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-rw-r--r--keyboards/gboards/georgi/keymaps/colemak-dh/keymap.c306
-rw-r--r--keyboards/gboards/georgi/keymaps/colemak-dh/readme.md11
-rw-r--r--keyboards/gboards/georgi/keymaps/colemak-dh/rules.mk45
-rw-r--r--keyboards/gboards/georgi/keymaps/default-flipped/keymap.c237
-rw-r--r--keyboards/gboards/georgi/keymaps/default-flipped/readme.md11
-rw-r--r--keyboards/gboards/georgi/keymaps/default-flipped/rules.mk41
-rw-r--r--keyboards/gboards/georgi/keymaps/default/keymap.c247
-rw-r--r--keyboards/gboards/georgi/keymaps/default/readme.md11
-rw-r--r--keyboards/gboards/georgi/keymaps/default/rules.mk42
-rw-r--r--keyboards/gboards/georgi/keymaps/dennytom/README.md11
-rw-r--r--keyboards/gboards/georgi/keymaps/dennytom/keymap.c1208
-rw-r--r--keyboards/gboards/georgi/keymaps/dennytom/keymap_def.json153
-rw-r--r--keyboards/gboards/georgi/keymaps/dennytom/rules.mk8
-rw-r--r--keyboards/gboards/georgi/keymaps/minimal/keymap.c222
-rw-r--r--keyboards/gboards/georgi/keymaps/minimal/readme.md11
-rw-r--r--keyboards/gboards/georgi/keymaps/minimal/rules.mk41
-rw-r--r--keyboards/gboards/georgi/keymaps/norman/keymap.c266
-rw-r--r--keyboards/gboards/georgi/keymaps/norman/readme.md11
-rw-r--r--keyboards/gboards/georgi/keymaps/norman/rules.mk35
19 files changed, 2917 insertions, 0 deletions
diff --git a/keyboards/gboards/georgi/keymaps/colemak-dh/keymap.c b/keyboards/gboards/georgi/keymaps/colemak-dh/keymap.c
new file mode 100644
index 0000000000..29b35f6abd
--- /dev/null
+++ b/keyboards/gboards/georgi/keymaps/colemak-dh/keymap.c
@@ -0,0 +1,306 @@
+/*
+ * Good on you for modifying your layout, this is the most nonQMK layout you will come across
+ * There are three modes, Steno (the default), QWERTY (Toggleable) and a Momentary symbol layer
+ *
+ * Don't modify the steno layer directly, instead add chords using the keycodes and macros
+ * from sten.h to the layout you want to modify.
+ *
+ * Observe the comment above processQWERTY!
+ *
+ * http://docs.gboards.ca
+ */
+
+#include QMK_KEYBOARD_H
+#include "sten.h"
+#include "keymap_steno.h"
+#define IGNORE_MOD_TAP_INTERRUPT
+
+// Steno Layers
+#define FUNCT ( LSD | LK | LP | LH )
+#define MEDIA ( LSD | LK | LW | LR )
+#define MOVE ( LSD | LK )
+#define NUM ( PWR )
+#define SYM ( RZ )
+
+// Keys and chords that, once they appear, are added to every subsequent partial chord
+// until the whole thing is sent.
+uint32_t stenoLayers[] = {NUM, SYM, MOVE, MEDIA, FUNCT};
+
+// QMK Layers
+#define STENO_LAYER 0
+#define GAMING 1
+#define GAMING_2 2
+
+/* Keyboard Layout
+ * ,---------------------------------. ,------------------------------.
+ * | FN | LSU | LFT | LP | LH | ST1 | | ST3 | RF | RP | RL | RT | RD |
+ * |-----+-----+-----+----+----|-----| |-----|----+----+----+----+----|
+ * | PWR | LSD | LK | LW | LR | ST2 | | ST4 | RR | RB | RG | RS | RZ |
+ * `---------------------------------' `------------------------------'
+ * ,---------------, .---------------.
+ * | LNO | LA | LO | | RE | RU | RNO |
+ * `---------------' `---------------'
+ */
+
+// Note: You can only use basic keycodes here!
+//
+// P() is just a wrapper to make your life easier.
+// PC() applies the mapping to all of the StenoLayers. For overloading, define these last.
+//
+// FN is unavailable. That is reserved for system use.
+// Chords containing PWR are always available, even in steno mode.
+//
+// http://docs.gboards.ca
+uint32_t processQwerty(bool lookup) {
+ // Special keys
+ P( RT | RS | RD | RZ | LNO, SEND_STRING(VERSION); SEND_STRING(__DATE__));
+ P( LFT | LK | LP | LW, REPEAT());
+
+ // Mouse Keys
+ /* P( LO | LSD | LK, CLICK_MOUSE(KC_MS_BTN2)); */
+ /* P( LO | LR | LW, CLICK_MOUSE(KC_MS_BTN1)); */
+
+
+/* Function layer
+ * ,-----------------------------------, ,-----------------------------------,
+ * | | | | NCTFUNCTF | | | | F1 | F2 | F3 | F4 | |
+ * | + + + + + | | + F5 + F6 + F7 + F8 + |
+ * | | FUNCTFUNC | | | | | | F9 | F10 | F11 | F12 | |
+ * `-----+-----+-----+-----+-----+-----' `-----+-----+-----+-----+-----+-----'
+*/
+ P( FUNCT | RF, SEND(KC_F1));
+ P( FUNCT | RP, SEND(KC_F2));
+ P( FUNCT | RL, SEND(KC_F3));
+ P( FUNCT | RT, SEND(KC_F4));
+
+ P( FUNCT | RF | RR, SEND(KC_F5));
+ P( FUNCT | RP | RB, SEND(KC_F6));
+ P( FUNCT | RL | RG, SEND(KC_F7));
+ P( FUNCT | RT | RS, SEND(KC_F8));
+
+ P( FUNCT | RR, SEND(KC_F9));
+ P( FUNCT | RG, SEND(KC_F10));
+ P( FUNCT | RB, SEND(KC_F11));
+ P( FUNCT | RS, SEND(KC_F12));
+
+
+/* Movement layer
+ * ,-----------------------------------, ,-----------------------------------,
+ * | | | | | | | | | <- | ↓ | ↑ | -> | |
+ * | + + + + + | | + + + + + |
+ * | | MOVEMOVEM | | | | | | Hm | PgD | PgU | End | |
+ * `-----+-----+-----+-----+-----+-----' `-----+-----+-----+-----+-----+-----'
+*/
+ P( MOVE | RF, SEND(KC_LEFT));
+ P( MOVE | RP, SEND(KC_DOWN));
+ P( MOVE | RL, SEND(KC_UP));
+ P( MOVE | RT, SEND(KC_RIGHT));
+
+ P( MOVE | RR, SEND(KC_HOME));
+ P( MOVE | RB, SEND(KC_PGDN));
+ P( MOVE | RG, SEND(KC_PGUP));
+ P( MOVE | RS, SEND(KC_END));
+
+
+/* Media Layer
+ * ,-----------------------------------, ,-----------------------------------,
+ * | | | | | | | | |Prev |Play | PLY |Next | VolU|
+ * | + + + + + | | + + + + + |
+ * | | MEDIAMEDIAMEDIAMEDIAM | | | | | | |Mute | VolD|
+ * `-----+-----+-----+-----+-----+-----' `-----+-----+-----+-----+-----+-----'
+*/
+ P( MEDIA | RF, SEND(KC_MPRV));
+ P( MEDIA | RP, SEND(KC_MPLY));
+ P( MEDIA | RL, SEND(KC_MPLY));
+ P( MEDIA | RT, SEND(KC_MNXT));
+ P( MEDIA | RD, SEND(KC_VOLU));
+
+ P( MEDIA | RS, SEND(KC_MUTE));
+ P( MEDIA | RZ, SEND(KC_VOLD));
+
+
+/* Numbers
+ * ,-----------------------------------, ,-----------------------------------,
+ * | | | a | b | c | | | : | 1 | 2 | 3 | . | |
+ * | + + d + e + f + | | 0 + 4 + 5 + 6 + - + |
+ * | NUM | | | | | | | | 7 | 8 | 9 | 0 | |
+ * `-----+-----+-----+-----+-----+-----' `-----+-----+-----+-----+-----+-----'
+*/
+ P( NUM | LFT, SEND(KC_A));
+ P( NUM | LP, SEND(KC_B));
+ P( NUM | LH, SEND(KC_C));
+ P( NUM | LK, SEND(KC_D));
+ P( NUM | LW, SEND(KC_E));
+ P( NUM | LR, SEND(KC_F));
+
+ // Right hand
+ P( NUM | ST3, SEND_STRING(":"));
+ P( NUM | RF, SEND(KC_1));
+ P( NUM | RP, SEND(KC_2));
+ P( NUM | RL, SEND(KC_3));
+ P( NUM | RT, SEND(KC_DOT));
+
+ P( NUM | ST3 | ST4, SEND(KC_0));
+ P( NUM | RF | RR, SEND(KC_4));
+ P( NUM | RP | RB, SEND(KC_5));
+ P( NUM | RG | RL, SEND(KC_6));
+ P( NUM | RT | RS, SEND(KC_MINUS));
+
+ P( NUM | RR, SEND(KC_7));
+ P( NUM | RB, SEND(KC_8));
+ P( NUM | RG, SEND(KC_9));
+ P( NUM | RS, SEND(KC_0));
+
+
+/* Symbols
+ * ,-----------------------------------, ,-----------------------------------,
+ * | | ` | [ | { | ( | < | | > | ) | } | ] | ? | |
+ * | + ~ + - + ' + : + _ | | \ + = + " + + + ? + |
+ * | | ! | @ | # | $ | % | | | | ^ | & | * | ? | SYM |
+ * `-----+-----+-----+-----+-----+-----' `-----+-----+-----+-----+-----+-----'
+*/
+ // Left hand
+ P( SYM | LSU, SEND(KC_GRV));
+ P( SYM | LFT, SEND(KC_LBRC));
+ P( SYM | LP, SEND_STRING("{"));
+ P( SYM | LH, SEND_STRING("("));
+ P( SYM | ST1, SEND_STRING("<"));
+
+ P( SYM | LSU | LSD, SEND_STRING("~"));
+ P( SYM | LFT | LK, SEND(KC_MINS));
+ P( SYM | LP | LW, SEND(KC_QUOTE));
+ P( SYM | LH | LR, SEND_STRING(":"));
+ P( SYM | ST1 | ST2, SEND_STRING("_"));
+
+ P( SYM | LSD, SEND_STRING("!"));
+ P( SYM | LK, SEND_STRING("@"));
+ P( SYM | LW, SEND_STRING("#"));
+ P( SYM | LR, SEND_STRING("$"));
+ P( SYM | ST2, SEND_STRING("%"));
+
+ // Right hand
+ P( SYM | ST3, SEND_STRING(">"));
+ P( SYM | RF, SEND_STRING(")"));
+ P( SYM | RP, SEND_STRING("}"));
+ P( SYM | RL, SEND_STRING("]"));
+ P( SYM | RT, SEND_STRING("?"));
+
+ P( SYM | ST3 | ST4, SEND(KC_BSLASH));
+ P( SYM | RF | RR, SEND(KC_EQUAL));
+ P( SYM | RP | RB, SEND_STRING("\""));
+ P( SYM | RG | RL, SEND_STRING("+"));
+ P( SYM | RT | RS, SEND_STRING("?"));
+
+ P( SYM | ST4, SEND_STRING("|"));
+ P( SYM | RR, SEND_STRING("^"));
+ P( SYM | RB, SEND_STRING("&"));
+ P( SYM | RG, SEND_STRING("*"));
+ P( SYM | RS, SEND_STRING("?"));
+
+
+/* Letters
+ * ,-----------------------------------, ,-----------------------------------,
+ * | | Q | W | F | P | B | | J | L | U | Y | ; | ctl |
+ * +-----+- A -+- R -+- S -+- T -+- G -| |- M -+- N -+- E -+- I -+- O -+-----|
+ * | bsp | Z | X | C | D | V | | K | H | , | . | / | del |
+ * `-----+-----+-----+-----+-----+-----' `-----+-----+-----+-----+-----+-----'
+ * ,---------------, .---------------.
+ * | alt | ent|shfr| | spc| gui| alt |
+ * `---------------' `---------------'
+*/
+ // Left hand
+ P( LSU, SEND(KC_Q));
+ P( LFT, SEND(KC_W));
+ P( LP, SEND(KC_F));
+ P( LH, SEND(KC_P));
+ P( ST1, SEND(KC_B));
+
+ P( LSU | LSD, SEND(KC_A));
+ P( LFT | LK, SEND(KC_R));
+ P( LP | LW, SEND(KC_S));
+ P( LH | LR, SEND(KC_T));
+ P( ST1 | ST2, SEND(KC_G));
+
+ P( LSD, SEND(KC_Z));
+ P( LK, SEND(KC_X));
+ P( LW, SEND(KC_C));
+ P( LR, SEND(KC_D));
+ P( ST2, SEND(KC_V));
+
+ // Right hand
+ P( ST3, SEND(KC_J));
+ P( RF, SEND(KC_L));
+ P( RP, SEND(KC_U));
+ P( RL, SEND(KC_Y));
+ P( RT, SEND(KC_SCLN));
+
+ P( ST3 | ST4, SEND(KC_M));
+ P( RF | RR, SEND(KC_N));
+ P( RP | RB, SEND(KC_E));
+ P( RG | RL, SEND(KC_I));
+ P( RT | RS, SEND(KC_O));
+
+ P( ST4, SEND(KC_K));
+ P( RR, SEND(KC_H));
+ P( RB, SEND(KC_COMM));
+ P( RG, SEND(KC_DOT));
+ P( RS, SEND(KC_SLSH));
+
+ // Thumb Chords and modifiers
+ //
+ PC( LNO | RNO | LA | RU, SEND(KC_LCTL); SEND(KC_LSFT));
+ PC( LNO | LA | RE, SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_LALT));
+
+ // overrides
+ P( PWR | LO, SEND(KC_LSFT); SEND(KC_BSPC));
+ P( PWR | RD, SEND(KC_LCTL); SEND(KC_BSPC));
+ P( RZ | RD, SEND(KC_LCTL); SEND(KC_DEL));
+
+ PC( LNO | LA | LO, SEND(KC_LSFT); SEND(KC_ESC));
+ PC( LA | LO, SEND(KC_ESC));
+ PC( LNO, SEND(KC_LALT));
+ PC( LA, SEND(KC_ENT));
+ PC( LO, SEND(KC_LSFT));
+
+ PC( RNO, SEND(KC_RALT));
+ PC( RE | RU, SEND(KC_TAB));
+ PC( RE, SEND(KC_SPC));
+ PC( RU, SEND(KC_LGUI));
+
+ PC( PWR, SEND(KC_BSPC));
+ PC( RD, SEND(KC_LCTL));
+ P( RZ, SEND(KC_DEL));
+
+ return 0;
+}
+
+// "Layers"
+// Steno layer should be first in your map.
+// When PWR | FN | ST3 | ST4 is pressed, the layer is increased to the next map. You must return to STENO_LAYER at the end.
+// If you need more space for chords, remove the two gaming layers.
+// Note: If using NO_ACTION_TAPPING, LT will not work!
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ // Main layer, everything goes through here
+ [STENO_LAYER] = LAYOUT_georgi(
+ STN_FN, STN_S1, STN_TL, STN_PL, STN_HL, STN_ST1, STN_ST3, STN_FR, STN_PR, STN_LR, STN_TR, STN_DR,
+ STN_PWR, STN_S2, STN_KL, STN_WL, STN_RL, STN_ST2, STN_ST4, STN_RR, STN_BR, STN_GR, STN_SR, STN_ZR,
+ STN_N1, STN_A, STN_O, STN_E, STN_U, STN_N7
+ ),
+ // Gaming layer with Numpad, Very limited
+ [GAMING] = LAYOUT_georgi(
+ KC_LSFT, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_ENT,
+ KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_DQUO,
+ KC_LALT, KC_SPC, LT(GAMING_2, KC_ENT), KC_DEL, KC_ASTR, TO(STENO_LAYER)
+ ),
+
+ [GAMING_2] = LAYOUT_georgi(
+ KC_LSFT, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
+ KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_LT, KC_GT, KC_QUES, KC_RSFT,
+ KC_LALT, KC_SPC, KC_ENT, KC_DEL, KC_ASTR, TO(STENO_LAYER)
+ )
+};
+
+// Don't fuck with this, thanks.
+size_t keymapsCount = sizeof(keymaps)/sizeof(keymaps[0]);
+size_t stenoLayerCount = sizeof(stenoLayers)/sizeof(stenoLayers[0]);
diff --git a/keyboards/gboards/georgi/keymaps/colemak-dh/readme.md b/keyboards/gboards/georgi/keymaps/colemak-dh/readme.md
new file mode 100644
index 0000000000..f9da34b024
--- /dev/null
+++ b/keyboards/gboards/georgi/keymaps/colemak-dh/readme.md
@@ -0,0 +1,11 @@
+# Georgi QWERTY/Steno firmware
+
+This is the default keymap for Georgi, it's based heavily off of the naps62 ErgoDox and the Gergo layout.
+It is both a ergonomic and programmer friendly keymap.
+
+Ideally you should copy this directory and make your changes there. If you come up with a good layout submit a PR!
+
+## Space issues
+If you find yourself running out of space for dictionary entries, disabling mousekeys in rules.mk will save
+you about 4k for entries!
+Get a free 1k by deleting the Gaming layers from the keymap!
diff --git a/keyboards/gboards/georgi/keymaps/colemak-dh/rules.mk b/keyboards/gboards/georgi/keymaps/colemak-dh/rules.mk
new file mode 100644
index 0000000000..07394aef48
--- /dev/null
+++ b/keyboards/gboards/georgi/keymaps/colemak-dh/rules.mk
@@ -0,0 +1,45 @@
+#----------------------------------------------------------------------------
+# make georgi:claymager:dfu
+# Make sure you have dfu-programmer installed!
