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Diffstat (limited to 'keyboards/latincompass/latin6rgb/config.h')
-rw-r--r-- | keyboards/latincompass/latin6rgb/config.h | 132 |
1 files changed, 132 insertions, 0 deletions
diff --git a/keyboards/latincompass/latin6rgb/config.h b/keyboards/latincompass/latin6rgb/config.h new file mode 100644 index 0000000000..718d8aa26f --- /dev/null +++ b/keyboards/latincompass/latin6rgb/config.h @@ -0,0 +1,132 @@ +/* Copyright 2021 18438880 + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + + +#pragma once + +/* USB Device descriptor parameter */ +#include "config_common.h" +#define VENDOR_ID 0x7C88 // "hw" = haierwangwei +#define PRODUCT_ID 0x7C96 // "lp" = latin6RGB +#define DEVICE_VER 0x0001 +#define MANUFACTURER 18438880 +#define PRODUCT Latin6rgb + +/* key matrix size */ +#define MATRIX_ROWS 2 +#define MATRIX_COLS 3 + +/* + * Keyboard Matrix Assignments + * + * Change this to how you wired your keyboard + * COLS: AVR pins used for columns, left to right + * ROWS: AVR pins used for rows, top to bottom + * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode) + * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode) + * + */ +#define MATRIX_ROW_PINS {C7, C6 } +#define MATRIX_COL_PINS {F7, F6, F5} +#define UNUSED_PINS + +/* COL2ROW, ROW2COL*/ +#define DIODE_DIRECTION ROW2COL + +/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */ +#define DEBOUNCE 3 + +/* disable these deprecated features by default */ +//#define NO_ACTION_MACRO +//#define NO_ACTION_FUNCTION + +#ifdef RGB_MATRIX_ENABLE +# define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects +# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended +# define RGB_MATRIX_KEYPRESSES +# define RGB_MATRIX_FRAMEBUFFER_EFFECTS + // RGB Matrix Animation modes. Explicitly enabled + // For full list of effects, see: + // https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects +# define ENABLE_RGB_MATRIX_ALPHAS_MODS +// # define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN +# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT +# define ENABLE_RGB_MATRIX_BREATHING +// # define ENABLE_RGB_MATRIX_BAND_SAT +# define ENABLE_RGB_MATRIX_BAND_VAL +// # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT +# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL +// # define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT +# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL +# define ENABLE_RGB_MATRIX_CYCLE_ALL +# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT +# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN +# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON +# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN +# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL +# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL +# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL +# define ENABLE_RGB_MATRIX_DUAL_BEACON +# define ENABLE_RGB_MATRIX_RAINBOW_BEACON +# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS +# define ENABLE_RGB_MATRIX_RAINDROPS +# define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS +# define ENABLE_RGB_MATRIX_HUE_BREATHING +# define ENABLE_RGB_MATRIX_HUE_PENDULUM +# define ENABLE_RGB_MATRIX_HUE_WAVE +# define ENABLE_RGB_MATRIX_PIXEL_RAIN +# define ENABLE_RGB_MATRIX_PIXEL_FLOW +# define ENABLE_RGB_MATRIX_PIXEL_FRACTAL + // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined +# define ENABLE_RGB_MATRIX_TYPING_HEATMAP +// # define ENABLE_RGB_MATRIX_DIGITAL_RAIN + // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined +# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE +# define ENABLE_RGB_MATRIX_SOLID_REACTIVE +// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE +// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE +// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS +// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS +// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS +// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS +// # define ENABLE_RGB_MATRIX_SPLASH +// # define ENABLE_RGB_MATRIX_MULTISPLASH +// # define ENABLE_RGB_MATRIX_SOLID_SPLASH +// # define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH + +// This is a 7-bit address, that gets left-shifted and bit 0 +// set to 0 for write, 1 for read (as per I2C protocol) +// The address will vary depending on your wiring: +// 0b1110100 AD <-> GND +// 0b1110111 AD <-> VCC +// 0b1110101 AD <-> SCL +// 0b1110110 AD <-> SDA +#define DRIVER_ADDR_1 0b1110100 + +#define DRIVER_COUNT 1 +#define DRIVER_LED_TOTAL 6 +#endif +//#define RGB_DI_PIN B7 +//#ifdef RGB_DI_PIN +//#define RGBLIGHT_ANIMATIONS +//#define RGBLED_NUM 8 +//#define RGBLIGHT_HUE_STEP 5 +//#define RGBLIGHT_SAT_STEP 5 +//#define RGBLIGHT_VAL_STEP 5 +//#define RGBLIGHT_SLEEP +//#endif + +#define B7_AUDIO |