diff options
Diffstat (limited to 'keyboards/knops/mini/keymaps/mverteuil')
-rw-r--r-- | keyboards/knops/mini/keymaps/mverteuil/config.h | 25 | ||||
-rw-r--r-- | keyboards/knops/mini/keymaps/mverteuil/keymap.c | 306 | ||||
-rw-r--r-- | keyboards/knops/mini/keymaps/mverteuil/readme.md | 1 | ||||
-rw-r--r-- | keyboards/knops/mini/keymaps/mverteuil/rules.mk | 6 |
4 files changed, 0 insertions, 338 deletions
diff --git a/keyboards/knops/mini/keymaps/mverteuil/config.h b/keyboards/knops/mini/keymaps/mverteuil/config.h deleted file mode 100644 index 584296cfaa..0000000000 --- a/keyboards/knops/mini/keymaps/mverteuil/config.h +++ /dev/null @@ -1,25 +0,0 @@ -/* Copyright 2017 Pawnerd, 2019 Matthew de Verteuil - * - * This program is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -#pragma once - -#if defined(AUDIO_ENABLE) - #define AUDIO_CLICKY - #define AUDIO_PIN_ALT B5 - #define AUDIO_PIN C6 - #define STARTUP_SONG SONG(ZELDA_PUZZLE) - #define GOODBYE_SONG SONG(COIN_SOUND) -#endif diff --git a/keyboards/knops/mini/keymaps/mverteuil/keymap.c b/keyboards/knops/mini/keymaps/mverteuil/keymap.c deleted file mode 100644 index 2e8d678f26..0000000000 --- a/keyboards/knops/mini/keymaps/mverteuil/keymap.c +++ /dev/null @@ -1,306 +0,0 @@ -#include QMK_KEYBOARD_H - -#define MAXIMIZ A(G(KC_F)) -#define NXTDSPL C(A(G(KC_RIGHT))) -#define BTMHALF A(G(KC_DOWN)) -#define TOPHALF A(G(KC_UP)) -#define NXTTHRD SS_LCTL(SS_LALT(SS_TAP(X_RIGHT))) -#define PRVTHRD C(A(KC_LEFT)) - -#define LT_MSTP LT(_LAYER_SELECT, KC_MSTP) -#define LT_ESC LT(_LAYER_SELECT, KC_ESC) -#define LT_NXTH TD(TD_SPEC) - -#define writeLayerLedState(layer) writePin(layer) -#define layer_led_0_off B6, false -#define layer_led_1_off D5, true -#define layer_led_2_off B0, false -#define layer_led_0_on B6, true -#define layer_led_1_on D5, false -#define layer_led_2_on B0, true - -void led_init_animation(void); -void led_set_layer(int layer); -void td_spectacles_finish(tap_dance_state_t *state, void *user_data); -void td_spectacles_reset(tap_dance_state_t *state, void *user_data); - -enum layer_led_mode { - ALL_LAYERS_OFF = -1, - LAYER_0, - LAYER_1, - LAYER_2, - LAYER_3, - LAYER_4, - LAYER_5, - ALL_LAYERS_ON, -}; - -enum mini_layers { - _MEDIA, - _COPYPASTA, - _SPECTACLES, - _LAYER_3, - _LAYER_4, - _LAYER_5, - _LAYER_SELECT, -}; - -enum { TD_SPEC = 0 }; - -tap_dance_action_t tap_dance_actions[] = { - /* Tap once for spectacles macro, hold for layer toggle */ - [TD_SPEC] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, td_spectacles_finish, td_spectacles_reset), -}; - -/* - * Key Layout - * _____ _____ _____ - * | | | | | | - * | 1 | | 2 | | 3 | - * |_____| |_____| |_____| - * _____ _____ _____ - * | | | | | | - * | 4 | | 5 | | 6 | - * |_____| |_____| |_____| - * - * Hold 1 and: - * - press 4, 5, or 6 to change layers - * - press 3 to reset, or press and hold 3 to enter DFU programming mode - * - * If something prevents you from using the above to reprogram, you can hold 3 while