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-rw-r--r--keyboards/getta25/keymaps/default/keymap.c61
1 files changed, 0 insertions, 61 deletions
diff --git a/keyboards/getta25/keymaps/default/keymap.c b/keyboards/getta25/keymaps/default/keymap.c
deleted file mode 100644
index a70df01c18..0000000000
--- a/keyboards/getta25/keymaps/default/keymap.c
+++ /dev/null
@@ -1,61 +0,0 @@
-#include QMK_KEYBOARD_H
-
-// Each layer gets a name for readability, which is then used in the keymap matrix below.
-// The underscores don't mean anything - you can have a layer called STUFF or any other name.
-// Layer names don't all need to be of the same length, obviously, and you can also skip them
-// entirely and just use numbers.
-enum layer_number {
- _BASE,
- _ARROW,
- _ADJUST,
-};
-
-const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- [_BASE] = LAYOUT(
- //,-----------------------------------|
-LT(_ADJUST,KC_ESC), KC_F2, KC_EQL, KC_DEL,
- //|--------+--------+--------+--------|
- KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS,
- //|--------+--------+--------+--------+--------|
- KC_P7, KC_P8, KC_P9, KC_ESC,
- //|--------+--------+--------+--------+--------|
- KC_P4, KC_P5, KC_P6, KC_PPLS, KC_F2,
- //|--------+--------+--------+--------+--------|
- KC_P1, KC_P2, KC_P3, KC_DEL,
- //|--------+--------+--------+--------+--------|
-LT(_ARROW, KC_P0), KC_PDOT, KC_PENT, KC_BSPC
- //`--------------------------------------------'
- ),
-
- [_ARROW] = LAYOUT(
- //,-----------------------------------|
- _______, _______, _______, _______,
- //|--------+--------+--------+--------|
- XXXXXXX, _______, _______, _______,
- //|--------+--------+--------+--------+--------|
- XXXXXXX, KC_UP, XXXXXXX, _______,
- //|--------+--------+--------+--------+--------|
- KC_LEFT, KC_DOWN,KC_RIGHT, _______, _______,
- //|--------+--------+--------+--------+--------|
- XXXXXXX, KC_DOWN, XXXXXXX, _______,
- //|--------+--------+--------+--------+--------|
- MO(_ARROW), _______, _______, _______
- //`--------------------------------------------'
- ),
-
- [_ADJUST] = LAYOUT( /* Base */
- //,-----------------------------------|
- MO(_ADJUST), _______, _______, _______,
- //|--------+--------+--------+--------|
- XXXXXXX, XXXXXXX, XXXXXXX, _______,
- //|--------+--------+--------+--------+--------|
- RGB_SAD, RGB_SAI, XXXXXXX, _______,
- //|--------+--------+--------+--------+--------|
- RGB_HUD, RGB_HUI, XXXXXXX, RGB_TOG, _______,
- //|--------+--------+--------+--------+--------|
- RGB_VAD, RGB_VAI, XXXXXXX, _______,
- //|--------+--------+--------+--------+--------|
- _______, _______, RGB_MOD, _______
- //`--------------------------------------------'
- )
-};