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-rw-r--r--keyboards/ergodox_infinity/keymaps/dudeofawesome/visualizer.c384
1 files changed, 59 insertions, 325 deletions
diff --git a/keyboards/ergodox_infinity/keymaps/dudeofawesome/visualizer.c b/keyboards/ergodox_infinity/keymaps/dudeofawesome/visualizer.c
index d339ecc970..54fc2363c7 100644
--- a/keyboards/ergodox_infinity/keymaps/dudeofawesome/visualizer.c
+++ b/keyboards/ergodox_infinity/keymaps/dudeofawesome/visualizer.c
@@ -1,5 +1,5 @@
/*
-Copyright 2016 Fred Sundvik <fsundvik@gmail.com>
+Copyright 2017 Fred Sundvik
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -15,331 +15,65 @@ You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-/**
- * Currently we are assuming that both the backlight and LCD are enabled
- * But it's entirely possible to write a custom visualizer that use only
- * one of them
- */
-#ifndef LCD_BACKLIGHT_ENABLE
-#error This visualizer needs that LCD backlight is enabled
-#endif
-
-#ifndef LCD_ENABLE
-#error This visualizer needs that LCD is enabled
-#endif
-
-#include "./visualizer.h"
-#include "visualizer_keyframes.h"
-#include "lcd_keyframes.h"
-#include "lcd_backlight_keyframes.h"
-#include "system/serial_link.h"
-#include "default_animations.h"
-
-static const uint32_t logo_background_color = LCD_COLOR(0, 0, 255);
-static const uint32_t initial_color = LCD_COLOR(84, 255, 255);
-
-static const uint32_t led_emulation_colors[4] = {
- LCD_COLOR(0, 0, 255),
- LCD_COLOR(141, 255, 255),
- LCD_COLOR(18, 255, 255),
- LCD_COLOR(194, 255, 255),
-};
-
-static uint32_t next_led_target_color = 0;
-
-typedef enum {
- LCD_STATE_INITIAL,
- LCD_STATE_LAYER_BITMAP,
- LCD_STATE_BITMAP_AND_LEDS,
-} lcd_state_t;
-
-static lcd_state_t lcd_state = LCD_STATE_INITIAL;
-
-typedef struct {
- uint8_t led_on;
- uint8_t led1;
- uint8_t led2;
- uint8_t led3;
-} visualizer_user_data_t;
-
-/**
- * Don't access from visualization function, use the visualizer state instead
- */
-static visualizer_user_data_t user_data_keyboard = {
- .led_on = 0,
- .led1 = LED_BRIGHTNESS_HI,
- .led2 = LED_BRIGHTNESS_HI,
- .led3 = LED_BRIGHTNESS_HI,
-};
-
-_Static_assert(sizeof(visualizer_user_data_t) <= VISUALIZER_USER_DATA_SIZE,
- "Please increase the VISUALIZER_USER_DATA_SIZE");
-
-// Feel free to modify the animations below, or even add new ones if needed
-
-// The color animation animates the LCD color when you change layers
-static keyframe_animation_t one_led_color = {
- .num_frames = 1,
- .loop = false,
- .frame_lengths = {gfxMillisecondsToTicks(0)},
- .frame_functions = {lcd_backlight_keyframe_set_color},
-};
-
-bool swap_led_target_color(keyframe_animation_t* animation, visualizer_state_t* state) {
- uint32_t temp = next_led_target_color;
- next_led_target_color = state->target_lcd_color;
- state->target_lcd_color = temp;
- return false;
-}
-
-// The color animation animates the LCD color when you change layers
-static keyframe_animation_t two_led_colors = {
- .num_frames = 2,
- .loop = true,
- .frame_lengths = {gfxMillisecondsToTicks(1000), gfxMillisecondsToTicks(0)},
- .frame_functions = {lcd_backlight_keyframe_set_color, swap_led_target_color},
-};
-
-/**
- * The LCD animation alternates between the layer name display and a
- * bitmap that displays all active layers
- */
-static keyframe_animation_t lcd_bitmap_animation = {
- .num_frames = 1,
- .loop = false,
- .frame_lengths = {gfxMillisecondsToTicks(0)},
- .frame_functions = {lcd_keyframe_display_layer_bitmap},
-};
-
-static keyframe_animation_t lcd_bitmap_leds_animation = {
- .num_frames = 2,
- .loop = true,
- .frame_lengths = {gfxMillisecondsToTicks(2000), gfxMillisecondsToTicks(2000)},
- .frame_functions = {lcd_keyframe_display_layer_bitmap, lcd_keyframe_display_led_states},
-};
-
-void initialize_user_visualizer(visualizer_state_t* state) {
- /**
- * The brightness will be dynamically adjustable in the future
- * But for now, change it here.