+#----------------------------------------------------------------------------
+
+NO_REPEAT = yes
+VERBOSE = yes
+KEYBOARD_SHARED_EP = yes
+CUSTOM_MATRIX = yes
+STENO_LAYERS = yes
+
+#Firmware reduction options
+MOUSEKEY_ENABLE = yes # 1500 bytes
+NO_TAPPING = no # 2000 bytes
+NO_PRINT = yes
+
+#Debug options
+CONSOLE_ENABLE = no
+DEBUG_MATRIX_SCAN_RATE = no
+DEBUG_MATRIX = no
+ONLY_QWERTY = no
+
+# A bunch of stuff that you shouldn't touch unless you
+# know what you're doing.
+#
+# No touchy, capiche?
+SRC += matrix.c i2c_master.c
+ifeq ($(strip $(DEBUG_MATRIX)), yes)
+ OPT_DEFS += -DDEBUG_MATRIX
+endif
+ifeq ($(strip $(NO_REPEAT)), yes)
+ OPT_DEFS += -DNO_REPEAT
+endif
+ifeq ($(strip $(NO_PRINT)), yes)
+ OPT_DEFS += -DNO_PRINT -DNO_DEBUG
+endif
+ifeq ($(strip $(ONLY_QWERTY)), yes)
+ OPT_DEFS += -DONLYQWERTY
+endif
+ifeq ($(strip $(NO_TAPPING)), yes)
+ OPT_DEFS += -DNO_ACTION_TAPPING
+endif
+ifeq ($(strip $(STENO_LAYERS)), yes)
+ OPT_DEFS += -DSTENOLAYERS
+endif
diff --git a/keyboards/gboards/georgi/keymaps/default-flipped/keymap.c b/keyboards/gboards/georgi/keymaps/default-flipped/keymap.c
new file mode 100644
index 0000000000..09243f2a24
--- /dev/null
+++ b/keyboards/gboards/georgi/keymaps/default-flipped/keymap.c
@@ -0,0 +1,237 @@
+/*
+ * Good on you for modifying your layout, this is the most nonQMK layout you will come across
+ * There are three modes, Steno (the default), QWERTY (Toggleable) and a Momentary symbol layer
+ *
+ * Don't modify the steno layer directly, instead add chords using the keycodes and macros
+ * from sten.h to the layout you want to modify.
+ *
+ * Observe the comment above processQWERTY!
+ *
+ * http://docs.gboards.ca
+ */
+
+#include QMK_KEYBOARD_H
+#include "sten.h"
+#include "keymap_steno.h"
+
+// Proper Layers
+#define FUNCT (LSD | LK | LP | LH)
+#define MEDIA (LSD | LK | LW | LR)
+#define MOVE (ST1 | ST2)
+
+// QMK Layers
+#define STENO_LAYER 0
+#define GAMING 1
+#define GAMING_2 2
+
+/* Keyboard Layout
+ * ,---------------------------------. ,------------------------------.
+ * | FN | LSU | LFT | LP | LH | ST1 | | ST3 | RF | RP | RL | RT | RD |
+ * |-----+-----+-----+----+----|-----| |-----|----+----+----+----+----|
+ * | PWR | LSD | LK | LW | LR | ST2 | | ST4 | RR | BB | RG | RS | RZ |
+ * `---------------------------------' `------------------------------'
+ * ,---------------, .---------------.
+ * | LNO | LA | LO | | RE | RU | RNO |
+ * `---------------' `---------------'
+ */
+
+// Note: You can only use basic keycodes here!
+// P() is just a wrapper to make your life easier.
+//
+// http://docs.gboards.ca
+uint32_t processQwerty(bool lookup) {
+ // Specials
+ P( RT | RS | RD | RZ | LNO, SEND_STRING(VERSION); SEND_STRING(__DATE__));
+ P( LNO | RNO | LA | LO | RE | RU, SEND(KC_MPLY));
+ P( LFT | LK | LP | LW, REPEAT());
+ P( ST1 | ST2 | LW | ST4, SEND(KC_BSPC));
+
+ // Mouse Keys
+ P( LO | LSD | LK, CLICK_MOUSE(KC_MS_BTN2));
+ P( LO | LR | LW, CLICK_MOUSE(KC_MS_BTN1));
+
+ // Thumb Chords
+ P( LA | LO | RE | RU, SEND(KC_CAPS));
+ P( LA | RU, SEND(KC_ESC));
+ P( LO | RE, SEND(KC_LCTL));
+ P( LNO | RNO | LA | RU, SEND(KC_LCTL); SEND(KC_LSFT));
+ P( LNO | LA | RE, SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_LALT));
+
+ // Mods
+ P( RT | RD | RS | RZ, SEND(KC_LGUI));
+ P( RT | RD, SEND(KC_LCTL));
+ P( RS | RZ, SEND(KC_LALT));
+ P( LA | LNO, SEND(KC_LCTL));
+ P( LA | LO, SEND(KC_LALT));
+ P( LO, SEND(KC_LSFT));
+
+ // Function Layer
+ P( FUNCT | RF | RR, SEND(KC_F5));
+ P( FUNCT | RP | RB, SEND(KC_F6));
+ P( FUNCT | RL | RG, SEND(KC_F7));
+ P( FUNCT | RT | RS, SEND(KC_F8));
+ P( FUNCT | RF, SEND(KC_F1));
+ P( FUNCT | RP, SEND(KC_F2));
+ P( FUNCT | RL, SEND(KC_F3));
+ P( FUNCT | RT, SEND(KC_F4));
+ P( FUNCT | RR, SEND(KC_F9));
+ P( FUNCT | RG, SEND(KC_F10));
+ P( FUNCT | RB, SEND(KC_F11));
+ P( FUNCT | RS, SEND(KC_F12));
+
+ // Movement Layer
+ P( MOVE | RF, SEND(KC_LEFT));
+ P( MOVE | RP, SEND(KC_DOWN));
+ P( MOVE | RL, SEND(KC_UP));
+ P( MOVE | RT, SEND(KC_RIGHT));
+ P( MOVE | ST3, SEND(KC_PGUP));
+ P( MOVE | ST4, SEND(KC_PGDN));
+
+ // Media Layer
+ P( MEDIA | RF, SEND(KC_MPRV));
+ P( MEDIA | RP, SEND(KC_MPLY));
+ P( MEDIA | RL, SEND(KC_MPLY));
+ P( MEDIA | RT, SEND(KC_MNXT));
+ P( MEDIA | RD, SEND(KC_VOLU));
+ P( MEDIA | RZ, SEND(KC_VOLD));
+ P( MEDIA | RS, SEND(KC_MUTE));
+
+ // Number Row, Left
+ P( LNO | LSU, SEND(KC_1));
+ P( LNO | LFT, SEND(KC_2));
+ P( LNO | LP, SEND(KC_3));
+ P( LNO | LH, SEND(KC_4));
+ P( LNO | ST1, SEND(KC_5));
+ P( LNO | ST3, SEND(KC_6));
+ P( LNO | RF, SEND(KC_7));
+ P( LNO | RP, SEND(KC_8));
+ P( LNO | RL, SEND(KC_9));
+ P( LNO | RT, SEND(KC_0));
+
+ // Number Row, Right
+ P( RNO | LSU, SEND(KC_1));
+ P( RNO | LFT, SEND(KC_2));
+ P( RNO | LP, SEND(KC_3));
+ P( RNO | LH, SEND(KC_4));
+ P( RNO | ST1, SEND(KC_5));
+ P( RNO | ST3, SEND(KC_6));
+ P( RNO | RF, SEND(KC_7));
+ P( RNO | RP, SEND(KC_8));
+ P( RNO | RL, SEND(KC_9));
+ P( RNO | RT, SEND(KC_0));
+ P( RNO | LA, SEND(KC_5));
+
+ // Specials
+ P( RU | RNO, SEND(KC_TAB));
+ P( RE | RU, SEND(KC_BSPC));
+ P( RD | RZ, SEND(KC_ENT));
+ P( RE, SEND(KC_ENT));
+ P( RD, SEND(KC_BSPC));
+ P( LNO, SEND(KC_BSPC));
+ P( RNO, SEND(KC_BSPC));
+ P( LA, SEND(KC_SPC));
+ P( RU, SEND(KC_SPC));
+ P( RZ, SEND(KC_ESC));
+
+ // Symbols and Numbers
+ P( PWR | RE | RU, SEND(KC_ENT));
+ P( PWR | LA | LO, SEND(KC_SPC));
+ P( PWR | LP | LW, SEND(KC_LSFT); SEND(KC_9)); // (
+ P( PWR | LH | LR, SEND(KC_LSFT); SEND(KC_0)); // )
+ P( PWR | ST1 | ST2, SEND(KC_GRV)); // `
+ P( PWR | RD | RZ, SEND(KC_ESC));
+ P( PWR | LSU | LSD, SEND(KC_LSFT); SEND(KC_3)); // #
+ P( PWR | LFT | LK, SEND(KC_LSFT); SEND(KC_4)); // $
+ P( PWR | LSU, SEND(KC_LSFT); SEND(KC_1)); // !
+ P( PWR | LSD, SEND(KC_LSFT); SEND(KC_5)); // %
+ P( PWR | LFT, SEND(KC_LSFT); SEND(KC_2)); // @
+ P( PWR | LK, SEND(KC_LSFT); SEND(KC_6)); // ^
+ P( PWR | LP, SEND(KC_LSFT); SEND(KC_LBRC)); // {
+ P( PWR | LW, SEND(KC_LBRC));
+ P( PWR | LH, SEND(KC_LSFT); SEND(KC_RBRC)); // }
+ P( PWR | LR, SEND(KC_RBRC));
+ P( PWR | ST1, SEND(KC_LSFT); SEND(KC_BSLS)); // |
+ P( PWR | ST2, SEND(KC_LSFT); SEND(KC_GRV)); // ~
+ P( PWR | ST3, SEND(KC_QUOT));
+ P( PWR | ST4, SEND(KC_LSFT); SEND(KC_QUOT)); // "
+ P( PWR | RF, SEND(KC_KP_PLUS));
+ P( PWR | RR, SEND(KC_LSFT); SEND(KC_7)); // &
+ P( PWR | RP, SEND(KC_MINS));
+ P( PWR | RB, SEND(KC_EQL));
+ P( PWR | RL, SEND(KC_SLSH));
+ P( PWR | RG, SEND(KC_COMM));
+ P( PWR | RT, SEND(KC_PAST));
+ P( PWR | RS, SEND(KC_DOT));
+ P( PWR | RD, SEND(KC_TAB));
+ P( PWR | LA, SEND(KC_LSFT));
+ P( PWR | LO, SEND(KC_SLSH));
+ P( PWR | RE, SEND(KC_SCLN));
+ P( PWR | RU, SEND(KC_BSLS));
+ P( PWR | LNO, SEND(KC_BSLS));
+
+ // Letters
+ P( LSU | LSD, SEND(KC_A));
+ P( LFT | LK, SEND(KC_S));
+ P( LP | LW, SEND(KC_D));
+ P( LH | LR, SEND(KC_F));
+ P( ST1 | ST2, SEND(KC_G));
+ P( ST3 | ST4, SEND(KC_H));
+ P( RF | RR, SEND(KC_J));
+ P( RT | RS, SEND(KC_SCLN));
+ P( RG | RL, SEND(KC_L));
+ P( RP | RB, SEND(KC_K));
+ P( LSU, SEND(KC_Q));
+ P( LSD, SEND(KC_Z));
+ P( LFT, SEND(KC_W));
+ P( LK, SEND(KC_X));
+ P( LP, SEND(KC_E));
+ P( LW, SEND(KC_C));
+ P( LH, SEND(KC_R));
+ P( LR, SEND(KC_V));
+ P( ST1, SEND(KC_T));
+ P( ST2, SEND(KC_B));
+ P( ST3, SEND(KC_Y));
+ P( ST4, SEND(KC_N));
+ P( RF, SEND(KC_U));
+ P( RR, SEND(KC_M));
+ P( RP, SEND(KC_I));
+ P( RB, SEND(KC_COMM));
+ P( RL, SEND(KC_O));
+ P( RG, SEND(KC_DOT));
+ P( RT, SEND(KC_P));
+ P( RS, SEND(KC_SLSH));
+ P( RNO, SEND(KC_BSPC));
+ P( LNO, SEND(KC_BSPC));
+
+ return 0;
+}
+
+// "Layers"
+// Steno layer should be first in your map.
+// When PWR | FN | ST3 | ST4 is pressed, the layer is increased to the next map. You must return to STENO_LAYER at the end.
+// If you need more space for chords, remove the two gaming layers.
+// Note: If using NO_ACTION_TAPPING, LT will not work!
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ // Main layer, everything goes through here
+ [STENO_LAYER] = LAYOUT_georgi(
+ STN_FN, STN_S1, STN_TL, STN_PL, STN_HL, STN_ST1, STN_ST3, STN_FR, STN_PR, STN_LR, STN_TR, STN_DR,
+ STN_PWR, STN_S2, STN_KL, STN_WL, STN_RL, STN_ST2, STN_ST4, STN_RR, STN_BR, STN_GR, STN_SR, STN_ZR,
+ STN_A, STN_O, STN_N1, STN_N7, STN_E, STN_U
+ ),
+ // Gaming layer with Numpad, Very limited
+ [GAMING] = LAYOUT_georgi(
+ KC_LSFT, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_ENT,
+ KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_DQUO,
+ KC_LALT, KC_SPC, LT(GAMING_2, KC_ENT), KC_DEL, KC_ASTR, TO(STENO_LAYER)
+ ),
+
+ [GAMING_2] = LAYOUT_georgi(
+ KC_LSFT, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
+ KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_LT, KC_GT, KC_QUES, KC_RSFT,
+ KC_LALT, KC_SPC, KC_ENT, KC_DEL, KC_ASTR, TO(STENO_LAYER)
+ )
+};
+
+// Don't fuck with this, thanks.
+size_t keymapsCount = sizeof(keymaps)/sizeof(keymaps[0]);
diff --git a/keyboards/gboards/georgi/keymaps/default-flipped/readme.md b/keyboards/gboards/georgi/keymaps/default-flipped/readme.md
new file mode 100644
index 0000000000..f9da34b024
--- /dev/null
+++ b/keyboards/gboards/georgi/keymaps/default-flipped/readme.md
@@ -0,0 +1,11 @@
+# Georgi QWERTY/Steno firmware
+
+This is the default keymap for Georgi, it's based heavily off of the naps62 ErgoDox and the Gergo layout.
+It is both a ergonomic and programmer friendly keymap.
+
+Ideally you should copy this directory and make your changes there. If you come up with a good layout submit a PR!
+
+## Space issues
+If you find yourself running out of space for dictionary entries, disabling mousekeys in rules.mk will save
+you about 4k for entries!
+Get a free 1k by deleting the Gaming layers from the keymap!
diff --git a/keyboards/gboards/georgi/keymaps/default-flipped/rules.mk b/keyboards/gboards/georgi/keymaps/default-flipped/rules.mk
new file mode 100644
index 0000000000..90d8057c32
--- /dev/null
+++ b/keyboards/gboards/georgi/keymaps/default-flipped/rules.mk
@@ -0,0 +1,41 @@
+#----------------------------------------------------------------------------
+# make georgi:default:dfu
+# Make sure you have dfu-programmer installed!
+#----------------------------------------------------------------------------
+
+NO_REPEAT = no
+VERBOSE = yes
+KEYBOARD_SHARED_EP = yes
+CUSTOM_MATRIX = yes
+
+#Firmware reduction options
+MOUSEKEY_ENABLE = yes # 1500 bytes
+NO_TAPPING = no # 2000 bytes
+NO_PRINT = yes
+
+#Debug options
+CONSOLE_ENABLE = no
+DEBUG_MATRIX_SCAN_RATE = no
+DEBUG_MATRIX = no
+ONLY_QWERTY = no
+
+# A bunch of stuff that you shouldn't touch unless you
+# know what you're doing.
+#
+# No touchy, capiche?
+SRC += matrix.c i2c_master.c
+ifeq ($(strip $(DEBUG_MATRIX)), yes)
+ OPT_DEFS += -DDEBUG_MATRIX
+endif
+ifeq ($(strip $(NO_REPEAT)), yes)
+ OPT_DEFS += -DNO_REPEAT
+endif
+ifeq ($(strip $(NO_PRINT)), yes)
+ OPT_DEFS += -DNO_PRINT -DNO_DEBUG
+endif
+ifeq ($(strip $(ONLY_QWERTY)), yes)
+ OPT_DEFS += -DONLYQWERTY
+endif
+ifeq ($(strip $(NO_TAPPING)), yes)
+ OPT_DEFS += -DNO_ACTION_TAPPING
+endif
diff --git a/keyboards/gboards/georgi/keymaps/default/keymap.c b/keyboards/gboards/georgi/keymaps/default/keymap.c
new file mode 100644
index 0000000000..93c551af27
--- /dev/null
+++ b/keyboards/gboards/georgi/keymaps/default/keymap.c
@@ -0,0 +1,247 @@
+/*
+ * Good on you for modifying your layout, this is the most nonQMK layout you will come across
+ * There are three modes, Steno (the default), QWERTY (Toggleable) and a Momentary symbol layer
+ *
+ * Don't modify the steno layer directly, instead add chords using the keycodes and macros
+ * from sten.h to the layout you want to modify.
+ *
+ * Observe the comment above processQWERTY!
+ *
+ * http://docs.gboards.ca
+ */
+
+#include QMK_KEYBOARD_H
+#include "sten.h"
+#include "keymap_steno.h"
+
+// Proper Layers
+#define FUNCT (LSD | LK | LP | LH)
+#define MEDIA (LSD | LK | LW | LR)
+#define MOVE (ST1 | ST2)
+
+// QMK Layers
+#define STENO_LAYER 0
+#define GAMING 1
+#define GAMING_2 2
+
+/* Keyboard Layout
+ * ,---------------------------------. ,------------------------------.
+ * | FN | LSU | LFT | LP | LH | ST1 | | ST3 | RF | RP | RL | RT | RD |
+ * |-----+-----+-----+----+----|-----| |-----|----+----+----+----+----|
+ * | PWR | LSD | LK | LW | LR | ST2 | | ST4 | RR | BB | RG | RS | RZ |
+ * `---------------------------------' `------------------------------'
+ * ,---------------, .---------------.
+ * | LNO | LA | LO | | RE | RU | RNO |
+ * `---------------' `---------------'
+ */
+
+// Note: You can only use basic keycodes here!
