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-rw-r--r--keyboards/hillside/46/0_1/0_1.h37
1 files changed, 0 insertions, 37 deletions
diff --git a/keyboards/hillside/46/0_1/0_1.h b/keyboards/hillside/46/0_1/0_1.h
deleted file mode 100644
index 880b244237..0000000000
--- a/keyboards/hillside/46/0_1/0_1.h
+++ /dev/null
@@ -1,37 +0,0 @@
-// Copyright 2022 Michael McCoyd (@mmccoyd)
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#pragma once
-
-#include "quantum.h"
-
-/* This is a mapping so keymap files can be more readable to humans.
- *
- * The first section contains all of the arguments representing the physical
- * layout of the board and position of the keys.
- *
- * The second converts those identifiers into a two-dimensional array which
- * represents the switch matrix.
- *
- * The identifiers could be anything, but for human sanity have the folowing form
- * <Left or Right><Physical or thumb row><Circuit column counting from outer pinky>
- */
-
-// clang-format off
-#define LAYOUT( \
- L00, L01, L02, L03, L04, L05, R05, R04, R03, R02, R01, R00, \
- L10, L11, L12, L13, L14, L15, R15, R14, R13, R12, R11, R10, \
- L20, L21, L22, L23, L24, L25, LT5, RT5, R25, R24, R23, R22, R21, R20, \
- LT1, LT2, LT3, LT4, RT4, RT3, RT2, RT1 \
- ) \
- { \
- { L00, L01, L02, L03, L04, L05 }, \
- { L10, L11, L12, L13, L14, L15 }, \
- { L20, L21, L22, L23, L24, L25 }, \
- { KC_NO, LT1, LT2, LT3, LT4, LT5 }, \
- { R00, R01, R02, R03, R04, R05 }, \
- { R10, R11, R12, R13, R14, R15 }, \
- { R20, R21, R22, R23, R24, R25 }, \
- { KC_NO, RT1, RT2, RT3, RT4, RT5 } \
- }
-// clang-format on