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-rw-r--r--keyboards/mntre/mntre.h30
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diff --git a/keyboards/mntre/mntre.h b/keyboards/mntre/mntre.h
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+// Copyright 2021 Cedric Vincent (@cdc-mkb)
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include "quantum.h"
+
+/* This is a shortcut to help you visually see your layout.
+ *
+ * The first section contains all of the arguments representing the physical
+ * layout of the board and position of the keys.
+ *
+ * The second converts the arguments into a two-dimensional array which
+ * represents the switch matrix.
+ */
+#define LAYOUT( \
+ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0d, \
+ k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1d, \
+ k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2c, k2d, \
+ k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3c, k3d, \
+ k40, k41, k42, k43, k44, k45, k46, k47, k48, k49, k4a, k4b, k4c, k4d, \
+ k50, k51, k52, k53, k54, k55, k56, k57, k58, k59, k5a, k5b \
+) { \
+ { k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0d }, \
+ { k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1d }, \
+ { k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2c, k2d }, \
+ { k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3c, k3d }, \
+ { k40, k41, k42, k43, k44, k45, k46, k47, k48, k49, k4a, k4b, k4c, k4d }, \
+ { k50, k51, k52, k53, k54, k55, k56, k57, k58, k59, k5a, k5b, KC_NO, KC_NO } \
+}