diff options
Diffstat (limited to 'keyboards/ergodox_infinity/keymaps/dudeofawesome/visualizer.c')
-rw-r--r-- | keyboards/ergodox_infinity/keymaps/dudeofawesome/visualizer.c | 384 |
1 files changed, 59 insertions, 325 deletions
diff --git a/keyboards/ergodox_infinity/keymaps/dudeofawesome/visualizer.c b/keyboards/ergodox_infinity/keymaps/dudeofawesome/visualizer.c index d339ecc970..54fc2363c7 100644 --- a/keyboards/ergodox_infinity/keymaps/dudeofawesome/visualizer.c +++ b/keyboards/ergodox_infinity/keymaps/dudeofawesome/visualizer.c @@ -1,5 +1,5 @@ /* -Copyright 2016 Fred Sundvik <fsundvik@gmail.com> +Copyright 2017 Fred Sundvik This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -15,331 +15,65 @@ You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ -/** - * Currently we are assuming that both the backlight and LCD are enabled - * But it's entirely possible to write a custom visualizer that use only - * one of them - */ -#ifndef LCD_BACKLIGHT_ENABLE -#error This visualizer needs that LCD backlight is enabled -#endif - -#ifndef LCD_ENABLE -#error This visualizer needs that LCD is enabled -#endif - -#include "./visualizer.h" -#include "visualizer_keyframes.h" -#include "lcd_keyframes.h" -#include "lcd_backlight_keyframes.h" -#include "system/serial_link.h" -#include "default_animations.h" - -static const uint32_t logo_background_color = LCD_COLOR(0, 0, 255); -static const uint32_t initial_color = LCD_COLOR(84, 255, 255); - -static const uint32_t led_emulation_colors[4] = { - LCD_COLOR(0, 0, 255), - LCD_COLOR(141, 255, 255), - LCD_COLOR(18, 255, 255), - LCD_COLOR(194, 255, 255), -}; - -static uint32_t next_led_target_color = 0; - -typedef enum { - LCD_STATE_INITIAL, - LCD_STATE_LAYER_BITMAP, - LCD_STATE_BITMAP_AND_LEDS, -} lcd_state_t; - -static lcd_state_t lcd_state = LCD_STATE_INITIAL; - -typedef struct { - uint8_t led_on; - uint8_t led1; - uint8_t led2; - uint8_t led3; -} visualizer_user_data_t; - -/** - * Don't access from visualization function, use the visualizer state instead - */ -static visualizer_user_data_t user_data_keyboard = { - .led_on = 0, - .led1 = LED_BRIGHTNESS_HI, - .led2 = LED_BRIGHTNESS_HI, - .led3 = LED_BRIGHTNESS_HI, -}; - -_Static_assert(sizeof(visualizer_user_data_t) <= VISUALIZER_USER_DATA_SIZE, - "Please increase the VISUALIZER_USER_DATA_SIZE"); - -// Feel free to modify the animations below, or even add new ones if needed - -// The color animation animates the LCD color when you change layers -static keyframe_animation_t one_led_color = { - .num_frames = 1, - .loop = false, - .frame_lengths = {gfxMillisecondsToTicks(0)}, - .frame_functions = {lcd_backlight_keyframe_set_color}, -}; - -bool swap_led_target_color(keyframe_animation_t* animation, visualizer_state_t* state) { - uint32_t temp = next_led_target_color; - next_led_target_color = state->target_lcd_color; - state->target_lcd_color = temp; - return false; -} - -// The color animation animates the LCD color when you change layers -static keyframe_animation_t two_led_colors = { - .num_frames = 2, - .loop = true, - .frame_lengths = {gfxMillisecondsToTicks(1000), gfxMillisecondsToTicks(0)}, - .frame_functions = {lcd_backlight_keyframe_set_color, swap_led_target_color}, -}; - -/** - * The LCD animation alternates between the layer name display and a - * bitmap that displays all active layers - */ -static keyframe_animation_t lcd_bitmap_animation = { - .num_frames = 1, - .loop = false, - .frame_lengths = {gfxMillisecondsToTicks(0)}, - .frame_functions = {lcd_keyframe_display_layer_bitmap}, -}; - -static keyframe_animation_t lcd_bitmap_leds_animation = { - .num_frames = 2, - .loop = true, - .frame_lengths = {gfxMillisecondsToTicks(2000), gfxMillisecondsToTicks(2000)}, - .frame_functions = {lcd_keyframe_display_layer_bitmap, lcd_keyframe_display_led_states}, -}; - -void initialize_user_visualizer(visualizer_state_t* state) { - /** - * The brightness will be dynamically adjustable in the future - * But for now, change it here. - */ - lcd_backlight_brightness(180); - state->current_lcd_color = initial_color; - state->target_lcd_color = logo_background_color; - lcd_state = LCD_STATE_INITIAL; - start_keyframe_animation(&default_startup_animation); -} - -static inline bool is_led_on(visualizer_user_data_t* user_data, uint8_t num) { - return user_data->led_on & (1u << num); -} - -static uint8_t get_led_index_master(visualizer_user_data_t* user_data) { - for (int i=0; i < 4; i++) { - if (is_led_on(user_data, i)) { - return i + 1; - } - } - return 0; -} - -static uint8_t get_led_index_slave(visualizer_user_data_t* user_data) { - uint8_t master_index = get_led_index_master(user_data); - if (master_index!