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diff --git a/keyboards/planck/keymaps/cbbrowne/keymap.c b/keyboards/planck/keymaps/cbbrowne/keymap.c
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+#include "planck.h"
+#ifdef BACKLIGHT_ENABLE
+#include "backlight.h"
+#endif
+#include "config.h"
+#include "quantum.h"
+#include "version.h"
+
+/* Each layer is given a name to aid in readability, which is then
+ used in the keymap matrix below. The underscores do not denote
+ anything - you can have a layer called STUFF or any other name.
+
+ Layer names don't all need to be of the same length, obviously, and
+ you could also skip them entirely and just use numbers, though that
+ means needing to manage the numbers.
+
+ It is preferable to keep the symbols short so that a line worth of
+ key mappings fits compactly onto a line of code. */
+
+/* This was originally based on planck/keymaps/default/default.c, and
+ then cbbrowne has revised things */
+
+/* Things I did not like about the default mapping
+
+ - I found control too hard to get to. I use it more than Tab, so
+ switched it there.
+ - Having dash on [lower-j] is a bit nonintuitive, but may be OK
+ - I'll bet I should switch ESC/TAB
+ - I'm suspicious that I want to shift M(0) from [4][1] to [4][2],
+ and shift ESC off the first column so KC_LCTL and KC_LALT can
+ be on the first column.
+ - I needed to swap ' and ENTER
+
+ - All of the above are done :-)
+
+ - Dropped out support for Dvorak and friends. They aren't
+ improvements to me
+*/
+
+
+/* Some interesting things implemented
+
+ - There is a macro that writes out "cbbrowne" to show that I could
+ - There is a (somewhat cruddy) linear congruential random number
+ generator.
+ - I would like to be seeding it with clock info to make it look
+ more random
+ - There are two macros that use the random number generators
+ - one, M_RANDDIGIT, generates a random digit based on state
+ of the random number generator
+ - the other, M_RANDLETTER, generates a random letter based on state
+ of the random number generator
+ - in both, note the use of register_code()/unregister_code()
+ to indicate the desired key
+ - I do indeed want a sweet number pad!
+*/
+
+/* Other things to do...
+
+ - Need to think about what zsh and readline actions I use lots
+ - Ought to ensure that Control-Alt-Delete is convenient enough
+ - How about Alt-F1 thru Alt-F8?
+ - What's the keystroke to get from X to console these days?
+ - A layer for doing console switching would not be a bad idea
+ - I haven't got page-up/page-down, let's have that...
+*/
+
+enum layers {
+ _QWERTY = 0, /* Qwerty mapping */
+ _LOWER, /* Lower layer, where top line has symbols !@#$%^&*() */
+ _RAISE, /* Raised layer, where top line has digits 1234567890 */
+ _KEYPAD, /* Key pad */
+ _ADJUST, /* Special Adjust layer coming via tri-placement */
+};
+
+enum macro_id {
+ M_LED = 0,
+ M_USERNAME,
+ M_RANDDIGIT,
+ M_RANDLETTER,
+ M_VERSION,
+ MACRO_UPPER,
+ MACRO_LOWER,
+};
+
+#define M_LOWER M(MACRO_LOWER)
+#define M_UPPER M(MACRO_UPPER)
+#define ROT_LED M(M_LED) /* Rotate LED */
+#define QWERTY DF(_QWERTY) /* Switch to QWERTY layout */
+#define KEYPAD DF(_KEYPAD) /* Switch to keypad */
+#define USERNAME M(M_USERNAME) /* shortcut for username */
+#define RANDDIG M(M_RANDDIGIT)
+#define RANDALP M(M_RANDLETTER)
+#define CTLENTER MT(MOD_RCTL, KC_ENT)
+#define SHIFTQUOTE MT(MOD_RSFT, KC_QUOT)
+#define ALTRIGHT MT(MOD_LALT, KC_RGHT)
+#define MVERSION M(M_VERSION)
+#define ALTSLASH LALT(KC_SLSH)
+
+
+/* Note that Planck has dimensions 4 rows x 12 columns */
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+[_QWERTY] = { /* Qwerty */
+ {KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
+ {KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, CTLENTER},
+ {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SHIFTQUOTE },
+ {KC_TAB, KC_LALT, ROT_LED, KC_LGUI, M_LOWER, KC_SPC, KC_SPC, M_UPPER, KC_LEFT, KC_DOWN, KC_UP, ALTRIGHT}
+ /* Note that KC_SPC is recorded TWICE, so that either matrix position can activate it */
+},
+[_RAISE] = { /* RAISE */
+ {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