+// P() is just a wrapper to make your life easier.
+// PC() applies the mapping to all of the StenoLayers.
+// To overload, declare it with P() first.
+// Be sure to enable in rules.mk and see colemak-dh for usage
+//
+// FN is unavailable. That is reserved for system use.
+// Chords containing PWR are always available, even in steno mode.
+//
+// http://docs.gboards.ca
+uint32_t processQwerty(bool lookup) {
+ // Specials
+ P( RT | RS | RD | RZ | LNO, SEND_STRING(VERSION); SEND_STRING(__DATE__));
+ P( LNO | RNO | LA | LO | RE | RU, SEND(KC_MPLY));
+ P( LFT | LK | LP | LW, REPEAT());
+ P( ST1 | ST2 | LW | ST4, SEND(KC_BSPC));
+
+ // Mouse Keys
+ P( LO | LSD | LK, CLICK_MOUSE(KC_MS_BTN2));
+ P( LO | LR | LW, CLICK_MOUSE(KC_MS_BTN1));
+
+ // Thumb Chords
+ P( LA | LO | RE | RU, SEND(KC_CAPS));
+ P( LA | RU, SEND(KC_ESC));
+ P( LO | RE, SEND(KC_LCTL));
+ P( LNO | RNO | LA | RU, SEND(KC_LCTL); SEND(KC_LSFT));
+ P( LNO | LA | RE, SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_LALT));
+
+ // Mods
+ P( RT | RD | RS | RZ, SEND(KC_LGUI));
+ P( RT | RD, SEND(KC_LCTL));
+ P( RS | RZ, SEND(KC_LALT));
+ P( LA | LNO, SEND(KC_LCTL));
+ P( LA | LO, SEND(KC_LALT));
+ P( LO, SEND(KC_LSFT));
+
+ // Function Layer
+ P( FUNCT | RF | RR, SEND(KC_F5));
+ P( FUNCT | RP | RB, SEND(KC_F6));
+ P( FUNCT | RL | RG, SEND(KC_F7));
+ P( FUNCT | RT | RS, SEND(KC_F8));
+ P( FUNCT | RF, SEND(KC_F1));
+ P( FUNCT | RP, SEND(KC_F2));
+ P( FUNCT | RL, SEND(KC_F3));
+ P( FUNCT | RT, SEND(KC_F4));
+ P( FUNCT | RR, SEND(KC_F9));
+ P( FUNCT | RG, SEND(KC_F10));
+ P( FUNCT | RB, SEND(KC_F11));
+ P( FUNCT | RS, SEND(KC_F12));
+
+ // Movement Layer
+ P( MOVE | RF, SEND(KC_LEFT));
+ P( MOVE | RP, SEND(KC_DOWN));
+ P( MOVE | RL, SEND(KC_UP));
+ P( MOVE | RT, SEND(KC_RIGHT));
+ P( MOVE | ST3, SEND(KC_PGUP));
+ P( MOVE | ST4, SEND(KC_PGDN));
+
+ // Media Layer
+ P( MEDIA | RF, SEND(KC_MPRV));
+ P( MEDIA | RP, SEND(KC_MPLY));
+ P( MEDIA | RL, SEND(KC_MPLY));
+ P( MEDIA | RT, SEND(KC_MNXT));
+ P( MEDIA | RD, SEND(KC_VOLU));
+ P( MEDIA | RZ, SEND(KC_VOLD));
+ P( MEDIA | RS, SEND(KC_MUTE));
+
+ // Number Row, Left
+ P( LNO | LSU, SEND(KC_1));
+ P( LNO | LFT, SEND(KC_2));
+ P( LNO | LP, SEND(KC_3));
+ P( LNO | LH, SEND(KC_4));
+ P( LNO | ST1, SEND(KC_5));
+ P( LNO | ST3, SEND(KC_6));
+ P( LNO | RF, SEND(KC_7));
+ P( LNO | RP, SEND(KC_8));
+ P( LNO | RL, SEND(KC_9));
+ P( LNO | RT, SEND(KC_0));
+
+ // Number Row, Right
+ P( RNO | LSU, SEND(KC_1));
+ P( RNO | LFT, SEND(KC_2));
+ P( RNO | LP, SEND(KC_3));
+ P( RNO | LH, SEND(KC_4));
+ P( RNO | ST1, SEND(KC_5));
+ P( RNO | ST3, SEND(KC_6));
+ P( RNO | RF, SEND(KC_7));
+ P( RNO | RP, SEND(KC_8));
+ P( RNO | RL, SEND(KC_9));
+ P( RNO | RT, SEND(KC_0));
+ P( RNO | LA, SEND(KC_5));
+
+ // Specials
+ P( RU | RNO, SEND(KC_TAB));
+ P( RE | RU, SEND(KC_BSPC));
+ P( RD | RZ, SEND(KC_ENT));
+ P( RE, SEND(KC_ENT));
+ P( RD, SEND(KC_BSPC));
+ P( LNO, SEND(KC_BSPC));
+ P( RNO, SEND(KC_BSPC));
+ P( LA, SEND(KC_SPC));
+ P( RU, SEND(KC_SPC));
+ P( RZ, SEND(KC_ESC));
+
+ // Symbols and Numbers
+ P( PWR | RE | RU, SEND(KC_ENT));
+ P( PWR | LA | LO, SEND(KC_SPC));
+ P( PWR | LP | LW, SEND(KC_LSFT); SEND(KC_9)); // (
+ P( PWR | LH | LR, SEND(KC_LSFT); SEND(KC_0)); // )
+ P( PWR | ST1 | ST2, SEND(KC_GRV)); // `
+ P( PWR | RD | RZ, SEND(KC_ESC));
+ P( PWR | LSU | LSD, SEND(KC_LSFT); SEND(KC_3)); // #
+ P( PWR | LFT | LK, SEND(KC_LSFT); SEND(KC_4)); // $
+ P( PWR | LSU, SEND(KC_LSFT); SEND(KC_1)); // !
+ P( PWR | LSD, SEND(KC_LSFT); SEND(KC_5)); // %
+ P( PWR | LFT, SEND(KC_LSFT); SEND(KC_2)); // @
+ P( PWR | LK, SEND(KC_LSFT); SEND(KC_6)); // ^
+ P( PWR | LP, SEND(KC_LSFT); SEND(KC_LBRC)); // {
+ P( PWR | LW, SEND(KC_LBRC));
+ P( PWR | LH, SEND(KC_LSFT); SEND(KC_RBRC)); // }
+ P( PWR | LR, SEND(KC_RBRC));
+ P( PWR | ST1, SEND(KC_LSFT); SEND(KC_BSLS)); // |
+ P( PWR | ST2, SEND(KC_LSFT); SEND(KC_GRV)); // ~
+ P( PWR | ST3, SEND(KC_QUOT));
+ P( PWR | ST4, SEND(KC_LSFT); SEND(KC_QUOT)); // "
+ P( PWR | RF, SEND(KC_KP_PLUS));
+ P( PWR | RR, SEND(KC_LSFT); SEND(KC_7)); // &
+ P( PWR | RP, SEND(KC_MINS));
+ P( PWR | RB, SEND(KC_EQL));
+ P( PWR | RL, SEND(KC_SLSH));
+ P( PWR | RG, SEND(KC_COMM));
+ P( PWR | RT, SEND(KC_PAST));
+ P( PWR | RS, SEND(KC_DOT));
+ P( PWR | RD, SEND(KC_TAB));
+ P( PWR | LA, SEND(KC_LSFT));
+ P( PWR | LO, SEND(KC_SLSH));
+ P( PWR | RE, SEND(KC_SCLN));
+ P( PWR | RU, SEND(KC_BSLS));
+ P( PWR | LNO, SEND(KC_BSLS));
+ P( PWR | RF | RR, SEND(KC_LEFT));
+ P( PWR | RP | RB, SEND(KC_DOWN));
+ P( PWR | RL | RG, SEND(KC_UP));
+ P( PWR | RT | RS, SEND(KC_RIGHT));
+
+ // Letters
+ P( LSU | LSD, SEND(KC_A));
+ P( LFT | LK, SEND(KC_S));
+ P( LP | LW, SEND(KC_D));
+ P( LH | LR, SEND(KC_F));
+ P( ST1 | ST2, SEND(KC_G));
+ P( ST3 | ST4, SEND(KC_H));
+ P( RF | RR, SEND(KC_J));
+ P( RT | RS, SEND(KC_SCLN));
+ P( RG | RL, SEND(KC_L));
+ P( RP | RB, SEND(KC_K));
+ P( LSU, SEND(KC_Q));
+ P( LSD, SEND(KC_Z));
+ P( LFT, SEND(KC_W));
+ P( LK, SEND(KC_X));
+ P( LP, SEND(KC_E));
+ P( LW, SEND(KC_C));
+ P( LH, SEND(KC_R));
+ P( LR, SEND(KC_V));
+ P( ST1, SEND(KC_T));
+ P( ST2, SEND(KC_B));
+ P( ST3, SEND(KC_Y));
+ P( ST4, SEND(KC_N));
+ P( RF, SEND(KC_U));
+ P( RR, SEND(KC_M));
+ P( RP, SEND(KC_I));
+ P( RB, SEND(KC_COMM));
+ P( RL, SEND(KC_O));
+ P( RG, SEND(KC_DOT));
+ P( RT, SEND(KC_P));
+ P( RS, SEND(KC_SLSH));
+ P( RNO, SEND(KC_BSPC));
+ P( LNO, SEND(KC_BSPC));
+
+ return 0;
+}
+
+// "Layers"
+// Steno layer should be first in your map.
+// When PWR | FN | ST3 | ST4 is pressed, the layer is increased to the next map. You must return to STENO_LAYER at the end.
+// If you need more space for chords, remove the two gaming layers.
+// Note: If using NO_ACTION_TAPPING, LT will not work!
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ // Main layer, everything goes through here
+ [STENO_LAYER] = LAYOUT_georgi(
+ STN_FN, STN_S1, STN_TL, STN_PL, STN_HL, STN_ST1, STN_ST3, STN_FR, STN_PR, STN_LR, STN_TR, STN_DR,
+ STN_PWR, STN_S2, STN_KL, STN_WL, STN_RL, STN_ST2, STN_ST4, STN_RR, STN_BR, STN_GR, STN_SR, STN_ZR,
+ STN_N1, STN_A, STN_O, STN_E, STN_U, STN_N7
+ ),
+ // Gaming layer with Numpad, Very limited
+ [GAMING] = LAYOUT_georgi(
+ KC_LSFT, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_ENT,
+ KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_DQUO,
+ KC_LALT, KC_SPC, LT(GAMING_2, KC_ENT), KC_DEL, KC_ASTR, TO(STENO_LAYER)
+ ),
+
+ [GAMING_2] = LAYOUT_georgi(
+ KC_LSFT, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
+ KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_LT, KC_GT, KC_QUES, KC_RSFT,
+ KC_LALT, KC_SPC, KC_ENT, KC_DEL, KC_ASTR, TO(STENO_LAYER)
+ )
+};
+
+// Don't fuck with this, thanks.
+size_t keymapsCount = sizeof(keymaps)/sizeof(keymaps[0]);
diff --git a/keyboards/gboards/georgi/keymaps/default/readme.md b/keyboards/gboards/georgi/keymaps/default/readme.md
new file mode 100644
index 0000000000..f9da34b024
--- /dev/null
+++ b/keyboards/gboards/georgi/keymaps/default/readme.md
@@ -0,0 +1,11 @@
+# Georgi QWERTY/Steno firmware
+
+This is the default keymap for Georgi, it's based heavily off of the naps62 ErgoDox and the Gergo layout.
+It is both a ergonomic and programmer friendly keymap.
+
+Ideally you should copy this directory and make your changes there. If you come up with a good layout submit a PR!
+
+## Space issues
+If you find yourself running out of space for dictionary entries, disabling mousekeys in rules.mk will save
+you about 4k for entries!
+Get a free 1k by deleting the Gaming layers from the keymap!
diff --git a/keyboards/gboards/georgi/keymaps/default/rules.mk b/keyboards/gboards/georgi/keymaps/default/rules.mk
new file mode 100644
index 0000000000..7bd3d7aa20
--- /dev/null
+++ b/keyboards/gboards/georgi/keymaps/default/rules.mk
@@ -0,0 +1,42 @@
+#----------------------------------------------------------------------------
+# make georgi:default:dfu
+# Make sure you have dfu-programmer installed!
+#----------------------------------------------------------------------------
+
+NO_REPEAT = no
+VERBOSE = yes
+KEYBOARD_SHARED_EP = yes
+CUSTOM_MATRIX = yes
+STENO_LAYERS = no
+
+#Firmware reduction options
+MOUSEKEY_ENABLE = yes # 1500 bytes
+NO_TAPPING = no # 2000 bytes
+NO_PRINT = yes
+
+#Debug options
+CONSOLE_ENABLE = no
+DEBUG_MATRIX_SCAN_RATE = no
+DEBUG_MATRIX = no
+ONLY_QWERTY = no
+
+# A bunch of stuff that you shouldn't touch unless you
+# know what you're doing.
+#
+# No touchy, capiche?
+SRC += matrix.c i2c_master.c
+ifeq ($(strip $(DEBUG_MATRIX)), yes)
+ OPT_DEFS += -DDEBUG_MATRIX
+endif
+ifeq ($(strip $(NO_REPEAT)), yes)
+ OPT_DEFS += -DNO_REPEAT
+endif
+ifeq ($(strip $(NO_PRINT)), yes)
+ OPT_DEFS += -DNO_PRINT -DNO_DEBUG
+endif
+ifeq ($(strip $(ONLY_QWERTY)), yes)
+ OPT_DEFS += -DONLYQWERTY
+endif
+ifeq ($(strip $(NO_TAPPING)), yes)
+ OPT_DEFS += -DNO_ACTION_TAPPING
+endif
diff --git a/keyboards/gboards/georgi/keymaps/dennytom/README.md b/keyboards/gboards/georgi/keymaps/dennytom/README.md
new file mode 100644
index 0000000000..14bc1d2045
--- /dev/null
+++ b/keyboards/gboards/georgi/keymaps/dennytom/README.md
@@ -0,0 +1,11 @@
+# # Dennytom's Georgi Layout
+
+This keymap is using a custom chording engine. Head out to my (DennyTom) user space to find the source files and details.
