----+-----+-----+--------+--------+-----+-----+-----+-----+----|
-
- This qwerty layout is just so normal people can try out the board. Tap keys
- would need to be customized I think, more on that later. I also put another
- dvorak key here because I have nightmares of getting trapped in this forsaken
- layout.
-
- #+NAME: qwerty-layer
- |--------+--------+----+------+-----+-----+------+-----+------+-------+--------+--------|
- | T_LRSE | Q | W | E | R | T | Y | U | I | O | P | T_RRSE |
- | T_LSFT | A | S | D | F | G | H | J | K | L | SCLN | T_RSFT |
- | T_LCTL | Z | X | C | V | B | N | M | COMM | DOT | QUOT | T_RCTL |
- | T_LGUI | T_LALT | UP | DOWN | SPC | EQL | GRAVE | SPC | LEFT | RIGHT | T_RALT | DVORAK |
- |--------+--------+----+------+-----+-----+------+-----+------+-------+--------+--------|
-
-
-* Keymap Conversion in Python
-
- This python can convert that table into the array needed for the keymap file. It
- simply prepends every key with "KC_". I used to use a dictionary to convert some
- keys from the table into qmk keycodes, but the double convertion was
- unneccessary so I just prepended all my macros with KC and moved all the
- implementation to the `process-user-input` function.
-
- #+NAME:layer-to-array
- #+BEGIN_SRC python :var keys=secondary-layer :tangle no
- row = 0
- results = ''
- while row < len(keys):
- key = 0
- while key < len(keys[row]):
- keyName = str(keys[row][key])
- if keyName == '--':
- keyName = 'TRANSPARENT'
- results += 'KC_' + keyName
- if key != 11:
- results += ', '
- key+=1
- if row != 3:
- results += ','
- results += '\n'
- row+=1
- return results
- #+END_SRC
-
- Tap keys are technically defined in the mod_lift function. but this is will
- implement that function from the org table.
-
- #+NAME:define-tap-key
- #+BEGIN_SRC python :var row=3 :var col=1 :var id=0 :var tapkeys=tap-layer :var holdkeys=hold-layer :tangle no
- def getKey(keys, istapkey):
- if istapkey == True:
- keyName = str(keys[row][col])
- else:
- keyName = str(keys[row][col])
- if keyName == '--':
- keyName = 'TRANSPARENT'
- if istapkey == False:
- return 'KC_T_' + keyName, 'KC_' + keyName
- else:
- return 'KC_' + keyName
- tapKeyName = getKey(tapkeys, True)
- holdKeyMacro, holdKeyName = getKey(holdkeys, False)
- return """case %s:
- if (record->event.pressed) {
- mod_press(%s, %s, %i);
- } else {
- mod_lift(%s, %s, %i);
- }
- return false;
- break;""" % (holdKeyMacro, tapKeyName, holdKeyName, id, tapKeyName, holdKeyName, id)
-
- #+END_SRC
-
-
-* keymap.c
-
- Now that we laid out our layout, lets lay out our keymap file.
-
-** Headers
-
- #+BEGIN_SRC C :noweb yes
-#include QMK_KEYBOARD_H
-
-extern keymap_config_t keymap_config;
-
- #+END_SRC
-
-** Keycodes
-
- #+BEGIN_SRC C :noweb yes
-// where the 'T_' communicates how the key does something different when tapped.
