diff options
Diffstat (limited to 'keyboards/massdrop/ctrl/keymaps/endgame/config.h')
-rw-r--r-- | keyboards/massdrop/ctrl/keymaps/endgame/config.h | 16 |
1 files changed, 2 insertions, 14 deletions
diff --git a/keyboards/massdrop/ctrl/keymaps/endgame/config.h b/keyboards/massdrop/ctrl/keymaps/endgame/config.h index d0bbfd2103..7dd870bd2b 100644 --- a/keyboards/massdrop/ctrl/keymaps/endgame/config.h +++ b/keyboards/massdrop/ctrl/keymaps/endgame/config.h @@ -38,7 +38,7 @@ // #define COMBO_COUNT 2 // Set this to the number of combos that you're using in the Combo feature. // #define COMBO_TERM 200 // How long for the Combo keys to be detected. Defaults to TAPPING_TERM if not defined. // #define TAP_CODE_DELAY 100 // Sets the delay between register_code and unregister_code, if you're having issues with it registering properly (common on VUSB boards). The value is in milliseconds. -// #define TAP_HOLD_CAPS_DELAY 80 // Sets the delay for Tap Hold keys (LT, MT) when using KC_CAPSLOCK keycode, as this has some special handling on MacOS. The value is in milliseconds, and defaults to 80 ms if not defined. For macOS, you may want to set this to 200 or higher. +// #define TAP_HOLD_CAPS_DELAY 80 // Sets the delay for Tap Hold keys (LT, MT) when using KC_CAPS_LOCK keycode, as this has some special handling on MacOS. The value is in milliseconds, and defaults to 80 ms if not defined. For macOS, you may want to set this to 200 or higher. #define RGB_MATRIX_FRAMEBUFFER_EFFECTS #define RGB_MATRIX_KEYPRESSES // reacts to keypresses @@ -47,21 +47,9 @@ // #define RGBLIGHT_HUE_STEP 12 // Units to step when in/decreasing hue // #define RGBLIGHT_SAT_STEP 25 // Units to step when in/decreasing saturation // #define RGBLIGHT_VAL_STEP 12 // Units to step when in/decreasing value (brightness) -// #define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects // #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended -// #define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness) +// #define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness) // #define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness) -// #define RGBLIGHT_ANIMATIONS // Run RGB animations -// #define RGBLIGHT_ANIMATIONS // Enable all additional animation modes. -// #define RGBLIGHT_EFFECT_ALTERNATING // Enable alternating animation mode. -// #define RGBLIGHT_EFFECT_BREATHING // Enable breathing animation mode. -// #define RGBLIGHT_EFFECT_CHRISTMAS // Enable christmas animation mode. -// #define RGBLIGHT_EFFECT_KNIGHT // Enable knight animation mode. -// #define RGBLIGHT_EFFECT_RAINBOW_MOOD // Enable rainbow mood animation mode. -// #define RGBLIGHT_EFFECT_RAINBOW_SWIRL // Enable rainbow swirl animation mode. -// #define RGBLIGHT_EFFECT_RGB_TEST // Enable RGB test animation mode. -// #define RGBLIGHT_EFFECT_SNAKE // Enable snake animation mode. -// #define RGBLIGHT_EFFECT_STATIC_GRADIENT // Enable static gradient mode. // #define RGBLIGHT_EFFECT_BREATHE_CENTER // If defined, used to calculate the curve for the breathing animation. Valid values are 1.0 to 2.7 // #define RGBLIGHT_EFFECT_BREATHE_MAX 255 // The maximum brightness for the breathing mode. Valid values are 1 to 255 |