diff options
Diffstat (limited to 'keyboards/kumaokobo/kudox_game/keymaps')
5 files changed, 158 insertions, 0 deletions
diff --git a/keyboards/kumaokobo/kudox_game/keymaps/default/keymap.c b/keyboards/kumaokobo/kudox_game/keymaps/default/keymap.c new file mode 100644 index 0000000000..99e664138f --- /dev/null +++ b/keyboards/kumaokobo/kudox_game/keymaps/default/keymap.c @@ -0,0 +1,74 @@ +// Copyright Kumao Kobo <kumaokobo@gmail.com> +// SPDX-License-Identifier: GPL-2.0+ + +#include QMK_KEYBOARD_H + +// Each layer gets a name for readability, which is then used in the keymap matrix below. +// The underscores don't mean anything - you can have a layer called STUFF or any other name. +// Layer names don't all need to be of the same length, obviously, and you can also skip them +// entirely and just use numbers. +#define _QWERTY 0 +#define _SYMB 1 +#define _LIGHT 2 + +// Shortcut to make keymap more readable +#define SYM_L MO(_SYMB) +#define KC_ALEN LALT_T(KC_ENT) +#define ES_LIGH LT(_LIGHT, KC_ESC) + +#define CT_COPY LCTL(KC_C) +#define CT_PASTE LCTL(KC_V) + + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + + [_QWERTY] = LAYOUT( + //┌────────┬────────┬────────┬────────┬────────┬────────┐ + ES_LIGH ,KC_1 ,KC_2 ,KC_3 ,KC_4 ,KC_5 , + //└────────┼────────┼────────┼────────┼────────┼────────┤ + KC_Q ,KC_W ,KC_E ,KC_R ,KC_T , + //┌────────┼────────┼────────┼────────┼────────┼────────┼────────┐ + CT_COPY ,CT_PASTE,KC_A ,KC_S ,KC_D ,KC_F ,KC_G , + //├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ + KC_LSFT ,KC_Z ,KC_X ,KC_C ,KC_V , + //├────────┼────────┘ └────────┴────────┼────────┼────────┐ + KC_LCTL ,SYM_L ,KC_SPC + //└────────┘ └────────┴────────┘ + ), + + [_SYMB] = LAYOUT( + //┌────────┬────────┬────────┬────────┬────────┬────────┐ + _______ ,KC_6 ,KC_7 ,KC_8 ,KC_9 ,KC_0 , + //└────────┼────────┼────────┼────────┼────────┼────────┤ + KC_GRV ,KC_UP ,KC_PIPE ,KC_LCBR ,KC_RCBR , + //┌────────┼────────┼────────┼────────┼────────┼────────┼────────┐ + _______ ,_______ ,KC_LEFT ,KC_DOWN ,KC_RIGHT,KC_LBRC ,KC_RBRC , + //├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ + _______ ,KC_BSPC ,KC_DEL ,KC_LPRN ,KC_RPRN , + //├────────┼────────┘ └────────┴────────┼────────┼────────┐ + _______ ,_______ ,_______ + //└────────┘ └────────┴────────┘ + ), + + [_LIGHT] = LAYOUT( + //┌────────┬────────┬────────┬────────┬────────┬────────┐ + _______ ,RGB_HUI ,RGB_HUD ,RGB_SAI ,RGB_SAD ,RGB_VAI , + //└────────┼────────┼────────┼────────┼────────┼────────┤ + RGB_M_P ,RGB_M_SW,RGB_M_X ,RGB_M_B ,RGB_VAD , + //┌────────┼────────┼────────┼────────┼────────┼────────┼────────┐ + _______ ,_______ ,RGB_M_SN,RGB_M_G ,RGB_M_R ,RGB_M_K ,RGB_M_T , + //├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ + _______ ,RGB_M_T ,XXXXXXX ,RGB_VAI ,RGB_VAD , + //├────────┼────────┘ └────────┴────────┼────────┼────────┐ + _______ ,RGB_MOD ,RGB_TOG + //└────────┘ └────────┴────────┘ + ) + +}; + +// Runs just one time when the keyboard initializes. +#ifdef RGBLIGHT_ENABLE +void eeconfig_init_user(void) { + rgblight_mode(RGBLIGHT_MODE_RAINBOW_SWIRL); +}; +#endif diff --git a/keyboards/kumaokobo/kudox_game/keymaps/default/readme.md b/keyboards/kumaokobo/kudox_game/keymaps/default/readme.md new file mode 100644 index 0000000000..0fbdb86a94 --- /dev/null +++ b/keyboards/kumaokobo/kudox_game/keymaps/default/readme.md @@ -0,0 +1 @@ +# The default keymap for Kudox Game Keyboard diff --git a/keyboards/kumaokobo/kudox_game/keymaps/via/keymap.c b/keyboards/kumaokobo/kudox_game/keymaps/via/keymap.c new file mode 100644 index 0000000000..b0722bf470 --- /dev/null +++ b/keyboards/kumaokobo/kudox_game/keymaps/via/keymap.c @@ -0,0 +1,81 @@ +// Copyright Kumao Kobo <kumaokobo@gmail.com> +// SPDX-License-Identifier: GPL-2.0+ + +#include QMK_KEYBOARD_H +// Each layer gets a name for readability, which is