+
+To make a real keymap from the JSON file, run
+
+```sh
+python3 parser.py keymap_def.json keymap.c
+```
+
+Likely will change with use. I enjoy the modifiers on the "home row". \ No newline at end of file
diff --git a/keyboards/gboards/georgi/keymaps/dennytom/keymap.c b/keyboards/gboards/georgi/keymaps/dennytom/keymap.c
new file mode 100644
index 0000000000..2e01917745
--- /dev/null
+++ b/keyboards/gboards/georgi/keymaps/dennytom/keymap.c
@@ -0,0 +1,1208 @@
+#include QMK_KEYBOARD_H
+
+#define H_TOP1 ((HASH_TYPE) 1 << 0)
+#define H_TOP2 ((HASH_TYPE) 1 << 1)
+#define H_TOP3 ((HASH_TYPE) 1 << 2)
+#define H_TOP4 ((HASH_TYPE) 1 << 3)
+#define H_TOP5 ((HASH_TYPE) 1 << 4)
+#define H_TOP6 ((HASH_TYPE) 1 << 5)
+#define H_TOP7 ((HASH_TYPE) 1 << 6)
+#define H_TOP8 ((HASH_TYPE) 1 << 7)
+#define H_TOP9 ((HASH_TYPE) 1 << 8)
+#define H_TOP10 ((HASH_TYPE) 1 << 9)
+#define H_TOP11 ((HASH_TYPE) 1 << 10)
+#define H_TOP12 ((HASH_TYPE) 1 << 11)
+#define H_BOT1 ((HASH_TYPE) 1 << 12)
+#define H_BOT2 ((HASH_TYPE) 1 << 13)
+#define H_BOT3 ((HASH_TYPE) 1 << 14)
+#define H_BOT4 ((HASH_TYPE) 1 << 15)
+#define H_BOT5 ((HASH_TYPE) 1 << 16)
+#define H_BOT6 ((HASH_TYPE) 1 << 17)
+#define H_BOT7 ((HASH_TYPE) 1 << 18)
+#define H_BOT8 ((HASH_TYPE) 1 << 19)
+#define H_BOT9 ((HASH_TYPE) 1 << 20)
+#define H_BOT10 ((HASH_TYPE) 1 << 21)
+#define H_BOT11 ((HASH_TYPE) 1 << 22)
+#define H_BOT12 ((HASH_TYPE) 1 << 23)
+#define H_THU1 ((HASH_TYPE) 1 << 24)
+#define H_THU2 ((HASH_TYPE) 1 << 25)
+#define H_THU3 ((HASH_TYPE) 1 << 26)
+#define H_THU4 ((HASH_TYPE) 1 << 27)
+#define H_THU5 ((HASH_TYPE) 1 << 28)
+#define H_THU6 ((HASH_TYPE) 1 << 29)
+
+enum internal_keycodes {
+ TOP1 = SAFE_RANGE,
+ TOP2, TOP3, TOP4, TOP5, TOP6, TOP7, TOP8, TOP9, TOP10, TOP11, TOP12, BOT1, BOT2, BOT3, BOT4, BOT5, BOT6, BOT7, BOT8, BOT9, BOT10, BOT11, BOT12, THU1, THU2, THU3, THU4, THU5, THU6,
+ FIRST_INTERNAL_KEYCODE = TOP1,
+ LAST_INTERNAL_KEYCODE = THU6
+};
+
+enum pseudolayers {
+ ALWAYS_ON, QWERTY, NUM, FNC, NAV, MOUSE
+};
+
+#define CHORD_TIMEOUT 100
+#define DANCE_TIMEOUT 200
+#define LEADER_TIMEOUT 750
+#define TAP_TIMEOUT 50
+#define LONG_PRESS_MULTIPLIER 3
+#define DYNAMIC_MACRO_MAX_LENGTH 20
+#define COMMAND_MAX_LENGTH 5
+#define STRING_MAX_LENGTH 16
+#define LEADER_MAX_LENGTH 5
+#define HASH_TYPE uint32_t
+#define NUMBER_OF_KEYS 30
+#define DEFAULT_PSEUDOLAYER QWERTY
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ [0] = LAYOUT_georgi(TOP1, TOP2, TOP3, TOP4, TOP5, TOP6, TOP7, TOP8, TOP9, TOP10, TOP11, TOP12, BOT1, BOT2, BOT3, BOT4, BOT5, BOT6, BOT7, BOT8, BOT9, BOT10, BOT11, BOT12, THU1, THU2, THU3, THU4, THU5, THU6),
+};
+size_t keymapsCount = 1;
+
+uint8_t keycodes_buffer_array[] = {
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
+};
+
+uint8_t command_buffer[] = {
+ 0, 0, 0, 0, 0
+};
+
+uint16_t leader_buffer[] = {
+ 0, 0, 0, 0, 0
+};
+
+uint8_t dynamic_macro_buffer[] = {
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
+};
+
+enum chord_states {
+ IDLE,
+ READY,
+ ACTIVATED,
+ DEACTIVATED,
+ PRESS_FROM_ACTIVE,
+ FINISHED_FROM_ACTIVE,
+ IDLE_IN_DANCE,
+ READY_IN_DANCE,
+ FINISHED,
+ LOCKED,
+ READY_LOCKED,
+ RESTART,
+ IN_ONE_SHOT
+};
+
+struct Chord {
+ uint32_t keycodes_hash;
+ uint8_t pseudolayer;
+ uint8_t* state;
+ uint8_t* counter;
+ uint16_t value1;
+ uint8_t value2;
+ void (*function) (const struct Chord*);
+};
+
+uint8_t current_pseudolayer = DEFAULT_PSEUDOLAYER;
+bool lock_next = false;
+uint16_t chord_timer = 0;
+uint16_t dance_timer = 0;
+bool autoshift_mode = true;
+uint8_t keycode_index = 0;
+uint8_t command_mode = 0;
+uint8_t command_ind = 0;
+bool in_leader_mode = false;
+uint8_t leader_ind = 0;
+uint16_t leader_timer = 0;
+uint8_t dynamic_macro_mode = false;
+uint8_t dynamic_macro_ind = 0;
+bool a_key_went_through = false;
+struct Chord* last_chord = NULL;
+
+bool handle_US_ANSI_shifted_keys(int16_t keycode, bool in) {
+ bool is_US_ANSI_shifted = true;
+
+ int16_t regular_keycode = KC_NO;
+ switch (keycode) {
+ case KC_TILDE:
+ regular_keycode = KC_GRAVE;
+ break;
+ case KC_EXCLAIM:
+ regular_keycode = KC_1;
+ break;
+ case KC_AT:
+ regular_keycode = KC_2;
+ break;
+ case KC_HASH:
+ regular_keycode = KC_3;
+ break;
+ case KC_DOLLAR:
+ regular_keycode = KC_4;
+ break;
+ case KC_PERCENT:
+ regular_keycode = KC_5;
+ break;
+ case KC_CIRCUMFLEX:
+ regular_keycode = KC_6;
+ break;
+ case KC_AMPERSAND:
+ regular_keycode = KC_7;
+ break;
+ case KC_ASTERISK:
+ regular_keycode = KC_8;
+ break;
+ case KC_LEFT_PAREN:
+ regular_keycode = KC_9;
+ break;
+ case KC_RIGHT_PAREN:
+ regular_keycode = KC_0;
+ break;
+ case KC_UNDERSCORE:
+ regular_keycode = KC_MINUS;
+ break;
+ case KC_PLUS:
+ regular_keycode = KC_EQUAL;
+ break;
+ case KC_LEFT_CURLY_BRACE:
+ regular_keycode = KC_LBRACKET;
+ break;
+ case KC_RIGHT_CURLY_BRACE:
+ regular_keycode = KC_RBRACKET;
+ break;
+ case KC_PIPE:
+ regular_keycode = KC_BSLASH;
+ break;
+ case KC_COLON:
+ regular_keycode = KC_SCOLON;
+ break;
+ case KC_DOUBLE_QUOTE:
+ regular_keycode = KC_QUOTE;
+ break;
+ case KC_LEFT_ANGLE_BRACKET:
+ regular_keycode = KC_COMMA;
+ break;
+ case KC_RIGHT_ANGLE_BRACKET:
+ regular_keycode = KC_DOT;
+ break;
+ case KC_QUESTION:
+ regular_keycode = KC_SLASH;
+ break;
+ default:
+ is_US_ANSI_shifted = false;
+ }
+ if (is_US_ANSI_shifted) {
+ if (in) {
+ register_code(KC_LSFT);
+ register_code(regular_keycode);
+ } else {
+ unregister_code(regular_keycode);
+ unregister_code(KC_LSFT);
+ }
+ }
+ return is_US_ANSI_shifted;
+}
+
+void key_in(int16_t keycode) {
+ if (command_mode == 1 && command_ind < COMMAND_MAX_LENGTH) {
+ command_buffer[command_ind] = keycode;
+ command_ind++;
+ a_key_went_through = true;
+ } else if (in_leader_mode && leader_ind < LEADER_MAX_LENGTH) {
+ leader_buffer[leader_ind] = keycode;
+ leader_ind++;
+ a_key_went_through = true;
+ } else if (dynamic_macro_mode && dynamic_macro_ind < DYNAMIC_MACRO_MAX_LENGTH) {
+ dynamic_macro_buffer[dynamic_macro_ind] = keycode;
+ dynamic_macro_ind++;
+ a_key_went_through = true;
+ } else {
+ if (!handle_US_ANSI_shifted_keys(keycode, true)) {
+ register_code(keycode);
+ }
+ send_keyboard_report();
+ a_key_went_through = true;
+ }
+}
+
+void key_out(int16_t keycode) {
+ if (command_mode == 0) {
+ if (!handle_US_ANSI_shifted_keys(keycode, false)) {
+ if (command_mode == 0 && in_leader_mode == false && dynamic_macro_mode == false) {
+ unregister_code(keycode);
+ }
+ }
+ send_keyboard_report();
+ }
+}
+
+void tap_key(int16_t keycode) {
+ key_in(keycode);
+ wait_ms(TAP_TIMEOUT);
+ key_out(keycode);
+}
+const char * const strings[] PROGMEM = {
+
+};
+void single_dance(const struct Chord* self) {
+ switch (*self->state) {
+ case ACTIVATED:
+ key_in(self->value1);
+ break;
+ case DEACTIVATED:
+ key_out(self->value1);
+ *self->state = IDLE;
+ break;
+ case RESTART:
+ key_out(self->value1);
+ break;
+ default:
+ break;
+ }
+}
+
+void key_layer_dance(const struct Chord* self) {
+ switch (*self->state) {
+ case ACTIVATED:
+ current_pseudolayer = self->value2;
+ a_key_went_through = false;
+ break;
+ case DEACTIVATED:
+ case RESTART:
+ if (!a_key_went_through) {
+ tap_key(self->value1);
+ }
+ current_pseudolayer = self->pseudolayer;
+ *self->state = IDLE; // does not have effect if the state was RESTART
+ break;
+ default:
+ break;
+ }
+}
+
+void key_mod_dance(const struct Chord* self) {
+ switch (*self->state) {
+ case ACTIVATED:
+ key_in(self->value2);
+ a_key_went_through = false;
+ break;
+ case DEACTIVATED:
+ case RESTART:
+ key_out(self->value2);
+ if (!a_key_went_through) {
+ tap_key(self->value1);
+ }
+ *self->state = IDLE; // does not have effect if the state was RESTART
+ break;
+ default:
+ break;
+ }
+}
+
+void key_key_dance(const struct Chord* self) {
+ switch (*self->state) {
+ case ACTIVATED:
+ break;
+ case DEACTIVATED:
+ tap_key(self->value1);
+ *self->state = IDLE;
+ break;
+ case FINISHED:
+ case PRESS_FROM_ACTIVE:
+ key_in(self->value2);
+ break;
+ case RESTART:
+ key_out(self->value2);
+ break;
+ default:
+ break;
+ }
+}
+
+void autoshift_dance_impl(const struct Chord* self) {
+ switch (*self->state) {
+ case ACTIVATED:
+ *self->counter = 0;
+ break;
+ case DEACTIVATED:
+ case RESTART:
+ tap_key(self->value1);
+ *self->state = IDLE;
+ break;
+ case FINISHED_FROM_ACTIVE:
+ if (*self->counter == (LONG_PRESS_MULTIPLIER - 2)) {
+ key_in(KC_LSFT);
+ tap_key(self->value1);
+ key_out(KC_LSFT);
+ *self->state = IDLE;
+ // the skip to IDLE is usually just a lag optimization,
+ // in this case it has a logic function, on a short
+ // press (still longer than a tap) the key does not get shifted
+ } else {
+ *self->counter += 1;
+ *self->state = PRESS_FROM_ACTIVE;
+ dance_timer = timer_read();
+ }
+ break;
+ default:
+ break;
+ }
+}
+
+void autoshift_dance(const struct Chord* self) {
+ if (autoshift_mode) {
+ autoshift_dance_impl(self);
+ } else {
+ single_dance(self);
+ }
+}
+
+void autoshift_toggle(const struct Chord* self){
+ if (*self->state == ACTIVATED) {
+ autoshift_mode = !autoshift_mode;
+ *self->state = IDLE;
+ }
+}
+
+void temp_pseudolayer(const struct Chord* self) {
+ switch (*self->state) {
+ case ACTIVATED:
+ current_pseudolayer = self->value1;
+ break;
+ case DEACTIVATED:
+ current_pseudolayer = self->pseudolayer;
+ *self->state = IDLE;
+ break;
+ case RESTART:
+ current_pseudolayer = self->pseudolayer;
+ break;
+ default:
+ break;
+ }
+}
+
+void temp_pseudolayer_alt(const struct Chord* self) {
+ switch (*self->state) {
+ case ACTIVATED:
+ current_pseudolayer = self->value1;
+ break;
+ case DEACTIVATED:
+ current_pseudolayer = self->value2;
+ *self->state = IDLE;
+ break;
+ case RESTART:
+ current_pseudolayer = self->value2;
+ break;
+ default:
+ break;
+ }
+}
+
+void perm_pseudolayer(const struct Chord* self) {
+ if (*self->state == ACTIVATED) {
+ current_pseudolayer = self->value1;
+ *self->state = IDLE;
+ }
+}
+
+void switch_layer(const struct Chord* self) {
+ if (*self->state == ACTIVATED) {
+ layer_move(self->value1);
+ *self->state = IDLE;
+ }
+}
+
+void lock(const struct Chord* self) {
+ if (*self->state == ACTIVATED) {
+ lock_next = true;
+ *self->state = IDLE;
+ }
+}
+
+void one_shot_key(const struct Chord* self) {
+ switch (*self->state) {
+ case ACTIVATED:
+ break;
+ case DEACTIVATED:
+ key_in(self->value1);
+ *self->state = IN_ONE_SHOT;
+ break;
+ case FINISHED:
+ case PRESS_FROM_ACTIVE:
+ key_in(self->value1);
+ a_key_went_through = false;
+ break;
+ case RESTART:
+ if (a_key_went_through) {
+ key_out(self->value1);
+ } else {
+ *self->state = IN_ONE_SHOT;
+ }
+ default:
+ break;
+ }
+}
+
+void one_shot_layer(const struct Chord* self) {
+ switch (*self->state) {
+ case ACTIVATED:
+ break;
+ case DEACTIVATED:
+ current_pseudolayer = self->value1;
+ *self->state = IN_ONE_SHOT;
+ break;
+ case FINISHED:
+ case PRESS_FROM_ACTIVE:
+ current_pseudolayer = self->value1;
+ a_key_went_through = false;
+ break;
+ case RESTART:
+ if (a_key_went_through) {
+ current_pseudolayer = self->pseudolayer;
+ } else {
+ *self->state = IN_ONE_SHOT;
+ }
+ default:
+ break;
+ }
+}
+
+void command(const struct Chord* self) {
+ if (*self->state == ACTIVATED) {
+ command_mode++;
+ *self->state = IDLE;
+ }
+}
+
+bool identical(uint16_t* buffer1, uint16_t* buffer2) {
+ bool same = true;
+ for (int i = 0; i < LEADER_MAX_LENGTH; i++) {
+ same = same && (buffer1[i] == buffer2[i]);
+ }
+ return same;
+}
+
+void leader(const struct Chord* self) {
+ if (*self->state == ACTIVATED) {
+ in_leader_mode = true;
+ *self->state = IDLE;
+ }
+}
+
+void dynamic_macro_record(const struct Chord* self) {
+ if (*self->state == ACTIVATED) {
+ for (int i = 0; i < DYNAMIC_MACRO_MAX_LENGTH; i++) {
+ dynamic_macro_buffer[i] = 0;
+ }
+ dynamic_macro_mode = true;
+ *self->state = IDLE;
+ }
+}
+
+void dynamic_macro_next(const struct Chord* self) {
+ if (*self->state == ACTIVATED) {
+ if (dynamic_macro_mode && dynamic_macro_ind < DYNAMIC_MACRO_MAX_LENGTH) {
+ dynamic_macro_buffer[dynamic_macro_ind] = 0;
+ dynamic_macro_ind++;
+ }
+ *self->state = IDLE;
+ }
+}
+
+void dynamic_macro_end(const struct Chord* self) {
+ if (*self->state == ACTIVATED) {
+ if (dynamic_macro_mode) {
+ dynamic_macro_mode = false;
+ }
+ *self->state = IDLE;
+ }
+}
+
+void dynamic_macro_play(const struct Chord* self) {
+ if (*self->state == ACTIVATED) {
+ int ind_start = 0;
+ while (ind_start < DYNAMIC_MACRO_MAX_LENGTH) {
+ for (int i = ind_start; i < DYNAMIC_MACRO_MAX_LENGTH; i++) {
+ if (dynamic_macro_buffer[i] == 0) {
+ break;
+ }
+ register_code(dynamic_macro_buffer[i]);
+ }
+ send_keyboard_report();
+ wait_ms(TAP_TIMEOUT);
+ for (int i = ind_start; i < DYNAMIC_MACRO_MAX_LENGTH; i++) {
+ if (dynamic_macro_buffer[i] == 0) {
+ ind_start = i + 1;
+ break;
+ }
+ unregister_code(dynamic_macro_buffer[i]);
+ }
+ send_keyboard_report();
+ }
+ *self->state = IDLE;
+ }
+}
+
+void string_in(const struct Chord* self) {
+ if (*self->state == ACTIVATED) {
+ char buffer[STRING_MAX_LENGTH];
+ strcpy_P(buffer, (char*)pgm_read_word(&(strings[self->value1])));
+ send_string(buffer);
+ }
+}
+
+void clear(const struct Chord* self);
+
+void reset_keyboard_kb(void){
+#ifdef WATCHDOG_ENABLE
+ MCUSR = 0;
+ wdt_disable();
+ wdt_reset();
+#endif
+ reset_keyboard();
+}
+
+void reset(const struct Chord* self) {
+ if (*self->state == ACTIVATED) {
+ reset_keyboard_kb();
+ }
+}
+
+uint8_t state_0 = IDLE;
+const struct Chord chord_0 PROGMEM = {H_TOP1 + H_TOP12 + H_BOT1 + H_BOT12, ALWAYS_ON, &state_0, NULL, 0, 0, clear};
+uint8_t state_1 = IDLE;
+const struct Chord chord_1 PROGMEM = {H_TOP6 + H_TOP7 + H_BOT6 + H_BOT7, ALWAYS_ON, &state_1, NULL, 0, 0, command};
+uint8_t state_2 = IDLE;
+const struct Chord chord_2 PROGMEM = {H_TOP1, QWERTY, &state_2, NULL, KC_ESC, 0, single_dance};
+uint8_t state_3 = IDLE;
+const struct Chord chord_3 PROGMEM = {H_TOP2, QWERTY, &state_3, NULL, KC_Q, 0, single_dance};
+uint8_t state_4 = IDLE;
+const struct Chord chord_4 PROGMEM = {H_TOP3, QWERTY, &state_4, NULL, KC_W, 0, single_dance};
+uint8_t state_5 = IDLE;
+const struct Chord chord_5 PROGMEM = {H_TOP4, QWERTY, &state_5, NULL, KC_E, 0, single_dance};
+uint8_t state_6 = IDLE;
+const struct Chord chord_6 PROGMEM = {H_TOP5, QWERTY, &state_6, NULL, KC_R, 0, single_dance};
+uint8_t state_7 = IDLE;
+const struct Chord chord_7 PROGMEM = {H_TOP6, QWERTY, &state_7, NULL, KC_T, 0, single_dance};
+uint8_t state_8 = IDLE;
+const struct Chord chord_8 PROGMEM = {H_TOP7, QWERTY, &state_8, NULL, KC_Y, 0, single_dance};
+uint8_t state_9 = IDLE;
+const struct Chord chord_9 PROGMEM = {H_TOP8, QWERTY, &state_9, NULL, KC_U, 0, single_dance};
+uint8_t state_10 = IDLE;
+const struct Chord chord_10 PROGMEM = {H_TOP9, QWERTY, &state_10, NULL, KC_I, 0, single_dance};
+uint8_t state_11 = IDLE;
+const struct Chord chord_11 PROGMEM = {H_TOP10, QWERTY, &state_11, NULL, KC_O, 0, single_dance};
+uint8_t state_12 = IDLE;
