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-rw-r--r--keyboards/grid600/press/config.h21
-rw-r--r--keyboards/grid600/press/info.json15
-rw-r--r--keyboards/grid600/press/press.c16
-rw-r--r--keyboards/grid600/press/press.h32
4 files changed, 14 insertions, 70 deletions
diff --git a/keyboards/grid600/press/config.h b/keyboards/grid600/press/config.h
index a5a0733063..7fc3580dca 100644
--- a/keyboards/grid600/press/config.h
+++ b/keyboards/grid600/press/config.h
@@ -17,26 +17,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
-
-/*
- * Keyboard Matrix Assignments
- *
- * Change this to how you wired your keyboard
- * COLS: AVR pins used for columns, left to right
- * ROWS: AVR pins used for rows, top to bottom
- * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
- * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
- *
-*/
-#define MATRIX_ROW_PINS { F0 }
-#define MATRIX_COL_PINS { F1, F4, F5, F6 }
-
-/* COL2ROW, ROW2COL*/
-#define DIODE_DIRECTION COL2ROW
-
-
-#define RGB_DI_PIN B6
-#ifdef RGB_DI_PIN
#define RGBLED_NUM 4
#define RGBLIGHT_HUE_STEP 10
#define RGBLIGHT_SAT_STEP 17
@@ -53,7 +33,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define RGBLIGHT_EFFECT_RGB_TEST
#define RGBLIGHT_EFFECT_ALTERNATING
#define RGBLIGHT_EFFECT_TWINKLE
-#endif
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
diff --git a/keyboards/grid600/press/info.json b/keyboards/grid600/press/info.json
index 6fb7c8d5b0..9061f77620 100644
--- a/keyboards/grid600/press/info.json
+++ b/keyboards/grid600/press/info.json
@@ -8,11 +8,24 @@
"pid": "0x7539",
"device_version": "0.0.5"
},
+ "matrix_pins": {
+ "cols": ["F1", "F4", "F5", "F6"],
+ "rows": ["F0"]
+ },
+ "ws2812": {
+ "pin": "B6"
+ },
+ "diode_direction": "COL2ROW",
"processor": "atmega32u4",
"bootloader": "atmel-dfu",
"layouts": {
"LAYOUT": {
- "layout": [{"x":0, "y":0}, {"x":1, "y":0}, {"x":2, "y":0}, {"x":3, "y":0}]
+ "layout": [
+ {"matrix": [0, 0], "x": 0, "y": 0},
+ {"matrix": [0, 1], "x": 1, "y": 0},
+ {"matrix": [0, 2], "x": 2, "y": 0},
+ {"matrix": [0, 3], "x": 3, "y": 0}
+ ]
}
}
}
diff --git a/keyboards/grid600/press/press.c b/keyboards/grid600/press/press.c
deleted file mode 100644
index 33935deca4..0000000000
--- a/keyboards/grid600/press/press.c
+++ /dev/null
@@ -1,16 +0,0 @@
-/* Copyright 2019 mechmerlin
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-#include "press.h" \ No newline at end of file
diff --git a/keyboards/grid600/press/press.h b/keyboards/grid600/press/press.h
deleted file mode 100644
index ca9eac9d19..0000000000
--- a/keyboards/grid600/press/press.h
+++ /dev/null
@@ -1,32 +0,0 @@
-/* Copyright 2019 mechmerlin
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-#pragma once
-
-#include "quantum.h"
-
-/* This a shortcut to help you visually see your layout.
- *
- * The first section contains all of the arguments representing the physical
- * layout of the board and position of the keys.
- *
- * The second converts the arguments into a two-dimensional array which
- * represents the switch matrix.
- */
-#define LAYOUT( \
- K00, K01, K02, K03 \
-) { \
- { K00, K01, K02, K03 } \
-}