+ {_______, KC_4, KC_5, KC_6, _______, _______, _______, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS},
+ {_______, KC_7, KC_8, KC_9, _______, _______, _______, QWERTY, KEYPAD, KEYPAD, ALTSLASH,_______},
+ {_______, KC_0, _______, _______, _______, _______, _______, _______, KC_PGDN, KC_HOME, KC_END, KC_PGUP}
+},
+[_LOWER] = { /* LOWER */
+ {KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC},
+ {_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE},
+ {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, QWERTY, KEYPAD, KEYPAD, ALTSLASH, _______},
+ {_______, KEYPAD, _______, _______, _______, _______, _______, _______, KC_PGDN, KC_HOME, KC_END, KC_PGUP}
+ },
+[_KEYPAD] = { /* Key Pad */
+ {KC_ESC, USERNAME, MVERSION, KC_F10, KC_F11, KC_F12, KC_PGUP, KC_KP_ENTER, KC_7, KC_8, KC_9, KC_BSPC},
+ {KC_LCTL, RANDDIG, KC_F5, KC_F6, KC_F7, KC_F8, KC_PGDN, KC_KP_MINUS, KC_4, KC_5, KC_6, KC_PIPE},
+ {KC_LSFT, RANDALP, KC_F1, KC_F2, KC_F3, KC_F4, KC_DEL, KC_KP_PLUS, KC_1, KC_2, KC_3, KC_ENTER},
+ {KC_TAB, KC_LALT, ROT_LED, KC_LGUI, M_LOWER, KC_SPC, KC_SPC, QWERTY, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT}
+},
+
+[_ADJUST] = { /* Adjustments - gonna shift the wild tools in here */
+ {ROT_LED,USERNAME,MVERSION, _______, _______, _______, _______, _______, _______, _______, _______, _______ },
+ {_______, RANDDIG, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ },
+ {_______, RANDALP, _______, _______, _______, RESET, RESET, _______, _______, _______, _______, _______ },
+ {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ }
+}
+};
+
+/* What is fn_actions actually used for??? */
+const uint16_t PROGMEM fn_actions[] = {
+};
+
+/* This bit of logic seeds a wee linear congruential random number generator */
+/* lots of prime numbers everywhere... */
+static uint16_t random_value = 157;
+
+const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
+{
+ uint8_t clockbyte=0;
+ clockbyte = TCNT1 % 256;
+ uint8_t rval;
+ // MACRODOWN only works in this function
+ switch(id) {
+ case M_LED:
+ if (record->event.pressed) {
+ register_code(KC_RSFT);
+#ifdef BACKLIGHT_ENABLE
+ backlight_step();
+#endif
+ } else {
+ unregister_code(KC_RSFT);
+ }
+ break;
+ case M_USERNAME:
+ if (record->event.pressed) {
+ SEND_STRING("cbbrowne");
+ }
+ break;
+ case M_VERSION:
+ if (record->event.pressed) {
+ SEND_STRING(QMK_KEYBOARD "/" QMK_KEYMAP "@" QMK_VERSION "@" QMK_BUILDDATE);
+ }
+ break;
+ case M_RANDDIGIT:
+ /* Generate, based on random number generator, a keystroke for
+ a numeric digit chosen at random */
+ random_value = ((random_value + randadd) * randmul) % randmod;
+ if (record->event.pressed) {
+ /* Here, we mix the LCRNG with low bits from one of the system
+ clocks via XOR in the theory that this may be more random
+ than either separately */
+ rval = (random_value ^ clockbyte) % 10;
+ /* Note that KC_1 thru KC_0 are a contiguous range */
+ register_code (KC_1 + rval);
+ unregister_code (KC_1 + rval);
+ }
+ break;
+ case M_RANDLETTER:
+ /* Generate, based on random number generator, a keystroke for
+ a letter chosen at random */
+ /* Here, we mix the LCRNG with low bits from one of the system
+ clocks via XOR in the theory that this may be more random
+ than either separately */
+ random_value = ((random_value + randadd) * randmul) % randmod;
+ if (record->event.pressed) {
+ rval = (random_value ^ clockbyte) % 26;
+ register_code (KC_A + rval);
+ unregister_code (KC_A + rval);
+ }
+ break;
+ case MACRO_UPPER:
+ if (record->event.pressed)
+ {
+ layer_on(_RAISE);
+#ifdef BACKLIGHT_ENABLE
+ breathing_speed_set(2);
+ breathing_pulse();
+#endif
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ }
+ else
+ {
+ layer_off(_RAISE);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ }
+ break;
+ case MACRO_LOWER:
+ if (record->event.pressed)
+ {
+ layer_on(_LOWER);
+#ifdef BACKLIGHT_ENABLE
+ breathing_speed_set(2);
+ breathing_pulse();
+#endif
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ }
+ else
+ {
+ layer_off(_LOWER);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ }
+ break;
+
+ }
+ return MACRO_NONE;
+};