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-rw-r--r--keyboards/launchpad/keymaps/brandonschlack/config.h32
-rw-r--r--keyboards/launchpad/keymaps/brandonschlack/keymap.c213
-rw-r--r--keyboards/launchpad/keymaps/brandonschlack/readme.md31
-rw-r--r--keyboards/launchpad/keymaps/brandonschlack/rules.mk13
4 files changed, 289 insertions, 0 deletions
diff --git a/keyboards/launchpad/keymaps/brandonschlack/config.h b/keyboards/launchpad/keymaps/brandonschlack/config.h
new file mode 100644
index 0000000000..6aaf996e57
--- /dev/null
+++ b/keyboards/launchpad/keymaps/brandonschlack/config.h
@@ -0,0 +1,32 @@
+/* Copyright 2020 Brandon Schlack
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+#pragma once
+
+/* Underlight Configuration */
+#ifdef RGB_DI_PIN
+ #undef RGB_DI_PIN
+ #define RGB_DI_PIN F4
+ #undef RGBLED_NUM
+ #define RGBLED_NUM 2 // Number of LEDs
+#endif
+#define RGBLIGHT_EFFECT_BREATHING // Only have Breathing Animation
+#define RGBLIGHT_HUE_STEP 10
+#define RGBLIGHT_SAT_STEP 17
+#define RGBLIGHT_VAL_STEP 17
+
+/* Mouse Keys Configuration */
+#define MK_3_SPEED
+#define MK_W_INTERVAL_UNMOD 20
diff --git a/keyboards/launchpad/keymaps/brandonschlack/keymap.c b/keyboards/launchpad/keymaps/brandonschlack/keymap.c
new file mode 100644
index 0000000000..1ef77ccc6e
--- /dev/null
+++ b/keyboards/launchpad/keymaps/brandonschlack/keymap.c
@@ -0,0 +1,213 @@
+/* Copyright 2020 Brandon Schlack
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+#include QMK_KEYBOARD_H
+#include "brandonschlack.h"
+
+/**
+ * Layer Names
+ */
+#define _REEDER _BASE
+enum bdn9_layers {
+ _MEDIA = KEYMAP_LAYERS,
+ _NAVI,
+ _KARABINER
+};
+
+/**
+ * Keycodes & Macros
+ */
+#define DF_REDR DF(_REEDER) // Set Default Layer to Reeder shortcuts
+#define DF_MEDA DF(_MEDIA) // Set Default Layer to Media controls
+#define DF_NAVI DF(_NAVI) // Set Default Layer to Navigation shortcuts
+#define DF_KBNR DF(_KARABINER) // Set Default Layer to Basic Macro keys
+
+// Tap Dances
+enum launchpad_dances {
+ TD_SHLD_LGHT = 0,
+ TD_SHLD_ADJT,
+ TD_REDR_H
+};
+//Tap Dance Definitions
+qk_tap_dance_action_t tap_dance_actions[] = {
+ [TD_SHLD_LGHT] = ACTION_TAP_DANCE_TRIGGER_LAYER(SINGLE_HOLD, _LIGHT),
+ [TD_SHLD_ADJT] = ACTION_TAP_DANCE_TRIGGER_LAYER(SINGLE_HOLD, _ADJUST),
+ [TD_REDR_H] = ACTION_TAP_DANCE_DOUBLE(KC_H, KC_R)
+};
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+/* Reeder
+ * ┌──────┬──────┐
+ * │CmdTab│ View │
+ * ├──────┼──────┤
+ * │PrvSub│PrvItm│
+ * ├──────┼──────┤
+ * │NxtSub│NxtItm│
+ * ├──────┼──────┤
+ * │ Clr │ Sync │
+ * └──────┴──────┘
+ */
+[_REEDER] = LAYOUT( \
+ CMD_TAB, TD(TD_REDR_H), \
+ KC_P, KC_K, \
+ KC_N, KC_J, \
+ TD(TD_SHLD_LGHT), TD(TD_SHLD_ADJT) \
+),
+
+/* Media
+ * ┌──────┬──────┐
+ * │ Mute │ Play │
+ * ├──────┼──────┤
+ * │ Vol+ │PrvTrk│
+ * ├──────┼──────┤
+ * │ Vol- │NxtTrk│
+ * ├──────┼──────┤
+ * │ Spce │ Plyr │
+ * └──────┴──────┘
+ */
+[_MEDIA] = LAYOUT( \
+ KC_MUTE, KC_MPLY, \
+ KC_VOLU, KC_MNXT, \
+ KC_VOLD, KC_MPRV, \
+ TD(TD_SHLD_LGHT), TD(TD_SHLD_ADJT) \
+),
+
+/* Navigation
+ * ┌──────┬──────┐
+ * │ PTab │ NTab │
+ * ├──────┼──────┤
+ * │ SclL │ SclU │
+ * ├──────┼──────┤
+ * │ SclR │ SclD │
+ * ├──────┼──────┤
+ * │LstTab│ClsTab│
+ * └──────┴──────┘
+ */
+[_NAVI] = LAYOUT( \
+ PRV_TAB, NXT_TAB, \
+ MC_WH_L, MC_WH_U, \
+ MC_WH_R, MC_WH_D, \
+ TD(TD_SHLD_LGHT), TD(TD_SHLD_ADJT) \
+),
+
+/* Macro
+ * ┌──────┬──────┐
+ * │ 1 │ 2 │
+ * ├──────┼──────┤
+ * │ 3 │ 4 │
+ * ├──────┼──────┤
+ * │ 5 │ 6 │
+ * ├──────┼──────┤
+ * │ 7 │ 8 │
+ * └──────┴──────┘
