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-rw-r--r--keyboards/ergodox_infinity/keymaps/halfkeyboard/visualizer.c384
1 files changed, 0 insertions, 384 deletions
diff --git a/keyboards/ergodox_infinity/keymaps/halfkeyboard/visualizer.c b/keyboards/ergodox_infinity/keymaps/halfkeyboard/visualizer.c
deleted file mode 100644
index 61a724c63f..0000000000
--- a/keyboards/ergodox_infinity/keymaps/halfkeyboard/visualizer.c
+++ /dev/null
@@ -1,384 +0,0 @@
-/*
-Copyright 2017 Fred Sundvik
-This program is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 2 of the License, or
-(at your option) any later version.
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-You should have received a copy of the GNU General Public License
-along with this program. If not, see <http://www.gnu.org/licenses/>.
-*/
-
-#include "visualizer.h"
-#include "gfx.h"
-#include "math.h"
-#include "default_animations.h"
-#include "led_backlight_keyframes.h"
-
-#define NUM_ROWS LED_HEIGHT
-#define NUM_COLS LED_WIDTH
-
-#define ONESIDESCAN 10
-#define BOTHSIDESCAN 20
-#define FULL_ON LUMA2COLOR(255)
-#define THREE_QUARTER LUMA2COLOR(200)
-#define HALF_ON LUMA2COLOR(150)
-#define ONE_QUARTER LUMA2COLOR(50)
-
-#define CROSSFADE_TIME 500
-#define GRADIENT_TIME 3000
-bool led_backlight_keyframe_one_period_sweep(keyframe_animation_t* animation, visualizer_state_t* state);
-bool led_backlight_keyframe_half_period_sweep_to_on(keyframe_animation_t* animation, visualizer_state_t* state);
-bool led_backlight_keyframe_half_period_sweep_to_off(keyframe_animation_t* animation, visualizer_state_t* state);
-keyframe_animation_t Fade_in_all_leds = {
- .num_frames = 1,
- .loop = false,
- .frame_lengths = {
- CROSSFADE_TIME,
- },
- .frame_functions = {
- led_backlight_keyframe_fade_in_all,
- },
-};
-keyframe_animation_t decreasing_gradient = {
- .num_frames = 8,
- .loop = true,
- .frame_lengths = {
- gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in)
- 0, // mirror leds
- gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out)
- 0, // normal leds
- gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in)
- 0, // mirror leds
- gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out)
- 0, // normal leds
- },
- .frame_functions = {
- led_backlight_keyframe_one_period_sweep,
- led_backlight_keyframe_mirror_orientation,
- keyframe_no_operation,
- keyframe_no_operation,
- keyframe_no_operation,
- keyframe_no_operation,
- led_backlight_keyframe_one_period_sweep,
- led_backlight_keyframe_normal_orientation,
-
- },
-};
-
-
-
-static uint8_t off_on_off_gradient(float t, float index, float num) {
- const float two_pi = M_PI * 2.0f;
- float normalized_index = (1.0f - index / (num - 1.0f)) * two_pi;
- float x = t * two_pi + normalized_index-M_PI;
- if((1*M_PI) < x && x < (3*M_PI))
- {
- float v = 0.5 * (cosf(x) + 1.0f);
- return (uint8_t)(255.0f * v);
- }
- else
- {
- return 0;
- }
-}
-static uint8_t off_on_gradient(float t, float index, float num) {
- const float two_pi = M_PI * 2.0f;
- float normalized_index = (1.0f - index / (num - 1.0f)) * two_pi;
- float x = t * two_pi + normalized_index-M_PI;
- float v;
- if((1*M_PI) < x && x < (2*M_PI))
- {
- v = 0.5 * (cosf(x) + 1.0f);
- }
- else if(x >= (2*M_PI))
- {
- v = 1;
- }
- else
- {
- v = 0;
- }
- return (uint8_t)(255.0f * v);
-}
-static uint8_t on_off_gradient(float t, float index, float num) {
- const float two_pi = M_PI * 2.0f;
- float normalized_index = (1.0f - index / (num - 1.0f)) * two_pi;
- float x = t * two_pi + normalized_index-M_PI;
- float v;
- if((2*M_PI) < x && x < (3*M_PI))
- {
- v = 0.5 * (cosf(x) + 1.0f);
-
- }
- else if(x >= (3*M_PI))
- {
- v = 0;
- }
- else
- {
- v = 1;
- }
- return (uint8_t)(255.0f * v);
-}
-
-bool led_backlight_keyframe_one_period_sweep(keyframe_animation_t* animation, visualizer_state_t* state) {
- (void)state;
- float frame_length = animation->frame_lengths[animation->current_frame];
- float current_pos = frame_length - animation->time_left_in_frame;
- float t = current_pos / frame_length;
- for (int i=0; i< NUM_COLS; i++) {
- uint8_t color = off_on_off_gradient(t*2, i, NUM_COLS);
- gdispGDrawLine(LED_DISPLAY, i, 0, i, NUM_ROWS - 1, LUMA2COLOR(color));
- }
- return true;
-}
-
-bool led_backlight_keyframe_half_period_sweep_to_on(keyframe_animation_t* animation, visualizer_state_t* state) {
- (void)state;
- float frame_length = animation->frame_lengths[animation->current_frame];