+const struct Chord chord_12 PROGMEM = {H_TOP11, QWERTY, &state_12, NULL, KC_P, 0, single_dance};
+uint8_t state_13 = IDLE;
+const struct Chord chord_13 PROGMEM = {H_TOP12, QWERTY, &state_13, NULL, KC_BSLASH, 0, single_dance};
+uint8_t state_14 = IDLE;
+const struct Chord chord_14 PROGMEM = {H_TOP1 + H_BOT1, QWERTY, &state_14, NULL, KC_INS, 0, single_dance};
+uint8_t state_15 = IDLE;
+const struct Chord chord_15 PROGMEM = {H_TOP2 + H_BOT2, QWERTY, &state_15, NULL, KC_A, 0, single_dance};
+uint8_t state_16 = IDLE;
+uint8_t counter_16 = 0;
+const struct Chord chord_16 PROGMEM = {H_TOP3 + H_BOT3, QWERTY, &state_16, &counter_16, KC_S, KC_LALT, key_key_dance};
+uint8_t state_17 = IDLE;
+const struct Chord chord_17 PROGMEM = {H_TOP4 + H_BOT4, QWERTY, &state_17, NULL, KC_D, KC_LCTL, key_mod_dance};
+uint8_t state_18 = IDLE;
+const struct Chord chord_18 PROGMEM = {H_TOP5 + H_BOT5, QWERTY, &state_18, NULL, KC_F, KC_LSFT, key_mod_dance};
+uint8_t state_19 = IDLE;
+uint8_t counter_19 = 0;
+const struct Chord chord_19 PROGMEM = {H_TOP6 + H_BOT6, QWERTY, &state_19, &counter_19, KC_G, KC_LGUI, key_key_dance};
+uint8_t state_20 = IDLE;
+uint8_t counter_20 = 0;
+const struct Chord chord_20 PROGMEM = {H_TOP7 + H_BOT7, QWERTY, &state_20, &counter_20, KC_H, KC_RGUI, key_key_dance};
+uint8_t state_21 = IDLE;
+const struct Chord chord_21 PROGMEM = {H_TOP8 + H_BOT8, QWERTY, &state_21, NULL, KC_J, KC_RSFT, key_mod_dance};
+uint8_t state_22 = IDLE;
+const struct Chord chord_22 PROGMEM = {H_TOP9 + H_BOT9, QWERTY, &state_22, NULL, KC_K, KC_RCTL, key_mod_dance};
+uint8_t state_23 = IDLE;
+uint8_t counter_23 = 0;
+const struct Chord chord_23 PROGMEM = {H_TOP10 + H_BOT10, QWERTY, &state_23, &counter_23, KC_L, KC_RALT, key_key_dance};
+uint8_t state_24 = IDLE;
+const struct Chord chord_24 PROGMEM = {H_TOP11 + H_BOT11, QWERTY, &state_24, NULL, KC_SCOLON, 0, single_dance};
+uint8_t state_25 = IDLE;
+const struct Chord chord_25 PROGMEM = {H_BOT1, QWERTY, &state_25, NULL, KC_TAB, 0, single_dance};
+uint8_t state_26 = IDLE;
+const struct Chord chord_26 PROGMEM = {H_BOT2, QWERTY, &state_26, NULL, KC_Z, 0, single_dance};
+uint8_t state_27 = IDLE;
+const struct Chord chord_27 PROGMEM = {H_BOT3, QWERTY, &state_27, NULL, KC_X, 0, single_dance};
+uint8_t state_28 = IDLE;
+const struct Chord chord_28 PROGMEM = {H_BOT4, QWERTY, &state_28, NULL, KC_C, 0, single_dance};
+uint8_t state_29 = IDLE;
+const struct Chord chord_29 PROGMEM = {H_BOT5, QWERTY, &state_29, NULL, KC_V, 0, single_dance};
+uint8_t state_30 = IDLE;
+const struct Chord chord_30 PROGMEM = {H_BOT6, QWERTY, &state_30, NULL, KC_B, 0, single_dance};
+uint8_t state_31 = IDLE;
+const struct Chord chord_31 PROGMEM = {H_BOT7, QWERTY, &state_31, NULL, KC_N, 0, single_dance};
+uint8_t state_32 = IDLE;
+const struct Chord chord_32 PROGMEM = {H_BOT8, QWERTY, &state_32, NULL, KC_M, 0, single_dance};
+uint8_t state_33 = IDLE;
+const struct Chord chord_33 PROGMEM = {H_BOT9, QWERTY, &state_33, NULL, KC_COMMA, 0, single_dance};
+uint8_t state_34 = IDLE;
+const struct Chord chord_34 PROGMEM = {H_BOT10, QWERTY, &state_34, NULL, KC_DOT, 0, single_dance};
+uint8_t state_35 = IDLE;
+const struct Chord chord_35 PROGMEM = {H_BOT11, QWERTY, &state_35, NULL, KC_SLASH, 0, single_dance};
+uint8_t state_36 = IDLE;
+const struct Chord chord_36 PROGMEM = {H_BOT12, QWERTY, &state_36, NULL, KC_QUOTE, 0, single_dance};
+uint8_t state_37 = IDLE;
+const struct Chord chord_37 PROGMEM = {H_THU1, QWERTY, &state_37, NULL, KC_ENTER, 0, single_dance};
+uint8_t state_38 = IDLE;
+uint8_t counter_38 = 0;
+const struct Chord chord_38 PROGMEM = {H_THU2, QWERTY, &state_38, &counter_38, KC_SPC, NUM, key_layer_dance};
+uint8_t state_39 = IDLE;
+uint8_t counter_39 = 0;
+const struct Chord chord_39 PROGMEM = {H_THU3, QWERTY, &state_39, &counter_39, KC_BSPC, NAV, key_layer_dance};
+uint8_t state_40 = IDLE;
+const struct Chord chord_40 PROGMEM = {H_THU4, QWERTY, &state_40, NULL, KC_DEL, 0, single_dance};
+uint8_t state_41 = IDLE;
+uint8_t counter_41 = 0;
+const struct Chord chord_41 PROGMEM = {H_THU5, QWERTY, &state_41, &counter_41, KC_SPC, FNC, key_layer_dance};
+uint8_t state_42 = IDLE;
+const struct Chord chord_42 PROGMEM = {H_THU6, QWERTY, &state_42, NULL, KC_ENTER, 0, single_dance};
+uint8_t state_43 = IDLE;
+const struct Chord chord_43 PROGMEM = {H_THU2 + H_THU3, QWERTY, &state_43, NULL, MOUSE, 0, temp_pseudolayer};
+uint8_t state_44 = IDLE;
+const struct Chord chord_44 PROGMEM = {H_TOP1, NUM, &state_44, NULL, KC_GRAVE, 0, single_dance};
+uint8_t state_45 = IDLE;
+const struct Chord chord_45 PROGMEM = {H_TOP2, NUM, &state_45, NULL, KC_1, 0, single_dance};
+uint8_t state_46 = IDLE;
+const struct Chord chord_46 PROGMEM = {H_TOP3, NUM, &state_46, NULL, KC_2, 0, single_dance};
+uint8_t state_47 = IDLE;
+const struct Chord chord_47 PROGMEM = {H_TOP4, NUM, &state_47, NULL, KC_3, 0, single_dance};
+uint8_t state_48 = IDLE;
+const struct Chord chord_48 PROGMEM = {H_TOP5, NUM, &state_48, NULL, KC_4, 0, single_dance};
+uint8_t state_49 = IDLE;
+const struct Chord chord_49 PROGMEM = {H_TOP6, NUM, &state_49, NULL, KC_5, 0, single_dance};
+uint8_t state_50 = IDLE;
+const struct Chord chord_50 PROGMEM = {H_TOP7, NUM, &state_50, NULL, KC_6, 0, single_dance};
+uint8_t state_51 = IDLE;
+const struct Chord chord_51 PROGMEM = {H_TOP8, NUM, &state_51, NULL, KC_7, 0, single_dance};
+uint8_t state_52 = IDLE;
+const struct Chord chord_52 PROGMEM = {H_TOP9, NUM, &state_52, NULL, KC_8, 0, single_dance};
+uint8_t state_53 = IDLE;
+const struct Chord chord_53 PROGMEM = {H_TOP10, NUM, &state_53, NULL, KC_9, 0, single_dance};
+uint8_t state_54 = IDLE;
+const struct Chord chord_54 PROGMEM = {H_TOP11, NUM, &state_54, NULL, KC_0, 0, single_dance};
+uint8_t state_55 = IDLE;
+const struct Chord chord_55 PROGMEM = {H_TOP12, NUM, &state_55, NULL, KC_MINUS, 0, single_dance};
+uint8_t state_56 = IDLE;
+const struct Chord chord_56 PROGMEM = {H_TOP3 + H_BOT3, NUM, &state_56, NULL, KC_LALT, 0, single_dance};
+uint8_t state_57 = IDLE;
+const struct Chord chord_57 PROGMEM = {H_TOP4 + H_BOT4, NUM, &state_57, NULL, KC_LCTL, 0, single_dance};
+uint8_t state_58 = IDLE;
+const struct Chord chord_58 PROGMEM = {H_TOP5 + H_BOT5, NUM, &state_58, NULL, KC_LSFT, 0, single_dance};
+uint8_t state_59 = IDLE;
+const struct Chord chord_59 PROGMEM = {H_TOP6 + H_BOT6, NUM, &state_59, NULL, KC_LGUI, 0, single_dance};
+uint8_t state_60 = IDLE;
+const struct Chord chord_60 PROGMEM = {H_TOP7 + H_BOT7, NUM, &state_60, NULL, KC_RGUI, 0, single_dance};
+uint8_t state_61 = IDLE;
+const struct Chord chord_61 PROGMEM = {H_TOP8 + H_BOT8, NUM, &state_61, NULL, KC_RSFT, 0, single_dance};
+uint8_t state_62 = IDLE;
+const struct Chord chord_62 PROGMEM = {H_TOP9 + H_BOT9, NUM, &state_62, NULL, KC_RCTL, 0, single_dance};
+uint8_t state_63 = IDLE;
+const struct Chord chord_63 PROGMEM = {H_TOP10 + H_BOT10, NUM, &state_63, NULL, KC_RALT, 0, single_dance};
+uint8_t state_64 = IDLE;
+const struct Chord chord_64 PROGMEM = {H_BOT12, NUM, &state_64, NULL, KC_EQUAL, 0, single_dance};
+uint8_t state_65 = IDLE;
+const struct Chord chord_65 PROGMEM = {H_TOP2, FNC, &state_65, NULL, KC_F1, 0, single_dance};
+uint8_t state_66 = IDLE;
+const struct Chord chord_66 PROGMEM = {H_TOP3, FNC, &state_66, NULL, KC_F2, 0, single_dance};
+uint8_t state_67 = IDLE;
+const struct Chord chord_67 PROGMEM = {H_TOP4, FNC, &state_67, NULL, KC_F3, 0, single_dance};
+uint8_t state_68 = IDLE;
+const struct Chord chord_68 PROGMEM = {H_TOP5, FNC, &state_68, NULL, KC_F4, 0, single_dance};
+uint8_t state_69 = IDLE;
+const struct Chord chord_69 PROGMEM = {H_TOP6, FNC, &state_69, NULL, KC_F5, 0, single_dance};
+uint8_t state_70 = IDLE;
+const struct Chord chord_70 PROGMEM = {H_TOP7, FNC, &state_70, NULL, KC_F6, 0, single_dance};
+uint8_t state_71 = IDLE;
+const struct Chord chord_71 PROGMEM = {H_TOP8, FNC, &state_71, NULL, KC_F7, 0, single_dance};
+uint8_t state_72 = IDLE;
+const struct Chord chord_72 PROGMEM = {H_TOP9, FNC, &state_72, NULL, KC_F8, 0, single_dance};
+uint8_t state_73 = IDLE;
+const struct Chord chord_73 PROGMEM = {H_TOP10, FNC, &state_73, NULL, KC_F9, 0, single_dance};
+uint8_t state_74 = IDLE;
+const struct Chord chord_74 PROGMEM = {H_TOP11, FNC, &state_74, NULL, KC_F10, 0, single_dance};
+uint8_t state_75 = IDLE;
+const struct Chord chord_75 PROGMEM = {H_TOP12, FNC, &state_75, NULL, KC_F11, 0, single_dance};
+uint8_t state_76 = IDLE;
+const struct Chord chord_76 PROGMEM = {H_TOP3 + H_BOT3, FNC, &state_76, NULL, KC_LALT, 0, single_dance};
+uint8_t state_77 = IDLE;
+const struct Chord chord_77 PROGMEM = {H_TOP4 + H_BOT4, FNC, &state_77, NULL, KC_LCTL, 0, single_dance};
+uint8_t state_78 = IDLE;
+const struct Chord chord_78 PROGMEM = {H_TOP5 + H_BOT5, FNC, &state_78, NULL, KC_LSFT, 0, single_dance};
+uint8_t state_79 = IDLE;
+const struct Chord chord_79 PROGMEM = {H_TOP6 + H_BOT6, FNC, &state_79, NULL, KC_LGUI, 0, single_dance};
+uint8_t state_80 = IDLE;
+const struct Chord chord_80 PROGMEM = {H_TOP7 + H_BOT7, FNC, &state_80, NULL, KC_RGUI, 0, single_dance};
+uint8_t state_81 = IDLE;
+const struct Chord chord_81 PROGMEM = {H_TOP8 + H_BOT8, FNC, &state_81, NULL, KC_RSFT, 0, single_dance};
+uint8_t state_82 = IDLE;
+const struct Chord chord_82 PROGMEM = {H_TOP9 + H_BOT9, FNC, &state_82, NULL, KC_RCTL, 0, single_dance};
+uint8_t state_83 = IDLE;
+const struct Chord chord_83 PROGMEM = {H_TOP10 + H_BOT10, FNC, &state_83, NULL, KC_RALT, 0, single_dance};
+uint8_t state_84 = IDLE;
+const struct Chord chord_84 PROGMEM = {H_BOT12, FNC, &state_84, NULL, KC_F12, 0, single_dance};
+uint8_t state_85 = IDLE;
+const struct Chord chord_85 PROGMEM = {H_TOP8, NAV, &state_85, NULL, KC_HOME, 0, single_dance};
+uint8_t state_86 = IDLE;
+const struct Chord chord_86 PROGMEM = {H_TOP9, NAV, &state_86, NULL, KC_UP, 0, single_dance};
+uint8_t state_87 = IDLE;
+const struct Chord chord_87 PROGMEM = {H_TOP10, NAV, &state_87, NULL, KC_END, 0, single_dance};
+uint8_t state_88 = IDLE;
+const struct Chord chord_88 PROGMEM = {H_TOP11, NAV, &state_88, NULL, KC_PGUP, 0, single_dance};
+uint8_t state_89 = IDLE;
+const struct Chord chord_89 PROGMEM = {H_TOP3 + H_BOT3, NAV, &state_89, NULL, KC_LALT, 0, single_dance};
+uint8_t state_90 = IDLE;
+const struct Chord chord_90 PROGMEM = {H_TOP4 + H_BOT4, NAV, &state_90, NULL, KC_LCTL, 0, single_dance};
+uint8_t state_91 = IDLE;
+const struct Chord chord_91 PROGMEM = {H_TOP5 + H_BOT5, NAV, &state_91, NULL, KC_LSFT, 0, single_dance};
+uint8_t state_92 = IDLE;
+const struct Chord chord_92 PROGMEM = {H_TOP6 + H_BOT6, NAV, &state_92, NULL, KC_LGUI, 0, single_dance};
+uint8_t state_93 = IDLE;
+const struct Chord chord_93 PROGMEM = {H_BOT8, NAV, &state_93, NULL, KC_LEFT, 0, single_dance};
+uint8_t state_94 = IDLE;
+const struct Chord chord_94 PROGMEM = {H_BOT9, NAV, &state_94, NULL, KC_DOWN, 0, single_dance};
+uint8_t state_95 = IDLE;
+const struct Chord chord_95 PROGMEM = {H_BOT10, NAV, &state_95, NULL, KC_RIGHT, 0, single_dance};
+uint8_t state_96 = IDLE;
+const struct Chord chord_96 PROGMEM = {H_BOT11, NAV, &state_96, NULL, KC_PGDN, 0, single_dance};
+uint8_t state_97 = IDLE;
+const struct Chord chord_97 PROGMEM = {H_TOP8, MOUSE, &state_97, NULL, KC_BTN1, 0, single_dance};
+uint8_t state_98 = IDLE;
+const struct Chord chord_98 PROGMEM = {H_TOP9, MOUSE, &state_98, NULL, KC_MS_U, 0, single_dance};
+uint8_t state_99 = IDLE;
+const struct Chord chord_99 PROGMEM = {H_TOP10, MOUSE, &state_99, NULL, KC_BTN2, 0, single_dance};
+uint8_t state_100 = IDLE;
+const struct Chord chord_100 PROGMEM = {H_TOP11, MOUSE, &state_100, NULL, KC_WH_U, 0, single_dance};
+uint8_t state_101 = IDLE;
+const struct Chord chord_101 PROGMEM = {H_TOP3 + H_BOT3, MOUSE, &state_101, NULL, KC_LALT, 0, single_dance};
+uint8_t state_102 = IDLE;
+const struct Chord chord_102 PROGMEM = {H_TOP4 + H_BOT4, MOUSE, &state_102, NULL, KC_LCTL, 0, single_dance};
+uint8_t state_103 = IDLE;
+const struct Chord chord_103 PROGMEM = {H_TOP5 + H_BOT5, MOUSE, &state_103, NULL, KC_LSFT, 0, single_dance};
+uint8_t state_104 = IDLE;
+const struct Chord chord_104 PROGMEM = {H_TOP6 + H_BOT6, MOUSE, &state_104, NULL, KC_LGUI, 0, single_dance};
+uint8_t state_105 = IDLE;
+const struct Chord chord_105 PROGMEM = {H_BOT8, MOUSE, &state_105, NULL, KC_MS_L, 0, single_dance};
+uint8_t state_106 = IDLE;
+const struct Chord chord_106 PROGMEM = {H_BOT9, MOUSE, &state_106, NULL, KC_MS_D, 0, single_dance};
+uint8_t state_107 = IDLE;
+const struct Chord chord_107 PROGMEM = {H_BOT10, MOUSE, &state_107, NULL, KC_MS_R, 0, single_dance};
+uint8_t state_108 = IDLE;
+const struct Chord chord_108 PROGMEM = {H_BOT11, MOUSE, &state_108, NULL, KC_WH_D, 0, single_dance};
+
+const struct Chord* const list_of_chords[] PROGMEM = {
+ &chord_0, &chord_1, &chord_2, &chord_3, &chord_4, &chord_5, &chord_6, &chord_7, &chord_8, &chord_9, &chord_10, &chord_11, &chord_12, &chord_13, &chord_14, &chord_15, &chord_16, &chord_17, &chord_18, &chord_19, &chord_20, &chord_21, &chord_22, &chord_23, &chord_24, &chord_25, &chord_26, &chord_27, &chord_28, &chord_29, &chord_30, &chord_31, &chord_32, &chord_33, &chord_34, &chord_35, &chord_36, &chord_37, &chord_38, &chord_39, &chord_40, &chord_41, &chord_42, &chord_43, &chord_44, &chord_45, &chord_46, &chord_47, &chord_48, &chord_49, &chord_50, &chord_51, &chord_52, &chord_53, &chord_54, &chord_55, &chord_56, &chord_57, &chord_58, &chord_59, &chord_60, &chord_61, &chord_62, &chord_63, &chord_64, &chord_65, &chord_66, &chord_67, &chord_68, &chord_69, &chord_70, &chord_71, &chord_72, &chord_73, &chord_74, &chord_75, &chord_76, &chord_77, &chord_78, &chord_79, &chord_80, &chord_81, &chord_82, &chord_83, &chord_84, &chord_85, &chord_86, &chord_87, &chord_88, &chord_89, &chord_90, &chord_91, &chord_92, &chord_93, &chord_94, &chord_95, &chord_96, &chord_97, &chord_98, &chord_99, &chord_100, &chord_101, &chord_102, &chord_103, &chord_104, &chord_105, &chord_106, &chord_107, &chord_108
+};
+
+const uint16_t** const leader_triggers PROGMEM = NULL;
+void (*leader_functions[]) (void) = {};
+
+#define NUMBER_OF_CHORDS 109
+#define NUMBER_OF_LEADER_COMBOS 0
+
+bool are_hashed_keycodes_in_sound(HASH_TYPE keycodes_hash, HASH_TYPE sound) {
+ return (keycodes_hash & sound) == keycodes_hash;
+}
+
+uint8_t keycode_to_index(uint16_t keycode) {
+ return keycode - FIRST_INTERNAL_KEYCODE;
+}
+
+void sound_keycode_array(uint16_t keycode) {
+ uint8_t index = keycode_to_index(keycode);
+ keycode_index++;
+ keycodes_buffer_array[index] = keycode_index;
+}
+
+void silence_keycode_hash_array(HASH_TYPE keycode_hash) {
+ for (int i = 0; i < NUMBER_OF_KEYS; i++) {
+ bool index_in_hash = ((HASH_TYPE) 1 << i) & keycode_hash;
+ if (index_in_hash) {
+ uint8_t current_val = keycodes_buffer_array[i];
+ keycodes_buffer_array[i] = 0;
+ for (int j = 0; j < NUMBER_OF_KEYS; j++) {
