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-rw-r--r--keyboards/keebformom/config.h20
-rw-r--r--keyboards/keebformom/info.json92
-rw-r--r--keyboards/keebformom/keebformom.c17
-rw-r--r--keyboards/keebformom/keebformom.h40
4 files changed, 51 insertions, 118 deletions
diff --git a/keyboards/keebformom/config.h b/keyboards/keebformom/config.h
index 0b6b140682..c71d25efd8 100644
--- a/keyboards/keebformom/config.h
+++ b/keyboards/keebformom/config.h
@@ -16,25 +16,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
-/*
- * Keyboard Matrix Assignments
- *
- * Change this to how you wired your keyboard
- * COLS: AVR pins used for columns, left to right
- * ROWS: AVR pins used for rows, top to bottom
- * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
- * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
- *
- */
-/* KFM PCB default pin-out */
-#define MATRIX_ROW_PINS { F5, F6, F7, B1 }
-#define MATRIX_COL_PINS { B3, B2, D1, D0, D4, C6, D7, E6, B4, B5 }
-
-/* COL2ROW, ROW2COL */
-#define DIODE_DIRECTION COL2ROW
-
-#define RGB_DI_PIN F4
-#ifdef RGB_DI_PIN
#define RGBLED_NUM 40
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
@@ -44,7 +25,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
# define RGBLIGHT_EFFECT_BREATHING
# define RGBLIGHT_EFFECT_RAINBOW_MOOD
# define RGBLIGHT_EFFECT_RAINBOW_SWIRL
-#endif
/*
* Feature disable options
diff --git a/keyboards/keebformom/info.json b/keyboards/keebformom/info.json
index 5d9c9b6515..9ddf1af1de 100644
--- a/keyboards/keebformom/info.json
+++ b/keyboards/keebformom/info.json
@@ -8,52 +8,62 @@
"pid": "0x14E2",
"device_version": "1.0.0"
},
+ "ws2812": {
+ "pin": "F4"
+ },
+ "matrix_pins": {
+ "cols": ["B3", "B2", "D1", "D0", "D4", "C6", "D7", "E6", "B4", "B5"],
+ "rows": ["F5", "F6", "F7", "B1"]
+ },
+ "diode_direction": "COL2ROW",
"processor": "atmega32u4",
"bootloader": "caterina",
"layouts": {
"LAYOUT_ortho_4x10": {
"layout": [
- {"x":0, "y":0},
- {"x":1, "y":0},
- {"x":2, "y":0},
- {"x":3, "y":0},
- {"x":4, "y":0},
- {"x":5, "y":0},
- {"x":6, "y":0},
- {"x":7, "y":0},
- {"x":8, "y":0},
- {"x":9, "y":0},
- {"x":0, "y":1},
- {"x":1, "y":1},
- {"x":2, "y":1},
- {"x":3, "y":1},
- {"x":4, "y":1},
- {"x":5, "y":1},
- {"x":6, "y":1},
- {"x":7, "y":1},
- {"x":8, "y":1},
- {"x":9, "y":1},
- {"x":0, "y":2},
- {"x":1, "y":2},
- {"x":2, "y":2},
- {"x":3, "y":2},
- {"x":4, "y":2},
- {"x":5, "y":2},
- {"x":6, "y":2},
- {"x":7, "y":2},
- {"x":8, "y":2},
- {"x":9, "y":2},
- {"x":0, "y":3},
- {"x":1, "y":3},
- {"x":2, "y":3},
- {"x":3, "y":3},
- {"x":4, "y":3},
- {"x":5, "y":3},
- {"x":6, "y":3},
- {"x":7, "y":3},
- {"x":8, "y":3},
- {"x":9, "y":3}
-
+ {"matrix": [0, 0], "x": 0, "y": 0},
+ {"matrix": [0, 1], "x": 1, "y": 0},
+ {"matrix": [0, 2], "x": 2, "y": 0},
+ {"matrix": [0, 3], "x": 3, "y": 0},
+ {"matrix": [0, 4], "x": 4, "y": 0},
+ {"matrix": [0, 5], "x": 5, "y": 0},
+ {"matrix": [0, 6], "x": 6, "y": 0},
+ {"matrix": [0, 7], "x": 7, "y": 0},
+ {"matrix": [0, 8], "x": 8, "y": 0},
+ {"matrix": [0, 9], "x": 9, "y": 0},
