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-rw-r--r--keyboards/kumaokobo/kudox_game/keymaps/default/keymap.c74
-rw-r--r--keyboards/kumaokobo/kudox_game/keymaps/default/readme.md1
-rw-r--r--keyboards/kumaokobo/kudox_game/keymaps/via/keymap.c81
-rw-r--r--keyboards/kumaokobo/kudox_game/keymaps/via/readme.md1
-rw-r--r--keyboards/kumaokobo/kudox_game/keymaps/via/rules.mk1
5 files changed, 158 insertions, 0 deletions
diff --git a/keyboards/kumaokobo/kudox_game/keymaps/default/keymap.c b/keyboards/kumaokobo/kudox_game/keymaps/default/keymap.c
new file mode 100644
index 0000000000..99e664138f
--- /dev/null
+++ b/keyboards/kumaokobo/kudox_game/keymaps/default/keymap.c
@@ -0,0 +1,74 @@
+// Copyright Kumao Kobo <kumaokobo@gmail.com>
+// SPDX-License-Identifier: GPL-2.0+
+
+#include QMK_KEYBOARD_H
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+#define _QWERTY 0
+#define _SYMB 1
+#define _LIGHT 2
+
+// Shortcut to make keymap more readable
+#define SYM_L MO(_SYMB)
+#define KC_ALEN LALT_T(KC_ENT)
+#define ES_LIGH LT(_LIGHT, KC_ESC)
+
+#define CT_COPY LCTL(KC_C)
+#define CT_PASTE LCTL(KC_V)
+
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+ [_QWERTY] = LAYOUT(
+ //┌────────┬────────┬────────┬────────┬────────┬────────┐
+ ES_LIGH ,KC_1 ,KC_2 ,KC_3 ,KC_4 ,KC_5 ,
+ //└────────┼────────┼────────┼────────┼────────┼────────┤
+ KC_Q ,KC_W ,KC_E ,KC_R ,KC_T ,
+ //┌────────┼────────┼────────┼────────┼────────┼────────┼────────┐
+ CT_COPY ,CT_PASTE,KC_A ,KC_S ,KC_D ,KC_F ,KC_G ,
+ //├────────┼────────┼────────┼────────┼────────┼────────┼────────┐
+ KC_LSFT ,KC_Z ,KC_X ,KC_C ,KC_V ,
+ //├────────┼────────┘ └────────┴────────┼────────┼────────┐
+ KC_LCTL ,SYM_L ,KC_SPC
+ //└────────┘ └────────┴────────┘
+ ),
+
+ [_SYMB] = LAYOUT(
+ //┌────────┬────────┬────────┬────────┬────────┬────────┐
+ _______ ,KC_6 ,KC_7 ,KC_8 ,KC_9 ,KC_0 ,
+ //└────────┼────────┼────────┼────────┼────────┼────────┤
+ KC_GRV ,KC_UP ,KC_PIPE ,KC_LCBR ,KC_RCBR ,
+ //┌────────┼────────┼────────┼────────┼────────┼────────┼────────┐
+ _______ ,_______ ,KC_LEFT ,KC_DOWN ,KC_RIGHT,KC_LBRC ,KC_RBRC ,
+ //├────────┼────────┼────────┼────────┼────────┼────────┼────────┐
+ _______ ,KC_BSPC ,KC_DEL ,KC_LPRN ,KC_RPRN ,
+ //├────────┼────────┘ └────────┴────────┼────────┼────────┐
+ _______ ,_______ ,_______
+ //└────────┘ └────────┴────────┘
+ ),
+
+ [_LIGHT] = LAYOUT(
+ //┌────────┬────────┬────────┬────────┬────────┬────────┐
+ _______ ,RGB_HUI ,RGB_HUD ,RGB_SAI ,RGB_SAD ,RGB_VAI ,
+ //└────────┼────────┼────────┼────────┼────────┼────────┤
+ RGB_M_P ,RGB_M_SW,RGB_M_X ,RGB_M_B ,RGB_VAD ,
+ //┌────────┼────────┼────────┼────────┼────────┼────────┼────────┐
+ _______ ,_______ ,RGB_M_SN,RGB_M_G ,RGB_M_R ,RGB_M_K ,RGB_M_T ,
+ //├────────┼────────┼────────┼────────┼────────┼────────┼────────┐
+ _______ ,RGB_M_T ,XXXXXXX ,RGB_VAI ,RGB_VAD ,
+ //├────────┼────────┘ └────────┴────────┼────────┼────────┐
+ _______ ,RGB_MOD ,RGB_TOG
+ //└────────┘ └────────┴────────┘
+ )
+
+};
+
+// Runs just one time when the keyboard initializes.
