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Diffstat (limited to 'keyboards/ergodox_ez/config.h')
-rw-r--r--keyboards/ergodox_ez/config.h37
1 files changed, 14 insertions, 23 deletions
diff --git a/keyboards/ergodox_ez/config.h b/keyboards/ergodox_ez/config.h
index 3adcd0198b..03957ee409 100644
--- a/keyboards/ergodox_ez/config.h
+++ b/keyboards/ergodox_ez/config.h
@@ -44,10 +44,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define MOUSEKEY_WHEEL_MAX_SPEED MOUSEKEY_MAX_SPEED
#define MOUSEKEY_WHEEL_TIME_TO_MAX MOUSEKEY_TIME_TO_MAX
-#define TAPPING_TOGGLE 1
-
-#define TAPPING_TERM 200
-
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
@@ -78,9 +74,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define RGBLIGHT_EFFECT_RGB_TEST
#define RGBLIGHT_EFFECT_ALTERNATING
#define RGBLIGHT_EFFECT_TWINKLE
-#define RGBLIGHT_HUE_STEP 12
-#define RGBLIGHT_SAT_STEP 255
-#define RGBLIGHT_VAL_STEP 12
// Pick one of the modes
// Defaults to 15 mirror, for legacy behavior
@@ -94,8 +87,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define RGBW
-#define RGBLIGHT_SLEEP
-
/*
* The debounce filtering reports a key/switch change directly,
* without any extra delay. After that the debounce logic will filter
@@ -156,21 +147,21 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define ENABLE_RGB_MATRIX_PIXEL_FLOW
#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
-#define ENABLE_RGB_MATRIX_TYPING_HEATMAP
-#define ENABLE_RGB_MATRIX_DIGITAL_RAIN
+// #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
+// #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
-#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
-#define ENABLE_RGB_MATRIX_SOLID_REACTIVE
-#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
-#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
-#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
-#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
-#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
-#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
-#define ENABLE_RGB_MATRIX_SPLASH
-#define ENABLE_RGB_MATRIX_MULTISPLASH
-#define ENABLE_RGB_MATRIX_SOLID_SPLASH
-#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
+// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
+// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
+// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
+// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
+// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
+// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
+// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
+// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
+// #define ENABLE_RGB_MATRIX_SPLASH
+// #define ENABLE_RGB_MATRIX_MULTISPLASH
+// #define ENABLE_RGB_MATRIX_SOLID_SPLASH
+// #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
// #define RGBLIGHT_COLOR_LAYER_0 0x00, 0x00, 0xFF
/* #define RGBLIGHT_COLOR_LAYER_1 0x00, 0x00, 0xFF */