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-rw-r--r--keyboards/keychron/q10/config.h61
1 files changed, 0 insertions, 61 deletions
diff --git a/keyboards/keychron/q10/config.h b/keyboards/keychron/q10/config.h
index eb3a56e9ad..94209ba763 100644
--- a/keyboards/keychron/q10/config.h
+++ b/keyboards/keychron/q10/config.h
@@ -44,67 +44,6 @@
#define SNLED27351_CURRENT_TUNE \
{ 0x98, 0x98, 0x4A, 0x98, 0x98, 0x4A, 0x98, 0x98, 0x4A, 0x98, 0x98, 0x4A }
-/* DIP switch */
-#define DIP_SWITCH_MATRIX_GRID { {5,5} }
-
-/* Disable DIP switch in matrix data */
-#define MATRIX_MASKED
-
-/* Disable RGB lighting when PC is in suspend */
-#define RGB_DISABLE_WHEN_USB_SUSPENDED
-
/* EEPROM Driver Configuration */
#define WEAR_LEVELING_LOGICAL_SIZE 2048
#define WEAR_LEVELING_BACKING_SIZE (WEAR_LEVELING_LOGICAL_SIZE * 2)
-
-// RGB Matrix Animation modes. Explicitly enabled
-// For full list of effects, see:
-// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
-// #define ENABLE_RGB_MATRIX_ALPHAS_MODS
-// #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
-// #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
-#define ENABLE_RGB_MATRIX_BREATHING
-// #define ENABLE_RGB_MATRIX_BAND_SAT
-// #define ENABLE_RGB_MATRIX_BAND_VAL
-// #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
-// #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
-// #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
-#define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
-#define ENABLE_RGB_MATRIX_CYCLE_ALL
-#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
-#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
-#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
-#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
-#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
-#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
-#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
-#define ENABLE_RGB_MATRIX_DUAL_BEACON
-#define ENABLE_RGB_MATRIX_RAINBOW_BEACON
-// #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
-// #define ENABLE_RGB_MATRIX_RAINDROPS
-#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
-// #define ENABLE_RGB_MATRIX_HUE_BREATHING
-// #define ENABLE_RGB_MATRIX_HUE_PENDULUM
-// #define ENABLE_RGB_MATRIX_HUE_WAVE
-#define ENABLE_RGB_MATRIX_PIXEL_RAIN
-// #define ENABLE_RGB_MATRIX_PIXEL_FLOW
-// #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
-// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
-#define ENABLE_RGB_MATRIX_TYPING_HEATMAP
-#define ENABLE_RGB_MATRIX_DIGITAL_RAIN
-// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
-#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
-// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
-// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
-#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
-// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
-// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
-// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
-#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
-#define ENABLE_RGB_MATRIX_SPLASH
-// #define ENABLE_RGB_MATRIX_MULTISPLASH
-#define ENABLE_RGB_MATRIX_SOLID_SPLASH
-// #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
-
-#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
-#define RGB_MATRIX_KEYPRESSES