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Diffstat (limited to 'keyboards/idobao/id67/config.h')
-rw-r--r--keyboards/idobao/id67/config.h56
1 files changed, 23 insertions, 33 deletions
diff --git a/keyboards/idobao/id67/config.h b/keyboards/idobao/id67/config.h
index be6594b0c1..f94606c9e7 100644
--- a/keyboards/idobao/id67/config.h
+++ b/keyboards/idobao/id67/config.h
@@ -22,7 +22,7 @@
/* USB Device descriptor parameter */
#define VENDOR_ID 0x6964 /* "id" */
#define PRODUCT_ID 0x0067
-#define DEVICE_VER 0x0001
+#define DEVICE_VER 0x0002
#define MANUFACTURER IDOBAO
#define PRODUCT ID67
@@ -46,37 +46,19 @@
#define DIODE_DIRECTION COL2ROW
#define RGB_DI_PIN F0
-// RGB Light config
-#if defined(RGBLIGHT_ENABLE)
- #define RGBLED_NUM 77
- #define RGBLIGHT_HUE_STEP 8
- #define RGBLIGHT_SAT_STEP 8
- #define RGBLIGHT_VAL_STEP 8
- #define RGBLIGHT_LIMIT_VAL 150 /* The maximum brightness level */
- #define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
-/*== all animations enable ==*/
- #define RGBLIGHT_ANIMATIONS
-// /*== or choose animations ==*/
-// #define RGBLIGHT_EFFECT_BREATHING
-// #define RGBLIGHT_EFFECT_RAINBOW_MOOD
-// #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
-// #define RGBLIGHT_EFFECT_SNAKE
-// #define RGBLIGHT_EFFECT_KNIGHT
-// #define RGBLIGHT_EFFECT_CHRISTMAS
-// #define RGBLIGHT_EFFECT_STATIC_GRADIENT
-// #define RGBLIGHT_EFFECT_RGB_TEST
-// #define RGBLIGHT_EFFECT_ALTERNATING
-#endif
-
// RGB Matrix config
#if defined(RGB_MATRIX_ENABLE)
- #define DRIVER_LED_TOTAL 77
- #define DRIVER_LED_UNDERGLOW 10
+ #ifndef ID67_DISABLE_UNDERGLOW
+ #define DRIVER_LED_TOTAL 77
+ #else
+ #define DRIVER_LED_TOTAL 67
+ #endif
- #define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
- #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255
+ #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
+ #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to x out of 255. If not defined maximum brightness is set to 255
#define RGB_MATRIX_KEYPRESSES
+
#define ENABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue
#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes
#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static gradient left to right, speed controls how much gradient changes
@@ -92,7 +74,7 @@
#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom
#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in
#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in
- #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradent Chevron shapped scrolling left to right
+ #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradient Chevron shaped scrolling left to right
#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard
#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard
#define ENABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard
@@ -100,10 +82,18 @@
#define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard
#define ENABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue
#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation
- #define ENABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight ammount at the same time, then shifts back
- #define ENABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight ammount in a wave to the right, then back to the left
- #define ENABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight ammount and then back down in a wave to the right
-#if defined(RGB_MATRIX_KEYPRESSES) || defined(RGB_MATRIX_KEYRELEASES)
+ #define ENABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight amount at the same time, then shifts back
+ #define ENABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight amount in a wave to the right, then back to the left
+ #define ENABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight amount and then back down in a wave to the right
+
+ // don't need `#if`, animation modes themselves check defines
+ // #if defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS)
+ // #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
+ // #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
+ // #endif // #if defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS)
+
+ // don't need `#if`, animation modes themselves check defines
+ // #if defined(RGB_MATRIX_KEYPRESSES) || defined(RGB_MATRIX_KEYRELEASES)
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE// Pulses keys hit to hue & value then fades value out
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out
@@ -116,5 +106,5 @@
#define ENABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out
#define ENABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out
#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out
-#endif // #if defined(RGB_MATRIX_KEYPRESSES) || defined(RGB_MATRIX_KEYRELEASES)
+ // #endif // #if defined(RGB_MATRIX_KEYPRESSES) || defined(RGB_MATRIX_KEYRELEASES)
#endif // #if defined(RGB_MATRIX_ENABLE)