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-rw-r--r--keyboards/massdrop/alt/keymaps/b_/config.h2
-rw-r--r--keyboards/massdrop/alt/keymaps/jdelkins/keymap.c10
-rw-r--r--keyboards/massdrop/alt/keymaps/pregame/config.h2
3 files changed, 7 insertions, 7 deletions
diff --git a/keyboards/massdrop/alt/keymaps/b_/config.h b/keyboards/massdrop/alt/keymaps/b_/config.h
index 7dec786b79..8f06c0dd34 100644
--- a/keyboards/massdrop/alt/keymaps/b_/config.h
+++ b/keyboards/massdrop/alt/keymaps/b_/config.h
@@ -32,7 +32,7 @@
// #define TAPPING_TOGGLE 2 // How many taps before triggering the toggle
// #define PERMISSIVE_HOLD // Makes tap and hold keys trigger the hold if another key is pressed before releasing, even if it hasn't hit the TAPPING_TERM. See Permissive Hold for details
// #define IGNORE_MOD_TAP_INTERRUPT // Makes it possible to do rolling combos (zx) with keys that convert to other keys on hold, by enforcing the TAPPING_TERM for both keys. See Mod tap interrupt for details
-// #define TAPPING_FORCE_HOLD // Makes it possible to use a dual role key as modifier shortly after having been tapped. See Hold after tap. Breaks any Tap Toggle functionality (TT or the One Shot Tap Toggle)
+// #define QUICK_TAP_TERM 0 // Makes it possible to use a dual role key as modifier shortly after having been tapped. See Hold after tap. Breaks any Tap Toggle functionality (TT or the One Shot Tap Toggle)
// #define LEADER_TIMEOUT 300 // How long before the leader key times out. If you're having issues finishing the sequence before it times out, you may need to increase the timeout setting. Or you may want to enable the LEADER_PER_KEY_TIMING option, which resets the timeout after each key is tapped.
// #define LEADER_PER_KEY_TIMING // Sets the timer for leader key chords to run on each key press rather than overall
// #define LEADER_KEY_STRICT_KEY_PROCESSING // Disables keycode filtering for Mod-Tap and Layer-Tap keycodes. Eg, if you enable this, you would need to specify MT(MOD_CTL, KC_A) if you want to use KC_A.
diff --git a/keyboards/massdrop/alt/keymaps/jdelkins/keymap.c b/keyboards/massdrop/alt/keymaps/jdelkins/keymap.c
index 1adfcb7d71..4c9a8860f4 100644
--- a/keyboards/massdrop/alt/keymaps/jdelkins/keymap.c
+++ b/keyboards/massdrop/alt/keymaps/jdelkins/keymap.c
@@ -42,10 +42,10 @@ enum alt_keycodes {
int ctl_state = 0;
-void ctl_finished(qk_tap_dance_state_t *state, void *user_data) {
+void ctl_finished(tap_dance_state_t *state, void *user_data) {
ctl_state = cur_dance(state);
switch(ctl_state) {
- case SINGLE_TAP: qk_leader_start(); break;
+ case SINGLE_TAP: leader_start(); break;
case SINGLE_HOLD: register_code(KC_LCTL); break;
case DOUBLE_TAP: tap_code(KC_RCTL); break;
case DOUBLE_HOLD: register_code(KC_RCTL); break;
@@ -54,7 +54,7 @@ void ctl_finished(qk_tap_dance_state_t *state, void *user_data) {
}
}
-void ctl_reset(qk_tap_dance_state_t *state, void *user_data) {
+void ctl_reset(tap_dance_state_t *state, void *user_data) {
switch(ctl_state) {
case SINGLE_HOLD: unregister_code(KC_LCTL); break;
case DOUBLE_HOLD:
@@ -63,7 +63,7 @@ void ctl_reset(qk_tap_dance_state_t *state, void *user_data) {
ctl_state = 0;
}
-void g_finished(qk_tap_dance_state_t *state, void *user_data) {
+void g_finished(tap_dance_state_t *state, void *user_data) {
switch (cur_dance(state)) {
case SINGLE_TAP:
tap_code16(C(KC_END));
@@ -80,7 +80,7 @@ enum {
TD_G,
};
-qk_tap_dance_action_t tap_dance_actions[] = {
+tap_dance_action_t tap_dance_actions[] = {
[TD_LDCTL] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, ctl_finished, ctl_reset),
[TD_GUI] = ACTION_TAP_DANCE_DOUBLE(KC_LGUI, KC_RGUI),
[TD_G] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, g_finished, NULL),
diff --git a/keyboards/massdrop/alt/keymaps/pregame/config.h b/keyboards/massdrop/alt/keymaps/pregame/config.h
index 90892cc802..83f0d13bd5 100644
--- a/keyboards/massdrop/alt/keymaps/pregame/config.h
+++ b/keyboards/massdrop/alt/keymaps/pregame/config.h
@@ -45,7 +45,7 @@
// #define TAPPING_TOGGLE 2 // How many taps before triggering the toggle
// #define PERMISSIVE_HOLD // Makes tap and hold keys trigger the hold if another key is pressed before releasing, even if it hasn't hit the TAPPING_TERM. See Permissive Hold for details
// #define IGNORE_MOD_TAP_INTERRUPT // Makes it possible to do rolling combos (zx) with keys that convert to other keys on hold, by enforcing the TAPPING_TERM for both keys. See Mod tap interrupt for details
-// #define TAPPING_FORCE_HOLD // Makes it possible to use a dual role key as modifier shortly after having been tapped. See Hold after tap. Breaks any Tap Toggle functionality (TT or the One Shot Tap Toggle)
+// #define QUICK_TAP_TERM 0 // Makes it possible to use a dual role key as modifier shortly after having been tapped. See Hold after tap. Breaks any Tap Toggle functionality (TT or the One Shot Tap Toggle)
// #define LEADER_TIMEOUT 300 // How long before the leader key times out. If you're having issues finishing the sequence before it times out, you may need to increase the timeout setting. Or you may want to enable the LEADER_PER_KEY_TIMING option, which resets the timeout after each key is tapped.
// #define LEADER_PER_KEY_TIMING // Sets the timer for leader key chords to run on each key press rather than overall
// #define LEADER_KEY_STRICT_KEY_PROCESSING // Disables keycode filtering for Mod-Tap and Layer-Tap keycodes. Eg, if you enable this, you would need to specify MT(MOD_CTL, KC_A) if you want to use KC_A.