-enum planck_keycodes {
-//DVORAK = SAFE_RANGE,
-KC_T_LALT = SAFE_RANGE,
-KC_T_RALT,
-KC_T_LGUI,
-KC_T_RGUI,
-KC_T_LCTL,
-KC_T_RCTL,
-KC_T_LSFT,
-KC_T_RSFT,
-KC_T_LRSE,
-KC_T_RRSE,
-KC_EZRGHT,
-KC_EZLEFT,
-KC_EZUP,
-KC_EZDOWN,
-KC_EZUNDO,
-KC_EZCOPY,
-KC_EZCUT,
-KC_EZPSTE,
-KC_EZSHFT,
-KC_EZCTRL,
-KC_EZGUI,
-KC_EZALT,
-KC_DVORAK,
-KC_QWERTY,
-KC_COM
-};
-
- #+END_SRC
-
-** Import Key table
-
- #+BEGIN_SRC C :noweb yes
-enum planck_layers {
-_DVORAK,
-_QWERTY,
-_RISE,
-_COMMAND
-};
-
-const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
-
- #+END_SRC
-
- #+BEGIN_SRC C :noweb yes
-[_DVORAK] = LAYOUT_planck_grid(
-<<layer-to-array(home-layer)>>
-),
-[_QWERTY] = LAYOUT_planck_grid(
-<<layer-to-array(qwerty-layer)>>
-),
-[_RISE] = LAYOUT_planck_grid(
-<<layer-to-array(secondary-layer)>>
-),
-[_COMMAND] = LAYOUT_planck_grid(
-<<layer-to-array(command-layer)>>
-)
-};
-
- #+END_SRC
-
-** Tap Keys
-
- I don't like tap keys coming out on release. When modified, I often let go of
- the modifier too early because the tap button doesn't come out untill release. I
- guess you could save the state of the board on press and then apply it after the
- timer, but what I really want is the keys to come out on press when they can and
- when it is most useful. For me, that is when they are modified a single time. So
- I kind of "locked" the board into only doing single modifiers, making them faster.
- Disadvantages are double modified keys must be done with one shot keys (its
- actually not that bad, it feels like emacs!) and triple modified keys are
- impossible at the moment.
-
- #+BEGIN_SRC C :noweb yes
-
- static uint16_t tap_timer = 0;
- char last_mod = 10;
-
- void mod_press(uint16_t tap_code, uint16_t hold_code, int id) {
- /* this first if body makes double modified keys impossible, but stops the */
- /* delay when modifying a tap key which would result in the tap key not */
- /* getting modified. */
- if (last_mod != id && last_mod != 10) {
- tap_code16(tap_code);
- last_mod = 10;
- } else {
- tap_timer = timer_read();
- last_mod = id;
- register_code(hold_code);
- }
- }
-
- void mod_lift(uint16_t tap_code, uint16_t hold_code, int id) {
- unregister_code(hold_code);
- if (last_mod == id && timer_elapsed(tap_timer) < TAPPING_TERM) {
- tap_code16(tap_code);
- }
- last_mod = 10;
- }
-
- #+END_SRC
-** Process User Input
-
- #+BEGIN_SRC C :noweb yes
-bool process_record_user(uint16_t keycode, keyrecord_t *record) {
- switch (keycode) {
- #+END_SRC
-
-*** Layouts
-
- Set Dvorak layout
-
- #+BEGIN_SRC C :noweb yes
- case KC_DVORAK:
- if (record->event.pressed) {
- set_single_persistent_default_layer(_DVORAK);
- }
- return true;
- break;
-
- #+END_SRC
-
- Set Qwerty layout.
-
- #+BEGIN_SRC C :noweb yes
- case KC_QWERTY:
- if (record->event.pressed) {
- set_single_persistent_default_layer(_QWERTY);
- }
- return true;
- break;
-
- #+END_SRC
-
-*** Custom Keys
-**** Command Layer One Shot
-
- #+BEGIN_SRC C :noweb yes
- case KC_COM:
- if (record->event.pressed) {
- layer_on(_COMMAND);
- set_oneshot_layer(_COMMAND, ONESHOT_START);
- last_mod = 10;
- } else {
- clear_oneshot_layer_state (ONESHOT_PRESSED);
- }
- return false;
- break;
- #+END_SRC
-
-**** Tap Keys
-
- #+BEGIN_SRC C :noweb yes
- <<define-tap-key(3, 1, 0)>>
- <<define-tap-key(3, 10, 1)>>
- <<define-tap-key(3, 0, 2)>>
- <<define-tap-key(3, 11, 3)>>
- <<define-tap-key(2, 0, 4)>>
- <<define-tap-key(2, 11, 5)>>
- <<define-tap-key(1, 0, 6)>>
- <<define-tap-key(1, 11, 7)>>
- #+END_SRC
-
-**** Rise Keys
-
- #+BEGIN_SRC C :noweb yes
- case KC_T_LRSE:
- if (record->event.pressed) {
- tap_timer = timer_read();
- last_mod = 8;
- layer_on(_RISE);
- } else {
- layer_off(_RISE);
- if (last_mod == 8 && timer_elapsed(tap_timer) < TAPPING_TERM) {
- tap_code16(KC_DELETE);
- last_mod = 10;
- }
- }
- return false;
- break;
- case KC_T_RRSE:
- if (record->event.pressed) {
- tap_timer = timer_read();
- last_mod = 9;
- layer_on(_RISE);
- } else {
- layer_off(_RISE);
- if (last_mod == 9 && timer_elapsed(tap_timer) < TAPPING_TERM) {
- tap_code16(KC_BACKSPACE);
- last_mod = 10;
- }
- }
- return false;
- break;
-
- #+END_SRC
-
-**** One Shot Keys
-
- Since I made modified tap keys occur on press instead of release, I need one
- shot keys to press any key with more than one modifier.