- float current_pos = frame_length - animation->time_left_in_frame;
- float t = current_pos / frame_length;
- for (int i=0; i< NUM_COLS; i++) {
- uint8_t color = off_on_gradient(t*2, i, NUM_COLS);
- gdispGDrawLine(LED_DISPLAY, i, 0, i, NUM_ROWS - 1, LUMA2COLOR(color));
- }
- return true;
-}
-bool led_backlight_keyframe_half_period_sweep_to_off(keyframe_animation_t* animation, visualizer_state_t* state) {
- (void)state;
- float frame_length = animation->frame_lengths[animation->current_frame];
- float current_pos = frame_length - animation->time_left_in_frame;
- float t = current_pos / frame_length;
- for (int i=0; i< NUM_COLS; i++) {
- uint8_t color = on_off_gradient(t*2, i, NUM_COLS);
- gdispGDrawLine(LED_DISPLAY, i, 0, i, NUM_ROWS - 1, LUMA2COLOR(color));
- }
- return true;
-}
-
-
-/*
- +---+---+---+---+---+---+---+---+---+---+---+---+---+---+-------+
-| 0 | 1 | 2 | 3 | 4 | 5 | 6 | 6 | 5 | 4 | 3 | 2 | 1 | 0 | phase |
-+---+---+---+---+---+---+---+---+---+---+---+---+---+---+-------+
-| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
-| 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 |
-| 5 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 |
-| 4 | 5 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 |
-| 3 | 4 | 5 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 |
-| 2 | 3 | 4 | 5 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 5 |
-| 1 | 2 | 3 | 4 | 5 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 6 |
-| 0 | 1 | 2 | 3 | 4 | 5 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 |
-| 0 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 8 |
-| 0 | 0 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 0 | 0 | 0 | 0 | 0 | 9 |
-| 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 0 | 0 | 0 | 0 | 10 |
-| 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 0 | 0 | 0 | 11 |
-| 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 0 | 0 | 12 |
-| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 0 | 13 |
-| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 14 |
-| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 5 | 15 |
-| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 16 |
-| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 17 |
-| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 18 |
-| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 19 |
-| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 |
-+---+---+---+---+---+---+---+---+---+---+---+---+---+---+-------+
-*/
-
-#ifdef MASTER_IS_ON_RIGHT /*right side*/
-keyframe_animation_t sweep_on_sweep_off_left_and_right = {
- .num_frames = 12,
- .loop = true,
- .frame_lengths = {
- 0,
- 1,
- gfxMillisecondsToTicks(GRADIENT_TIME), // left on
- gfxMillisecondsToTicks(GRADIENT_TIME), // right on
- gfxMillisecondsToTicks(GRADIENT_TIME), // left off
- gfxMillisecondsToTicks(GRADIENT_TIME), // right off
- 0, // mirror leds
- gfxMillisecondsToTicks(GRADIENT_TIME), // right on
- gfxMillisecondsToTicks(GRADIENT_TIME), // left on
- gfxMillisecondsToTicks(GRADIENT_TIME), // right off
- gfxMillisecondsToTicks(GRADIENT_TIME), // left off
- 0, // normal leds
- },
- .frame_functions = {
- led_backlight_keyframe_mirror_orientation,
- led_backlight_keyframe_fade_out_all,
- keyframe_no_operation,
- led_backlight_keyframe_half_period_sweep_to_on,
- keyframe_no_operation,
- led_backlight_keyframe_half_period_sweep_to_off,
- led_backlight_keyframe_normal_orientation,
- led_backlight_keyframe_half_period_sweep_to_on,
- keyframe_no_operation,
- led_backlight_keyframe_half_period_sweep_to_off,
- keyframe_no_operation,
- led_backlight_keyframe_mirror_orientation,
-
- },
-};
-keyframe_animation_t both_sides_fade_across = {
- .num_frames = 10,
- .loop = true,
- .frame_lengths = {
- 0,
- 1,
- gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in)
- 0, // mirror leds
- gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out)
- 0, // normal leds
- gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in)
- 0, // mirror leds
- gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out)
- 0, // normal leds
- },
- .frame_functions = {
- led_backlight_keyframe_mirror_orientation,
- led_backlight_keyframe_fade_out_all,
- keyframe_no_operation,
- keyframe_no_operation,
- led_backlight_keyframe_one_period_sweep,
- led_backlight_keyframe_normal_orientation,
- led_backlight_keyframe_one_period_sweep,