+
+ {"matrix": [1, 0], "x": 0, "y": 1},
+ {"matrix": [1, 1], "x": 1, "y": 1},
+ {"matrix": [1, 2], "x": 2, "y": 1},
+ {"matrix": [1, 3], "x": 3, "y": 1},
+ {"matrix": [1, 4], "x": 4, "y": 1},
+ {"matrix": [1, 5], "x": 5, "y": 1},
+ {"matrix": [1, 6], "x": 6, "y": 1},
+ {"matrix": [1, 7], "x": 7, "y": 1},
+ {"matrix": [1, 8], "x": 8, "y": 1},
+ {"matrix": [1, 9], "x": 9, "y": 1},
+
+ {"matrix": [2, 0], "x": 0, "y": 2},
+ {"matrix": [2, 1], "x": 1, "y": 2},
+ {"matrix": [2, 2], "x": 2, "y": 2},
+ {"matrix": [2, 3], "x": 3, "y": 2},
+ {"matrix": [2, 4], "x": 4, "y": 2},
+ {"matrix": [2, 5], "x": 5, "y": 2},
+ {"matrix": [2, 6], "x": 6, "y": 2},
+ {"matrix": [2, 7], "x": 7, "y": 2},
+ {"matrix": [2, 8], "x": 8, "y": 2},
+ {"matrix": [2, 9], "x": 9, "y": 2},
+
+ {"matrix": [3, 0], "x": 0, "y": 3},
+ {"matrix": [3, 1], "x": 1, "y": 3},
+ {"matrix": [3, 2], "x": 2, "y": 3},
+ {"matrix": [3, 3], "x": 3, "y": 3},
+ {"matrix": [3, 4], "x": 4, "y": 3},
+ {"matrix": [3, 5], "x": 5, "y": 3},
+ {"matrix": [3, 6], "x": 6, "y": 3},
+ {"matrix": [3, 7], "x": 7, "y": 3},
+ {"matrix": [3, 8], "x": 8, "y": 3},
+ {"matrix": [3, 9], "x": 9, "y": 3}
]
}
}
diff --git a/keyboards/keebformom/keebformom.c b/keyboards/keebformom/keebformom.c
deleted file mode 100644
index 18de3af9ef..0000000000
--- a/keyboards/keebformom/keebformom.c
+++ /dev/null
@@ -1,17 +0,0 @@
-/* Copyright 2022 Sandipratama <https://github.com/nendezkombet>
-
-This program is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 2 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program. If not, see <http://www.gnu.org/licenses/>.
-*/
-
-#include "keebformom.h" \ No newline at end of file
diff --git a/keyboards/keebformom/keebformom.h b/keyboards/keebformom/keebformom.h
deleted file mode 100644
index 88830e8aef..0000000000
--- a/keyboards/keebformom/keebformom.h
+++ /dev/null
@@ -1,40 +0,0 @@
-/* Copyright 2022 Sandipratama <https://github.com/nendezkombet>
-
-This program is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 2 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program. If not, see <http://www.gnu.org/licenses/>.
-*/
-
-#pragma once
-
-#include "quantum.h"
-
-/* This is a shortcut to help you visually see your layout.
- *
- * The first section contains all of the arguments representing the physical
- * layout of the board and position of the keys.
- *
- * The second converts the arguments into a two-dimensional array which
- * represents the switch matrix.
- */
-#define LAYOUT_ortho_4x10( \
- k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, \
- k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, \
- k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, \
- k30, k31, k32, k33, k34, k35, k36, k37, k38, k39 \
-) \
-{ \
- { k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, }, \
- { k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, }, \
- { k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, }, \
- { k30, k31, k32, k33, k34, k35, k36, k37, k38, k39 } \
-}