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-rw-r--r--keyboards/knops/mini/keymaps/mverteuil/config.h25
-rw-r--r--keyboards/knops/mini/keymaps/mverteuil/keymap.c306
-rw-r--r--keyboards/knops/mini/keymaps/mverteuil/readme.md1
-rw-r--r--keyboards/knops/mini/keymaps/mverteuil/rules.mk6
4 files changed, 0 insertions, 338 deletions
diff --git a/keyboards/knops/mini/keymaps/mverteuil/config.h b/keyboards/knops/mini/keymaps/mverteuil/config.h
deleted file mode 100644
index 584296cfaa..0000000000
--- a/keyboards/knops/mini/keymaps/mverteuil/config.h
+++ /dev/null
@@ -1,25 +0,0 @@
-/* Copyright 2017 Pawnerd, 2019 Matthew de Verteuil
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#pragma once
-
-#if defined(AUDIO_ENABLE)
- #define AUDIO_CLICKY
- #define AUDIO_PIN_ALT B5
- #define AUDIO_PIN C6
- #define STARTUP_SONG SONG(ZELDA_PUZZLE)
- #define GOODBYE_SONG SONG(COIN_SOUND)
-#endif
diff --git a/keyboards/knops/mini/keymaps/mverteuil/keymap.c b/keyboards/knops/mini/keymaps/mverteuil/keymap.c
deleted file mode 100644
index 2e8d678f26..0000000000
--- a/keyboards/knops/mini/keymaps/mverteuil/keymap.c
+++ /dev/null
@@ -1,306 +0,0 @@
-#include QMK_KEYBOARD_H
-
-#define MAXIMIZ A(G(KC_F))
-#define NXTDSPL C(A(G(KC_RIGHT)))
-#define BTMHALF A(G(KC_DOWN))
-#define TOPHALF A(G(KC_UP))
-#define NXTTHRD SS_LCTL(SS_LALT(SS_TAP(X_RIGHT)))
-#define PRVTHRD C(A(KC_LEFT))
-
-#define LT_MSTP LT(_LAYER_SELECT, KC_MSTP)
-#define LT_ESC LT(_LAYER_SELECT, KC_ESC)
-#define LT_NXTH TD(TD_SPEC)
-
-#define writeLayerLedState(layer) writePin(layer)
-#define layer_led_0_off B6, false
-#define layer_led_1_off D5, true
-#define layer_led_2_off B0, false
-#define layer_led_0_on B6, true
-#define layer_led_1_on D5, false
-#define layer_led_2_on B0, true
-
-void led_init_animation(void);
-void led_set_layer(int layer);
-void td_spectacles_finish(tap_dance_state_t *state, void *user_data);
-void td_spectacles_reset(tap_dance_state_t *state, void *user_data);
-
-enum layer_led_mode {
- ALL_LAYERS_OFF = -1,
- LAYER_0,
- LAYER_1,
- LAYER_2,
- LAYER_3,
- LAYER_4,
- LAYER_5,
- ALL_LAYERS_ON,
-};
-
-enum mini_layers {
- _MEDIA,
- _COPYPASTA,
- _SPECTACLES,
- _LAYER_3,
- _LAYER_4,
- _LAYER_5,
- _LAYER_SELECT,
-};
-
-enum { TD_SPEC = 0 };
-
-tap_dance_action_t tap_dance_actions[] = {
- /* Tap once for spectacles macro, hold for layer toggle */
- [TD_SPEC] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, td_spectacles_finish, td_spectacles_reset),
-};
-
-/*
- * Key Layout
- * _____ _____ _____
- * | | | | | |
- * | 1 | | 2 | | 3 |
- * |_____| |_____| |_____|
- * _____ _____ _____
- * | | | | | |
- * | 4 | | 5 | | 6 |
- * |_____| |_____| |_____|
- *
- * Hold 1 and:
- * - press 4, 5, or 6 to change layers
- * - press 3 to reset, or press and hold 3 to enter DFU programming mode
- *
- * If something prevents you from using the above to reprogram, you can hold 3 while powering on as a fallback.
