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-rw-r--r--keyboards/horrortroll/handwired_k552/lib/bongocat.c6
1 files changed, 4 insertions, 2 deletions
diff --git a/keyboards/horrortroll/handwired_k552/lib/bongocat.c b/keyboards/horrortroll/handwired_k552/lib/bongocat.c
index fbde9c911a..6510223b22 100644
--- a/keyboards/horrortroll/handwired_k552/lib/bongocat.c
+++ b/keyboards/horrortroll/handwired_k552/lib/bongocat.c
@@ -1,4 +1,4 @@
-/* Copyright 2021 HorrorTroll <https://github.com/HorrorTroll>
+/* Copyright 2022 HorrorTroll <https://github.com/HorrorTroll>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@@ -14,6 +14,8 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
+#include "quantum.h"
+
// WPM-responsive animation stuff here
# define IDLE_FRAMES 5
# define IDLE_SPEED 10 // below this wpm value your animation will idle
@@ -43,7 +45,7 @@ uint8_t current_tap_frame = 0;
// follow this guide up to and including "CONVERT YOUR IMAGE" https://docs.splitkb.com/hc/en-us/articles/360013811280-How-do-I-convert-an-image-for-use-on-an-OLED-display-
// replace numbers in brackets with your own
// if you start getting errors when compiling make sure you didn't accedentally delete a bracket
-static void render_bongocat(void) {
+void render_bongocat(void) {
static const char PROGMEM idle[IDLE_FRAMES][ANIM_SIZE] = {
{
//Idle 1 - 128x32