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Diffstat (limited to 'keyboards/massdrop/ctrl/keymaps/endgame')
-rw-r--r--keyboards/massdrop/ctrl/keymaps/endgame/config.h3
-rw-r--r--keyboards/massdrop/ctrl/keymaps/endgame/keymap.c6
2 files changed, 4 insertions, 5 deletions
diff --git a/keyboards/massdrop/ctrl/keymaps/endgame/config.h b/keyboards/massdrop/ctrl/keymaps/endgame/config.h
index d0bbfd2103..4b702a1110 100644
--- a/keyboards/massdrop/ctrl/keymaps/endgame/config.h
+++ b/keyboards/massdrop/ctrl/keymaps/endgame/config.h
@@ -47,9 +47,8 @@
// #define RGBLIGHT_HUE_STEP 12 // Units to step when in/decreasing hue
// #define RGBLIGHT_SAT_STEP 25 // Units to step when in/decreasing saturation
// #define RGBLIGHT_VAL_STEP 12 // Units to step when in/decreasing value (brightness)
-// #define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
// #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
-// #define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
+// #define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
// #define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
// #define RGBLIGHT_ANIMATIONS // Run RGB animations
// #define RGBLIGHT_ANIMATIONS // Enable all additional animation modes.
diff --git a/keyboards/massdrop/ctrl/keymaps/endgame/keymap.c b/keyboards/massdrop/ctrl/keymaps/endgame/keymap.c
index 6451dd495b..9439d105ba 100644
--- a/keyboards/massdrop/ctrl/keymaps/endgame/keymap.c
+++ b/keyboards/massdrop/ctrl/keymaps/endgame/keymap.c
@@ -51,7 +51,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
TD(TD_CTRL_TERM), TD(TD_LGUI_ML), KC_LALT, KC_SPC, KC_RALT, TT(_FL), TD(TD_APP_YL), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
),
[_FL] = LAYOUT(
- _______, DM_PLY1, DM_PLY2, _______, _______, DM_REC1, DM_REC2, _______, _______, DM_RSTP, _______, KC_WAKE, KC_SLEP, KC_MUTE, TERM_ON, TERM_OFF,
+ _______, DM_PLY1, DM_PLY2, _______, _______, DM_REC1, DM_REC2, _______, _______, DM_RSTP, _______, KC_WAKE, KC_SLEP, KC_MUTE, _______, _______,
_______, _______, TG(_ML), TG(_GL), TG(_VL), TG(_YL), _______, _______, _______, ROUT_FM, ROUT_TG, ROUT_VD, ROUT_VI, _______, KC_MSTP, KC_MPLY, KC_VOLU,
RGB_M_P, RGB_SPD, RGB_VAI, RGB_SPI, RGB_HUI, RGB_SAI, _______, U_T_AUTO, U_T_AGCR, _______, _______, _______, _______, _______, KC_MPRV, KC_MNXT, KC_VOLD,
_______, RGB_RMOD,RGB_VAD, RGB_MOD, RGB_HUD, RGB_SAD, _______, _______, _______, _______, _______, _______, _______,
@@ -124,7 +124,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
#undef _______
#define _______ {0, 0, 0}
-const uint8_t PROGMEM ledmap[][DRIVER_LED_TOTAL][3] = {
+const uint8_t PROGMEM ledmap[][RGB_MATRIX_LED_COUNT][3] = {
[_FL] = {
_______, CORAL, CORAL, _______, _______, CORAL, CORAL, _______, _______, CORAL, _______, YELLOW, YELLOW, TEAL, GOLD, GOLD,
_______, _______, PINK, PINK, PINK, PINK, _______, _______, _______, GREEN, GREEN, GREEN, GREEN, _______, TEAL, TEAL, TEAL,
@@ -354,7 +354,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
void set_layer_color(int layer) {
if (layer == 0) { return; }
- for (int i = 0; i < DRIVER_LED_TOTAL; i++) {
+ for (int i = 0; i < RGB_MATRIX_LED_COUNT; i++) {
HSV hsv = {
.h = pgm_read_byte(&ledmap[layer][i][0]),
.s = pgm_read_byte(&ledmap[layer][i][1]),