- */
-
-/* clang-format off */
-const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- /*
- * Layer 0 (Media Keys)
- * _____ _____ _____
- * | | | | | |
- * |Stop | |VolUp| |Play |
- * |_____| |_____| |_____|
- * _____ _____ _____
- * | | | | | |
- * |Prev | |VolDn| |Next |
- * |_____| |_____| |_____|
- *
- */
- [_MEDIA] = LAYOUT(
- LT_MSTP, KC_VOLU, KC_MPLY,
- KC_MPRV, KC_VOLD, KC_MNXT
- ),
-
- /*
- * Layer 1 (Copy and Paste Macros)
- * _____ _____ _____
- * | | | | | |
- * | ESC | |Ctl+Z| |CSf+Z|
- * |_____| |_____| |_____|
- * _____ _____ _____
- * | | | | | |
- * |Ctl+X| |Ctl+C| |Ctl+V|
- * |_____| |_____| |_____|
- *
- */
-
- [_COPYPASTA] = LAYOUT(
- LT_ESC, C(KC_Z), C(S(KC_Z)),
- C(KC_X), C(KC_C), C(KC_V)
- ),
-
- /*
- * Layer 2 (Spectacles Macros)
- * _LT&_ _____ _____
- * | Win | | Win | | Win |
- * | Next| | Top | |Mximze
- * |_1/3_| |_1/2_| |_____|
- * _____ _____ _____
- * | Win | | Win | | Win |
- * | Prev| | Bot | | Next|
- * |_1/3_| |_1/2_| |Displ|
- *
- */
- [_SPECTACLES] = LAYOUT(
- LT_NXTH,TOPHALF,MAXIMIZ,
- PRVTHRD,BTMHALF,NXTDSPL
- ),
-
- /*
- * Layer 6 (Layer Select/Reset)
- * _____ _____ _____
- * | | | | | |
- * |None | |None | |Reset|
- * |_____| |_____| |_____|
- * _____ _____ _____
- * |Layer| |Layer| |Layer|
- * | 0 | | 1 | | 2 |
- * |_____| |_____| |_____|
- *
- * Layers 0, 1, and 2 have the top left button held to activate this layer.
- * Then press the specific layer to switch to it.
- *
- */
- [_LAYER_SELECT] = LAYOUT(
- _______, _______, QK_BOOT,
- TO(_MEDIA),TO(_COPYPASTA),TO(_SPECTACLES)
- )
-};
-/* clang-format on */
-
-/*
- * Knops Mini LED Numbers:
- * _____ _____ _____
- * | | | | | |
- * | 1 | | 2 | | 3 | <---
- * |_____| |_____| |_____| | These LEDs are called 'Switch LEDs'
- * _____ _____ _____ |----- To turn on/off these leds, use:
- * | | | | | | | set_switch_led( [1-6], [true/false]);
- * | 4 | | 5 | | 6 | <---
- * |_____| |_____| |_____|
- *
- * < 0 > < 1 > < 2 > <--- These front-LEDs are called 'Layer LEDs'
- * To turn on/off these leds, use:
- * set_layer_led( [0-2], [true/false] );
- */
-
-void set_switch_led(int ledId, bool state) {
- switch (ledId) {
- case 1:
- writePin(D7, state);
- break;
- case 2:
- writePin(readPin(B7) ? C6 : C7, state);
- break;
- case 3:
- writePin(D4, state);
- break;
- case 4:
- writePin(E6, state);
- break;
- case 5:
- writePin(B4, state);
- break;
- case 6:
- writePin(D6, state);
- break;
- }
-}
-
-void set_layer_led(int layerLedMode) {
- writeLayerLedState(layer_led_0_off);
- writeLayerLedState(layer_led_1_off);
- writeLayerLedState(layer_led_2_off);
-
- switch (layerLedMode) {
- case ALL_LAYERS_OFF:
- break;
- case LAYER_0:
- writeLayerLedState(layer_led_0_on);
- break;
- case LAYER_1:
- writeLayerLedState(layer_led_1_on);
- break;
- case LAYER_2:
- writeLayerLedState(layer_led_2_on);
- break;
- case LAYER_3:
- writeLayerLedState(layer_led_0_on);
- writeLayerLedState(layer_led_1_on);
- break;
- case LAYER_4:
- writeLayerLedState(layer_led_1_on);
- writeLayerLedState(layer_led_2_on);
- break;
- case LAYER_5:
- writeLayerLedState(layer_led_0_on);
- writeLayerLedState(layer_led_2_on);
- break;
- default:
- writeLayerLedState(layer_led_0_on);
- writeLayerLedState(layer_led_1_on);
- writeLayerLedState(layer_led_2_on);
- break;
- }
-}
-
-void led_init_animation(void) {
- for (int i = ALL_LAYERS_OFF; i <= ALL_LAYERS_ON; i++) {
- led_set_layer(i);
- }
-
- led_set_layer(LAYER_0);
-}
-
-/*
- * This function led_set_layer gets called when you switch between layers.
