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-rw-r--r--keyboards/mlego/m65/keymaps/default/keymap.c4
-rw-r--r--keyboards/mlego/m65/keymaps/default/readme.md2
2 files changed, 3 insertions, 3 deletions
diff --git a/keyboards/mlego/m65/keymaps/default/keymap.c b/keyboards/mlego/m65/keymaps/default/keymap.c
index 4b4b23ca6e..00e144e221 100644
--- a/keyboards/mlego/m65/keymaps/default/keymap.c
+++ b/keyboards/mlego/m65/keymaps/default/keymap.c
@@ -24,8 +24,8 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_ESC, KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , KC_MINS, KC_BSPC ,
KC_TAB, KC_Q , KC_W , KC_E , KC_R , KC_T , KC_Y , KC_U , KC_I , KC_O , KC_P , KC_LBRC, KC_RBRC ,
KC_NUHS, KC_A , KC_S , KC_D , KC_F , KC_G , KC_H , KC_J , KC_K , KC_L , KC_SCLN, KC_QUOT, KC_ENT ,
- KC_LSPO, KC_NUBS, KC_Z , KC_X , KC_C , KC_V , KC_B , KC_N , KC_M , KC_COMM, KC_DOT , KC_UP , KC_SLSH ,
- KC_LCTL, KC_LGUI, TT(_LWR), KC_LALT, TT(_RSE), KC_SPC, KC_SPC, KC_SPC, KC_RALT, KC_RSPC, KC_LEFT, KC_DOWN, KC_RGHT),
+ SC_LSPO, KC_NUBS, KC_Z , KC_X , KC_C , KC_V , KC_B , KC_N , KC_M , KC_COMM, KC_DOT , KC_UP , KC_SLSH ,
+ KC_LCTL, KC_LGUI, TT(_LWR), KC_LALT, TT(_RSE), KC_SPC, KC_SPC, KC_SPC, KC_RALT, SC_RSPC, KC_LEFT, KC_DOWN, KC_RGHT),
[_LWR] = LAYOUT_ortho_5x13(
KC_GRV , KC_MUTE, KC_VOLU, KC_VOLD, KC_MPRV, KC_MPLY, KC_MNXT, G(KC_P), KC_SLEP, KC_WAKE, KC_PSCR, KC_DEL , KC_EQL ,
diff --git a/keyboards/mlego/m65/keymaps/default/readme.md b/keyboards/mlego/m65/keymaps/default/readme.md
index ae71342232..97f9b345d0 100644
--- a/keyboards/mlego/m65/keymaps/default/readme.md
+++ b/keyboards/mlego/m65/keymaps/default/readme.md
@@ -5,7 +5,7 @@
This is the default layout for M65. For the most part it's a straightforward and easy to follow layout inspired by ISO with a UK
turn. The only unusual key is the key in the upper left, which sends Escape normally, but Grave when in layer 1 aka LWR. Similarly
number row in layer 1 give the usual audio KC_GRV, KC_AUDIO_MUTE, KC_AUDIO_VOL_UP, KC_AUDIO_VOL_DOWN, KC_MEDIA_PREV_TRACK,
-KC_MEDIA_PLAY_PAUSE, KC_MEDIA_NEXT_TRACK, M_EXTDISP, KC_SYSTEM_SLEEP, KC_SYSTEM_WAKE, KC_PSCREEN, KC_DEL, KC_EQL in layer 2 aka
+KC_MEDIA_PLAY_PAUSE, KC_MEDIA_NEXT_TRACK, M_EXTDISP, KC_SYSTEM_SLEEP, KC_SYSTEM_WAKE, KC_PRINT_SCREEN, KC_DEL, KC_EQL in layer 2 aka
RSE one gets F1-F12 mouse emulation can be used in layer 1 and 2.
flashing is done by LWR+RSE+r