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Diffstat (limited to 'keyboards/kprepublic/cospad/keymaps/detrus')
-rw-r--r--keyboards/kprepublic/cospad/keymaps/detrus/keymap.c100
1 files changed, 50 insertions, 50 deletions
diff --git a/keyboards/kprepublic/cospad/keymaps/detrus/keymap.c b/keyboards/kprepublic/cospad/keymaps/detrus/keymap.c
index 9172ab8a93..c3fc1a2925 100644
--- a/keyboards/kprepublic/cospad/keymaps/detrus/keymap.c
+++ b/keyboards/kprepublic/cospad/keymaps/detrus/keymap.c
@@ -62,18 +62,18 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* `-----------------------'
*/
[_QWERTY_LAYER] = LAYOUT_gamepad_6x4(
- KC_T, KC_G, KC_B, KC_LALT, \
- KC_R, KC_F, KC_V, MO(_QWERTY_LOWER_LAYER),\
- KC_E, KC_D, KC_C, \
- KC_W, KC_S, KC_X, KC_SPACE, \
- KC_Q, KC_A, KC_Z, MO(_RAISE_LAYER),\
+ KC_T, KC_G, KC_B, KC_LALT,
+ KC_R, KC_F, KC_V, MO(_QWERTY_LOWER_LAYER),
+ KC_E, KC_D, KC_C,
+ KC_W, KC_S, KC_X, KC_SPACE,
+ KC_Q, KC_A, KC_Z, MO(_RAISE_LAYER),
QK_GESC, KC_TAB, KC_LSFT, KC_LCTL),
[_QWERTY_LOWER_LAYER] = LAYOUT_gamepad_6x4(
- KC_P, KC_SCLN, KC_SLSH, KC_LALT, \
- KC_O, KC_L, KC_DOT, _______, \
- KC_I, KC_K, KC_COMM, \
- KC_U, KC_J, KC_M, KC_ENTER, \
- KC_Y, KC_H, KC_N, _______, \
+ KC_P, KC_SCLN, KC_SLSH, KC_LALT,
+ KC_O, KC_L, KC_DOT, _______,
+ KC_I, KC_K, KC_COMM,
+ KC_U, KC_J, KC_M, KC_ENTER,
+ KC_Y, KC_H, KC_N, _______,
_______, _______, _______, _______),
@@ -109,18 +109,18 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* `-----------------------'
*/
[_QWERTZ_LAYER] = LAYOUT_gamepad_6x4(
- KC_T, KC_G, KC_B, KC_LALT, \
- KC_R, KC_F, KC_V, MO(_QWERTZ_LOWER_LAYER),\
- KC_E, KC_D, KC_C, \
- KC_W, KC_S, KC_X, KC_SPACE, \
- KC_Q, KC_A, KC_Y, MO(_RAISE_LAYER),\
+ KC_T, KC_G, KC_B, KC_LALT,
+ KC_R, KC_F, KC_V, MO(_QWERTZ_LOWER_LAYER),
+ KC_E, KC_D, KC_C,
+ KC_W, KC_S, KC_X, KC_SPACE,
+ KC_Q, KC_A, KC_Y, MO(_RAISE_LAYER),
QK_GESC, KC_TAB, KC_LSFT, KC_LCTL),
[_QWERTZ_LOWER_LAYER] = LAYOUT_gamepad_6x4(
- KC_P, KC_SCLN, KC_SLSH, KC_LALT, \
- KC_O, KC_L, KC_DOT, _______, \
- KC_I, KC_K, KC_COMM, \
- KC_U, KC_J, KC_M, KC_ENTER, \
- KC_Z, KC_H, KC_N, _______, \
+ KC_P, KC_SCLN, KC_SLSH, KC_LALT,
+ KC_O, KC_L, KC_DOT, _______,
+ KC_I, KC_K, KC_COMM,
+ KC_U, KC_J, KC_M, KC_ENTER,
+ KC_Z, KC_H, KC_N, _______,
_______, _______, _______, _______),
@@ -156,18 +156,18 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* `-----------------------'
*/
[_COLEMA_LAYER] = LAYOUT_gamepad_6x4(
- KC_T, KC_D, KC_B, KC_LALT, \
- KC_R, KC_T, KC_V, MO(_COLEMA_LOWER_LAYER),\
- KC_E, KC_S, KC_C, \
- KC_W, KC_R, KC_X, KC_SPACE, \