+ if (keycodes_buffer_array[j] > current_val) {
+ keycodes_buffer_array[j]--;
+ }
+ }
+ keycode_index--;
+ }
+ }
+}
+
+bool are_hashed_keycodes_in_array(HASH_TYPE keycode_hash) {
+ for (int i = 0; i < NUMBER_OF_KEYS; i++) {
+ bool index_in_hash = ((HASH_TYPE) 1 << i) & keycode_hash;
+ bool index_in_array = (bool) keycodes_buffer_array[i];
+ if (index_in_hash && !index_in_array) {
+ return false;
+ }
+ }
+ return true;
+}
+
+void kill_one_shots(void) {
+ struct Chord chord_storage;
+ struct Chord* chord_ptr;
+ struct Chord* chord;
+
+ for (int i = 0; i < NUMBER_OF_CHORDS; i++) {
+ chord_ptr = (struct Chord*) pgm_read_word (&list_of_chords[i]);
+ memcpy_P(&chord_storage, chord_ptr, sizeof(struct Chord));
+ chord = &chord_storage;
+
+ if (*chord->state == IN_ONE_SHOT) {
+ *chord->state = RESTART;
+ chord->function(chord);
+ if (*chord->state == RESTART) {
+ *chord->state = IDLE;
+ }
+ }
+ }
+}
+
+void process_finished_dances(void) {
+ struct Chord chord_storage;
+ struct Chord* chord_ptr;
+ struct Chord* chord;
+
+ for (int i = 0; i < NUMBER_OF_CHORDS; i++) {
+ chord_ptr = (struct Chord*) pgm_read_word (&list_of_chords[i]);
+ memcpy_P(&chord_storage, chord_ptr, sizeof(struct Chord));
+ chord = &chord_storage;
+
+ if (*chord->state == ACTIVATED) {
+ *chord->state = PRESS_FROM_ACTIVE;
+ chord->function(chord);
+ if (a_key_went_through) {
+ kill_one_shots();
+ }
+ dance_timer = timer_read();
+ } else if (*chord->state == IDLE_IN_DANCE) {
+ *chord->state = FINISHED;
+ chord->function(chord);
+ if (*chord->state == FINISHED) {
+ *chord->state = RESTART;
+ if (*chord->state == RESTART) {
+ *chord->state = IDLE;
+ }
+ }
+ } else if (*chord->state == PRESS_FROM_ACTIVE) {
+ *chord->state = FINISHED_FROM_ACTIVE;
+ chord->function(chord);
+ if (a_key_went_through) {
+ kill_one_shots();
+ }
+ dance_timer = timer_read();
+ }
+ }
+}
+
+uint8_t keycodes_buffer_array_min(uint8_t* first_keycode_index) {
+ for (int i = 0; i < NUMBER_OF_KEYS; i++) {
+ if (keycodes_buffer_array[i] == 1) {
+ if (first_keycode_index != NULL) {
+ *first_keycode_index = (uint8_t) i;
+ }
+ return 1;
+ }
+ }
+ return 0;
+}
+
+void remove_subchords(void) {
+ struct Chord chord_storage;
+ struct Chord* chord_ptr;
+ struct Chord* chord;
+
+ for (int i = 0; i < NUMBER_OF_CHORDS; i++) {
+ chord_ptr = (struct Chord*) pgm_read_word (&list_of_chords[i]);
+ memcpy_P(&chord_storage, chord_ptr, sizeof(struct Chord));
+ chord = &chord_storage;
+
+ if (!(*chord->state == READY || *chord->state == READY_IN_DANCE || *chord->state == READY_LOCKED)) {
+ continue;
+ }
+
+ struct Chord chord_storage_2;
+ struct Chord* chord_ptr_2;
+ struct Chord* chord_2;
+ for (int j = 0; j < NUMBER_OF_CHORDS; j++) {
+ if (i == j) {continue;}
+
+ chord_ptr_2 = (struct Chord*) pgm_read_word (&list_of_chords[j]);
+ memcpy_P(&chord_storage_2, chord_ptr_2, sizeof(struct Chord));
+ chord_2 = &chord_storage_2;
+
+ if (are_hashed_keycodes_in_sound(chord_2->keycodes_hash, chord->keycodes_hash)) {
+ if (*chord_2->state == READY) {
+ *chord_2->state = IDLE;
+ }
+ if (*chord_2->state == READY_IN_DANCE) {
+ *chord_2->state = IDLE_IN_DANCE;
+ }
+ if (*chord_2->state == READY_LOCKED) {
+ *chord_2->state = LOCKED;
+ }
+ }
+ }
+ }
+}
+
+void process_ready_chords(void) {
+ uint8_t first_keycode_index = 0;
+ while (keycodes_buffer_array_min(&first_keycode_index)) {
+ // find ready chords
+ struct Chord chord_storage;
+ struct Chord* chord_ptr;
+ struct Chord* chord;
+
+ for (int i = 0; i < NUMBER_OF_CHORDS; i++) {
+ chord_ptr = (struct Chord*) pgm_read_word (&list_of_chords[i]);
+ memcpy_P(&chord_storage, chord_ptr, sizeof(struct Chord));
+ chord = &chord_storage;
+
+ // if the chord does not contain the first keycode
+ bool contains_first_keycode = ((uint32_t) 1 << first_keycode_index) & chord->keycodes_hash;
+ if (!contains_first_keycode) {
+ continue;
+ }
+
+ if (!are_hashed_keycodes_in_array(chord->keycodes_hash)){
+ continue;
+ }
+
+ if (*chord->state == LOCKED) {
+ *chord->state = READY_LOCKED;
+ continue;
+ }
+
+ if (!(chord->pseudolayer == current_pseudolayer || chord->pseudolayer == ALWAYS_ON)) {
+ continue;
+ }
+
+ if (*chord->state == IDLE) {
+ *chord->state = READY;
+ continue;
+ }
+
+ if (*chord->state == IDLE_IN_DANCE) {
+ *chord->state = READY_IN_DANCE;
+ }
+ }
+
+ // remove subchords
+ remove_subchords();
+
+ // execute logic
+ // this should be only one chord
+ for (int i = 0; i < NUMBER_OF_CHORDS; i++) {
+ chord_ptr = (struct Chord*) pgm_read_word (&list_of_chords[i]);
+ memcpy_P(&chord_storage, chord_ptr, sizeof(struct Chord));
+ chord = &chord_storage;
+
+ if (*chord->state == READY_LOCKED) {
+ *chord->state = RESTART;
+ chord->function(chord);
+ if (*chord->state == RESTART) {
+ *chord->state = IDLE;
+ }
+ break;
+ }
+
+ if (*chord->state == READY || *chord->state == READY_IN_DANCE) {
+ if (last_chord && last_chord != chord) {
+ process_finished_dances();
+ }
+
+ bool lock_next_prev_state = lock_next;
+
+ *chord->state = ACTIVATED;
+ chord->function(chord);
+ dance_timer = timer_read();
+
+ if (lock_next && lock_next == lock_next_prev_state) {
+ lock_next = false;
+ *chord->state = PRESS_FROM_ACTIVE;
+ chord->function(chord);
+ if (*chord->state == PRESS_FROM_ACTIVE) {
+ *chord->state = LOCKED;
+ }
+ if (a_key_went_through) {
+ kill_one_shots();
+ }
+ }
+ break;
+ }
+ }
+
+ // silence notes
+ silence_keycode_hash_array(chord->keycodes_hash);
+ }
+}
+
+void deactivate_active_chords(uint16_t keycode) {
+ HASH_TYPE hash = (HASH_TYPE)1 << (keycode - SAFE_RANGE);
+ bool broken;
+ struct Chord chord_storage;
+ struct Chord* chord_ptr;
+ struct Chord* chord;
+
+ for (int i = 0; i < NUMBER_OF_CHORDS; i++) {
+ chord_ptr = (struct Chord*) pgm_read_word (&list_of_chords[i]);
+ memcpy_P(&chord_storage, chord_ptr, sizeof(struct Chord));
+ chord = &chord_storage;
+
+ broken = are_hashed_keycodes_in_sound(hash, chord->keycodes_hash);
+ if (!broken) {
+ continue;
+ }
+
+ switch (*chord->state) {
+ case ACTIVATED:
+ *chord->state = DEACTIVATED;
+ chord->function(chord);
+
+ if (*chord->state == DEACTIVATED) {
+ dance_timer = timer_read();
+ *chord->state = IDLE_IN_DANCE;
+ }
+ if (*chord->state != IN_ONE_SHOT) {
+ kill_one_shots();
+ }
+ break;
+ case PRESS_FROM_ACTIVE:
+ case FINISHED_FROM_ACTIVE:
+ *chord->state = RESTART;
+ chord->function(chord);
+ if (*chord->state == RESTART) {
+ *chord->state = IDLE;
+ }
+ kill_one_shots();
+ break;
+ default:
+ break;
+ }
+ }
+
+}
+
+void process_command(void) {
+ command_mode = 0;
+ for (int i = 0; i < COMMAND_MAX_LENGTH; i++) {
+ if (command_buffer[i]) {
+ register_code(command_buffer[i]);
+ }
+ send_keyboard_report();
+ }
+ wait_ms(TAP_TIMEOUT);
+ for (int i = 0; i < COMMAND_MAX_LENGTH; i++) {
+ if (command_buffer[i]) {
+ unregister_code(command_buffer[i]);
+ }
+ send_keyboard_report();
+ }
+ for (int i = 0; i < COMMAND_MAX_LENGTH; i++) {
+ command_buffer[i] = 0;
+ }
+ command_ind = 0;
+}
+
+void process_leader(void) {
+ in_leader_mode = false;
+ for (int i = 0; i < NUMBER_OF_LEADER_COMBOS; i++) {
+ uint16_t trigger[LEADER_MAX_LENGTH];
+ memcpy_P(trigger, leader_triggers[i], LEADER_MAX_LENGTH * sizeof(uint16_t));
+
+ if (identical(leader_buffer, trigger)) {
+ (*leader_functions[i])();
+ break;
+ }
+ }
+ for (int i = 0; i < LEADER_MAX_LENGTH; i++) {
+ leader_buffer[i] = 0;
+ }
+}
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ if (keycode < FIRST_INTERNAL_KEYCODE || keycode > LAST_INTERNAL_KEYCODE) {
+ return true;
+ }
+
+ if (record->event.pressed) {
+ sound_keycode_array(keycode);
+ } else {
+ process_ready_chords();
+ deactivate_active_chords(keycode);
+ }
+ chord_timer = timer_read();
+ leader_timer = timer_read();
+
+ return false;
+}
+
+void matrix_scan_user(void) {
+ bool chord_timer_expired = timer_elapsed(chord_timer) > CHORD_TIMEOUT;
+ if (chord_timer_expired && keycodes_buffer_array_min(NULL)) {
+ process_ready_chords();
+ }
+
+ bool dance_timer_expired = timer_elapsed(dance_timer) > DANCE_TIMEOUT;
+ if (dance_timer_expired) { // would love to have && in_dance but not sure how
+ process_finished_dances();
+ }
+
+ bool in_command_mode = command_mode == 2;
+ if (in_command_mode) {
+ process_command();
+ }
+
+ bool leader_timer_expired = timer_elapsed(leader_timer) > LEADER_TIMEOUT;
+ if (leader_timer_expired && in_leader_mode) {
+ process_leader();
+ }
+
+}
+
+void clear(const struct Chord* self) {
+ if (*self->state == ACTIVATED) {
+ // kill all chords
+ struct Chord chord_storage;
+ struct Chord* chord_ptr;
+ struct Chord* chord;
+
+ for (int i = 0; i < NUMBER_OF_CHORDS; i++) {
+ chord_ptr = (struct Chord*) pgm_read_word (&list_of_chords[i]);
+ memcpy_P(&chord_storage, chord_ptr, sizeof(struct Chord));
+ chord = &chord_storage;
+
+ *chord->state = IDLE;
+
+ if (chord->counter) {
+ *chord->counter = 0;
+ }
+ }
+
+ // clear keyboard
+ clear_keyboard();
+ send_keyboard_report();
+
+ // switch to default pseudolayer
+ current_pseudolayer = DEFAULT_PSEUDOLAYER;
+
+ // clear all keyboard states
+ lock_next = false;
+ autoshift_mode = true;
+ command_mode = 0;
+ in_leader_mode = false;
+ leader_ind = 0;
+ dynamic_macro_mode = false;
+ a_key_went_through = false;
+
+ for (int i = 0; i < DYNAMIC_MACRO_MAX_LENGTH; i++) {
+ dynamic_macro_buffer[i] = 0;
+ }
+ }
+} \ No newline at end of file
diff --git a/keyboards/gboards/georgi/keymaps/dennytom/keymap_def.json b/keyboards/gboards/georgi/keymaps/dennytom/keymap_def.json
new file mode 100644
index 0000000000..232ccafadf
--- /dev/null
+++ b/keyboards/gboards/georgi/keymaps/dennytom/keymap_def.json
@@ -0,0 +1,153 @@
+{
+ "keys": [
+ "TOP1", "TOP2", "TOP3", "TOP4", "TOP5", "TOP6", "TOP7", "TOP8", "TOP9", "TOP10", "TOP11", "TOP12",
+ "BOT1", "BOT2", "BOT3", "BOT4", "BOT5", "BOT6", "BOT7", "BOT8", "BOT9", "BOT10", "BOT11", "BOT12",
+ "THU1", "THU2", "THU3", "THU4", "THU5", "THU6"
+ ],
+ "parameters": {
+ "layout_function_name": "LAYOUT_georgi",
+ "chord_timeout": 100,
+ "dance_timeout": 200,
+ "leader_timeout": 750,
+ "tap_timeout": 50,
+ "command_max_length": 5,
+ "leader_max_length": 5,
+ "dynamic_macro_max_length": 20,
+ "string_max_length": 16,
+ "long_press_multiplier": 3,
+ "default_pseudolayer": "QWERTY"
+ },
+ "layers": [
+ {
+ "type": "auto"
+ }
+ ],
+ "chord_sets": [
+ {
+ "name": "rows",
+ "chords":
+ [
+ ["TOP1"], ["TOP2"], ["TOP3"], ["TOP4"], ["TOP5"], ["TOP6"], ["TOP7"], ["TOP8"], ["TOP9"], ["TOP10"], ["TOP11"], ["TOP12"],
+ ["TOP1", "BOT1"], ["TOP2", "BOT2"], ["TOP3", "BOT3"], ["TOP4", "BOT4"], ["TOP5", "BOT5"], ["TOP6", "BOT6"], ["TOP7", "BOT7"], ["TOP8", "BOT8"], ["TOP9", "BOT9"], ["TOP10", "BOT10"], ["TOP11", "BOT11"], ["TOP12", "BOT12"],
+ ["BOT1"], ["BOT2"], ["BOT3"], ["BOT4"], ["BOT5"], ["BOT6"], ["BOT7"], ["BOT8"], ["BOT9"], ["BOT10"], ["BOT11"], ["BOT12"],
+ ["THU1"], ["THU2"], ["THU3"], ["THU4"], ["THU5"], ["THU6"]
+ ]
+ }
+ ],
+ "pseudolayers": [
+ {
+ "name": "ALWAYS_ON",
+ "chords": [
+ {
+ "type": "visual",
+ "chord": [
+ "X", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", "X",
+ "X", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", "X",
+ " ", " ", " ", " ", " ", " "
+ ],
+ "keycode": "CLEAR_KB"
+ },
+ {
+ "type": "visual",
+ "chord": [
+ " ", " ", " ", " ", " ", "X", "X", " ", " ", " ", " ", " ",
+ " ", " ", " ", " ", " ", "X", "X", " ", " ", " ", " ", " ",
+ " ", " ", " ", " ", " ", " "
+ ],
+ "keycode": "CMD"
+ }
+ ]
+ },
+ {
+ "name": "QWERTY",
+ "chords": [
+ {
+ "type": "chord_set",
+ "set": "rows",
+ "keycodes": [
+ "ESC", "Q", "W", "E", "R", "T", "Y", "U", "I", "O", "P", "\\",
+ "INS", "A", "KK(S, LALT)", "KM(D, LCTL)", "KM(F, LSFT)", "KK(G, LGUI)", "KK(H, RGUI)", "KM(J, RSFT)", "KM(K, RCTL)", "KK(L, RALT)", ";", " ",
+ "TAB", "Z", "X", "C", "V", "B", "N", "M", ",", ".", "/", "'",
+ "","","","","",""
+ ]
+ },
+ {
+ "type": "visual_array",
+ "keys": ["THU1", "THU2", "THU3", "THU4", "THU5", "THU6"],
+ "dictionary": [
+ ["X", " ", " ", " ", " ", " ", "ENTER"],
+ [" ", "X", " ", " ", " ", " ", "KL(SPC, NUM)"],
+ [" ", " ", "X", " ", " ", " ", "KL(BSPC, NAV)"],
+ [" ", " ", " ", "X", " ", " ", "DEL"],
+ [" ", " ", " ", " ", "X", " ", "KL(SPC, FNC)"],
+ [" ", " ", " ", " ", " ", "X", "ENTER"],
+ [" ", "X", "X", " ", " ", " ", "MO(MOUSE)"]
+ ]
+ }
+ ]
+ },
+ {
+ "name": "NUM",
+ "chords": [
+ {
+ "type": "chord_set",
+ "set": "rows",
+ "keycodes": [
+ "`", "1", "2", "3", "4", "5", "6", "7", "8", "9", "0", "-",
+ " ", " ", "LALT", "LCTL", "LSFT", "LGUI", "RGUI", "RSFT", "RCTL", "RALT", " ", " ",
+ " ", " ", " ", " ", " ", " ", " ", " ", " ", "[", "]", "=",
+ " ", " ", " ", " ", " ", " "
+ ]
+ }
+ ]
+ },
+ {
+ "name": "FNC",
+ "chords": [
+ {
+ "type": "chord_set",
+ "set": "rows",
+ "keycodes": [
+ " ", "F1", "F2", "F3", "F4", "F5", "F6", "F7", "F8", "F9", "F10", "F11",
+ " ", " ", "LALT", "LCTL", "LSFT", "LGUI", "RGUI", "RSFT", "RCTL", "RALT", " ", " ",
+ " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", "F12",
+ " ", " ", " ", " ", " ", " "
+ ]
+ }
+ ]
+ },
+ {
+ "name": "NAV",
+ "chords": [
+ {
+ "type": "chord_set",
+ "set": "rows",
+ "keycodes": [
+ " ", " ", " ", " ", " ", " ", " ", "HOME", "UP", "END", "PGUP", " ",
+ " ", " ", "LALT", "LCTL", "LSFT", "LGUI", " ", " ", " ", " ", " ", " ",
+ " ", " ", " ", " ", " ", " ", " ", "LEFT", "DOWN", "RIGHT", "PGDN", " ",
+ " ", " ", " ", " ", " ", " "
+ ]
+ }
+ ]
+ },
+ {
+ "name": "MOUSE",
+ "chords": [
+ {
+ "type": "chord_set",
+ "set": "rows",
+ "keycodes": [
+ " ", " ", " ", " ", " ", " ", " ", "BTN1", "MS_U", "BTN2", "WH_U", " ",
+ " ", " ", "LALT", "LCTL", "LSFT", "LGUI", " ", " ", " ", " ", " ", " ",
+ " ", " ", " ", " ", " ", " ", " ", "MS_L", "MS_D", "MS_R", "WH_D", " ",
+ " ", " ", " ", " ", " ", " "
+ ]
+ }
+ ]
+ }
+ ],
+ "leader_sequences": [],
+ "extra_code": "",
+ "extra_dependencies": []
+} \ No newline at end of file
diff --git a/keyboards/gboards/georgi/keymaps/dennytom/rules.mk b/keyboards/gboards/georgi/keymaps/dennytom/rules.mk
new file mode 100644
index 0000000000..1155f72c04
--- /dev/null
+++ b/keyboards/gboards/georgi/keymaps/dennytom/rules.mk
@@ -0,0 +1,8 @@
+MOUSEKEY_ENABLE = yes
+EXTRAKEY_ENABLE = yes
+CONSOLE_ENABLE = no
+# COMMAND_ENABLE = no
+NKRO_ENABLE = yes
+
+TMPVAR := $(SRC)
+SRC = $(filter-out sten.c, $(TMPVAR)) \ No newline at end of file
diff --git a/keyboards/gboards/georgi/keymaps/minimal/keymap.c b/keyboards/gboards/georgi/keymaps/minimal/keymap.c
new file mode 100644
index 0000000000..e9294c5cc8
--- /dev/null
+++ b/keyboards/gboards/georgi/keymaps/minimal/keymap.c
@@ -0,0 +1,222 @@
+/*
+ * Good on you for modifying your layout, this is the most nonQMK layout you will come across
+ * There are three modes, Steno (the default), QWERTY (Toggleable) and a Momentary symbol layer
+ *
+ * Don't modify the steno layer directly, instead add chords using the keycodes and macros
+ * from sten.h to the layout you want to modify.