- */
- lcd_backlight_brightness(180);
- state->current_lcd_color = initial_color;
- state->target_lcd_color = logo_background_color;
- lcd_state = LCD_STATE_INITIAL;
- start_keyframe_animation(&default_startup_animation);
-}
-
-static inline bool is_led_on(visualizer_user_data_t* user_data, uint8_t num) {
- return user_data->led_on & (1u << num);
-}
-
-static uint8_t get_led_index_master(visualizer_user_data_t* user_data) {
- for (int i=0; i < 4; i++) {
- if (is_led_on(user_data, i)) {
- return i + 1;
- }
- }
- return 0;
-}
-
-static uint8_t get_led_index_slave(visualizer_user_data_t* user_data) {
- uint8_t master_index = get_led_index_master(user_data);
- if (master_index!=0) {
- for (int i=master_index; i < 4; i++) {
- if (is_led_on(user_data, i)) {
- return i + 1;
- }
- }
- }
-
- return 0;
-}
-
-static uint8_t get_secondary_led_index(visualizer_user_data_t* user_data) {
- if (
- is_led_on(user_data, 0) &&
- is_led_on(user_data, 1) &&
- is_led_on(user_data, 2)
- ) {
- return 3;
- }
- return 0;
-}
-
-static uint8_t get_brightness(visualizer_user_data_t* user_data, uint8_t index) {
- switch (index) {
- case 1:
- return user_data->led1;
- case 2:
- return user_data->led2;
- case 3:
- return user_data->led3;
- }
- return 0;
-}
-
-static void update_emulated_leds(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) {
- visualizer_user_data_t* user_data_new = (visualizer_user_data_t*)state->status.user_data;
- visualizer_user_data_t* user_data_old = (visualizer_user_data_t*)prev_status->user_data;
-
- uint8_t new_index;
- uint8_t old_index;
-
- if (true || is_serial_link_master()) {
- new_index = get_led_index_master(user_data_new);
- old_index = get_led_index_master(user_data_old);
- } else {
- new_index = get_led_index_slave(user_data_new);
- old_index = get_led_index_slave(user_data_old);
- }
-
- uint8_t new_secondary_index = get_secondary_led_index(user_data_new);
- uint8_t old_secondary_index = get_secondary_led_index(user_data_old);
-
- uint8_t new_brightness = get_brightness(user_data_new, new_index);
- uint8_t old_brightness = get_brightness(user_data_old, old_index);
-
- uint8_t new_secondary_brightness = get_brightness(user_data_new, new_secondary_index);
- uint8_t old_secondary_brightness = get_brightness(user_data_old, old_secondary_index);
-
- if (
- lcd_state == LCD_STATE_INITIAL ||
- new_index != old_index ||
- new_secondary_index != old_secondary_index ||
- new_brightness != old_brightness ||
- new_secondary_brightness != old_secondary_brightness
- ) {
- if (new_secondary_index != 0) {
- state->target_lcd_color = change_lcd_color_intensity(
- led_emulation_colors[new_index], new_brightness);
- next_led_target_color = change_lcd_color_intensity(
- led_emulation_colors[new_secondary_index], new_secondary_brightness);
-
- stop_keyframe_animation(&one_led_color);
- start_keyframe_animation(&two_led_colors);
- } else {
- state->target_lcd_color = change_lcd_color_intensity(
- led_emulation_colors[new_index], new_brightness);
-
- stop_keyframe_animation(&two_led_colors);
- start_keyframe_animation(&one_led_color);
- }
+#include "./simple_visualizer.h"
+#include "util.h"
+#include "layers.h"
+
+// This function should be implemented by the keymap visualizer
+// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
+// that the simple_visualizer assumes that you are updating
+// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
+// stopped. This can be done by either double buffering it or by using constant strings
+static void get_visualizer_layer_and_color(visualizer_state_t* state) {
+ switch(biton32(default_layer_state)) {
+ case _QWERTY:
+ state->layer_text = "QWERTY";
+ state->target_lcd_color = LCD_COLOR(0, 255, 128);
+ break;
+ case _WORKMAN:
+ state->layer_text = "Workman";
+ state->target_lcd_color = LCD_COLOR(80, 255, 128);
+ break;
+ case _DVORAK:
+ state->layer_text = "Dvorak";
+ state->target_lcd_color = LCD_COLOR(194, 255, 128);
+ break;
+ case _COLEMAK:
+ state->layer_text = "Colemak";
+ state->target_lcd_color = LCD_COLOR(18, 255, 128);
+ break;
}
-}
-
-static void update_lcd_text(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) {
- if (state->status.leds) {
- if (
- lcd_state != LCD_STATE_BITMAP_AND_LEDS ||
- state->status.leds != prev_status->leds ||
- state->status.layer != prev_status->layer ||
- state->status.default_layer != prev_status->default_layer
- ) {
- // NOTE: that it doesn't matter if the animation isn't playing, stop will do nothing in that case
- stop_keyframe_animation(&lcd_bitmap_animation);
- lcd_state = LCD_STATE_BITMAP_AND_LEDS;
- /**
- * For information:
- * The logic in this function makes sure that this doesn't happen, but if you call start on an
- * animation that is already playing it will be restarted.