- * It allows you to turn on and off leds for each different layer and do
- * other cool stuff.
- */
-void led_set_layer(int layer) {
- switch (layer) {
- case ALL_LAYERS_OFF:
- set_switch_led(1, false);
- set_switch_led(2, false);
- set_switch_led(3, false);
- set_switch_led(4, false);
- set_switch_led(5, false);
- set_switch_led(6, false);
-
- case _LAYER_SELECT:
- set_switch_led(1, false);
- set_switch_led(2, false);
- set_switch_led(3, false);
- set_switch_led(4, true);
- set_switch_led(5, true);
- set_switch_led(6, true);
- break;
-
- default:
- set_switch_led(1, true);
- set_switch_led(2, true);
- set_switch_led(3, true);
- set_switch_led(4, true);
- set_switch_led(5, true);
- set_switch_led(6, true);
- break;
- }
-
- set_layer_led(layer);
-}
-
-/*
- * Prepare all LED ports for output
- */
-void led_init_ports_user(void) {
- setPinOutput(D7); // Switch 1 LED
- setPinOutput(C6); // Switch 2 LED Pin1
- setPinOutput(C7); // Switch 2 LED Pin2
- setPinOutput(D4); // Switch 3 LED
- setPinOutput(E6); // Switch 4 LED
- setPinOutput(B4); // Switch 5 LED
- setPinOutput(D6); // Switch 6 LED
- setPinOutput(D5); // Layer 0 LED
- setPinOutput(B6); // Layer 1 LED
- setPinOutput(B0); // Layer 2 LED
-}
-
-// Runs on layer change, no matter where the change was initiated
-layer_state_t layer_state_set_user(layer_state_t state) {
- set_layer_led(get_highest_layer(state));
- led_set_layer(get_highest_layer(state));
- return state;
-}
-
-void matrix_init_user(void) {
- led_init_ports_user();
- led_init_animation();
-}
-
-void td_spectacles_finish(tap_dance_state_t *state, void *user_data) {
- if (state->pressed) {
- layer_on(_LAYER_SELECT);
- } else {
- SEND_STRING(NXTTHRD);
- }
-}
-
-void td_spectacles_reset(tap_dance_state_t *state, void *user_data) { layer_off(_LAYER_SELECT); }
diff --git a/keyboards/knops/mini/keymaps/mverteuil/readme.md b/keyboards/knops/mini/keymaps/mverteuil/readme.md
deleted file mode 100644
index 46ea015832..0000000000
--- a/keyboards/knops/mini/keymaps/mverteuil/readme.md
+++ /dev/null
@@ -1 +0,0 @@
-# mverteuil does knops mini
diff --git a/keyboards/knops/mini/keymaps/mverteuil/rules.mk b/keyboards/knops/mini/keymaps/mverteuil/rules.mk
deleted file mode 100644
index 91a53d56ac..0000000000
--- a/keyboards/knops/mini/keymaps/mverteuil/rules.mk
+++ /dev/null
@@ -1,6 +0,0 @@
-BACKLIGHT_ENABLE = no
-CONSOLE_ENABLE = no
-TAP_DANCE_ENABLE = yes
-MOUSEKEY_ENABLE = no
-AUDIO_ENABLE = no
-