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Diffstat (limited to 'keyboards/helix/rev2/keymaps/yshrsmz/keymap.c')
-rw-r--r--keyboards/helix/rev2/keymaps/yshrsmz/keymap.c146
1 files changed, 4 insertions, 142 deletions
diff --git a/keyboards/helix/rev2/keymaps/yshrsmz/keymap.c b/keyboards/helix/rev2/keymaps/yshrsmz/keymap.c
index b3ae8a3d25..20fa181d77 100644
--- a/keyboards/helix/rev2/keymaps/yshrsmz/keymap.c
+++ b/keyboards/helix/rev2/keymaps/yshrsmz/keymap.c
@@ -1,9 +1,6 @@
#include QMK_KEYBOARD_H
#include <stdio.h>
#include <string.h>
-#ifdef SSD1306OLED
- #include "ssd1306.h"
-#endif
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
@@ -331,10 +328,6 @@ void matrix_init_user(void) {
#ifdef RGBLIGHT_ENABLE
RGB_current_mode = rgblight_get_mode();
#endif
- //SSD1306 OLED init, make sure to add #define SSD1306OLED in config.h
- #ifdef SSD1306OLED
- iota_gfx_init(!has_usb()); // turns on the display
- #endif
}
@@ -363,135 +356,6 @@ void music_scale_user(void)
#endif
-
-//SSD1306 OLED update loop, make sure to add #define SSD1306OLED in config.h
-#ifdef SSD1306OLED
-
-void matrix_scan_user(void) {
- iota_gfx_task(); // this is what updates the display continuously
-}
-
-void matrix_update(struct CharacterMatrix *dest,
- const struct CharacterMatrix *source) {
- if (memcmp(dest->display, source->display, sizeof(dest->display))) {
- memcpy(dest->display, source->display, sizeof(dest->display));
- dest->dirty = true;
- }
-}
-
-//assign the right code to your layers for OLED display
-#define L_BASE 0
-#define L_LOWER (1<<_LOWER)
-#define L_RAISE (1<<_RAISE)
-#define L_ADJUST (1<<_ADJUST)
-#define L_ADJUST_TRI (L_ADJUST|L_RAISE|L_LOWER)
-
-static void render_logo(struct CharacterMatrix *matrix) {
-
- static const char helix_logo[] PROGMEM ={
- 0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94,
- 0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4,
- 0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,
- 0};
- matrix_write_P(matrix, helix_logo);
- //matrix_write_P(&matrix, PSTR(" Split keyboard kit"));
-}
-
-static void render_rgbled_status(bool full, struct CharacterMatrix *matrix) {
-#ifdef RGBLIGHT_ENABLE
- char buf[30];
- if (RGBLIGHT_MODES > 1 && rgblight_is_enabled()) {
- if (full) {
- snprintf(buf, sizeof(buf), " LED %2d: %d,%d,%d ",
- rgblight_get_mode(),
- rgblight_get_hue()/RGBLIGHT_HUE_STEP,
- rgblight_get_sat()/RGBLIGHT_SAT_STEP,
- rgblight_get_val()/RGBLIGHT_VAL_STEP);
- } else {
- snprintf(buf, sizeof(buf), "[%2d] ", rgblight_get_mode());
- }
- matrix_write(matrix, buf);
- }
-#endif
-}
-
-static void render_layer_status(struct CharacterMatrix *matrix) {
- // Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below
- char buf[10];
- matrix_write_P(matrix, PSTR("Layer: "));
- switch (layer_state) {
- case L_BASE:
- matrix_write_P(matrix, PSTR("Default"));
- break;
- case L_RAISE:
- matrix_write_P(matrix, PSTR("Raise"));
- break;
- case L_LOWER:
- matrix_write_P(matrix, PSTR("Lower"));
- break;
- case L_ADJUST:
- case L_ADJUST_TRI:
- matrix_write_P(matrix, PSTR("Adjust"));
- break;
- default:
- matrix_write_P(matrix, PSTR("Undef-"));
- snprintf(buf,sizeof(buf), "%ld", layer_state);
- matrix_write(matrix, buf);
- }
-}
-
-void render_status(struct CharacterMatrix *matrix) {
-
- // Render to mode icon
- static const char os_logo[][2][3] PROGMEM ={{{0x95,0x96,0},{0xb5,0xb6,0}},{{0x97,0x98,0},{0xb7,0xb8,0}}};
- if(keymap_config.swap_lalt_lgui==false){
- matrix_write_P(matrix, os_logo[0][0]);
- matrix_write_P(matrix, PSTR("\n"));
- matrix_write_P(matrix, os_logo[0][1]);
- }else{
- matrix_write_P(matrix, os_logo[1][0]);
- matrix_write_P(matrix, PSTR("\n"));
- matrix_write_P(matrix, os_logo[1][1]);
- }
-
- matrix_write_P(matrix, PSTR(" "));
- render_layer_status(matrix);
- matrix_write_P(matrix, PSTR("\n"));
-
- // Host Keyboard LED Status
- matrix_write_P(matrix, (host_keyboard_leds() & (1<<USB_LED_NUM_LOCK)) ?
- PSTR("NUMLOCK") : PSTR(" "));
- matrix_write_P(matrix, (host_keyboard_leds() & (1<<USB_LED_CAPS_LOCK)) ?
- PSTR("CAPS") : PSTR(" "));
- matrix_write_P(matrix, (host_keyboard_leds() & (1<<USB_LED_SCROLL_LOCK)) ?
- PSTR("SCLK") : PSTR(" "));
- matrix_write_P(matrix, PSTR("\n"));
- render_rgbled_status(true, matrix);
-}
-
-
-void iota_gfx_task_user(void) {
- struct CharacterMatrix matrix;
-
-#if DEBUG_TO_SCREEN
- if (debug_enable) {
- return;
- }
-#endif
-
- matrix_clear(&matrix);
- if (is_keyboard_master()) {
- render_status(&matrix);
- } else {
- render_logo(&matrix);
- render_rgbled_status(false, &matrix);
- render_layer_status(&matrix);
- }
- matrix_update(&display, &matrix);
-}
-
-#endif // end of SSD1306OLED
-
#ifdef OLED_ENABLE
oled_rotation_t oled_init_user(oled_rotation_t rotation) {
if (is_keyboard_master()) {
@@ -580,12 +444,10 @@ void render_status(void) {
render_layer_status();
// Host Keyboard LED Status
- oled_write_P((host_keyboard_leds() & (1<<USB_LED_NUM_LOCK)) ?
- PSTR("NUMLOCK") : PSTR(" "), false);
- oled_write_P((host_keyboard_leds() & (1<<USB_LED_CAPS_LOCK)) ?
- PSTR("CAPS") : PSTR(" "), false);
- oled_write_P((host_keyboard_leds() & (1<<USB_LED_SCROLL_LOCK)) ?
- PSTR("SCLK") : PSTR(" "), false);
+ led_t led_state = host_keyboard_led_state();
+ oled_write_P(led_state.num_lock ? PSTR("NUMLOCK") : PSTR(" "), false);
+ oled_write_P(led_state.caps_lock ? PSTR("CAPS") : PSTR(" "), false);
+ oled_write_P(led_state.scroll_lock ? PSTR("SCLK") : PSTR(" "), false);
oled_write_P(PSTR("\n"), false);
render_rgbled_status(true);
oled_write_P(PSTR("\n"), false);