+ */
+[_KARABINER] = LAYOUT( \
+ KC_P1, KC_P2, \
+ KC_P3, KC_P4, \
+ KC_P5, KC_P6, \
+ TD(TD_SHLD_LGHT), TD(TD_SHLD_ADJT) \
+),
+
+/* Lights
+ * ┌──────┬──────┐
+ * │ THM+ │ HUE+ │
+ * ├──────┼──────┤
+ * │ SAT- │ SAT+ │
+ * ├──────┼──────┤
+ * │ VAL- │ VAL+ │
+ * ├──────┼──────┤
+ * │ XXXX │ Mde+ │
+ * └──────┴──────┘
+ */
+[_LIGHT] = LAYOUT( \
+ RGB_THM, RGB_HUI, \
+ RGB_SAD, RGB_SAI, \
+ RGB_VAD, RGB_VAI, \
+ XXXXXXX, RGB_MOD \
+),
+
+/* Adjust
+ * ┌──────┬──────┐
+ * │ Make │ Rset │
+ * ├──────┼──────┤
+ * │ Redr │ Meda │
+ * ├──────┼──────┤
+ * │ Navi │ Mcro │
+ * ├──────┼──────┤
+ * │ Lght │ XXXX │
+ * └──────┴──────┘
+ */
+[_ADJUST] = LAYOUT( \
+ QM_MAKE, RESET, \
+ DF_REDR, DF_MEDA, \
+ DF_NAVI, DF_KBNR, \
+ TG_LGHT, XXXXXXX \
+)
+
+};
+
+void matrix_init_keymap(void) {
+}
+
+// Runs once after keyboard initializes
+void keyboard_post_init_keymap(void) {
+};
+
+/**
+ * Tap Dances
+ */
+void process_tap_dance_keycode (bool reset, uint8_t toggle_layer) {
+ uint16_t keycode = 0;
+ switch (toggle_layer) {
+ case _LIGHT:
+ switch (get_highest_layer(layer_state)) {
+ case _REEDER:
+ keycode = KC_L;
+ break;
+ case _MEDIA:
+ keycode = KC_SPC;
+ break;
+ case _NAVI:
+ keycode = REO_TAB;
+ break;
+ case _KARABINER:
+ keycode = KC_P7;
+ break;
+ }
+ break;
+ case _ADJUST:
+ switch (get_highest_layer(layer_state)) {
+ case _REEDER:
+ keycode = KC_R;
+ break;
+ case _MEDIA:
+ keycode = MC_PLYR;
+ break;
+ case _NAVI:
+ keycode = CLS_TAB;
+ break;
+ case _KARABINER:
+ keycode = KC_P8;
+ break;
+ }
+ break;
+ }
+ if (!reset) {
+ register_code16(keycode);
+ } else {
+ unregister_code16(keycode);
+ }
+}
diff --git a/keyboards/launchpad/keymaps/brandonschlack/readme.md b/keyboards/launchpad/keymaps/brandonschlack/readme.md
new file mode 100644
index 0000000000..a91a1b80ac
--- /dev/null
+++ b/keyboards/launchpad/keymaps/brandonschlack/readme.md
@@ -0,0 +1,31 @@
+# brandonschlack's layout for Launchpad
+Fun little macropad build, with an awesome case from [StrataKB](https://stratakb.com/store/cases/launchpad-v2-full-case).
+
+## Media Layer
+This layer is used for media controls. Player button is a hotkey to focus the current media player with [BeardedSpice](https://beardedspice.github.io/)
+| | |
+|:-:|:-:|
+| Mute | Play/Pause |
+| Vol + | Next Track |
+| Vol - | Prev Track |
+| | Current Player |
+---
+
+## Keypad Layer
+This layer is used to send keypad keys, meant to be remapped based on current app with [Karabiner](https://pqrs.org/osx/karabiner/)
+| | |
+|:-:|:-:|
+| 1 | 2 |
+| 3 | 4 |
+| 5 | 6 |
+| 7 | 8 |
+---
+
+## Magic Layer
+This layer is used as a meta layer for the pad. This layer is accessed by holding key in Row 3, Col 0
+| | |
+|:-:|:-:|
+| MAKE | RESET |
+| **Media** Layer | **Keypad** Layer|
+| XXX | XXX |
+| ___ | XXX |
diff --git a/keyboards/launchpad/keymaps/brandonschlack/rules.mk b/keyboards/launchpad/keymaps/brandonschlack/rules.mk
new file mode 100644
index 0000000000..ac92af928e
--- /dev/null
+++ b/keyboards/launchpad/keymaps/brandonschlack/rules.mk
@@ -0,0 +1,13 @@
+# Use macropad-specific defines, layers, functions. Flash bootloader with QM_MAKE
+IS_MACROPAD = yes
+
+# Use dfu bootloader for Elite-C
+BOOTLOADER = atmel-dfu
+
+# Build Options
+BOOTMAGIC_ENABLE = lite
+RGBLIGHT_ENABLE = yes # Enable WS2812 RGB underlight.
+CONSOLE_ENABLE = yes # Console for debug(+400)
+MOUSEKEY_ENABLE = yes # Use mouse keys for scrolling.
+COMMAND_ENABLE = no # Disable Command, breaks with Mouse Keys set to constant.
+TAP_DANCE_ENABLE = yes # Use tap dance