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+# ScottoGame
+
+![ScottoGame](https://i.imgur.com/uXUWY7wh.jpg)
+
+A 42-key ortholinear keyboard with a dedicated action button, split spacebar, 5 function keys, and a 0.96" 128x64 OLED display. Case files available [here](https://github.com/joe-scotto/scottokeebs).
+
+* Keyboard Maintainer: [Joe Scotto](https://github.com/joe-scotto)
+* Hardware Supported: ATmega32U4, 0.96" 128x64 I2C OLED
+* Hardware Availability: [Amazon](https://amazon.com)
+
+Make example for this keyboard (after setting up your build environment):
+
+ make handwired/scottokeebs/scottogame:default
+
+Flashing example for this keyboard:
+
+ make handwired/scottokeebs/scottogame:default:flash
+
+See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
+
+## Bootloader
+
+Enter the bootloader in 3 ways:
+
+* **Bootmagic reset**: Hold down the key at (0,0) in the matrix (usually the top left key or Escape) and plug in the keyboard
+* **Physical reset button**: Briefly press the button on the back of the PCB - some may have pads you must short instead
+* **Keycode in layout**: Press the key mapped to `QK_BOOT` if it is available \ No newline at end of file