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-rw-r--r--keyboards/nckiibs/vaguettelite/keymaps/noclew/keymap.c154
-rw-r--r--keyboards/nckiibs/vaguettelite/keymaps/noclew/readme.md1
2 files changed, 155 insertions, 0 deletions
diff --git a/keyboards/nckiibs/vaguettelite/keymaps/noclew/keymap.c b/keyboards/nckiibs/vaguettelite/keymaps/noclew/keymap.c
new file mode 100644
index 0000000000..b82a893cd0
--- /dev/null
+++ b/keyboards/nckiibs/vaguettelite/keymaps/noclew/keymap.c
@@ -0,0 +1,154 @@
+/* Copyright 2020 noclew
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+#include QMK_KEYBOARD_H
+
+// Defines names for use in layer keycodes and the keymap
+enum layer_names {
+ _BASE,
+ _LOWER,
+ _RAISE,
+ _ADJUST,
+ _MAC,
+ _GAME
+};
+
+// Defines the keycodes used by our macros in process_record_user
+enum custom_keycodes {
+ BASE,
+ LOWER,
+ RAISE,
+ MAC,
+ GAME
+};
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+ /* BASE
+ * ---------------------------------------------------------------------------------------------------------
+ * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | - | = | Bspc | Mute |
+ * ---------------------------------------------------------------------------------------------------------
+ * | Tab | Q | W | E | R | T | Y | U | I | O | P | \ | [ | ] |
+ *----------------------------------------------------------------------------------------------------------
+ * | Esc | A | S | D | F | G | H | J | K | L | ; | Enter | N/A | ' |
+ *----------------------------------------------------------------------------------------------------------
+ * | N/A | Shift | Z | X | C | V | B | N | M | , | . | / | Shift | DEL |
+ *----------------------------------------------------------------------------------------------------------
+ * | Ctrl | GUI | Alt | Lower | Space | Space | Space | Raise | Alt | Left | Down | Up | Right |
+ *----------------------------------------------------------------------------------------------------------
+ */
+
+ [_BASE] = LAYOUT_all(
+ KC_GRV , KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , KC_MINS, KC_MINS, KC_BSPC, KC_AUDIO_MUTE,
+ KC_TAB , KC_Q , KC_W , KC_E , KC_R , KC_T , KC_Y , KC_U , KC_I , KC_O , KC_P , KC_BSLS, KC_LBRC, KC_RBRC,
+ KC_ESC , KC_A , KC_S , KC_D , KC_F , KC_G , KC_H , KC_J , KC_K , KC_L , KC_SCLN, KC_ENT , KC_NO, KC_QUOT,
+ KC_NO , KC_LSFT, KC_Z , KC_X , KC_C , KC_V , KC_B , KC_N , KC_M , KC_COMM, KC_DOT , KC_SLSH, RSFT_T(KC_QUOT), KC_DEL,
+ KC_LCTL, KC_LGUI, KC_LALT, LOWER , KC_SPC , KC_SPC , KC_SPC , RAISE, KC_RALT, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
+ ),
+
+ [_MAC] = LAYOUT_all(
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, KC_LALT, KC_LGUI, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
+ ),
+
+ [_GAME] = LAYOUT_all(
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, MO(_LOWER), KC_LALT, _______, _______, _______, _______, _______, _______, _______, _______, _______
+ ),
+
+ [_LOWER] = LAYOUT_all(
+ _______, KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5 , KC_F6 , KC_F7 , KC_F8 , KC_F9 , KC_F10 , KC_F11 , KC_F12 , KC_F12 , _______,
+ KC_BSPC, KC_EQL , KC_7 , KC_8 , KC_9 , KC_SLSH, KC_CIRC, KC_LBRC, KC_RBRC, KC_AT , KC_EXLM, KC_BSLS, _______, _______,
+ KC_ENT , KC_0 , KC_4 , KC_5 , KC_6 , KC_MINS, KC_UNDS, KC_LPRN, KC_RPRN, KC_HASH, KC_DQUO , _______, _______, _______,
+ KC_DLR , KC_DLR , KC_PAST, KC_1 , KC_2 , KC_3 , KC_PPLS, KC_PIPE, KC_LCBR, KC_RCBR, KC_PERC, KC_AMPR, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
+ ),
+
+ [_RAISE] = LAYOUT_all(
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_BSPC, KC_DEL, KC_END , _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_QUOT, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, KC_PGUP, _______, _______, KC_PGDN, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
+ ),
+
+ [_ADJUST] = LAYOUT_all(
+ RESET , _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, DEBUG,
+ _______, RGB_TOG, RGB_RMOD, RGB_MOD, RGB_VAD, RGB_VAI, _______, _______, _______, _______, _______, _______, _______, _______,
+ KC_CAPS, RGB_HUD, RGB_HUI, RGB_SAD, RGB_SAI, _______, _______, TG(_GAME), _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, TG(_MAC), _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
+ )
+};
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ switch (keycode) {
+
+ case LOWER:
+ if (record->event.pressed) {
+ layer_on(_LOWER);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ } else {
+ layer_off(_LOWER);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ }
+ return false;
+
+ case RAISE:
+ if (record->event.pressed) {
+ layer_on(_RAISE);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ } else {
+ layer_off(_RAISE);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ }
+ return false;
+
+ }
+ return true;
+}
+
+void encoder_update_user(uint8_t index, bool clockwise) {
+ /* With an if statement we can check which encoder was turned. */
+ if (index == 0) { /* First encoder */
+ /* And with another if statement we can check the direction. */
+ if (clockwise) {
+ if (IS_LAYER_ON(_LOWER)){
+ tap_code(KC_RIGHT);
+ } else {
+ tap_code(KC_VOLU);
+ }
+ } else {
+ if (IS_LAYER_ON(_LOWER)){
+ tap_code(KC_LEFT);
+ } else {
+ tap_code(KC_VOLD);
+ }
+ }
+
+ } else if (index == 1) { /* Second encoder. Only supported by Elite-C */
+ if (clockwise) {
+ tap_code(KC_RIGHT);
+ } else {
+ tap_code(KC_LEFT);
+ }
+ }
+}
diff --git a/keyboards/nckiibs/vaguettelite/keymaps/noclew/readme.md b/keyboards/nckiibs/vaguettelite/keymaps/noclew/readme.md
new file mode 100644
index 0000000000..bc2bbecb7c
--- /dev/null
+++ b/keyboards/nckiibs/vaguettelite/keymaps/noclew/readme.md
@@ -0,0 +1 @@
+# The noclew's keymap for Vaguette LITE