+#ifdef RGBLIGHT_ENABLE
+void eeconfig_init_user(void) {
+ rgblight_mode(RGBLIGHT_MODE_RAINBOW_SWIRL);
+};
+#endif
diff --git a/keyboards/kumaokobo/kudox_game/keymaps/default/readme.md b/keyboards/kumaokobo/kudox_game/keymaps/default/readme.md
new file mode 100644
index 0000000000..0fbdb86a94
--- /dev/null
+++ b/keyboards/kumaokobo/kudox_game/keymaps/default/readme.md
@@ -0,0 +1 @@
+# The default keymap for Kudox Game Keyboard
diff --git a/keyboards/kumaokobo/kudox_game/keymaps/via/keymap.c b/keyboards/kumaokobo/kudox_game/keymaps/via/keymap.c
new file mode 100644
index 0000000000..b0722bf470
--- /dev/null
+++ b/keyboards/kumaokobo/kudox_game/keymaps/via/keymap.c
@@ -0,0 +1,81 @@
+// Copyright Kumao Kobo <kumaokobo@gmail.com>
+// SPDX-License-Identifier: GPL-2.0+
+
+#include QMK_KEYBOARD_H
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+enum layer_number {
+ _BASE,
+ _FN1,
+ _FN2,
+ _FN3,
+};
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+ [_BASE] = LAYOUT(
+ //┌──────────┬──────────┬──────────┬──────────┬──────────┬──────────┐
+ KC_ESC ,KC_1 ,KC_2 ,KC_3 ,KC_4 ,KC_5 ,
+ //└──────────┼──────────┼──────────┼──────────┼──────────┼──────────┤
+ KC_Q ,KC_W ,KC_E ,KC_R ,KC_T ,
+ //┌──────────┼──────────┼──────────┼──────────┼──────────┼──────────┼──────────┐
+ LCTL(KC_C),LCTL(KC_V),KC_A ,KC_S ,KC_D ,KC_F ,KC_G ,
+ //├──────────┼──────────┼──────────┴──────────┼──────────┼──────────┼──────────┤
+ KC_LSFT ,KC_Z ,KC_X ,KC_C ,KC_V ,
+ //├──────────┼──────────┘ └──────────┴──────────┼──────────┼──────────┐
+ KC_LCTL ,TO(_FN1) ,KC_SPC
+ //└──────────┘ └──────────┴──────────┘
+ ),
+
+ [_FN1] = LAYOUT(
+ //┌──────────┬──────────┬──────────┬──────────┬──────────┬──────────┐
+ KC_TRNS ,KC_6 ,KC_7 ,KC_8 ,KC_9 ,KC_0 ,
+ //└──────────┼──────────┼──────────┼──────────┼──────────┼──────────┤
+ KC_GRV ,KC_UP ,KC_PIPE ,KC_LCBR ,KC_RCBR ,
+ //┌──────────┼──────────┼──────────┼──────────┼──────────┼──────────┼──────────┐
+ KC_TRNS ,KC_TRNS ,KC_LEFT ,KC_DOWN ,KC_RIGHT ,KC_LBRC ,KC_RBRC ,
+ //├──────────┼──────────┼──────────┴──────────┼──────────┼──────────┼──────────┤
+ KC_TRNS ,KC_BSPC ,KC_DEL ,KC_LPRN ,KC_RPRN ,
+ //├──────────┼──────────┘ └──────────┴──────────┼──────────┼──────────┐
+ TO(_FN2) ,TO(_BASE) ,KC_TRNS
+ //└──────────┘ └──────────┴──────────┘
+ ),
+
+ [_FN2] = LAYOUT(
+ //┌──────────┬──────────┬──────────┬──────────┬──────────┬──────────┐
+ KC_TRNS ,RGB_HUI ,RGB_HUD ,RGB_SAI ,RGB_SAD ,RGB_VAI ,
+ //└──────────┼──────────┼──────────┼──────────┼──────────┼──────────┤
+ RGB_M_P ,RGB_M_SW ,RGB_M_X ,RGB_M_B ,RGB_VAD ,
+ //┌──────────┼──────────┼──────────┼──────────┼──────────┼──────────┼──────────┐
+ KC_TRNS ,KC_TRNS ,RGB_M_SN ,RGB_M_G ,RGB_M_R ,RGB_M_K ,RGB_M_T ,
+ //├──────────┼──────────┼──────────┴──────────┼──────────┼──────────┼──────────┤
+ KC_TRNS ,RGB_M_T ,KC_DEL ,RGB_VAI ,RGB_VAD ,
+ //├──────────┼──────────┘ └──────────┴──────────┼──────────┼──────────┐
+ TO(_FN1) ,RGB_MOD ,RGB_TOG
+ //└──────────┘ └──────────┴──────────┘
+ ),
+
+
+ [_FN3] = LAYOUT(
+ //┌──────────┬──────────┬──────────┬──────────┬──────────┬──────────┐
+ KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,
+ //└──────────┼──────────┼──────────┼──────────┼──────────┼──────────┤
+ KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,
+ //┌──────────┼──────────┼──────────┼──────────┼──────────┼──────────┼──────────┐
+ KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,
+ //├──────────┼──────────┼──────────┴──────────┼──────────┼──────────┼──────────┤
+ KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,
+ //├──────────┼──────────┘ └──────────┴──────────┼──────────┼──────────┐
+ KC_TRNS ,KC_TRNS ,KC_TRNS
+ //└──────────┘ └──────────┴──────────┘
+ )
+};
+
+
+#ifdef RGBLIGHT_ENABLE
+void eeconfig_init_user(void) {
+ rgblight_mode(RGBLIGHT_MODE_RAINBOW_SWIRL);
+};
+#endif
diff --git a/keyboards/kumaokobo/kudox_game/keymaps/via/readme.md b/keyboards/kumaokobo/kudox_game/keymaps/via/readme.md
new file mode 100644
index 0000000000..203474736c
--- /dev/null
+++ b/keyboards/kumaokobo/kudox_game/keymaps/via/readme.md
@@ -0,0 +1 @@
+# The default VIA keymap for Kudox Game Keyboard
diff --git a/keyboards/kumaokobo/kudox_game/keymaps/via/rules.mk b/keyboards/kumaokobo/kudox_game/keymaps/via/rules.mk
new file mode 100644
index 0000000000..1e5b99807c
--- /dev/null
+++ b/keyboards/kumaokobo/kudox_game/keymaps/via/rules.mk
@@ -0,0 +1 @@
+VIA_ENABLE = yes