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-rw-r--r--keyboards/fjlabs/swordfish/config.h20
1 files changed, 0 insertions, 20 deletions
diff --git a/keyboards/fjlabs/swordfish/config.h b/keyboards/fjlabs/swordfish/config.h
index 0940cefc5e..aceaf3cd5b 100644
--- a/keyboards/fjlabs/swordfish/config.h
+++ b/keyboards/fjlabs/swordfish/config.h
@@ -17,32 +17,12 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
-
-/*
- * Keyboard Matrix Assignments
- *
- * Change this to how you wired your keyboard
- * COLS: AVR pins used for columns, left to right
- * ROWS: AVR pins used for rows, top to bottom
- * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
- * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
- *å
-*/
-
-// Checked with Eagle Schematic
-#define MATRIX_ROW_PINS { B0, B1, C7, C6, B6 }
-#define MATRIX_COL_PINS { F7, F6, F5, F4, F1, F0, B2, B3, B7, B5, B4, D7, D6, D4, D5 }
-
-/* COL2ROW or ROW2COL */
-#define DIODE_DIRECTION COL2ROW
-
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* Define RGB */
-#define RGB_DI_PIN D3
#define RGBLED_NUM 1
#define RGBLIGHT_EFFECT_BREATHING
#define RGBLIGHT_EFFECT_RAINBOW_MOOD