+ *
+ * Observe the comment above processQWERTY!
+ *
+ * http://docs.gboards.ca
+ */
+
+#include QMK_KEYBOARD_H
+#include "sten.h"
+#include "keymap_steno.h"
+
+// Proper Layers
+#define FUNCT (LSD | LK | LP | LH)
+#define MEDIA (LSD | LK | LW | LR)
+#define MOVE (ST1 | ST2)
+
+// QMK Layers
+#define STENO_LAYER 0
+
+/* Keyboard Layout
+ * ,---------------------------------. ,------------------------------.
+ * | FN | LSU | LFT | LP | LH | ST1 | | ST3 | RF | RP | RL | RT | RD |
+ * |-----+-----+-----+----+----|-----| |-----|----+----+----+----+----|
+ * | PWR | LSD | LK | LW | LR | ST2 | | ST4 | RR | BB | RG | RS | RZ |
+ * `---------------------------------' `------------------------------'
+ * ,---------------, .---------------.
+ * | LNO | LA | LO | | RE | RU | RNO |
+ * `---------------' `---------------'
+ */
+
+// Note: You can only use basic keycodes here!
+// P() is just a wrapper to make your life easier.
+//
+// http://docs.gboards.ca
+uint32_t processQwerty(bool lookup) {
+ // Specials
+ P( RT | RS | RD | RZ | LNO, SEND_STRING(VERSION); SEND_STRING(__DATE__));
+ P( LNO | RNO | LA | LO | RE | RU, SEND(KC_MPLY));
+ P( LFT | LK | LP | LW, REPEAT());
+ P( ST1 | ST2 | LW | ST4, SEND(KC_BSPC));
+
+ // Mouse Keys
+ P( LO | LSD | LK, CLICK_MOUSE(KC_MS_BTN2));
+ P( LO | LR | LW, CLICK_MOUSE(KC_MS_BTN1));
+
+ // Thumb Chords
+ P( LA | LO | RE | RU, SEND(KC_CAPS));
+ P( LA | RU, SEND(KC_ESC));
+ P( LO | RE, SEND(KC_LCTL));
+ P( LNO | RNO | LA | RU, SEND(KC_LCTL); SEND(KC_LSFT));
+ P( LNO | LA | RE, SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_LALT));
+
+ // Mods
+ P( RT | RD | RS | RZ, SEND(KC_LGUI));
+ P( RT | RD, SEND(KC_LCTL));
+ P( RS | RZ, SEND(KC_LALT));
+ P( LA | LNO, SEND(KC_LCTL));
+ P( LA | LO, SEND(KC_LALT));
+ P( LO, SEND(KC_LSFT));
+
+ // Function Layer
+ P( FUNCT | RF | RR, SEND(KC_F5));
+ P( FUNCT | RP | RB, SEND(KC_F6));
+ P( FUNCT | RL | RG, SEND(KC_F7));
+ P( FUNCT | RT | RS, SEND(KC_F8));
+ P( FUNCT | RF, SEND(KC_F1));
+ P( FUNCT | RP, SEND(KC_F2));
+ P( FUNCT | RL, SEND(KC_F3));
+ P( FUNCT | RT, SEND(KC_F4));
+ P( FUNCT | RR, SEND(KC_F9));
+ P( FUNCT | RG, SEND(KC_F10));
+ P( FUNCT | RB, SEND(KC_F11));
+ P( FUNCT | RS, SEND(KC_F12));
+
+ // Movement Layer
+ P( MOVE | RF, SEND(KC_LEFT));
+ P( MOVE | RP, SEND(KC_DOWN));
+ P( MOVE | RL, SEND(KC_UP));
+ P( MOVE | RT, SEND(KC_RIGHT));
+ P( MOVE | ST3, SEND(KC_PGUP));
+ P( MOVE | ST4, SEND(KC_PGDN));
+
+ // Media Layer
+ P( MEDIA | RF, SEND(KC_MPRV));
+ P( MEDIA | RP, SEND(KC_MPLY));
+ P( MEDIA | RL, SEND(KC_MPLY));
+ P( MEDIA | RT, SEND(KC_MNXT));
+ P( MEDIA | RD, SEND(KC_VOLU));
+ P( MEDIA | RZ, SEND(KC_VOLD));
+ P( MEDIA | RS, SEND(KC_MUTE));
+
+ // Number Row, Left
+ P( LNO | LSU, SEND(KC_1));
+ P( LNO | LFT, SEND(KC_2));
+ P( LNO | LP, SEND(KC_3));
+ P( LNO | LH, SEND(KC_4));
+ P( LNO | ST1, SEND(KC_5));
+ P( LNO | ST3, SEND(KC_6));
+ P( LNO | RF, SEND(KC_7));
+ P( LNO | RP, SEND(KC_8));
+ P( LNO | RL, SEND(KC_9));
+ P( LNO | RT, SEND(KC_0));
+
+ // Number Row, Right
+ P( RNO | LSU, SEND(KC_1));
+ P( RNO | LFT, SEND(KC_2));
+ P( RNO | LP, SEND(KC_3));
+ P( RNO | LH, SEND(KC_4));
+ P( RNO | ST1, SEND(KC_5));
+ P( RNO | ST3, SEND(KC_6));
+ P( RNO | RF, SEND(KC_7));
+ P( RNO | RP, SEND(KC_8));
+ P( RNO | RL, SEND(KC_9));
+ P( RNO | RT, SEND(KC_0));
+ P( RNO | LA, SEND(KC_5));
+
+ // Specials
+ P( RU | RNO, SEND(KC_TAB));
+ P( RE | RU, SEND(KC_BSPC));
+ P( RD | RZ, SEND(KC_ENT));
+ P( RE, SEND(KC_ENT));
+ P( RD, SEND(KC_BSPC));
+ P( LNO, SEND(KC_BSPC));
+ P( RNO, SEND(KC_BSPC));
+ P( LA, SEND(KC_SPC));
+ P( RU, SEND(KC_SPC));
+ P( RZ, SEND(KC_ESC));
+
+ // Symbols and Numbers
+ P( PWR | RE | RU, SEND(KC_ENT));
+ P( PWR | LA | LO, SEND(KC_SPC));
+ P( PWR | LP | LW, SEND(KC_LSFT); SEND(KC_9)); // (
+ P( PWR | LH | LR, SEND(KC_LSFT); SEND(KC_0)); // )
+ P( PWR | ST1 | ST2, SEND(KC_GRV)); // `
+ P( PWR | RD | RZ, SEND(KC_ESC));
+ P( PWR | LSU | LSD, SEND(KC_LSFT); SEND(KC_3)); // #
+ P( PWR | LFT | LK, SEND(KC_LSFT); SEND(KC_4)); // $
+ P( PWR | LSU, SEND(KC_LSFT); SEND(KC_1)); // !
+ P( PWR | LSD, SEND(KC_LSFT); SEND(KC_5)); // %
+ P( PWR | LFT, SEND(KC_LSFT); SEND(KC_2)); // @
+ P( PWR | LK, SEND(KC_LSFT); SEND(KC_6)); // ^
+ P( PWR | LP, SEND(KC_LSFT); SEND(KC_LBRC)); // {
+ P( PWR | LW, SEND(KC_LBRC));
+ P( PWR | LH, SEND(KC_LSFT); SEND(KC_RBRC)); // }
+ P( PWR | LR, SEND(KC_RBRC));
+ P( PWR | ST1, SEND(KC_LSFT); SEND(KC_BSLS)); // |
+ P( PWR | ST2, SEND(KC_LSFT); SEND(KC_GRV)); // ~
+ P( PWR | ST3, SEND(KC_QUOT));
+ P( PWR | ST4, SEND(KC_LSFT); SEND(KC_QUOT)); // "
+ P( PWR | RF, SEND(KC_KP_PLUS));
+ P( PWR | RR, SEND(KC_LSFT); SEND(KC_7)); // &
+ P( PWR | RP, SEND(KC_MINS));
+ P( PWR | RB, SEND(KC_EQL));
+ P( PWR | RL, SEND(KC_SLSH));
+ P( PWR | RG, SEND(KC_COMM));
+ P( PWR | RT, SEND(KC_PAST));
+ P( PWR | RS, SEND(KC_DOT));
+ P( PWR | RD, SEND(KC_TAB));
+ P( PWR | LA, SEND(KC_LSFT));
+ P( PWR | LO, SEND(KC_SLSH));
+ P( PWR | RE, SEND(KC_SCLN));
+ P( PWR | RU, SEND(KC_BSLS));
+ P( PWR | LNO, SEND(KC_BSLS));
+
+ // Letters
+ P( LSU | LSD, SEND(KC_A));
+ P( LFT | LK, SEND(KC_S));
+ P( LP | LW, SEND(KC_D));
+ P( LH | LR, SEND(KC_F));
+ P( ST1 | ST2, SEND(KC_G));
+ P( ST3 | ST4, SEND(KC_H));
+ P( RF | RR, SEND(KC_J));
+ P( RT | RS, SEND(KC_SCLN));
+ P( RG | RL, SEND(KC_L));
+ P( RP | RB, SEND(KC_K));
+ P( LSU, SEND(KC_Q));
+ P( LSD, SEND(KC_Z));
+ P( LFT, SEND(KC_W));
+ P( LK, SEND(KC_X));
+ P( LP, SEND(KC_E));
+ P( LW, SEND(KC_C));
+ P( LH, SEND(KC_R));
+ P( LR, SEND(KC_V));
+ P( ST1, SEND(KC_T));
+ P( ST2, SEND(KC_B));
+ P( ST3, SEND(KC_Y));
+ P( ST4, SEND(KC_N));
+ P( RF, SEND(KC_U));
+ P( RR, SEND(KC_M));
+ P( RP, SEND(KC_I));
+ P( RB, SEND(KC_COMM));
+ P( RL, SEND(KC_O));
+ P( RG, SEND(KC_DOT));
+ P( RT, SEND(KC_P));
+ P( RS, SEND(KC_SLSH));
+ P( RNO, SEND(KC_BSPC));
+ P( LNO, SEND(KC_BSPC));
+
+ return 0;
+}
+
+// "Layers"
+// Steno layer should be first in your map.
+// When PWR | FN | ST3 | ST4 is pressed, the layer is increased to the next map. You must return to STENO_LAYER at the end.
+// If you need more space for chords, remove the two gaming layers.
+// Note: If using NO_ACTION_TAPPING, LT will not work!
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ // Main layer, everything goes through here
+ [STENO_LAYER] = LAYOUT_georgi(
+ STN_FN, STN_S1, STN_TL, STN_PL, STN_HL, STN_ST1, STN_ST3, STN_FR, STN_PR, STN_LR, STN_TR, STN_DR,
+ STN_PWR, STN_S2, STN_KL, STN_WL, STN_RL, STN_ST2, STN_ST4, STN_RR, STN_BR, STN_GR, STN_SR, STN_ZR,
+ STN_N1, STN_A, STN_O, STN_E, STN_U, STN_N7
+ )
+};
+// Don't fuck with this, thanks.
+size_t keymapsCount = sizeof(keymaps)/sizeof(keymaps[0]);
diff --git a/keyboards/gboards/georgi/keymaps/minimal/readme.md b/keyboards/gboards/georgi/keymaps/minimal/readme.md
new file mode 100644
index 0000000000..f9da34b024
--- /dev/null
+++ b/keyboards/gboards/georgi/keymaps/minimal/readme.md
@@ -0,0 +1,11 @@
+# Georgi QWERTY/Steno firmware
+
+This is the default keymap for Georgi, it's based heavily off of the naps62 ErgoDox and the Gergo layout.
+It is both a ergonomic and programmer friendly keymap.
+
+Ideally you should copy this directory and make your changes there. If you come up with a good layout submit a PR!
+
+## Space issues
+If you find yourself running out of space for dictionary entries, disabling mousekeys in rules.mk will save
+you about 4k for entries!
+Get a free 1k by deleting the Gaming layers from the keymap!
diff --git a/keyboards/gboards/georgi/keymaps/minimal/rules.mk b/keyboards/gboards/georgi/keymaps/minimal/rules.mk
new file mode 100644
index 0000000000..cdbbbc280e
--- /dev/null
+++ b/keyboards/gboards/georgi/keymaps/minimal/rules.mk
@@ -0,0 +1,41 @@
+#----------------------------------------------------------------------------
+# make georgi:default:dfu
+# Make sure you have dfu-programmer installed!
+#----------------------------------------------------------------------------
+
+NO_REPEAT = no
+VERBOSE = yes
+KEYBOARD_SHARED_EP = yes
+CUSTOM_MATRIX = yes
+
+#Firmware reduction options
+MOUSEKEY_ENABLE = no # 1500 bytes
+NO_TAPPING = yes # 2000 bytes
+NO_PRINT = yes
+
+#Debug options
+CONSOLE_ENABLE = no
+DEBUG_MATRIX_SCAN_RATE = no
+DEBUG_MATRIX = no
+ONLY_QWERTY = no
+
+# A bunch of stuff that you shouldn't touch unless you
+# know what you're doing.
+#
+# No touchy, capiche?