- KC_Q, KC_A, KC_Z, MO(_RAISE_LAYER),\
+ KC_T, KC_D, KC_B, KC_LALT,
+ KC_R, KC_T, KC_V, MO(_COLEMA_LOWER_LAYER),
+ KC_E, KC_S, KC_C,
+ KC_W, KC_R, KC_X, KC_SPACE,
+ KC_Q, KC_A, KC_Z, MO(_RAISE_LAYER),
QK_GESC, KC_TAB, KC_LSFT, KC_LCTL),
[_COLEMA_LOWER_LAYER] = LAYOUT_gamepad_6x4(
- KC_SCLN, KC_O, KC_SLSH, _______, \
- KC_Y, KC_I, KC_DOT, _______, \
- KC_U, KC_E, KC_COMM, \
- KC_L, KC_N, KC_M, KC_ENTER, \
- KC_J, KC_H, KC_K, _______, \
+ KC_SCLN, KC_O, KC_SLSH, _______,
+ KC_Y, KC_I, KC_DOT, _______,
+ KC_U, KC_E, KC_COMM,
+ KC_L, KC_N, KC_M, KC_ENTER,
+ KC_J, KC_H, KC_K, _______,
KC_F, KC_G, _______, _______),
@@ -203,18 +203,18 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* `-----------------------'
*/
[_DVORAK_LAYER] = LAYOUT_gamepad_6x4(
- KC_Y, KC_I, KC_X, KC_LALT, \
- KC_P, KC_U, KC_K, MO(_DVORAK_LOWER_LAYER),\
- KC_DOT, KC_E, KC_J, \
- KC_COMM, KC_O, KC_A, KC_SPACE, \
- KC_QUOT, KC_A, KC_SCLN, MO(_RAISE_LAYER),\
+ KC_Y, KC_I, KC_X, KC_LALT,
+ KC_P, KC_U, KC_K, MO(_DVORAK_LOWER_LAYER),
+ KC_DOT, KC_E, KC_J,
+ KC_COMM, KC_O, KC_A, KC_SPACE,
+ KC_QUOT, KC_A, KC_SCLN, MO(_RAISE_LAYER),
QK_GESC, KC_TAB, KC_LSFT, KC_LCTL),
[_DVORAK_LOWER_LAYER] = LAYOUT_gamepad_6x4(
- KC_L, KC_S, KC_Z, KC_LALT, \
- KC_R, KC_N, KC_V, _______, \
- KC_C, KC_T, KC_W, \
- KC_G, KC_H, KC_M, KC_ENTER,\
- KC_F, KC_D, KC_B, _______, \
+ KC_L, KC_S, KC_Z, KC_LALT,
+ KC_R, KC_N, KC_V, _______,
+ KC_C, KC_T, KC_W,
+ KC_G, KC_H, KC_M, KC_ENTER,
+ KC_F, KC_D, KC_B, _______,
_______, _______, _______, _______),
@@ -235,11 +235,11 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* `-----------------------'
*/
[_RAISE_LAYER] = LAYOUT_gamepad_6x4(
- KC_5, KC_0, KC_BSPC, _______, \
- KC_4, KC_9, KC_RIGHT, _______, \
- KC_3, KC_8, KC_UP, \
- KC_2, KC_7, KC_DOWN, _______, \
- KC_1, KC_6, KC_LEFT, _______, \
+ KC_5, KC_0, KC_BSPC, _______,
+ KC_4, KC_9, KC_RIGHT, _______,
+ KC_3, KC_8, KC_UP,
+ KC_2, KC_7, KC_DOWN, _______,
+ KC_1, KC_6, KC_LEFT, _______,
_______, _______, _______, _______),
@@ -261,11 +261,11 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* `----------------------------------------'
*/
[_ALTER_LAYER] = LAYOUT_gamepad_6x4(
- RGB_VAD, BL_TOGG, QWERTZ, KC_LGUI, \
- RGB_VAI, BL_OFF, QWERTY, _______, \
- RGB_SAD, BL_ON, COLEMAK, \
- RGB_SAI, RGB_TOG, DVORAK, _______, \
- RGB_HUD, RGB_MOD, KC_VOLD, _______, \
+ RGB_VAD, BL_TOGG, QWERTZ, KC_LGUI,
+ RGB_VAI, BL_OFF, QWERTY, _______,
+ RGB_SAD, BL_ON, COLEMAK,
+ RGB_SAI, RGB_TOG, DVORAK, _______,
+ RGB_HUD, RGB_MOD, KC_VOLD, _______,
RGB_HUI, RGB_RMOD, KC_VOLU, QK_BOOT),
};