diff options
Diffstat (limited to 'keyboards/keyhive/navi10/keymaps/default/keymap.c')
-rw-r--r-- | keyboards/keyhive/navi10/keymaps/default/keymap.c | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/keyboards/keyhive/navi10/keymaps/default/keymap.c b/keyboards/keyhive/navi10/keymaps/default/keymap.c index 248e4d50ce..bbf51f56ff 100644 --- a/keyboards/keyhive/navi10/keymaps/default/keymap.c +++ b/keyboards/keyhive/navi10/keymaps/default/keymap.c @@ -33,11 +33,11 @@ enum { }; //function to handle all the tap dances -int cur_dance(qk_tap_dance_state_t *state); +int cur_dance(tap_dance_state_t *state); //functions for each tap dance -void tk_finished(qk_tap_dance_state_t *state, void *user_data); -void tk_reset(qk_tap_dance_state_t *state, void *user_data); +void tk_finished(tap_dance_state_t *state, void *user_data); +void tk_reset(tap_dance_state_t *state, void *user_data); #define INDICATOR_LED B5 @@ -66,7 +66,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { }; //determine the current tap dance state -int cur_dance (qk_tap_dance_state_t *state){ +int cur_dance (tap_dance_state_t *state){ if(state->count == 1){ //if a tap was registered if(!state->pressed){ @@ -88,7 +88,7 @@ static tap tk_tap_state = { }; //functions that control what our tap dance key does -void tk_finished(qk_tap_dance_state_t *state, void *user_data){ +void tk_finished(tap_dance_state_t *state, void *user_data){ tk_tap_state.state = cur_dance(state); switch(tk_tap_state.state){ case SINGLE_TAP: @@ -116,7 +116,7 @@ void tk_finished(qk_tap_dance_state_t *state, void *user_data){ } } -void tk_reset(qk_tap_dance_state_t *state, void *user_data){ +void tk_reset(tap_dance_state_t *state, void *user_data){ //if held and released, leave the layer if(tk_tap_state.state == SINGLE_HOLD){ layer_off(_FN0); @@ -126,6 +126,6 @@ void tk_reset(qk_tap_dance_state_t *state, void *user_data){ } //associate the tap dance key with its functionality -qk_tap_dance_action_t tap_dance_actions[] = { +tap_dance_action_t tap_dance_actions[] = { [TAPPY_KEY] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, tk_finished, tk_reset) }; |