-
- #+BEGIN_SRC C :noweb yes
- case KC_EZSHFT:
- if (record->event.pressed) {
- set_oneshot_mods(MOD_LSFT);
- last_mod = 10;
- }
- return false;
- break;
- case KC_EZCTRL:
- if (record->event.pressed) {
- set_oneshot_mods(MOD_LCTL);
- last_mod = 10;
- }
- return false;
- break;
- case KC_EZALT:
- if (record->event.pressed) {
- set_oneshot_mods(MOD_LALT);
- last_mod = 10;
- }
- return false;
- break;
- case KC_EZGUI:
- if (record->event.pressed) {
- set_oneshot_mods(MOD_LGUI);
- last_mod = 10;
- }
- return false;
- break;
-
- #+END_SRC
-
-**** C-S Arrows
-
- I use ctrl+shift+arrows keys a lot, so when the layer key is pressed they became
- lazy versions of themselves with control and shift already pressed.
-
- I also added undo, copy, paste, and cut to be easily available with only the
- left hand like on a qwerty or colemek keyboard.
-
- #+BEGIN_SRC C :noweb yes
- case KC_EZRGHT:
- if (record->event.pressed) {
- register_code(KC_LCTL);
- tap_code16(S(KC_RGHT));
- unregister_code(KC_LCTL);
- last_mod = 10;
- }
- return false;
- break;
- case KC_EZLEFT:
- if (record->event.pressed) {
- register_code(KC_LCTL);
- tap_code16(S(KC_LEFT));
- unregister_code(KC_LCTL);
- last_mod = 10;
- }
- return false;
- break;
- case KC_EZDOWN:
- if (record->event.pressed) {
- register_code(KC_LCTL);
- tap_code16(S(KC_DOWN));
- unregister_code(KC_LCTL);
- last_mod = 10;
- }
- return false;
- break;
- case KC_EZUP:
- if (record->event.pressed) {
- register_code(KC_LCTL);
- tap_code16(S(KC_UP));
- unregister_code(KC_LCTL);
- last_mod = 10;
- }
- return false;
- break;
- #+END_SRC
-
-**** Undo, Copy, Cut, Paste
-
- #+BEGIN_SRC C :noweb yes
- case KC_EZUNDO:
- if (record->event.pressed) {
- tap_code16(C(KC_Z));
- last_mod = 10;
- }
- return false;
- break;
- case KC_EZCOPY:
- if (record->event.pressed) {
- tap_code16(C(KC_C));
- last_mod = 10;
- }
- return false;
- break;
- case KC_EZCUT:
- if (record->event.pressed) {
- tap_code16(C(KC_X));
- last_mod = 10;
- }
- return false;
- break;
- case KC_EZPSTE:
- if (record->event.pressed) {
- tap_code16(C(KC_V));
- last_mod = 10;
- }
- return false;
- break;
- #+END_SRC
-
-*** Standard inputs interupt tap
-
- Finally, if just a standard key is tapped, set the interupted flag.
- Keep this last.
-
- #+BEGIN_SRC C :noweb yes
- }
- last_mod = 10;
- return true;
- }
- #+END_SRC