then used in the keymap matrix below. +// The underscores don't mean anything - you can have a layer called STUFF or any other name. +// Layer names don't all need to be of the same length, obviously, and you can also skip them +// entirely and just use numbers. +enum layer_number { + _BASE, + _FN1, + _FN2, + _FN3, +}; + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + + [_BASE] = LAYOUT( + //┌──────────┬──────────┬──────────┬──────────┬──────────┬──────────┐ + KC_ESC ,KC_1 ,KC_2 ,KC_3 ,KC_4 ,KC_5 , + //└──────────┼──────────┼──────────┼──────────┼──────────┼──────────┤ + KC_Q ,KC_W ,KC_E ,KC_R ,KC_T , + //┌──────────┼──────────┼──────────┼──────────┼──────────┼──────────┼──────────┐ + LCTL(KC_C),LCTL(KC_V),KC_A ,KC_S ,KC_D ,KC_F ,KC_G , + //├──────────┼──────────┼──────────┴──────────┼──────────┼──────────┼──────────┤ + KC_LSFT ,KC_Z ,KC_X ,KC_C ,KC_V , + //├──────────┼──────────┘ └──────────┴──────────┼──────────┼──────────┐ + KC_LCTL ,TO(_FN1) ,KC_SPC + //└──────────┘ └──────────┴──────────┘ + ), + + [_FN1] = LAYOUT( + //┌──────────┬──────────┬──────────┬──────────┬──────────┬──────────┐ + KC_TRNS ,KC_6 ,KC_7 ,KC_8 ,KC_9 ,KC_0 , + //└──────────┼──────────┼──────────┼──────────┼──────────┼──────────┤ + KC_GRV ,KC_UP ,KC_PIPE ,KC_LCBR ,KC_RCBR , + //┌──────────┼──────────┼──────────┼──────────┼──────────┼──────────┼──────────┐ + KC_TRNS ,KC_TRNS ,KC_LEFT ,KC_DOWN ,KC_RIGHT ,KC_LBRC ,KC_RBRC , + //├──────────┼──────────┼──────────┴──────────┼──────────┼──────────┼──────────┤ + KC_TRNS ,KC_BSPC ,KC_DEL ,KC_LPRN ,KC_RPRN , + //├──────────┼──────────┘ └──────────┴──────────┼──────────┼──────────┐ + TO(_FN2) ,TO(_BASE) ,KC_TRNS + //└──────────┘ └──────────┴──────────┘ + ), + + [_FN2] = LAYOUT( + //┌──────────┬──────────┬──────────┬──────────┬──────────┬──────────┐ + KC_TRNS ,RGB_HUI ,RGB_HUD ,RGB_SAI ,RGB_SAD ,RGB_VAI , + //└──────────┼──────────┼──────────┼──────────┼──────────┼──────────┤ + RGB_M_P ,RGB_M_SW ,RGB_M_X ,RGB_M_B ,RGB_VAD , + //┌──────────┼──────────┼──────────┼──────────┼──────────┼──────────┼──────────┐ + KC_TRNS ,KC_TRNS ,RGB_M_SN ,RGB_M_G ,RGB_M_R ,RGB_M_K ,RGB_M_T , + //├──────────┼──────────┼──────────┴──────────┼──────────┼──────────┼──────────┤ + KC_TRNS ,RGB_M_T ,KC_DEL ,RGB_VAI ,RGB_VAD , + //├──────────┼──────────┘ └──────────┴──────────┼──────────┼──────────┐ + TO(_FN1) ,RGB_MOD ,RGB_TOG + //└──────────┘ └──────────┴──────────┘ + ), + + + [_FN3] = LAYOUT( + //┌──────────┬──────────┬──────────┬──────────┬──────────┬──────────┐ + KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS , + //└──────────┼──────────┼──────────┼──────────┼──────────┼──────────┤ + KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS , + //┌──────────┼──────────┼──────────┼──────────┼──────────┼──────────┼──────────┐ + KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS , + //├──────────┼──────────┼──────────┴──────────┼──────────┼──────────┼──────────┤ + KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS , + //├──────────┼──────────┘ └──────────┴──────────┼──────────┼──────────┐ + KC_TRNS ,KC_TRNS ,KC_TRNS + //└──────────┘ └──────────┴──────────┘ + ) +}; + + +#ifdef RGBLIGHT_ENABLE +void eeconfig_init_user(void) { + rgblight_mode(RGBLIGHT_MODE_RAINBOW_SWIRL); +}; +#endif diff --git a/keyboards/kumaokobo/kudox_game/keymaps/via/readme.md b/keyboards/kumaokobo/kudox_game/keymaps/via/readme.md new file mode 100644 index 0000000000..203474736c --- /dev/null +++ b/keyboards/kumaokobo/kudox_game/keymaps/via/readme.md @@ -0,0 +1 @@ +# The default VIA keymap for Kudox Game Keyboard diff --git a/keyboards/kumaokobo/kudox_game/keymaps/via/rules.mk b/keyboards/kumaokobo/kudox_game/keymaps/via/rules.mk new file mode 100644 index 0000000000..1e5b99807c --- /dev/null +++ b/keyboards/kumaokobo/kudox_game/keymaps/via/rules.mk @@ -0,0 +1 @@ +VIA_ENABLE = yes |