+SRC += matrix.c i2c_master.c
+ifeq ($(strip $(DEBUG_MATRIX)), yes)
+ OPT_DEFS += -DDEBUG_MATRIX
+endif
+ifeq ($(strip $(NO_REPEAT)), yes)
+ OPT_DEFS += -DNO_REPEAT
+endif
+ifeq ($(strip $(NO_PRINT)), yes)
+ OPT_DEFS += -DNO_PRINT -DNO_DEBUG
+endif
+ifeq ($(strip $(ONLY_QWERTY)), yes)
+ OPT_DEFS += -DONLYQWERTY
+endif
+ifeq ($(strip $(NO_TAPPING)), yes)
+ OPT_DEFS += -DNO_ACTION_TAPPING
+endif
diff --git a/keyboards/gboards/georgi/keymaps/norman/keymap.c b/keyboards/gboards/georgi/keymaps/norman/keymap.c
new file mode 100644
index 0000000000..4591aab22f
--- /dev/null
+++ b/keyboards/gboards/georgi/keymaps/norman/keymap.c
@@ -0,0 +1,266 @@
+/*
+ * Good on you for modifying your layout, this is the most nonQMK layout you will come across
+ * There are three modes, Steno (the default), QWERTY (Toggleable) and a Momentary symbol layer
+ *
+ * Don't modify the steno layer directly, instead add chords using the keycodes and macros
+ * from sten.h to the layout you want to modify.
+ *
+ * Observe the comment above processQWERTY!
+ *
+ * http://docs.gboards.ca
+ */
+
+#include QMK_KEYBOARD_H
+#include "sten.h"
+#include "keymap_steno.h"
+
+// Proper Layers
+#define FUNCT (LSD | LK | LP | LH)
+#define MEDIA (LSD | LK | LW | LR)
+#define MOVE (LH | ST2)
+
+/* Keyboard Layout
+ * ,---------------------------------. ,------------------------------.
+ * | FN | LSU | LFT | LP | LH | ST1 | | ST3 | RF | RP | RL | RT | RD |
+ * |-----+-----+-----+----+----|-----| |-----|----+----+----+----+----|
+ * | PWR | LSD | LK | LW | LR | ST2 | | ST4 | RR | RB | RG | RS | RZ |
+ * `---------------------------------' `------------------------------'
+ * ,---------------, .---------------.
+ * | LNO | LA | LO | | RE | RU | RNO |
+ * `---------------' `---------------'
+ */
+
+// YOU MUST ORDER THIS!
+// Order your chords from longest to shortest!
+// You can only use basic keycodes here!
+//
+// P() is just a wrapper to make your life easier.
+//
+// http://docs.gboards.ca
+uint32_t processQwerty(bool lookup) {
+ // Specials
+ P( RT | RS | RD | RZ | LNO, SEND_STRING(VERSION); SEND_STRING(__DATE__));
+ P( LNO | LA | LO | RE | RU, SEND(KC_MPLY));
+ P( ST1 | ST2 | ST3 | ST4, SEND(KC_BSPC));
+
+ // Thumb Chords
+ P( LA | LO | RE | RU, SEND(KC_CAPS));
+ P( LA | RU, SEND(KC_ESC));
+ P( LO | RE, SEND(KC_LCTL));
+ P( LNO | LA | RU, SEND(KC_LCTL); SEND(KC_LSFT));
+ P( LNO | LA | RE, SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_LALT));
+
+ // Mods
+ P( RT | RD | RS | RZ, SEND(KC_LGUI));
+ P( RT | RD, SEND(KC_LCTL));
+ P( RS | RZ, SEND(KC_LALT));
+ P( LA | LNO, SEND(KC_LCTL));
+ P( LA | LO, SEND(KC_LALT));
+ P( LO, SEND(KC_LSFT));
+
+ // Function Layer
+ P( FUNCT | RF | RR, SEND(KC_F6));
+ P( FUNCT | RP | RB, SEND(KC_F7));
+ P( FUNCT | RL | RG, SEND(KC_F8));
+ P( FUNCT | ST3 | ST4, SEND(KC_F5));
+ P( FUNCT| ST3, SEND(KC_F1));
+ P( FUNCT| ST4, SEND(KC_F9));
+ P( FUNCT | RF, SEND(KC_F2));
+ P( FUNCT | RP, SEND(KC_F3));
+ P( FUNCT | RL, SEND(KC_F4));
+ P( FUNCT | RR, SEND(KC_F10));
+ P( FUNCT | RG, SEND(KC_F12));
+ P( FUNCT | RB, SEND(KC_F11));
+ P( FUNCT | RD, SEND(KC_RALT); SEND(KC_T); SEND(KC_H); SEND(KC_U); SEND(KC_P));
+ P( FUNCT | RZ, SEND(KC_RALT); SEND(KC_T); SEND(KC_H); SEND(KC_D); SEND(KC_N));
+ P( FUNCT | RT, SEND(KC_RALT); SEND(KC_S); SEND(KC_F));
+ P( FUNCT | RS, SEND(KC_LALT); SEND(KC_SPC));
+ P( FUNCT | RE, SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_ESC));
+ P( FUNCT | RU, SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_0));
+
+ // Movement Layer
+ P( MOVE | RF, SEND(KC_LGUI); SEND(KC_LSFT); SEND(KC_LEFT));
+ P( MOVE | RP, SEND(KC_UP));
+ P( MOVE | RL, SEND(KC_LGUI); SEND(KC_LSFT); SEND(KC_RGHT));
+ P( MOVE | RT, SEND(KC_LALT); SEND(KC_LCTL); SEND(KC_LGUI); SEND(KC_C));
+ P( MOVE | ST3, SEND(KC_PGUP));
+ P( MOVE | ST4, SEND(KC_PGDN));
+ P( MOVE | RD, SEND(KC_HOME));
+ P( MOVE | RZ, SEND(KC_END));
+ P( MOVE | RG, SEND(KC_RIGHT));
+ P( MOVE | RB, SEND(KC_DOWN));
+ P( MOVE | RR, SEND(KC_LEFT));
+ P( MOVE | RS, SEND(KC_LSFT); SEND(KC_LCTL); SEND(KC_LGUI); SEND(KC_T));
+ P( MOVE | RE, SEND(KC_LSFT); SEND(KC_LALT); SEND(KC_LGUI); SEND(KC_S));
+ P( MOVE | RU, SEND(KC_LSFT); SEND(KC_LCTL); SEND(KC_1));
+
+
+ // Media Layer
+ P( MEDIA | RF, SEND(KC_MEDIA_PREV_TRACK));
+ P( MEDIA | RP, SEND(KC_MPLY));
+ P( MEDIA | RL, SEND(KC_MPLY));
+ P( MEDIA | RT, SEND(KC_MEDIA_NEXT_TRACK));
+ P( MEDIA | RD, SEND(KC_VOLU));
+ P( MEDIA | RZ, SEND(KC_VOLD));
+ P( MEDIA | RS, SEND(KC_MUTE));
+ P( MEDIA | ST3, SEND(KC_LALT); SEND(KC_LCTL); SEND(KC_LGUI); SEND(KC_4));
+ P( MEDIA | ST4, SEND(KC_LALT); SEND(KC_LCTL); SEND(KC_LGUI); SEND(KC_2));
+ P( MEDIA | RR, SEND(KC_LALT); SEND(KC_LCTL); SEND(KC_LGUI); SEND(KC_3));
+ P( MEDIA | RB, SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_GRV));
+ P( MEDIA | RG, SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_8));
+ P( MEDIA | RE, SEND(KC_RALT); SEND(KC_F); SEND(KC_I); SEND(KC_R); SEND(KC_E));
+ P( MEDIA | RU, SEND(KC_RALT); SEND(KC_T); SEND(KC_A); SEND(KC_D));
+
+ // Mouse Keys and Printscreen
+ P( LFT | LH, CLICK_MOUSE(KC_MS_BTN1));
+ P( LK | LR, CLICK_MOUSE(KC_MS_BTN2));
+ P( RF | RT, SEND(KC_PSCR););
+
+ // Number Row Left
+ P( LNO | LSU, SEND(KC_1));
+ P( LNO | LFT, SEND(KC_2));
+ P( LNO | LP, SEND(KC_3));
+ P( LNO | LH, SEND(KC_4));
+ P( LNO | ST1, SEND(KC_5));
+ P( LNO | ST3, SEND(KC_6));
+ P( LNO | RF, SEND(KC_7));
+ P( LNO | RP, SEND(KC_8));
+ P( LNO | RL, SEND(KC_9));
+ P( LNO | RT, SEND(KC_0));
+ P( LNO | LA, SEND(KC_5));
+ P( LNO | RT, SEND(KC_0));
+
+ // Number Row Right
+ P( RNO | LSU, SEND(KC_1));
+ P( RNO | LFT, SEND(KC_2));
+ P( RNO | LP, SEND(KC_3));
+ P( RNO | LH, SEND(KC_4));
+ P( RNO | ST1, SEND(KC_5));
+ P( RNO | ST3, SEND(KC_6));
+ P( RNO | RF, SEND(KC_7));
+ P( RNO | RP, SEND(KC_8));
+ P( RNO | RL, SEND(KC_9));
+ P( RNO | RT, SEND(KC_0));
+ P( RNO | LA, SEND(KC_5));
+ P( RNO | RT, SEND(KC_0));
+
+ // Specials
+ P( LA | LNO, SEND(KC_ESC));
+ P( RU | RNO, SEND(KC_TAB));
+ P( RE | RU, SEND(KC_LSFT); SEND(KC_SLSH));
+ P( RD | RZ, SEND(KC_ENT));
+ P( RE, SEND(KC_ENT));
+ //P( RD, SEND(KC_BSPC));
+ P( LNO, SEND(KC_BSPC));
+ P( RD, SEND(KC_DEL));
+ P( LA, SEND(KC_SPC));
+ P( RU, SEND(KC_SPC));
+ P( RZ, SEND(KC_ESC));
+ //P( RNO, REPEAT());
+
+ // Letters
+ P( LSU | LSD, SEND(KC_A));
+ P( LFT | LK, SEND(KC_S));
+ P( LP | LW, SEND(KC_E));
+ P( LH | LR, SEND(KC_T));
+ P( ST1 | ST2, SEND(KC_G));
+ P( ST3 | ST4, SEND(KC_Y));
+ P( RF | RR, SEND(KC_N));
+ P( RT | RS, SEND(KC_H))
+ P( RG | RL, SEND(KC_O));
+ P( RP | RB, SEND(KC_I));
+ P( LSU, SEND(KC_Q));
+ P( LSD, SEND(KC_Z));
+ P( LFT, SEND(KC_W));
+ P( LK, SEND(KC_X));
+ P( LP, SEND(KC_D));
+ P( LW, SEND(KC_C));
+ P( LH, SEND(KC_F));
+ P( LR, SEND(KC_V));
+ P( ST1, SEND(KC_K));
+ P( ST2, SEND(KC_B));
+ P( ST3, SEND(KC_J));
+ P( ST4, SEND(KC_P));
+ P( RF, SEND(KC_U));
+ P( RR, SEND(KC_M));
+ P( RP, SEND(KC_R));
+ P( RB, SEND(KC_COMM));
+ P( RL, SEND(KC_L));
+ P( RG, SEND(KC_DOT));
+ P( RT, SEND(KC_SCLN));
+ P( RS, SEND(KC_SLSH));
+
+ // Symbols and Numbers
+ P( PWR | RE | RU, SEND(KC_ENT));
+ P( PWR | LA | LO, SEND(KC_SPC));
+ P( PWR | LP | LW, SEND(KC_LSFT); SEND(KC_9)); // (
+ P( PWR | LH | LR, SEND(KC_LSFT); SEND(KC_0)); // )
+ P( PWR | ST1 | ST2, SEND(KC_GRV)); // `
+ P( PWR | RD | RZ, SEND(KC_ESC));
+ P( PWR | LSU | LSD, SEND(KC_LSFT); SEND(KC_3)); // #
+ P( PWR | LFT | LK, SEND(KC_LSFT); SEND(KC_4)); // $
+ P( PWR | LSU, SEND(KC_LSFT); SEND(KC_1)); // !
+ P( PWR | LSD, SEND(KC_LSFT); SEND(KC_5)); // %
+ P( PWR | LFT, SEND(KC_LSFT); SEND(KC_2)); // @
+ P( PWR | LK, SEND(KC_LSFT); SEND(KC_6)); // ^
+ P( PWR | LP, SEND(KC_LSFT); SEND(KC_LBRC)); // {
+ P( PWR | LW, SEND(KC_LBRC));
+ P( PWR | LH, SEND(KC_LSFT); SEND(KC_RBRC)); // }
+ P( PWR | LR, SEND(KC_RBRC));
+ P( PWR | ST1, SEND(KC_LSFT); SEND(KC_BSLS)); // |
+ P( PWR | ST2, SEND(KC_LSFT); SEND(KC_GRV)); // ~
+ P( PWR | ST3, SEND(KC_QUOT));
+ P( PWR | ST4, SEND(KC_LSFT); SEND(KC_QUOT)); // "
+ P( PWR | RF, SEND(KC_KP_PLUS));
+ P( PWR | RR, SEND(KC_LSFT); SEND(KC_7)); // &
+ P( PWR | RP, SEND(KC_MINS));
+ P( PWR | RB, SEND(KC_EQL));
+ P( PWR | RL, SEND(KC_SLSH));
+ P( PWR | RG, SEND(KC_LSFT); SEND(KC_MINS));
+ P( PWR | RT, SEND(KC_PAST));
+ P( PWR | RS, SEND(KC_DOT));
+ P( PWR | RD, SEND(KC_TAB));
+ P( PWR | LA, SEND(KC_LSFT); SEND(KC_SCLN));
+ P( PWR | LO, SEND(KC_BSLS));
+ P( PWR | RE, SEND(KC_SCLN));
+ P( PWR | RU, SEND(KC_BSLS));
+ P( PWR | RZ, SEND(KC_LSFT));
+
+ return 0;
+}
+
+#define STENO_LAYER 0
+#define GAMING 1
+#define GAMING_2 2
+#define MOVEMENT 3
+
+// "Layers"
+// Steno layer should be first in your map.
+// When PWR | FN | ST3 | ST4 is pressed, the layer is increased to the next map. You must return to STENO_LAYER at the end.
+// If you need more space for chords, remove the two gaming layers.
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+// Main layer, everything goes through here
+[STENO_LAYER] = LAYOUT_georgi(
+STN_FN, STN_S1, STN_TL, STN_PL, STN_HL, STN_ST1, STN_ST3, STN_FR, STN_PR, STN_LR, STN_TR, STN_DR,
+STN_PWR, STN_S2, STN_KL, STN_WL, STN_RL, STN_ST2, STN_ST4, STN_RR, STN_BR, STN_GR, STN_SR, STN_ZR,
+ STN_N1, STN_A, STN_O, STN_E, STN_U, STN_N7)
+,
+// Gaming layer with Numpad, Very limited
+[GAMING] = LAYOUT_georgi(
+KC_LSFT, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_ENT,
+KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_DQUO,
+KC_LALT, KC_SPC, LT(GAMING_2, KC_ENT), KC_DEL, KC_ASTR, TO(STENO_LAYER)),
+
+[GAMING_2] = LAYOUT_georgi(
+KC_LSFT, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
+KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_LT, KC_GT, KC_QUES, KC_RSFT,
+ KC_LALT, KC_SPC, KC_NO, KC_DEL, KC_ASTR, TO(STENO_LAYER)),
+
+[MOVEMENT] = LAYOUT_georgi(
+KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,KC_TRNS, KC_PGUP, KC_TRNS, KC_UP, KC_TRNS, KC_TRNS, KC_HOME,
+KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_PGDN, KC_LEFT, KC_DOWN, KC_RIGHT, KC_TRNS, KC_END,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS)
+};
+// Don't fuck with this, thanks.
+size_t keymapsCount = sizeof(keymaps)/sizeof(keymaps[0]);
diff --git a/keyboards/gboards/georgi/keymaps/norman/readme.md b/keyboards/gboards/georgi/keymaps/norman/readme.md
new file mode 100644
index 0000000000..f9da34b024
--- /dev/null
+++ b/keyboards/gboards/georgi/keymaps/norman/readme.md
@@ -0,0 +1,11 @@
+# Georgi QWERTY/Steno firmware
+
+This is the default keymap for Georgi, it's based heavily off of the naps62 ErgoDox and the Gergo layout.
+It is both a ergonomic and programmer friendly keymap.
+
+Ideally you should copy this directory and make your changes there. If you come up with a good layout submit a PR!
+
+## Space issues
+If you find yourself running out of space for dictionary entries, disabling mousekeys in rules.mk will save
+you about 4k for entries!
+Get a free 1k by deleting the Gaming layers from the keymap!
diff --git a/keyboards/gboards/georgi/keymaps/norman/rules.mk b/keyboards/gboards/georgi/keymaps/norman/rules.mk
new file mode 100644
index 0000000000..bb97bef281
--- /dev/null
+++ b/keyboards/gboards/georgi/keymaps/norman/rules.mk
@@ -0,0 +1,35 @@
+#----------------------------------------------------------------------------
+# make georgi:default:dfu
+# Make sure you have dfu-programmer installed!
+#----------------------------------------------------------------------------
+
+NO_REPEAT = yes
+VERBOSE = yes
+KEYBOARD_SHARED_EP = yes
+CUSTOM_MATRIX = yes
+MOUSEKEY_ENABLE = yes
+
+#Debug options
+CONSOLE_ENABLE = no
+DEBUG_MATRIX_SCAN_RATE = no
+DEBUG_MATRIX = no
+NO_PRINT = yes
+ONLY_QWERTY = no
+
+# A bunch of stuff that you shouldn't touch unless you
+# know what you're doing.
+#
+# No touchy, capiche?
+SRC += matrix.c i2c_master.c
+ifeq ($(strip $(DEBUG_MATRIX)), yes)
+ OPT_DEFS += -DDEBUG_MATRIX
+endif
+ifeq ($(strip $(NO_REPEAT)), yes)
+ OPT_DEFS += -DNO_REPEAT
+endif
+ifeq ($(strip $(NO_PRINT)), yes)
+ OPT_DEFS += -DNO_PRINT -DNO_DEBUG
+endif
+ifeq ($(strip $(ONLY_QWERTY)), yes)
+ OPT_DEFS += -DONLYQWERTY
+endif