- */
- start_keyframe_animation(&lcd_bitmap_leds_animation);
- }
- } else {
- if (
- lcd_state != LCD_STATE_LAYER_BITMAP ||
- state->status.layer != prev_status->layer ||
- state->status.default_layer != prev_status->default_layer
- ) {
- stop_keyframe_animation(&lcd_bitmap_leds_animation);
-
- lcd_state = LCD_STATE_LAYER_BITMAP;
- start_keyframe_animation(&lcd_bitmap_animation);
- }
+ switch(biton32(state->status.layer)) {
+ case _LOWER:
+ state->layer_text = "Lower";
+ state->target_lcd_color = LCD_COLOR(141, 255, 255);
+ break;
+ case _RAISE:
+ state->layer_text = "Raise";
+ state->target_lcd_color = LCD_COLOR(18, 255, 255);
+ break;
+ case _ADJUST:
+ state->layer_text = "Adjust";
+ state->target_lcd_color = LCD_COLOR(194, 255, 255);
+ break;
+ case _NUM:
+ state->layer_text = "Numpad";
+ state->target_lcd_color = LCD_COLOR(80, 255, 255);
+ break;
+ case _MOUSE:
+ state->layer_text = "Mouse";
+ state->target_lcd_color = LCD_COLOR(300, 255, 255);
+ break;
+ case _GAME:
+ state->layer_text = "Game";
+ state->target_lcd_color = LCD_COLOR(300, 255, 255);
+ break;
+ case _QWERTY: case _WORKMAN: case _DVORAK: case _COLEMAK:
+ break;
+ default:
+ state->layer_text = "NONE";
+ state->target_lcd_color = LCD_COLOR(0, 255, 255);
+ break;
}
}
-
-void update_user_visualizer_state(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) {
- /**
- * Check the status here to start and stop animations
- * You might have to save some state, like the current animation here so that you can start the right
- * This function is called every time the status changes
- *
- * NOTE that this is called from the visualizer thread, so don't access anything else outside the status
- * This is also important because the slave won't have access to the active layer for example outside the
- * status.
- */
-
- update_emulated_leds(state, prev_status);
- update_lcd_text(state, prev_status);
-}
-
-void user_visualizer_suspend(visualizer_state_t* state) {
- state->layer_text = "Suspending...";
- uint8_t hue = LCD_HUE(state->current_lcd_color);
- uint8_t sat = LCD_SAT(state->current_lcd_color);
- state->target_lcd_color = LCD_COLOR(hue, sat, 0);
- start_keyframe_animation(&default_suspend_animation);
-}
-
-void user_visualizer_resume(visualizer_state_t* state) {
- state->current_lcd_color = initial_color;
- state->target_lcd_color = logo_background_color;
- lcd_state = LCD_STATE_INITIAL;
- start_keyframe_animation(&default_startup_animation);
-}
-
-void ergodox_board_led_on(void){
- // No board led support
-}
-
-void ergodox_led_lower_on(void){
- user_data_keyboard.led_on |= (1u << 0);
- visualizer_set_user_data(&user_data_keyboard);
-}
-
-void ergodox_led_raise_on(void){
- user_data_keyboard.led_on |= (1u << 1);
- visualizer_set_user_data(&user_data_keyboard);
-}
-
-void ergodox_led_adjust_on(void){
- user_data_keyboard.led_on |= (1u << 2);
- visualizer_set_user_data(&user_data_keyboard);
-}
-
-void ergodox_board_led_off(void){
- // No board led support
-}
-
-void ergodox_led_lower_off(void){
- user_data_keyboard.led_on &= ~(1u << 0);
- visualizer_set_user_data(&user_data_keyboard);
-}
-
-void ergodox_led_raise_off(void){
- user_data_keyboard.led_on &= ~(1u << 1);
- visualizer_set_user_data(&user_data_keyboard);
-}
-
-void ergodox_led_adjust_off(void){
- user_data_keyboard.led_on &= ~(1u << 2);
- visualizer_set_user_data(&user_data_keyboard);
-}
-
-void ergodox_led_lower_set(uint8_t n) {
- user_data_keyboard.led1 = n;
- visualizer_set_user_data(&user_data_keyboard);
-}
-
-void ergodox_led_raise_set(uint8_t n) {
- user_data_keyboard.led2 = n;
- visualizer_set_user_data(&user_data_keyboard);
-}
-
-void ergodox_led_adjust_set(uint8_t n) {
- user_data_keyboard.led3 = n;
- visualizer_set_user_data(&user_data_keyboard);
-}