powering on as a fallback. - */ - -/* clang-format off */ -const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { - /* - * Layer 0 (Media Keys) - * _____ _____ _____ - * | | | | | | - * |Stop | |VolUp| |Play | - * |_____| |_____| |_____| - * _____ _____ _____ - * | | | | | | - * |Prev | |VolDn| |Next | - * |_____| |_____| |_____| - * - */ - [_MEDIA] = LAYOUT( - LT_MSTP, KC_VOLU, KC_MPLY, - KC_MPRV, KC_VOLD, KC_MNXT - ), - - /* - * Layer 1 (Copy and Paste Macros) - * _____ _____ _____ - * | | | | | | - * | ESC | |Ctl+Z| |CSf+Z| - * |_____| |_____| |_____| - * _____ _____ _____ - * | | | | | | - * |Ctl+X| |Ctl+C| |Ctl+V| - * |_____| |_____| |_____| - * - */ - - [_COPYPASTA] = LAYOUT( - LT_ESC, C(KC_Z), C(S(KC_Z)), - C(KC_X), C(KC_C), C(KC_V) - ), - - /* - * Layer 2 (Spectacles Macros) - * _LT&_ _____ _____ - * | Win | | Win | | Win | - * | Next| | Top | |Mximze - * |_1/3_| |_1/2_| |_____| - * _____ _____ _____ - * | Win | | Win | | Win | - * | Prev| | Bot | | Next| - * |_1/3_| |_1/2_| |Displ| - * - */ - [_SPECTACLES] = LAYOUT( - LT_NXTH,TOPHALF,MAXIMIZ, - PRVTHRD,BTMHALF,NXTDSPL - ), - - /* - * Layer 6 (Layer Select/Reset) - * _____ _____ _____ - * | | | | | | - * |None | |None | |Reset| - * |_____| |_____| |_____| - * _____ _____ _____ - * |Layer| |Layer| |Layer| - * | 0 | | 1 | | 2 | - * |_____| |_____| |_____| - * - * Layers 0, 1, and 2 have the top left button held to activate this layer. - * Then press the specific layer to switch to it. - * - */ - [_LAYER_SELECT] = LAYOUT( - _______, _______, QK_BOOT, - TO(_MEDIA),TO(_COPYPASTA),TO(_SPECTACLES) - ) -}; -/* clang-format on */ - -/* - * Knops Mini LED Numbers: - * _____ _____ _____ - * | | | | | | - * | 1 | | 2 | | 3 | <--- - * |_____| |_____| |_____| | These LEDs are called 'Switch LEDs' - * _____ _____ _____ |----- To turn on/off these leds, use: - * | | | | | | | set_switch_led( [1-6], [true/false]); - * | 4 | | 5 | | 6 | <--- - * |_____| |_____| |_____| - * - * < 0 > < 1 > < 2 > <--- These front-LEDs are called 'Layer LEDs' - * To turn on/off these leds, use: - * set_layer_led( [0-2], [true/false] ); - */ - -void set_switch_led(int ledId, bool state) { - switch (ledId) { - case 1: - writePin(D7, state); - break; - case 2: - writePin(readPin(B7) ? C6 : C7, state); - break; - case 3: - writePin(D4, state); - break; - case 4: - writePin(E6, state); - break; - case 5: - writePin(B4, state); - break; - case 6: - writePin(D6, state); - break; - } -} - -void set_layer_led(int layerLedMode) { - writeLayerLedState(layer_led_0_off); - writeLayerLedState(layer_led_1_off); - writeLayerLedState(layer_led_2_off); - - switch (layerLedMode) { - case ALL_LAYERS_OFF: - break; - case LAYER_0: - writeLayerLedState(layer_led_0_on); - break; - case LAYER_1: - writeLayerLedState(layer_led_1_on); - break; - case LAYER_2: - writeLayerLedState(layer_led_2_on); - break; - case LAYER_3: - writeLayerLedState(layer_led_0_on); - writeLayerLedState(layer_led_1_on); - break; - case LAYER_4: - writeLayerLedState(layer_led_1_on); - writeLayerLedState(layer_led_2_on); - break; - case LAYER_5: - writeLayerLedState(layer_led_0_on); - writeLayerLedState(layer_led_2_on); - break; - default: - writeLayerLedState(layer_led_0_on); - writeLayerLedState(layer_led_1_on); - writeLayerLedState(layer_led_2_on); - break; - } -} - -void led_init_animation(void) { - for (int i = ALL_LAYERS_OFF; i <= ALL_LAYERS_ON; i++) { - led_set_layer(i); - } - - led_set_layer(LAYER_0); -} - -/* - * This function led_set_layer gets called when you switch between layers. - * It allows you to turn on and off leds for each different layer and do - * other cool stuff. - */ -void led_set_layer(int layer) { - switch (layer) { - case ALL_LAYERS_OFF: - set_switch_led(1, false); - set_switch_led(2, false); - set_switch_led(3, false); - set_switch_led(4, false); - set_switch_led(5, false); - set_switch_led(6, false); - - case _LAYER_SELECT: - set_switch_led(1, false); - set_switch_led(2, false); - set_switch_led(3, false); - set_switch_led(4, true); - set_switch_led(5, true); - set_switch_led(6, true); - break; - - default: - set_switch_led(1, true); - set_switch_led(2, true); - set_switch_led(3, true); - set_switch_led(4, true); - set_switch_led(5, true); - set_switch_led(6, true); - break; - } - - set_layer_led(layer); -} - -/* - * Prepare all LED ports for output - */ -void led_init_ports_user(void) { - setPinOutput(D7); // Switch 1 LED - setPinOutput(C6); // Switch 2 LED Pin1 - setPinOutput(C7); // Switch 2 LED Pin2 - setPinOutput(D4); // Switch 3 LED - setPinOutput(E6); // Switch 4 LED - setPinOutput(B4); // Switch 5 LED - setPinOutput(D6); // Switch 6 LED - setPinOutput(D5); // Layer 0 LED - setPinOutput(B6); // Layer 1 LED - setPinOutput(B0); // Layer 2 LED -} - -// Runs on layer change, no matter where the change was initiated -layer_state_t layer_state_set_user(layer_state_t state) { - set_layer_led(get_highest_layer(state)); - led_set_layer(get_highest_layer(state)); - return state; -} - -void matrix_init_user(void) { - led_init_ports_user(); - led_init_animation(); -} - -void td_spectacles_finish(tap_dance_state_t *state, void *user_data) { - if (state->pressed) { - layer_on(_LAYER_SELECT); - } else { - SEND_STRING(NXTTHRD); - } -} - -void td_spectacles_reset(tap_dance_state_t *state, void *user_data) { layer_off(_LAYER_SELECT); } diff --git a/keyboards/knops/mini/keymaps/mverteuil/readme.md b/keyboards/knops/mini/keymaps/mverteuil/readme.md deleted file mode 100644 index 46ea015832..0000000000 --- a/keyboards/knops/mini/keymaps/mverteuil/readme.md +++ /dev/null @@ -1 +0,0 @@ -# mverteuil does knops mini diff --git a/keyboards/knops/mini/keymaps/mverteuil/rules.mk b/keyboards/knops/mini/keymaps/mverteuil/rules.mk deleted file mode 100644 index 91a53d56ac..0000000000 --- a/keyboards/knops/mini/keymaps/mverteuil/rules.mk +++ /dev/null @@ -1,6 +0,0 @@ -BACKLIGHT_ENABLE = no -CONSOLE_ENABLE = no -TAP_DANCE_ENABLE = yes -MOUSEKEY_ENABLE = no -AUDIO_ENABLE = no - |