=0) { - for (int i=master_index; i < 4; i++) { - if (is_led_on(user_data, i)) { - return i + 1; - } - } - } - - return 0; -} - -static uint8_t get_secondary_led_index(visualizer_user_data_t* user_data) { - if ( - is_led_on(user_data, 0) && - is_led_on(user_data, 1) && - is_led_on(user_data, 2) - ) { - return 3; - } - return 0; -} - -static uint8_t get_brightness(visualizer_user_data_t* user_data, uint8_t index) { - switch (index) { - case 1: - return user_data->led1; - case 2: - return user_data->led2; - case 3: - return user_data->led3; - } - return 0; -} - -static void update_emulated_leds(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) { - visualizer_user_data_t* user_data_new = (visualizer_user_data_t*)state->status.user_data; - visualizer_user_data_t* user_data_old = (visualizer_user_data_t*)prev_status->user_data; - - uint8_t new_index; - uint8_t old_index; - - if (true || is_serial_link_master()) { - new_index = get_led_index_master(user_data_new); - old_index = get_led_index_master(user_data_old); - } else { - new_index = get_led_index_slave(user_data_new); - old_index = get_led_index_slave(user_data_old); - } - - uint8_t new_secondary_index = get_secondary_led_index(user_data_new); - uint8_t old_secondary_index = get_secondary_led_index(user_data_old); - - uint8_t new_brightness = get_brightness(user_data_new, new_index); - uint8_t old_brightness = get_brightness(user_data_old, old_index); - - uint8_t new_secondary_brightness = get_brightness(user_data_new, new_secondary_index); - uint8_t old_secondary_brightness = get_brightness(user_data_old, old_secondary_index); - - if ( - lcd_state == LCD_STATE_INITIAL || - new_index != old_index || - new_secondary_index != old_secondary_index || - new_brightness != old_brightness || - new_secondary_brightness != old_secondary_brightness - ) { - if (new_secondary_index != 0) { - state->target_lcd_color = change_lcd_color_intensity( - led_emulation_colors[new_index], new_brightness); - next_led_target_color = change_lcd_color_intensity( - led_emulation_colors[new_secondary_index], new_secondary_brightness); - - stop_keyframe_animation(&one_led_color); - start_keyframe_animation(&two_led_colors); - } else { - state->target_lcd_color = change_lcd_color_intensity( - led_emulation_colors[new_index], new_brightness); - - stop_keyframe_animation(&two_led_colors); - start_keyframe_animation(&one_led_color); - } +#include "./simple_visualizer.h" +#include "util.h" +#include "layers.h" + +// This function should be implemented by the keymap visualizer +// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing +// that the simple_visualizer assumes that you are updating +// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is +// stopped. This can be done by either double buffering it or by using constant strings +static void get_visualizer_layer_and_color(visualizer_state_t* state) { + switch(biton32(default_layer_state)) { + case _QWERTY: + state->layer_text = "QWERTY"; + state->target_lcd_color = LCD_COLOR(0, 255, 128); + break; + case _WORKMAN: + state->layer_text = "Workman"; + state->target_lcd_color = LCD_COLOR(80, 255, 128); + break; + case _DVORAK: + state->layer_text = "Dvorak"; + state->target_lcd_color = LCD_COLOR(194, 255, 128); + break; + case _COLEMAK: + state->layer_text = "Colemak"; + state->target_lcd_color = LCD_COLOR(18, 255, 128); + break; } -} - -static void update_lcd_text(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) { - if (state->status.leds) { - if ( - lcd_state != LCD_STATE_BITMAP_AND_LEDS || - state->status.leds != prev_status->leds || - state->status.layer != prev_status->layer || - state->status.default_layer != prev_status->default_layer - ) { - // NOTE: that it doesn't matter if the animation isn't playing, stop will do nothing in that case - stop_keyframe_animation(&lcd_bitmap_animation); - lcd_state = LCD_STATE_BITMAP_AND_LEDS; - /** - * For information: - * The logic in this function makes sure that this doesn't happen, but if you call start on an - * animation that is already playing it will be restarted. - */ - start_keyframe_animation(&lcd_bitmap_leds_animation); - } - } else { - if ( - lcd_state != LCD_STATE_LAYER_BITMAP || - state->status.layer != prev_status->layer || - state->status.default_layer != prev_status->default_layer - ) { - stop_keyframe_animation(&lcd_bitmap_leds_animation); - - lcd_state = LCD_STATE_LAYER_BITMAP; - start_keyframe_animation(&lcd_bitmap_animation); - } + switch(biton32(state->status.layer)) { + case _LOWER: + state->layer_text = "Lower"; + state->target_lcd_color = LCD_COLOR(141, 255, 255); + break; + case _RAISE: + state->layer_text = "Raise"; + state->target_lcd_color = LCD_COLOR(18, 255, 255); + break; + case _ADJUST: + state->layer_text = "Adjust"; + state->target_lcd_color = LCD_COLOR(194, 255, 255); + break; + case _NUM: + state->layer_text = "Numpad"; + state->target_lcd_color = LCD_COLOR(80, 255, 255); + break; + case _MOUSE: + state->layer_text = "Mouse"; + state->target_lcd_color = LCD_COLOR(300, 255, 255); + break; + case _GAME: + state->layer_text = "Game"; + state->target_lcd_color = LCD_COLOR(300, 255, 255); + break; + case _QWERTY: case _WORKMAN: case _DVORAK: case _COLEMAK: + break; + default: + state->layer_text = "NONE"; + state->target_lcd_color = LCD_COLOR(0, 255, 255); + break; } } - -void update_user_visualizer_state(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) { - /** - * Check the status here to start and stop animations - * You might have to save some state, like the current animation here so that you can start the right - * This function is called every time the status changes - * - * NOTE that this is called from the visualizer thread, so don't access anything else outside the status - * This is also important because the slave won't have access to the active layer for example outside the - * status. - */ - - update_emulated_leds(state, prev_status); - update_lcd_text(state, prev_status); -} - -void user_visualizer_suspend(visualizer_state_t* state) { - state->layer_text = "Suspending..."; - uint8_t hue = LCD_HUE(state->current_lcd_color); - uint8_t sat = LCD_SAT(state->current_lcd_color); - state->target_lcd_color = LCD_COLOR(hue, sat, 0); - start_keyframe_animation(&default_suspend_animation); -} - -void user_visualizer_resume(visualizer_state_t* state) { - state->current_lcd_color = initial_color; - state->target_lcd_color = logo_background_color; - lcd_state = LCD_STATE_INITIAL; - start_keyframe_animation(&default_startup_animation); -} - -void ergodox_board_led_on(void){ - // No board led support -} - -void ergodox_led_lower_on(void){ - user_data_keyboard.led_on |= (1u << 0); - visualizer_set_user_data(&user_data_keyboard); -} - -void ergodox_led_raise_on(void){ - user_data_keyboard.led_on |= (1u << 1); - visualizer_set_user_data(&user_data_keyboard); -} - -void ergodox_led_adjust_on(void){ - user_data_keyboard.led_on |= (1u << 2); - visualizer_set_user_data(&user_data_keyboard); -} - -void ergodox_board_led_off(void){ - // No board led support -} - -void ergodox_led_lower_off(void){ - user_data_keyboard.led_on &= ~(1u << 0); - visualizer_set_user_data(&user_data_keyboard); -} - -void ergodox_led_raise_off(void){ - user_data_keyboard.led_on &= ~(1u << 1); - visualizer_set_user_data(&user_data_keyboard); -} - -void ergodox_led_adjust_off(void){ - user_data_keyboard.led_on &= ~(1u << 2); - visualizer_set_user_data(&user_data_keyboard); -} - -void ergodox_led_lower_set(uint8_t n) { - user_data_keyboard.led1 = n; - visualizer_set_user_data(&user_data_keyboard); -} - -void ergodox_led_raise_set(uint8_t n) { - user_data_keyboard.led2 = n; - visualizer_set_user_data(&user_data_keyboard); -} - -void ergodox_led_adjust_set(uint8_t n) { - user_data_keyboard.led3 = n; - visualizer_set_user_data(&user_data_keyboard); -} |