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-rw-r--r--keyboards/ergodox_infinity/keymaps/dudeofawesome/visualizer.c79
1 files changed, 0 insertions, 79 deletions
diff --git a/keyboards/ergodox_infinity/keymaps/dudeofawesome/visualizer.c b/keyboards/ergodox_infinity/keymaps/dudeofawesome/visualizer.c
deleted file mode 100644
index 54fc2363c7..0000000000
--- a/keyboards/ergodox_infinity/keymaps/dudeofawesome/visualizer.c
+++ /dev/null
@@ -1,79 +0,0 @@
-/*
-Copyright 2017 Fred Sundvik
-
-This program is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 2 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program. If not, see <http://www.gnu.org/licenses/>.
-*/
-
-#include "./simple_visualizer.h"
-#include "util.h"
-#include "layers.h"
-
-// This function should be implemented by the keymap visualizer
-// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
-// that the simple_visualizer assumes that you are updating
-// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
-// stopped. This can be done by either double buffering it or by using constant strings
-static void get_visualizer_layer_and_color(visualizer_state_t* state) {
- switch(biton32(default_layer_state)) {
- case _QWERTY:
- state->layer_text = "QWERTY";
- state->target_lcd_color = LCD_COLOR(0, 255, 128);
- break;
- case _WORKMAN:
- state->layer_text = "Workman";
- state->target_lcd_color = LCD_COLOR(80, 255, 128);
- break;
- case _DVORAK:
- state->layer_text = "Dvorak";
- state->target_lcd_color = LCD_COLOR(194, 255, 128);
- break;
- case _COLEMAK:
- state->layer_text = "Colemak";
- state->target_lcd_color = LCD_COLOR(18, 255, 128);
- break;
- }
-
- switch(biton32(state->status.layer)) {
- case _LOWER:
- state->layer_text = "Lower";
- state->target_lcd_color = LCD_COLOR(141, 255, 255);
- break;
- case _RAISE:
- state->layer_text = "Raise";
- state->target_lcd_color = LCD_COLOR(18, 255, 255);
- break;
- case _ADJUST:
- state->layer_text = "Adjust";
- state->target_lcd_color = LCD_COLOR(194, 255, 255);
- break;
- case _NUM:
- state->layer_text = "Numpad";
- state->target_lcd_color = LCD_COLOR(80, 255, 255);
- break;
- case _MOUSE:
- state->layer_text = "Mouse";
- state->target_lcd_color = LCD_COLOR(300, 255, 255);
- break;
- case _GAME:
- state->layer_text = "Game";
- state->target_lcd_color = LCD_COLOR(300, 255, 255);
- break;
- case _QWERTY: case _WORKMAN: case _DVORAK: case _COLEMAK:
- break;
- default:
- state->layer_text = "NONE";
- state->target_lcd_color = LCD_COLOR(0, 255, 255);
- break;
- }
-}