- led_backlight_keyframe_mirror_orientation,
- keyframe_no_operation,
- keyframe_no_operation,
- },
-};
-
-#else /*left side*/
-keyframe_animation_t sweep_on_sweep_off_left_and_right = {
- .num_frames = 10,
- .loop = true,
- .frame_lengths = {
- gfxMillisecondsToTicks(GRADIENT_TIME), // left on
- gfxMillisecondsToTicks(GRADIENT_TIME), // right on
- gfxMillisecondsToTicks(GRADIENT_TIME), // left off
- gfxMillisecondsToTicks(GRADIENT_TIME), // right off
- 0, // mirror leds
- gfxMillisecondsToTicks(GRADIENT_TIME), // right on
- gfxMillisecondsToTicks(GRADIENT_TIME), // left on
- gfxMillisecondsToTicks(GRADIENT_TIME), // right off
- gfxMillisecondsToTicks(GRADIENT_TIME), // left off
- 0, // normal leds
- },
- .frame_functions = {
- led_backlight_keyframe_half_period_sweep_to_on,
- keyframe_no_operation,
- led_backlight_keyframe_half_period_sweep_to_off,
- keyframe_no_operation,
- led_backlight_keyframe_mirror_orientation,
- keyframe_no_operation,
- led_backlight_keyframe_half_period_sweep_to_on,
- keyframe_no_operation,
- led_backlight_keyframe_half_period_sweep_to_off,
- led_backlight_keyframe_normal_orientation,
-
- },
-};
-keyframe_animation_t both_sides_fade_across = {
- .num_frames = 8,
- .loop = true,
- .frame_lengths = {
- gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in)
- 0, // mirror leds
- gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out)
- 0, // normal leds
- gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in)
- 0, // mirror leds
- gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out)
- 0, // normal leds
- },
- .frame_functions = {
- led_backlight_keyframe_one_period_sweep,
- led_backlight_keyframe_mirror_orientation,
- keyframe_no_operation,
- keyframe_no_operation,
- keyframe_no_operation,
- keyframe_no_operation,
- led_backlight_keyframe_one_period_sweep,
- led_backlight_keyframe_normal_orientation,
-
- },
-};
-
-
-#endif
-
-#define RED 0
-#define ORANGE 21
-#define YELLOW 42
-#define SPRING_GREEN 64
-#define GREEN 85
-#define TURQUOISE 107
-#define CYAN 127
-#define OCEAN 149
-#define BLUE 170
-#define VIOLET 192
-#define MAGENTA 212
-#define RASPBERRY 234
-
-// This function should be implemented by the keymap visualizer
-// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
-// that the simple_visualizer assumes that you are updating
-// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
-// stopped. This can be done by either double buffering it or by using constant strings
-static void get_visualizer_layer_and_color(visualizer_state_t* state) {
- uint8_t saturation = 255;
- /* if (state->status.leds & (1u << USB_LED_CAPS_LOCK)) {
- saturation = 255;
- } */
-
- if (state->status.layer & 0x400) {
- state->target_lcd_color = LCD_COLOR(OCEAN, saturation, 0xFF);
- state->layer_text = "STENOGRAPHY";
- }
- else if (state->status.layer & 0x200) {
- state->target_lcd_color = LCD_COLOR(GREEN, saturation, 0xFF);
- state->layer_text = "FUNCTION";
- }
- else if (state->status.layer & 0x100) {
- state->target_lcd_color = LCD_COLOR(MAGENTA, saturation, 0xFF);
- state->layer_text = "Shortcuts Layer";
- stop_keyframe_animation(&sweep_on_sweep_off_left_and_right);
- start_keyframe_animation(&led_test_animation);
- }
- else if (state->status.layer & 0x80) {
- state->target_lcd_color = LCD_COLOR(VIOLET, saturation, 0xFF);
- state->layer_text = "Plover";
- }
- else if (state->status.layer & 0x40) {
- state->target_lcd_color = LCD_COLOR(RASPBERRY, saturation, 0xFF);
- state->layer_text = "Mirrored Symbols";
- }
- else if (state->status.layer & 0x20) {
- state->target_lcd_color = LCD_COLOR(RED, saturation, 0xFF);
- state->layer_text = "Symbols";
- }
- else if (state->status.layer & 0x8) {
- state->target_lcd_color = LCD_COLOR(OCEAN, saturation, 0xFF);
- state->layer_text = "Mirrored Dvorak";
- }
- else if (state->status.layer & 0x4) {
- state->target_lcd_color = LCD_COLOR(BLUE, saturation, 0xFF);
- state->layer_text = "Dvorak";
- stop_keyframe_animation(&led_test_animation);
- start_keyframe_animation(&sweep_on_sweep_off_left_and_right);
- }
- else if (state->status.layer & 0x2) {
- state->target_lcd_color = LCD_COLOR(ORANGE, saturation, 0xFF);
- state->layer_text = "Mirrored Qwerty";
- }
- else {
- state->target_lcd_color = LCD_COLOR(YELLOW, saturation, 0xFF);
- state->layer_text = "Qwerty";
- stop_keyframe_animation(&led_test_animation);
- start_keyframe_animation(&Fade_in_all_leds);
- }
-}