diff options
Diffstat (limited to 'keyboards/gmmk/pro/rev1/ansi/keymaps/paddlegame')
-rw-r--r-- | keyboards/gmmk/pro/rev1/ansi/keymaps/paddlegame/keymap.c | 104 |
1 files changed, 53 insertions, 51 deletions
diff --git a/keyboards/gmmk/pro/rev1/ansi/keymaps/paddlegame/keymap.c b/keyboards/gmmk/pro/rev1/ansi/keymaps/paddlegame/keymap.c index e59db7b984..61f99e491b 100644 --- a/keyboards/gmmk/pro/rev1/ansi/keymaps/paddlegame/keymap.c +++ b/keyboards/gmmk/pro/rev1/ansi/keymaps/paddlegame/keymap.c @@ -77,29 +77,29 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { ), [_FN1] = LAYOUT( - KC_SLEP, KC_MYCM, KC_WHOM, KC_CALC, KC_MSEL, KC_MPRV, KC_MNXT, KC_MPLY, KC_MSTP, KC_PSCR, KC_SLCK, KC_PAUS, _______, KC_INS, _______, - RGB_TOG, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_HUD, RGB_HUI, _______, RGB_M_P, - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, TO(_MO2), RGB_SAD, RGB_SAI, QK_BOOT, RGB_M_B, - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_RMOD, RGB_MOD, _______, RGB_M_R, - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_VAI, RGB_M_SW, + KC_SLEP, KC_MYCM, KC_WHOM, KC_CALC, KC_MSEL, KC_MPRV, KC_MNXT, KC_MPLY, KC_MSTP, KC_PSCR, KC_SLCK, KC_PAUS, _______, KC_INS, _______, + RGB_TOG, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_HUD, RGB_HUI, _______, RGB_M_P, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, TO(_MO2), RGB_SAD, RGB_SAI, QK_BOOT, RGB_M_B, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_RMOD, RGB_MOD, _______, RGB_M_R, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_VAI, RGB_M_SW, _______, KC_WINLK, _______, _______, _______, _______, _______, RGB_SPD, RGB_VAD, RGB_SPI ), [_MO2] = LAYOUT( - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, TG(_MO2), _______, _______, _______, _______ ), [_MO3] = LAYOUT( - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ ), @@ -128,7 +128,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { } } break; - + case _BASE: default: if ( clockwise ) { @@ -136,9 +136,10 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { } else { tap_code(KC_VOLD); } - break; + break; } - return true; + //return true; //set to return false to counteract enabled encoder in pro.c + return false; } #endif @@ -149,7 +150,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { ball[i].up = false; ball[i].y = 0; ball[i].x = rand() % 16; - + // Set initial ball state if (ball[i].x < 8) { ball[i].left = false; @@ -157,7 +158,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { ball[i].x -= 4; ball[i].left = true; } - + // 1/4 chance of being an enemy ball after level 6 if (level_number > 3) { ball[i].enemy = ((rand() % 4) == 0); @@ -172,14 +173,14 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { } damage_timer = timer_read(); damage_count = 10; - + // Reset board init_ball(0); ball[1].on = false; } // Capslock, Scroll lock and Numlock indicator on Left side lights. - void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) { + bool rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) { switch(get_highest_layer(layer_state)) { case _FN1: // Light up FN layer keys @@ -189,7 +190,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { rgb_value.g = 0x00; rgb_value.b = 0x00; } - + if (rgb_value.r == 0xff && rgb_value.g < 0xff) { if (rgb_value.b > 0) { --rgb_value.b; } else { ++rgb_value.g; } @@ -200,29 +201,29 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { if (rgb_value.g > 0) { --rgb_value.g; } else { ++rgb_value.r; } } - - for (uint8_t i=0; i<sizeof(LED_RGB)/sizeof(LED_RGB[0]); i++) { + + for (uint8_t i=0; i<ARRAY_SIZE(LED_RGB); i++) { rgb_matrix_set_color(LED_RGB[i], rgb_value.r, rgb_value.g, rgb_value.b); } - - for (uint8_t i=0; i<sizeof(LED_WHITE)/sizeof(LED_WHITE[0]); i++) { + + for (uint8_t i=0; i<ARRAY_SIZE(LED_WHITE); i++) { rgb_matrix_set_color(LED_WHITE[i], RGB_WHITE); } - for (uint8_t i=0; i<sizeof(LED_GREEN)/sizeof(LED_GREEN[0]); i++) { + for (uint8_t i=0; i<ARRAY_SIZE(LED_GREEN); i++) { rgb_matrix_set_color(LED_GREEN[i], RGB_GREEN); } - + rgb_matrix_set_color(LED_ESC, RGB_RED); - + rgb_matrix_set_color(LED_LWIN, RGB_BLUE); break; - + case _MO2: // Paddle game if (!game_start) { srand((unsigned int)timer_read()); - + // Store user light settings last_hsv = rgb_matrix_get_hsv(); rgb_matrix_sethsv_noeeprom(0, 0, 0); @@ -230,7 +231,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { rgb_value.r = 0xff; rgb_value.g = 0x00; rgb_value.b = 0x00; - + paddle_pos_full = 8; paddle_lives = 4; bounce_count = 0; @@ -243,17 +244,17 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { game_start = true; } - + // Set level indicator if (level_number < 12) { rgb_matrix_set_color(GAME_R0[level_number], RGB_BLUE); } - + // Set life bar for (uint8_t i=0; i < paddle_lives ; i++) { rgb_matrix_set_color(GAME_LIVES[i], RGB_GREEN); } - + uint8_t paddle_pos = paddle_pos_full >> 1; if (damage_count > 0) { @@ -270,14 +271,14 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { if (damage_count == 0) { ball_timer = timer_read(); } - + } else if (paddle_lives == 0) { // Game over - for (uint8_t i=0; i<sizeof(LED_GAME_OVER)/sizeof(LED_GAME_OVER[0]); i++) { + for (uint8_t i=0; i<ARRAY_SIZE(LED_GAME_OVER); i++) { rgb_matrix_set_color(LED_GAME_OVER[i], RGB_RED); } - + } else if (level_number >= 12) { // You win if (rgb_value.r == 0xff && rgb_value.g < 0xff) { @@ -290,7 +291,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { if (rgb_value.g > 0) { --rgb_value.g; } else { ++rgb_value.r; } } - + for (uint8_t i=0; i < 3 ; i++) { rgb_matrix_set_color(GAME_PADDLE[paddle_pos + i], rgb_value.r, rgb_value.g, rgb_value.b); } @@ -298,15 +299,15 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { rgb_matrix_set_color(GAME_SMILE1[paddle_pos + 3], rgb_value.r, rgb_value.g, rgb_value.b); rgb_matrix_set_color(GAME_SMILE2[paddle_pos], rgb_value.r, rgb_value.g, rgb_value.b); rgb_matrix_set_color(GAME_SMILE2[paddle_pos + 3], rgb_value.r, rgb_value.g, rgb_value.b); - + } else { // normal game loop - + // Set paddle position for (uint8_t i=0; i < 3 ; i++) { rgb_matrix_set_color(GAME_PADDLE[paddle_pos + i], RGB_GREEN); } - + // Ball movement logic happens at intervals if (timer_elapsed(ball_timer) > GAME_TIMER[level_number]) { for (int i=0; i<2; ++i) { @@ -331,7 +332,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { if (ball[i].y > 4) { // Remove a life if ball isn't returned and isn't enemy if (!ball[i].enemy) { - hurt_paddle(); + hurt_paddle(); i = 2; } else { ball[i].on = false; @@ -351,7 +352,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { } ball_timer = timer_read(); } - + // Other ball stuff for (int i=0; i<2; ++i) { if (ball[i].on) { @@ -410,12 +411,12 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { break; } } - } + } } - + break; - + default: fn_active = false; if (game_start) { @@ -423,7 +424,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { game_start = false; rgb_matrix_sethsv_noeeprom(last_hsv.h, last_hsv.s, last_hsv.v); } - break; + break; } if (IS_HOST_LED_ON(USB_LED_CAPS_LOCK)) { @@ -439,12 +440,12 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { rgb_matrix_set_color(LED_CAPS, RGB_WHITE); if (caps_flash_on) { - for (uint8_t i=0; i<sizeof(LED_SIDE_LEFT)/sizeof(LED_SIDE_LEFT[0]); i++) { + for (uint8_t i=0; i<ARRAY_SIZE(LED_SIDE_LEFT); i++) { rgb_matrix_set_color(LED_SIDE_LEFT[i], RGB_RED); rgb_matrix_set_color(LED_SIDE_RIGHT[i], RGB_RED); } } else { - for (uint8_t i=0; i<sizeof(LED_SIDE_LEFT)/sizeof(LED_SIDE_LEFT[0]); i++) { + for (uint8_t i=0; i<ARRAY_SIZE(LED_SIDE_LEFT); i++) { rgb_matrix_set_color(LED_SIDE_LEFT[i], 0, 0, 0); rgb_matrix_set_color(LED_SIDE_RIGHT[i], 0, 0, 0); } @@ -458,6 +459,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { if (keymap_config.no_gui) { rgb_matrix_set_color(LED_LWIN, RGB_RED); //light up Win key when disabled } + return false; } #endif |